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diff --git a/games/sameboy/README b/games/sameboy/README new file mode 100644 index 0000000000000..51a51988ca005 --- /dev/null +++ b/games/sameboy/README @@ -0,0 +1,39 @@ +SameBoy is an open source Game Boy (DMG) and Game Boy Color (CGB) +emulator, written in portable C. It has a native Cocoa frontend for +macOS, an SDL frontend for other operating systems, and a libretro +core. It also includes a text-based debugger with an expression +evaluator. + +Features + +Features common to both Cocoa and SDL versions: + * Supports Game Boy (DMG) and Game Boy Color (CGB) emulation + * Lets you choose the model you want to emulate regardless of ROM + * High quality 96KHz audio + * Battery save support + * Save states + * Includes open source DMG and CGB boot ROMs: + * Complete support for (and documentation of) all game-specific + palettes in the CGB boot ROM, for accurate emulation of Game + Boy games on a Game Boy Color + * Supports manual palette selection with key combinations, with + 4 additional new palettes (A + B + direction) + * Supports palette selection in a CGB game, forcing it to run in + 'paletted' DMG mode, if ROM allows doing so. + * Support for games with a non-Nintendo logo in the header + * No long animation in the DMG boot + * Advanced text-based debugger with an expression evaluator, + disassembler, conditional breakpoints, conditional watchpoints, + backtracing and other features + * Extremely high accuracy + * Emulates PCM_12 and PCM_34 registers + * T-cycle accurate emulation of LCD timing effects, supporting the + Demotronic trick, Prehistorik Man, GBVideoPlayer and other tech + demos + * Real time clock emulation + * Retina/High DPI display support, allowing a wider range of scaling + factors without artifacts + * Optional frame blending (Requires OpenGL 3.2 or later) + * Several scaling algorithms (Including exclusive algorithms like + OmniScale and Anti-aliased Scale2x; Requires OpenGL 3.2 or later + or Metal) |