diff options
Diffstat (limited to 'games/wolf4sdl/patches/gameplay.diff')
-rw-r--r-- | games/wolf4sdl/patches/gameplay.diff | 270 |
1 files changed, 270 insertions, 0 deletions
diff --git a/games/wolf4sdl/patches/gameplay.diff b/games/wolf4sdl/patches/gameplay.diff new file mode 100644 index 0000000000000..0ce18512925a0 --- /dev/null +++ b/games/wolf4sdl/patches/gameplay.diff @@ -0,0 +1,270 @@ +diff -Naur wolf4sdl-2.0+20210408_f31f41a/id_in.c wolf4sdl-2.0+20210408_f31f41a.patched/id_in.c +--- wolf4sdl-2.0+20210408_f31f41a/id_in.c 2023-01-17 21:39:16.000000000 -0500 ++++ wolf4sdl-2.0+20210408_f31f41a.patched/id_in.c 2023-01-18 03:22:12.892051206 -0500 +@@ -393,6 +393,12 @@ + return Joystick != NULL; + } + ++boolean autorun = false; ++boolean autostrafe = false; ++/* This doesn't work yet. ++boolean mw_dn = false, mw_up = false; ++*/ ++ + static void processEvent(SDL_Event *event) + { + switch (event->type) +@@ -417,6 +423,34 @@ + + LastScan = event->key.keysym.sym; + SDL_Keymod mod = SDL_GetModState(); ++ ++ if ((mod & KMOD_LSHIFT) && (mod & KMOD_RSHIFT)) ++ { ++ autorun = !autorun; ++ ++ if (autorun) ++ Message ("Always Run: On"); ++ else ++ Message ("Always Run: Off"); ++ ++ IN_ClearKeysDown (); ++ IN_Ack (); ++ } ++ if (((mod & KMOD_LALT) && (mod & KMOD_RALT)) || ++ ((mod & KMOD_LALT) && (mod & KMOD_MODE)) || ++ ((mod & KMOD_LALT) && (mod & KMOD_RSHIFT))) ++ { ++ autostrafe = !autostrafe; ++ ++ if (autostrafe) ++ Message ("Always Strafe: On"); ++ else ++ Message ("Always Strafe: Off"); ++ ++ IN_ClearKeysDown (); ++ IN_Ack (); ++ } ++ + if(Keyboard(sc_Alt)) + { + if(LastScan==SDLK_F4) +@@ -426,6 +460,7 @@ + if(LastScan == SDLK_KP_ENTER) LastScan = SDLK_RETURN; + else if(LastScan == SDLK_RSHIFT) LastScan = SDLK_LSHIFT; + else if(LastScan == SDLK_RALT) LastScan = SDLK_LALT; ++ else if(LastScan == SDLK_MODE) LastScan = SDLK_LALT; /* AltGr */ + else if(LastScan == SDLK_RCTRL) LastScan = SDLK_LCTRL; + else + { +@@ -470,6 +505,7 @@ + if(key == SDLK_KP_ENTER) key = SDLK_RETURN; + else if(key == SDLK_RSHIFT) key = SDLK_LSHIFT; + else if(key == SDLK_RALT) key = SDLK_LALT; ++ else if(key == SDLK_MODE) key = SDLK_LALT; /* AltGr */ + else if(key == SDLK_RCTRL) key = SDLK_LCTRL; + else + { +@@ -497,6 +533,18 @@ + GP2X_ButtonUp(event->jbutton.button); + break; + #endif ++ ++ /* ++ case SDL_MOUSEWHEEL: ++ { ++ mw_dn = mw_up = false; ++ if (event->wheel.y < 0) ++ mw_dn = true; ++ else if(event->wheel.y > 0) ++ mw_up = true; ++ break; ++ } ++ */ + } + } + +diff -Naur wolf4sdl-2.0+20210408_f31f41a/wl_def.h wolf4sdl-2.0+20210408_f31f41a.patched/wl_def.h +--- wolf4sdl-2.0+20210408_f31f41a/wl_def.h 2023-01-17 21:39:16.000000000 -0500 ++++ wolf4sdl-2.0+20210408_f31f41a.patched/wl_def.h 2023-01-18 03:22:12.893051223 -0500 +@@ -949,6 +949,8 @@ + extern int param_mission; + extern boolean param_goodtimes; + extern boolean param_ignorenumchunks; ++extern boolean param_novert; ++extern boolean param_crosshair; + + + void NewGame (int difficulty, int episode); +diff -Naur wolf4sdl-2.0+20210408_f31f41a/wl_draw.c wolf4sdl-2.0+20210408_f31f41a.patched/wl_draw.c +--- wolf4sdl-2.0+20210408_f31f41a/wl_draw.c 2023-01-17 21:39:16.000000000 -0500 ++++ wolf4sdl-2.0+20210408_f31f41a.patched/wl_draw.c 2023-01-18 03:22:12.893051223 -0500 +@@ -956,6 +956,17 @@ + SimpleScaleShape(viewwidth/2,SPR_DEMO,viewheight+1); + } + ++void DrawCrosshair (void) ++{ ++ if (gamestate.victoryflag || gamestate.weapon < wp_pistol) ++ return; ++ ++ const int c = (gamestate.health >= 50) ? 2 : (gamestate.health >= 25) ? 