diff options
Diffstat (limited to 'games/oblige')
-rw-r--r-- | games/oblige/oblige.6 | 210 | ||||
-rw-r--r-- | games/oblige/oblige.SlackBuild | 9 | ||||
-rw-r--r-- | games/oblige/oblige.pod | 92 |
3 files changed, 310 insertions, 1 deletions
diff --git a/games/oblige/oblige.6 b/games/oblige/oblige.6 new file mode 100644 index 000000000000..c71d9c9bd371 --- /dev/null +++ b/games/oblige/oblige.6 @@ -0,0 +1,210 @@ +.\" Automatically generated by Pod::Man 2.27 (Pod::Simple 3.28) +.\" +.\" Standard preamble: +.\" ======================================================================== +.de Sp \" Vertical space (when we can't use .PP) +.if t .sp .5v +.if n .sp +.. +.de Vb \" Begin verbatim text +.ft CW +.nf +.ne \\$1 +.. +.de Ve \" End verbatim text +.ft R +.fi +.. +.\" Set up some character translations and predefined strings. \*(-- will +.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left +.\" double quote, and \*(R" will give a right double quote. \*(C+ will +.\" give a nicer C++. Capital omega is used to do unbreakable dashes and +.\" therefore won't be available. \*(C` and \*(C' expand to `' in nroff, +.\" nothing in troff, for use with C<>. +.tr \(*W- +.ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p' +.ie n \{\ +. ds -- \(*W- +. ds PI pi +. if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch +. if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch +. ds L" "" +. ds R" "" +. ds C` "" +. ds C' "" +'br\} +.el\{\ +. ds -- \|\(em\| +. ds PI \(*p +. ds L" `` +. ds R" '' +. ds C` +. ds C' +'br\} +.\" +.\" Escape single quotes in literal strings from groff's Unicode transform. +.ie \n(.g .ds Aq \(aq +.el .ds Aq ' +.\" +.\" If the F register is turned on, we'll generate index entries on stderr for +.\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index +.\" entries marked with X<> in POD. Of course, you'll have to process the +.\" output yourself in some meaningful fashion. +.\" +.\" Avoid warning from groff about undefined register 'F'. +.de IX +.. +.nr rF 0 +.if \n(.g .if rF .nr rF 1 +.if (\n(rF:(\n(.g==0)) \{ +. if \nF \{ +. de IX +. tm Index:\\$1\t\\n%\t"\\$2" +.. +. if !\nF==2 \{ +. nr % 0 +. nr F 2 +. \} +. \} +.\} +.rr rF +.\" +.\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2). +.\" Fear. Run. Save yourself. 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Always turn off hyphenation; it makes +.\" way too many mistakes in technical documents. +.if n .ad l +.nh +.SH "NAME" +oblige \- random level generator for Doom and Doom II +.SH "SYNOPSIS" +.IX Header "SYNOPSIS" +\&\fBoblige\fR [\-options] +.SH "DESCRIPTION" +.IX Header "DESCRIPTION" +\&\fBoblige\fR creates a patch \s-1WAD\s0 file for use with Doom or Doom \s-1II,\s0 +containing one or more randomly-generated levels. The generated \s-1WAD\s0 +files are ready to play (no separate node-building pass is needed). +.PP +Normally, \fBoblige\fR is controlled by its \s-1GUI,\s0 but it can be used +noninteractively (see the \fB\-b\fR option below). +.SH "OPTIONS" +.IX Header "OPTIONS" +.IP "\fB\-\-home\fR <dir>" 4 +.IX Item "--home <dir>" +Home directory, where \fBoblige\fR looks for its config file, and creates +temporary files. Default is \fI~/.oblige\fR. +.IP "\fB\-\-install\fR <dir>" 4 +.IX Item "--install <dir>" +Installation directory, where \fBoblige\fR looks for lua scripts and other +data. Default is \fI/usr/share/oblige\fR. +.IP "\fB\-\-config\fR <file>" 4 +.IX Item "--config <file>" +Config file to use. Default is \fI~/.oblige/CONFIG.txt\fR. Not used in +\&\fB\-\-batch\fR mode. +.IP "\fB\-b,\-\-batch\fR <output>" 4 +.IX Item "-b,--batch <output>" +Batch mode (no \s-1GUI\s0). Uses built-in default config (never reads the +normal config file used by the \s-1GUI\s0), but the \fB\-\-load\fR option can be +used to override the defaults. \fIoutput\fR will be a \s-1PWAD\s0 file and will +be overwritten without prompting if it exists. +.IP "\fB\-l,\-\-load\fR <file>" 4 +.IX Item "-l,--load <file>" +Load settings from a file. This is in the same format as +\&\fI~/.oblige/CONFIG.txt\fR, and any settings in the loaded file will override +the ones there. In \fB\-\-batch\fR mode, "\fB\-\-load ~/.oblige/CONFIG.txt\fR" +will generate levels according to the settings configured by the \s-1GUI.