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+/* SCCS Id: @(#)config.h 3.4 2003/12/06 */
+/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
+/* NetHack may be freely redistributed. See license for details. */
+
+#ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */
+#define CONFIG_H
+
+
+/*
+ * Section 1: Operating and window systems selection.
+ * Select the version of the OS you are using.
+ * For "UNIX" select BSD, ULTRIX, SYSV, or HPUX in unixconf.h.
+ * A "VMS" option is not needed since the VMS C-compilers
+ * provide it (no need to change sec#1, vmsconf.h handles it).
+ */
+
+#define UNIX /* delete if no fork(), exec() available */
+
+/* #define MSDOS */ /* in case it's not auto-detected */
+
+/* #define OS2 */ /* define for OS/2 */
+
+/* #define TOS */ /* define for Atari ST/TT */
+
+/* #define STUPID */ /* avoid some complicated expressions if
+ your C compiler chokes on them */
+/* #define MINIMAL_TERM */
+ /* if a terminal handles highlighting or tabs poorly,
+ try this define, used in pager.c and termcap.c */
+/* #define ULTRIX_CC20 */
+ /* define only if using cc v2.0 on a DECstation */
+/* #define ULTRIX_PROTO */
+ /* define for Ultrix 4.0 (or higher) on a DECstation;
+ * if you get compiler errors, don't define this. */
+ /* Hint: if you're not developing code, don't define
+ ULTRIX_PROTO. */
+
+#include "config1.h" /* should auto-detect MSDOS, MAC, AMIGA, and WIN32 */
+
+
+/* Windowing systems...
+ * Define all of those you want supported in your binary.
+ * Some combinations make no sense. See the installation document.
+ */
+#define TTY_GRAPHICS /* good old tty based graphics */
+#define X11_GRAPHICS /* X11 interface */
+#define QT_GRAPHICS /* Qt interface */
+/* #define GNOME_GRAPHICS */ /* Gnome interface */
+/* #define MSWIN_GRAPHICS */ /* Windows NT, CE, Graphics */
+
+/*
+ * Define the default window system. This should be one that is compiled
+ * into your system (see defines above). Known window systems are:
+ *
+ * tty, X11, mac, amii, BeOS, Qt, Gem, Gnome
+ */
+
+/* MAC also means MAC windows */
+#ifdef MAC
+# ifndef AUX
+# define DEFAULT_WINDOW_SYS "mac"
+# endif
+#endif
+
+/* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */
+#ifdef AMIGA
+# define AMII_GRAPHICS /* (optional) */
+# define DEFAULT_WINDOW_SYS "amii" /* "amii", "amitile" or "tty" */
+#endif
+
+/* Atari supports GEM_GRAPHICS and/or TTY_GRAPHICS */
+#ifdef TOS
+# define GEM_GRAPHICS /* Atari GEM interface (optional) */
+# define DEFAULT_WINDOW_SYS "Gem" /* "Gem" or "tty" */
+#endif
+
+#ifdef __BEOS__
+#define BEOS_GRAPHICS /* (optional) */
+#define DEFAULT_WINDOW_SYS "BeOS" /* "tty" */
+#ifndef HACKDIR /* override the default hackdir below */
+# define HACKDIR "/boot/apps/NetHack"
+#endif
+#endif
+
+#ifdef QT_GRAPHICS
+# define DEFAULT_WC_TILED_MAP /* Default to tiles if users doesn't say wc_ascii_map */
+# define USER_SOUNDS /* Use sounds */
+# ifndef __APPLE__
+# define USER_SOUNDS_REGEX
+# endif
+# define USE_XPM /* Use XPM format for images (required) */
+# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
+# ifndef DEFAULT_WINDOW_SYS
+# define DEFAULT_WINDOW_SYS "tty"
+# endif
+#endif
+
+#ifdef GNOME_GRAPHICS
+# define USE_XPM /* Use XPM format for images (required) */
+# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
+# ifndef DEFAULT_WINDOW_SYS
+# define DEFAULT_WINDOW_SYS "Gnome"
+# endif
+#endif
+
+#ifdef MSWIN_GRAPHICS
+# ifdef TTY_GRAPHICS
+# undef TTY_GRAPHICS
+# endif
+# ifndef DEFAULT_WINDOW_SYS
+# define DEFAULT_WINDOW_SYS "mswin"
+# endif
+# define HACKDIR "\\nethack"
+#endif
+
+#ifndef DEFAULT_WINDOW_SYS
+# define DEFAULT_WINDOW_SYS "tty"
+#endif
+
+#ifdef X11_GRAPHICS
+/*
+ * There are two ways that X11 tiles may be defined. (1) using a custom
+ * format loaded by NetHack code, or (2) using the XPM format loaded by
+ * the free XPM library. The second option allows you to then use other
+ * programs to generate tiles files. For example, the PBMPlus tools
+ * would allow:
+ * xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm
+ */
+# define USE_XPM /* Disable if you do not have the XPM library */
+# ifdef USE_XPM
+# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.xpm) */
+# endif
+#endif
+
+
+/*
+ * Section 2: Some global parameters and filenames.
