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diff --git a/games/openarena/README b/games/openarena/README
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+++ b/games/openarena/README
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-OpenArena is an open-source content package for Quake III Arena licensed
-under the GPL, effectively creating a free stand-alone game.
+OpenArena is an open-source content package for Quake III Arena
+licensed under the GPL, effectively creating a free stand-alone game.
You do not need Quake III Arena to play this game.
-OpenArena has bots, network playability, many maps and most of the other
-features you would expect from a commercial first person shooter.
+OpenArena has bots, network playability, many maps and most of the
+other features you would expect from a commercial first person
+shooter.
-OpenArena requires the OpenAL library found on SlackBuilds.org. It also
-requires 3D accelerated video drivers but runs quite well on the open-source
-Intel drivers.
+OpenArena requires the OpenAL library found on SlackBuilds.org. It
+also requires 3D accelerated video drivers but runs quite well on the
+open-source Intel drivers.
-Please be advised that the main game zip file, oa070.zip, is about 250MB.
-Additionally, one must download the following patch:
- http://oxygen4.free.fr/dl/oa071-patch.zip
- md5sum 5fa31998009f8241ad3ded93eb81e701
-which is about 12MB, and place it in the directory with the SlackBuild and
-the main game zip file. The SlackBuild will patch the original source and
-install version 0.7.1 of OpenArena.
+Please be advised that the main game zip file, oa080.zip, is about
+309MB. Also, the download site listed in the openarena.info file is a
+direct link, but it is very, very slow. You may wish to visit the
+openarena homepage (openarena.ws), click on "Files," and look for
+much faster download sites that do not offer direct links.
-Note: this SlackBuild sets things up for i386, but 64 bit binaries are also
-copied into the game directory, so with minor edits to the doinst.sh and the
-two *.desktop files this script could be used with 64 bit systems, but this
-is untested.
+Note: this SlackBuild sets things up for i386, but 64 bit binaries are
+also copied into the game directory, so with minor edits to the two
+launchers (see SlackBuild for instructions) this script could be used
+with 64 bit systems, but this is untested.