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-rw-r--r--games/openttd/openttd.patch13
1 files changed, 13 insertions, 0 deletions
diff --git a/games/openttd/openttd.patch b/games/openttd/openttd.patch
new file mode 100644
index 000000000000..437d5230b57d
--- /dev/null
+++ b/games/openttd/openttd.patch
@@ -0,0 +1,13 @@
+--- src/fontcache.cpp.orig 2015-01-31 17:48:10.000000000 +0100
++++ src/fontcache.cpp 2015-01-31 17:49:31.000000000 +0100
+@@ -527,8 +527,8 @@
+ aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
+
+ /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
+- int width = max(1, slot->bitmap.width + (this->fs == FS_NORMAL));
+- int height = max(1, slot->bitmap.rows + (this->fs == FS_NORMAL));
++ int width = max(1u, slot->bitmap.width + (this->fs == FS_NORMAL));
++ int height = max(1u, slot->bitmap.rows + (this->fs == FS_NORMAL));
+
+ /* Limit glyph size to prevent overflows later on. */
+ if (width > 256 || height > 256) usererror("Font glyph is too large");