+ * Commenting out WIZARD, LOGFILE, NEWS or PANICLOG removes that
+ * feature from the game; otherwise set the appropriate wizard
+ * name. LOGFILE, NEWS and PANICLOG refer to files in the
+ * playground.
+ */
+
+#ifndef WIZARD /* allow for compile-time or Makefile changes */
+# ifndef KR1ED
+# define WIZARD "wizard" /* the person allowed to use the -D option */
+# else
+# define WIZARD
+# define WIZARD_NAME "wizard"
+# endif
+#endif
+
+#define LOGFILE "logfile" /* larger file for debugging purposes */
+#define NEWS "news" /* the file containing the latest hack news */
+#define PANICLOG "paniclog" /* log of panic and impossible events */
+
+/*
+ * If COMPRESS is defined, it should contain the full path name of your
+ * 'compress' program. Defining INTERNAL_COMP causes NetHack to do
+ * simpler byte-stream compression internally. Both COMPRESS and
+ * INTERNAL_COMP create smaller bones/level/save files, but require
+ * additional code and time. Currently, only UNIX fully implements
+ * COMPRESS; other ports should be able to uncompress save files a
+ * la unixmain.c if so inclined.
+ * If you define COMPRESS, you must also define COMPRESS_EXTENSION
+ * as the extension your compressor appends to filenames after
+ * compression.
+ */
+
+#ifdef UNIX
+/* path and file name extension for compression program */
+/* #define COMPRESS "/usr/bin/compress" */ /* Lempel-Ziv compression */
+/* #define COMPRESS_EXTENSION ".Z" */ /* compress's extension */
+/* An example of one alternative you might want to use: */
+#define COMPRESS "/usr/bin/gzip" /* FSF gzip compression */
+#define COMPRESS_EXTENSION ".gz" /* normal gzip extension */
+#endif
+
+#ifndef COMPRESS
+# define INTERNAL_COMP /* control use of NetHack's compression routines */
+#endif
+
+/*
+ * Data librarian. Defining DLB places most of the support files into
+ * a tar-like file, thus making a neater installation. See *conf.h
+ * for detailed configuration.
+ */
+#define DLB /* not supported on all platforms */
+
+/*
+ * Defining INSURANCE slows down level changes, but allows games that
+ * died due to program or system crashes to be resumed from the point
+ * of the last level change, after running a utility program.
+ */
+#define INSURANCE /* allow crashed game recovery */
+
+#ifndef MAC
+# define CHDIR /* delete if no chdir() available */
+#endif
+
+#ifdef CHDIR
+/*
+ * If you define HACKDIR, then this will be the default playground;
+ * otherwise it will be the current directory.
