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Diffstat (limited to 'games/rigel-engine/RigelEngine.6')
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diff --git a/games/rigel-engine/RigelEngine.6 b/games/rigel-engine/RigelEngine.6 new file mode 100644 index 0000000000..69aa805c1c --- /dev/null +++ b/games/rigel-engine/RigelEngine.6 @@ -0,0 +1,117 @@ +.\" Man page generated from reStructuredText. +. +. +.nr rst2man-indent-level 0 +. +.de1 rstReportMargin +\\$1 \\n[an-margin] +level \\n[rst2man-indent-level] +level margin: \\n[rst2man-indent\\n[rst2man-indent-level]] +- +\\n[rst2man-indent0] +\\n[rst2man-indent1] +\\n[rst2man-indent2] +.. +.de1 INDENT +.\" .rstReportMargin pre: +. RS \\$1 +. nr rst2man-indent\\n[rst2man-indent-level] \\n[an-margin] +. nr rst2man-indent-level +1 +.\" .rstReportMargin post: +.. +.de UNINDENT +. RE +.\" indent \\n[an-margin] +.\" old: \\n[rst2man-indent\\n[rst2man-indent-level]] +.nr rst2man-indent-level -1 +.\" new: \\n[rst2man-indent\\n[rst2man-indent-level]] +.in \\n[rst2man-indent\\n[rst2man-indent-level]]u +.. +.TH "RIGELENGINE" 6 "2023-01-23" "0.9.1" "SlackBuilds.org" +.SH NAME +RigelEngine \- reimplementation of Duke Nukem II +.\" RST source for RigelEngine(1) man page. Convert with: +. +.\" rst2man.py RigelEngine.rst > RigelEngine.6 +. +.SH SYNOPSIS +.sp +RigelEngine [\fB\-s\fP | \fB\-\-skip\-intro\fP] [\fB\-d\fP | \fB\-\-debug\-mode\fP] [\fB\-\-no\-audio\fP] [\fB\-\-play\-demo\fP] [\fB\-l\fP | \fB\-\-play\-level\fP \fIlevel\-name\fP] [\fB\-\-difficulty\fP \fIeasy|medium|hard\fP] [\fB\-\-player\-pos\fP \fIx,y\fP] [\fIgame\-path\fP] +.SH DESCRIPTION +.sp +\fBRigelEngine\fP is a modern reimplementation of the game Duke Nukem II, +originally released in 1993 for MS\-DOS by Apogee Software. +.sp +In order to run RigelEngine, the game data from the original game is +required. Both the shareware version and the registered version work. +When launching RigelEngine for the first time, it will show a file +browser UI and ask you to select the location of your Duke Nukem +II installation. The chosen path will be stored in the game\(aqs user +profile, so that you don\(aqt have to select it again next time. +.sp +It\(aqs also possible to pass the path to the game files as argument on +the command line. +.sp +The only files actually used by RigelEngine are \fBNUKEM2.CMP\fP (the main +data tile; required) and \fBNUKEM2.F1\fP through \fBNUKEM2.F5\fP (intro movie +files; actually optional). +.SH OPTIONS +.INDENT 0.0 +.TP +.B \-?, \-h, \-\-help +Show built\-in help and exit. +.UNINDENT +.INDENT 0.0 +.TP +.B \-s\fP,\fB \-\-skip\-intro +Skip intro movies/Apogee logo, go straight to main menu. +.TP +.B \-d\fP,\fB \-\-debug\-mode +Enable debugging features. +.TP +.B \-\-no\-audio +Disable all audio output. +.TP +.B \-\-play\-demo +Play pre\-recorded demo. +.UNINDENT +.INDENT 0.0 +.TP +.B \fB\-l\fP, \fB\-\-play\-level\fP \fIlevel\-name\fP +Directly jump to given map, skipping intro/menu etc. +.TP +.B \fB\-\-difficulty\fP \fIeasy|medium|hard\fP +Difficulty to use when jumping to a level. +.TP +.B \fB\-\-player\-pos\fP \fIx,y\fP +Position to place the player at when jumping to a level. +.TP +.B \fIgame\-path\fP +Path to original game\(aqs installation. If not provided here, the game will show a folder browser UI. +.UNINDENT +.SH FILES +.sp +\fB$XDG_DATA_HOME/lethal\-guitar/Rigel Engine/\fP +.INDENT 0.0 +.INDENT 3.5 +Per\-user configuration, savegames, and log file are stored here. +.UNINDENT +.UNINDENT +.sp +The default value of \fB$XDG_DATA_HOME\fP is the same as \fB$HOME\fP\&. +.SH COPYRIGHT +.sp +See the file /usr/doc/rigel\-engine\-0.9.1/LICENSE.md for license information. +.SH AUTHORS +.sp +RigelEngine was written by lethal\-guitar. +.sp +This man page written for the SlackBuilds.org project +by B. Watson, and is licensed under the WTFPL. +.SH SEE ALSO +.sp +/usr/doc/rigel\-engine\-0.9.1/README.md +.sp +\fI\%https://github.com/lethal\-guitar/RigelEngine/wiki\fP +.\" Generated by docutils manpage writer. +. |