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diff --git a/games/scummvm-libretro/README b/games/scummvm-libretro/README deleted file mode 100644 index 47aa3ed2e6ae4..0000000000000 --- a/games/scummvm-libretro/README +++ /dev/null @@ -1,27 +0,0 @@ -ScummVM is an interpreter for point-and-click adventure games that can be used -as a libretro core. - -ScummVM is a program which allows you to run certain classic graphical -point-and-click adventure games, provided you already have their data files. -The clever part about this: ScummVM just replaces the executables shipped with -the game, allowing you to play them on systems for which they were never -designed! - -Originally it was designed to run LucasArts' SCUMM games, such as Maniac -Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands for -'Script Creation Utility for Maniac Mansion', which was the first game for -which LucasArts designed this system. And much later it gave its name to -ScummVM ('VM' meaning Virtual Machine). - -Over time support for a lot of non-SCUMM games has been added, and ScummVM now -also supports many of Sierra's AGI and SCI games (such as King's Quest 1-6, -Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A -Steel Sky, Lure of the Temptress, Broken Sword I and II, Flight of the Amazon -Queen, Gobliiins 1-3, The Legend of Kyrandia series, many of Humongous -Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt -games) and many more. You can find a full list with details on which adventures -are supported and how well on the compatibility page. ScummVM is continually -improving, so check back often. - -To build the debugging symbols use: - DEBUG=1 ./scummvm-libretro.SlackBuild |