6 : 4; ++ const int h = (viewsize == 21 && ingame) ? screenHeight : screenHeight - scaleFactor * STATUSLINES; ++ ++ VL_Hlin (screenWidth / 2 - scaleFactor, h / 2, 2 * scaleFactor + 1, c); ++ VL_Vlin (screenWidth / 2, h / 2 - scaleFactor, 2 * scaleFactor + 1, c); ++} + + //========================================================================== + +@@ -1666,6 +1677,8 @@ + #endif + + DrawPlayerWeapon (); // draw player's hands ++ if (param_crosshair) ++ DrawCrosshair (); + + if(Keyboard(sc_Tab) && viewsize == 21 && gamestate.weapon != -1) + ShowActStatus(); +diff -Naur wolf4sdl-2.0+20210408_f31f41a/wl_main.c wolf4sdl-2.0+20210408_f31f41a.patched/wl_main.c +--- wolf4sdl-2.0+20210408_f31f41a/wl_main.c 2023-01-17 21:39:16.000000000 -0500 ++++ wolf4sdl-2.0+20210408_f31f41a.patched/wl_main.c 2023-01-18 03:40:19.681065262 -0500 +@@ -102,6 +102,10 @@ + int param_mission = 0; + boolean param_goodtimes = false; + boolean param_ignorenumchunks = false; ++boolean param_novert = false; ++boolean param_crosshair = false; ++extern boolean autorun; ++extern boolean autostrafe; + + /* + ============================================================================= +@@ -1644,6 +1648,28 @@ + fullscreen = false; + forcegrabmouse = true; + } ++ else IFARG("--novert") ++ { ++ param_novert = true; ++ } ++ else IFARG("--crosshair") ++ { ++ param_crosshair = true; ++ } ++ else IFARG("--strafe") ++ { ++ autostrafe = true; ++ } ++ else IFARG("--run") ++ { ++ autorun = true; ++ } ++ else IFARG("--modern") ++ { ++ autostrafe = true; ++ param_crosshair = true; ++ param_novert = true; ++ } + else IFARG("--res") + { + if(i + 2 >= argc) +@@ -1824,6 +1850,11 @@ + " --hard Sets the difficulty to hard for tedlevel\n" + " --nowait Skips intro screens\n" + " --windowed[-mouse] Starts the game in a window [and grabs mouse]\n" ++ " --novert Suppresses vertical mouse movement\n" ++ " --crosshair Shows a crosshair\n" ++ " --run Always run\n" ++ " --strafe Always strafe\n" ++ " --modern Same as --novert --crosshair --strafe\n" + " --res <width> <height> Sets the screen resolution\n" + " (must be multiple of 320x200 or 320x240)\n" + " --resf <w> <h> Sets any screen resolution >= 320x200\n" +diff -Naur wolf4sdl-2.0+20210408_f31f41a/wl_play.c wolf4sdl-2.0+20210408_f31f41a.patched/wl_play.c +--- wolf4sdl-2.0+20210408_f31f41a/wl_play.c 2023-01-17 21:39:16.000000000 -0500 ++++ wolf4sdl-2.0+20210408_f31f41a.patched/wl_play.c 2023-01-18 03:22:12.894051239 -0500 +@@ -260,10 +260,19 @@ + void PollKeyboardButtons (void) + { + int i; ++ extern boolean autorun; + + for (i = 0; i < NUMBUTTONS; i++) + if (Keyboard(buttonscan[i])) + buttonstate[i] = true; ++ ++ if (autorun) ++ { ++ if (Keyboard(buttonscan[bt_run])) ++ buttonstate[bt_run] = false; ++ else ++ buttonstate[bt_run] = true; ++ } + } + + +@@ -278,6 +287,9 @@ + void PollMouseButtons (void) + { + int buttons = IN_MouseButtons (); ++ /* ++ extern boolean mw_dn, mw_up; ++ */ + + if (buttons & 1) + buttonstate[buttonmouse[0]] = true; +@@ -285,6 +297,14 @@ + buttonstate[buttonmouse[1]] = true; + if (buttons & 4) + buttonstate[buttonmouse[2]] = true; ++ ++ /* This doesn't work, sadly. ++ if (mw_dn) ++ buttonstate[bt_prevweapon] = true; ++ if (mw_up) ++ buttonstate[bt_nextweapon] = true; ++ mw_dn = mw_up = false; ++ */ + } + + +@@ -320,15 +340,26 @@ + void PollKeyboardMove (void) + { + int delta = buttonstate[bt_run] ? RUNMOVE * tics : BASEMOVE * tics; ++ extern boolean autostrafe; + + if (Keyboard(dirscan[di_north])) + controly -= delta; + if (Keyboard(dirscan[di_south])) + controly += delta; + if (Keyboard(dirscan[di_west])) +- controlx -= delta; ++ { ++ if (autostrafe) ++ buttonstate[bt_strafeleft] = true; ++ else ++ controlx -= delta; ++ } + if (Keyboard(dirscan[di_east])) +- controlx += delta; ++ { ++ if (autostrafe) ++ buttonstate[bt_straferight] = true; ++ else ++ controlx += delta; ++ } + } + + +@@ -356,7 +387,8 @@ + #endif + + controlx += mousexmove * 10 / (13 - mouseadjustment); +- controly += mouseymove * 20 / (13 - mouseadjustment); ++ if (!param_novert) ++ controly += mouseymove * 20 / (13 - mouseadjustment); + } + + |