\s0 +.IP "\fB\-k,\-\-keep\fR" 4 +.IX Item "-k,--keep" +Keep random seed from loaded settings. Normally the seed stored in the +config file is ignored, and a new seed is generated. +.IP "\fB\-d,\-\-debug\fR" 4 +.IX Item "-d,--debug" +Enable verbose debugging messages in log. +.IP "\fB\-t,\-\-terminal\fR" 4 +.IX Item "-t,--terminal" +Print log messages to stdout (rather than \fI~/.oblige/LIGS.txt\fR). Disabled +by default, unless in \fB\-\-batch\fR mode. +.IP "\fB\-h,\-\-help\fR" 4 +.IX Item "-h,--help" +Show built-in help message. +.SH "SEE ALSO" +.IX Header "SEE ALSO" +\&\fBoblige\-legacy4\fR(6), an older version of \fBoblige\fR with a simpler +level-generation algorithm and support for other games including Heretic, +Hexen, and Quake. +.PP +The \fBoblige\fR home page: \fIhttp://oblige.sourceforge.net\fR +.SH "LICENSE" +.IX Header "LICENSE" +This program is free software, under the terms of the \s-1GNU\s0 General Public +License, and comes with \s-1ABSOLUTELY NO WARRANTY. \s0 See the documentation +for more details, or visit http://www.gnu.org/licenses/gpl\-2.0.txt +.SH "AUTHOR" +.IX Header "AUTHOR" +\&\fBoblige\fR is (c) 2006\-2014 by Andrew Apted. +.PP +This man page created by B. Watson, for the SlackBuilds.org project. diff --git a/games/oblige/oblige.SlackBuild b/games/oblige/oblige.SlackBuild index 873df17ac714..384ff93a02af 100644 --- a/games/oblige/oblige.SlackBuild +++ b/games/oblige/oblige.SlackBuild @@ -6,6 +6,9 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. +# 20140916 bkw: bump BUILD to 2. +# add man page. + # 20140827 bkw: version bump, reset BUILD to 1. # oblige 6.10 is nice, but it *only* supports the Doom games, so I'll # add an oblige-legacy4 build for the old version. @@ -17,7 +20,7 @@ PRGNAM=oblige VERSION=${VERSION:-6.10} -BUILD=${BUILD:-1} +BUILD=${BUILD:-2} TAG=${TAG:-_SBo} if [ -z "$ARCH" ]; then @@ -75,6 +78,10 @@ sed -i '1i#include <unistd.h>' gui/lib_util.cc make INSTALL_PREFIX=/usr OPTIMISE="$SLKCFLAGS" FLTK_CONFIG=fltk13-config make install INSTALL_PREFIX=$PKG/usr +# man page written for this build (based on --help output) +mkdir -p $PKG/usr/man/man6 +gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz + mkdir -p $PKG/usr/share/pixmaps $PKG/usr/share/applications cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop diff --git a/games/oblige/oblige.pod b/games/oblige/oblige.pod new file mode 100644 index 000000000000..00d977c7e373 --- /dev/null +++ b/games/oblige/oblige.pod @@ -0,0 +1,92 @@ +# pod source for oblige man page. convert with: +# pod2man --stderr -s6 -cSlackBuilds.org -r6.10 oblige.pod > oblige.6 + +=head1 NAME + +oblige - random level generator for Doom and Doom II + +=head1 SYNOPSIS + +B<oblige> [-options] + +=head1 DESCRIPTION + +B<oblige> creates a patch WAD file for use with Doom or Doom II, +containing one or more randomly-generated levels. The generated WAD +files are ready to play (no separate node-building pass is needed). + +Normally, B<oblige> is controlled by its GUI, but it can be used +noninteractively (see the B<-b> option below). + +=head1 OPTIONS + +=over 4 + +=item B<--home> <dir> + +Home directory, where B<oblige> looks for its config file, and creates +temporary files. Default is I<~/.oblige>. + +=item B<--install> <dir> + +Installation directory, where B<oblige> looks for lua scripts and other +data. Default is I</usr/share/oblige>. + +=item B<--config> <file> + +Config file to use. Default is I<~/.oblige/CONFIG.txt>. Not used in +B<--batch> mode. + +=item B<-b,--batch> <output> + +Batch mode (no GUI). Uses built-in default config (never reads the +normal config file used by the GUI), but the B<--load> option can be +used to override the defaults. I<output> will be a PWAD file and will +be overwritten without prompting if it exists. + +=item B<-l,--load> <file> + +Load settings from a file. This is in the same format as +I<~/.oblige/CONFIG.txt>, and any settings in the loaded file will override +the ones there. In B<--batch> mode, "B<--load ~/.oblige/CONFIG.txt>" +will generate levels according to the settings configured by the GUI. + +=item B<-k,--keep> + +Keep random seed from loaded settings. Normally the seed stored in the +config file is ignored, and a new seed is generated. + +=item B<-d,--debug> + +Enable verbose debugging messages in log. + +=item B<-t,--terminal> + +Print log messages to stdout (rather than I<~/.oblige/LIGS.txt>). Disabled +by default, unless in B<--batch> mode. + +=item B<-h,--help> + +Show built-in help message. + +=back + +=head1 SEE ALSO + +B<oblige-legacy4>(6), an older version of B<oblige> with a simpler +level-generation algorithm and support for other games including Heretic, +Hexen, and Quake. + +The B<oblige> home page: I<http://oblige.sourceforge.net> + +=head1 LICENSE + +This program is free software, under the terms of the GNU General Public +License, and comes with ABSOLUTELY NO WARRANTY. See the documentation +for more details, or visit http://www.gnu.org/licenses/gpl-2.0.txt + +=head1 AUTHOR + +B<oblige> is (c) 2006-2014 by Andrew Apted. + +This man page created by B. Watson, for the SlackBuilds.org project. |