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Diffstat (limited to 'games/openarena/README')
-rw-r--r-- | games/openarena/README | 35 |
1 files changed, 17 insertions, 18 deletions
diff --git a/games/openarena/README b/games/openarena/README index 2fe5ac9dd8658..221c6299d9371 100644 --- a/games/openarena/README +++ b/games/openarena/README @@ -1,23 +1,22 @@ -OpenArena is an open-source content package for Quake III Arena licensed -under the GPL, effectively creating a free stand-alone game. +OpenArena is an open-source content package for Quake III Arena +licensed under the GPL, effectively creating a free stand-alone game. You do not need Quake III Arena to play this game. -OpenArena has bots, network playability, many maps and most of the other -features you would expect from a commercial first person shooter. +OpenArena has bots, network playability, many maps and most of the +other features you would expect from a commercial first person +shooter. -OpenArena requires the OpenAL library found on SlackBuilds.org. It also -requires 3D accelerated video drivers but runs quite well on the open-source -Intel drivers. +OpenArena requires the OpenAL library found on SlackBuilds.org. It +also requires 3D accelerated video drivers but runs quite well on the +open-source Intel drivers. -Please be advised that the main game zip file, oa070.zip, is about 250MB. -Additionally, one must download the following patch: - http://oxygen4.free.fr/dl/oa071-patch.zip - md5sum 5fa31998009f8241ad3ded93eb81e701 -which is about 12MB, and place it in the directory with the SlackBuild and -the main game zip file. The SlackBuild will patch the original source and -install version 0.7.1 of OpenArena. +Please be advised that the main game zip file, oa080.zip, is about +309MB. Also, the download site listed in the openarena.info file is a +direct link, but it is very, very slow. You may wish to visit the +openarena homepage (openarena.ws), click on "Files," and look for +much faster download sites that do not offer direct links. -Note: this SlackBuild sets things up for i386, but 64 bit binaries are also -copied into the game directory, so with minor edits to the doinst.sh and the -two *.desktop files this script could be used with 64 bit systems, but this -is untested. +Note: this SlackBuild sets things up for i386, but 64 bit binaries are +also copied into the game directory, so with minor edits to the two +launchers (see SlackBuild for instructions) this script could be used +with 64 bit systems, but this is untested. |