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+.\" Man page generated from reStructuredText.
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+.in \\n[rst2man-indent\\n[rst2man-indent-level]]u
+..
+.TH "RIGELENGINE" 6 "2023-01-23" "0.9.1" "SlackBuilds.org"
+.SH NAME
+RigelEngine \- reimplementation of Duke Nukem II
+.\" RST source for RigelEngine(1) man page. Convert with:
+.
+.\" rst2man.py RigelEngine.rst > RigelEngine.6
+.
+.SH SYNOPSIS
+.sp
+RigelEngine [\fB\-s\fP | \fB\-\-skip\-intro\fP] [\fB\-d\fP | \fB\-\-debug\-mode\fP] [\fB\-\-no\-audio\fP] [\fB\-\-play\-demo\fP] [\fB\-l\fP | \fB\-\-play\-level\fP \fIlevel\-name\fP] [\fB\-\-difficulty\fP \fIeasy|medium|hard\fP] [\fB\-\-player\-pos\fP \fIx,y\fP] [\fIgame\-path\fP]
+.SH DESCRIPTION
+.sp
+\fBRigelEngine\fP is a modern reimplementation of the game Duke Nukem II,
+originally released in 1993 for MS\-DOS by Apogee Software.
+.sp
+In order to run RigelEngine, the game data from the original game is
+required. Both the shareware version and the registered version work.
+When launching RigelEngine for the first time, it will show a file
+browser UI and ask you to select the location of your Duke Nukem
+II installation. The chosen path will be stored in the game\(aqs user
+profile, so that you don\(aqt have to select it again next time.
+.sp
+It\(aqs also possible to pass the path to the game files as argument on
+the command line.
+.sp
+The only files actually used by RigelEngine are \fBNUKEM2.CMP\fP (the main
+data tile; required) and \fBNUKEM2.F1\fP through \fBNUKEM2.F5\fP (intro movie
+files; actually optional).
+.SH OPTIONS
+.INDENT 0.0
+.TP
+.B \-?, \-h, \-\-help
+Show built\-in help and exit.
+.UNINDENT
+.INDENT 0.0
+.TP
+.B \-s\fP,\fB \-\-skip\-intro
+Skip intro movies/Apogee logo, go straight to main menu.
+.TP
+.B \-d\fP,\fB \-\-debug\-mode
+Enable debugging features.
+.TP
+.B \-\-no\-audio
+Disable all audio output.
+.TP
+.B \-\-play\-demo
+Play pre\-recorded demo.
+.UNINDENT
+.INDENT 0.0
+.TP
+.B \fB\-l\fP, \fB\-\-play\-level\fP \fIlevel\-name\fP
+Directly jump to given map, skipping intro/menu etc.
+.TP
+.B \fB\-\-difficulty\fP \fIeasy|medium|hard\fP
+Difficulty to use when jumping to a level.
+.TP
+.B \fB\-\-player\-pos\fP \fIx,y\fP
+Position to place the player at when jumping to a level.
+.TP
+.B \fIgame\-path\fP
+Path to original game\(aqs installation. If not provided here, the game will show a folder browser UI.
+.UNINDENT
+.SH FILES
+.sp
+\fB$XDG_DATA_HOME/lethal\-guitar/Rigel Engine/\fP
+.INDENT 0.0
+.INDENT 3.5
+Per\-user configuration, savegames, and log file are stored here.
+.UNINDENT
+.UNINDENT
+.sp
+The default value of \fB$XDG_DATA_HOME\fP is the same as \fB$HOME\fP\&.
+.SH COPYRIGHT
+.sp
+See the file /usr/doc/rigel\-engine\-0.9.1/LICENSE.md for license information.
+.SH AUTHORS
+.sp
+RigelEngine was written by lethal\-guitar.
+.sp
+This man page written for the SlackBuilds.org project
+by B. Watson, and is licensed under the WTFPL.
+.SH SEE ALSO
+.sp
+/usr/doc/rigel\-engine\-0.9.1/README.md
+.sp
+\fI\%https://github.com/lethal\-guitar/RigelEngine/wiki\fP
+.\" Generated by docutils manpage writer.
+.