diff options
Diffstat (limited to 'games/supertuxkart/ftbfs_sdl.patch')
-rw-r--r-- | games/supertuxkart/ftbfs_sdl.patch | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/games/supertuxkart/ftbfs_sdl.patch b/games/supertuxkart/ftbfs_sdl.patch deleted file mode 100644 index 3bd2d83fb5854..0000000000000 --- a/games/supertuxkart/ftbfs_sdl.patch +++ /dev/null @@ -1,100 +0,0 @@ -Author: Benau <Benau@users.noreply.github.com> -Description: Fix compilation with latest SDL -Origin: upstream, https://github.com/supertuxkart/stk-code/commit/61833c9 -Bug-Debian: https://bugs.debian.org/980606 - ---- a/src/input/gamepad_config.cpp -+++ b/src/input/gamepad_config.cpp -@@ -32,8 +32,7 @@ - #include "input/sdl_controller.hpp" - #include <array> - --static_assert(SDL_CONTROLLER_BUTTON_MAX - 1 == SDL_CONTROLLER_BUTTON_DPAD_RIGHT, "non continous name"); --enum AxisWithDirection -+enum AxisWithDirection : unsigned - { - SDL_CONTROLLER_AXIS_LEFTX_RIGHT = SDL_CONTROLLER_BUTTON_MAX, - SDL_CONTROLLER_AXIS_LEFTX_LEFT, -@@ -140,56 +139,56 @@ - core::stringw GamepadConfig::getBindingAsString(const PlayerAction action) const - { - #ifndef SERVER_ONLY -- std::array<core::stringw, SDL_CONTROLLER_AXIS_WITH_DIRECTION_AND_BUTTON_MAX> readable = -+ std::map<unsigned, core::stringw> readable = - {{ -- "A", // SDL_CONTROLLER_BUTTON_A -- "B", // SDL_CONTROLLER_BUTTON_B -- "X", // SDL_CONTROLLER_BUTTON_X -- "Y", // SDL_CONTROLLER_BUTTON_Y -+ { SDL_CONTROLLER_BUTTON_A, "A" }, -+ { SDL_CONTROLLER_BUTTON_B, "B" }, -+ { SDL_CONTROLLER_BUTTON_X, "X" }, -+ { SDL_CONTROLLER_BUTTON_Y, "Y" }, - // I18N: name of buttons on gamepads -- _("Back"), // SDL_CONTROLLER_BUTTON_BACK -+ { SDL_CONTROLLER_BUTTON_BACK, _("Back") }, - // I18N: name of buttons on gamepads -- _("Guide"), // SDL_CONTROLLER_BUTTON_GUIDE -+ { SDL_CONTROLLER_BUTTON_GUIDE, _("Guide") }, - // I18N: name of buttons on gamepads -- _("Start"), // SDL_CONTROLLER_BUTTON_START -+ { SDL_CONTROLLER_BUTTON_START, _("Start") }, - // I18N: name of buttons on gamepads -- _("Left thumbstick press"), // SDL_CONTROLLER_BUTTON_LEFTSTICK -+ { SDL_CONTROLLER_BUTTON_LEFTSTICK, _("Left thumbstick press") }, - // I18N: name of buttons on gamepads -- _("Right thumbstick press"), // SDL_CONTROLLER_BUTTON_RIGHTSTICK -+ { SDL_CONTROLLER_BUTTON_RIGHTSTICK, _("Right thumbstick press") }, - // I18N: name of buttons on gamepads -- _("Left shoulder"), // SDL_CONTROLLER_BUTTON_LEFTSHOULDER -+ { SDL_CONTROLLER_BUTTON_LEFTSHOULDER, _("Left shoulder") }, - // I18N: name of buttons on gamepads -- _("Right shoulder"), // SDL_CONTROLLER_BUTTON_RIGHTSHOULDER -+ { SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, _("Right shoulder") }, - // I18N: name of buttons on gamepads -- _("DPad up"), // SDL_CONTROLLER_BUTTON_DPAD_UP -+ { SDL_CONTROLLER_BUTTON_DPAD_UP, _("DPad up") }, - // I18N: name of buttons on gamepads -- _("DPad down"), // SDL_CONTROLLER_BUTTON_DPAD_DOWN -+ { SDL_CONTROLLER_BUTTON_DPAD_DOWN, _("DPad down") }, - // I18N: name of buttons on gamepads -- _("DPad left"), // SDL_CONTROLLER_BUTTON_DPAD_LEFT -+ { SDL_CONTROLLER_BUTTON_DPAD_LEFT, _("DPad left") }, - // I18N: name of buttons on gamepads -- _("DPad right"), // SDL_CONTROLLER_BUTTON_DPAD_RIGHT -+ { SDL_CONTROLLER_BUTTON_DPAD_RIGHT, _("DPad right") }, - - // Below are extensions after SDL2 header SDL_CONTROLLER_BUTTON_MAX - // I18N: name of buttons on gamepads -- _("Left thumbstick right"), // SDL_CONTROLLER_AXIS_LEFTX_RIGHT -+ { SDL_CONTROLLER_AXIS_LEFTX_RIGHT, _("Left thumbstick right") }, - // I18N: name of buttons on gamepads -- _("Left thumbstick left"), // SDL_CONTROLLER_AXIS_LEFTX_LEFT -+ { SDL_CONTROLLER_AXIS_LEFTX_LEFT, _("Left thumbstick left") }, - // I18N: name of buttons on gamepads -- _("Left thumbstick down"), // SDL_CONTROLLER_AXIS_LEFTY_DOWN -+ { SDL_CONTROLLER_AXIS_LEFTY_DOWN, _("Left thumbstick down") }, - // I18N: name of buttons on gamepads -- _("Left thumbstick up"), // SDL_CONTROLLER_AXIS_LEFTY_UP -+ { SDL_CONTROLLER_AXIS_LEFTY_UP, _("Left thumbstick up") }, - // I18N: name of buttons on gamepads -- _("Right thumbstick right"), // SDL_CONTROLLER_AXIS_RIGHTX_RIGHT -+ { SDL_CONTROLLER_AXIS_RIGHTX_RIGHT, _("Right thumbstick right") }, - // I18N: name of buttons on gamepads -- _("Right thumbstick left"), // SDL_CONTROLLER_AXIS_RIGHTX_LEFT -+ { SDL_CONTROLLER_AXIS_RIGHTX_LEFT, _("Right thumbstick left") }, - // I18N: name of buttons on gamepads -- _("Right thumbstick down"), // SDL_CONTROLLER_AXIS_RIGHTY_DOWN -+ { SDL_CONTROLLER_AXIS_RIGHTY_DOWN, _("Right thumbstick down") }, - // I18N: name of buttons on gamepads -- _("Right thumbstick up"), // SDL_CONTROLLER_AXIS_RIGHTY_UP -+ { SDL_CONTROLLER_AXIS_RIGHTY_UP, _("Right thumbstick up") }, - // I18N: name of buttons on gamepads -- _("Left trigger"), // SDL_CONTROLLER_AXIS_TRIGGERLEFT_UP -+ { SDL_CONTROLLER_AXIS_TRIGGERLEFT_UP, _("Left trigger") }, - // I18N: name of buttons on gamepads -- _("Right trigger") // SDL_CONTROLLER_AXIS_TRIGGERRIGHT_UP -+ { SDL_CONTROLLER_AXIS_TRIGGERRIGHT_UP, _("Right trigger") } - }}; - - const Binding &b = getBinding(action); |