diff options
Diffstat (limited to 'games/opendune/README')
-rw-r--r-- | games/opendune/README | 27 |
1 files changed, 17 insertions, 10 deletions
diff --git a/games/opendune/README b/games/opendune/README index 06f584319b485..cd3469eeac1d4 100644 --- a/games/opendune/README +++ b/games/opendune/README @@ -14,16 +14,23 @@ data files. Copy or symlink the .PAK files from the original game to "/usr/share/games/opendune/data". The filenames can be uppercase or lowercase. -If you're building a package for a very old x86 system (that doesn't -support MMX), on a newer system (that does support MMX), set MMX=no in -the script's environment. If you're building on the same system you'll -install the package on, you don't have to worry about this (MMX will -be autodetected). +Note: the first time you run opendune, it'll show the intro movie, +with no way to skip it. Be patient. -Optional dependencies: +Optional dependencies: TiMidity++ and eawpats. Install these to hear +the in-game music. -If SDL2 and SDL2_image are installed, opendune will use them rather than -SDL 1. To avoid this (to always build with SDL 1), set SDL2=no in the -script's environment. +Build options: -To hear the in-game music, install TiMidity++ and eawpats. +PULSE: if you don't want to use PulseAudio for the sound, export +PULSE=no in the script's environment. This will use plain ALSA for +the sound. + +SDL2: opendune is built with SDL2 by default. If you prefer SDL1 for +some reason, export SDL2=no in the script's environment. + +MMX: If you're building a package for a very old x86 system (that +doesn't support MMX), on a newer system (that does support MMX), set +MMX=no in the script's environment. If you're building on the same +system you'll install the package on, you don't have to worry about +this (MMX will be autodetected). |