+ */
+# ifndef HACKDIR
+# define HACKDIR "/usr/share/games/nethack"
+# endif
+
+/*
+ * Some system administrators are stupid enough to make Hack suid root
+ * or suid daemon, where daemon has other powers besides that of reading or
+ * writing Hack files. In such cases one should be careful with chdir's
+ * since the user might create files in a directory of his choice.
+ * Of course SECURE is meaningful only if HACKDIR is defined.
+ */
+/* #define SECURE */ /* do setuid(getuid()) after chdir() */
+
+/*
+ * If it is desirable to limit the number of people that can play Hack
+ * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS.
+ * #define MAX_NR_OF_PLAYERS 6
+ */
+#endif /* CHDIR */
+
+
+
+/*
+ * Section 3: Definitions that may vary with system type.
+ * For example, both schar and uchar should be short ints on
+ * the AT&T 3B2/3B5/etc. family.
+ */
+
+/*
+ * Uncomment the following line if your compiler doesn't understand the
+ * 'void' type (and thus would give all sorts of compile errors without
+ * this definition).
+ */
+/* #define NOVOID */ /* define if no "void" data type. */
+
+/*
+ * Uncomment the following line if your compiler falsely claims to be
+ * a standard C compiler (i.e., defines __STDC__ without cause).
+ * Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc.
+ */
+/* #define NOTSTDC */ /* define for lying compilers */
+
+#include "tradstdc.h"
+
+/*
+ * type schar: small signed integers (8 bits suffice) (eg. TOS)
+ *
+ * typedef char schar;
+ *
+ * will do when you have signed characters; otherwise use
+ *
+ * typedef short int schar;
+ */
+#ifdef AZTEC
+# define schar char
+#else
+typedef signed char schar;
+#endif
+
+/*
+ * type uchar: small unsigned integers (8 bits suffice - but 7 bits do not)
+ *
+ * typedef unsigned char uchar;
+ *
+ * will be satisfactory if you have an "unsigned char" type;
+ * otherwise use
+ *
+ * typedef unsigned short int uchar;
+ */
+#ifndef _AIX32 /* identical typedef in system file causes trouble */
+typedef unsigned char uchar;
+#endif
+
+/*
+ * Various structures have the option of using bitfields to save space.
+ * If your C compiler handles bitfields well (e.g., it can initialize structs
+ * containing bitfields), you can define BITFIELDS. Otherwise, the game will
+ * allocate a separate character for each bitfield. (The bitfields used never
+ * have more than 7 bits, and most are only 1 bit.)
+ */
+#define BITFIELDS /* Good bitfield handling */
+
+/* #define STRNCMPI */ /* compiler/library has the strncmpi function */
+
+/*
+ * There are various choices for the NetHack vision system. There is a
+ * choice of two algorithms with the same behavior. Defining VISION_TABLES
+ * creates huge (60K) tables at compile time, drastically increasing data
+ * size, but runs slightly faster than the alternate algorithm. (MSDOS in
+ * particular cannot tolerate the increase in data size; other systems can
+ * flip a coin weighted to local conditions.)
+ *
+ * If VISION_TABLES is not defined, things will be faster if you can use
+ * MACRO_CPATH. Some cpps, however, cannot deal with the size of the
+ * functions that have been macroized.
+ */
+
+/* #define VISION_TABLES */ /* use vision tables generated at compile time */
+#ifndef VISION_TABLES
+# ifndef NO_MACRO_CPATH
+# define MACRO_CPATH /* use clear_path macros instead of functions */
+# endif
+#endif
+
+/*
+ * Section 4: THE FUN STUFF!!!
+ *
+ * Conditional compilation of special options are controlled here.
+ * If you define the following flags, you will add not only to the
+ * complexity of the game but also to the size of the load module.
+ */
+
+/* dungeon features */
+#define SINKS /* Kitchen sinks - Janet Walz */
+/* dungeon levels */
+#define WALLIFIED_MAZE /* Fancy mazes - Jean-Christophe Collet */
+#define REINCARNATION /* Special Rogue-like levels */
+/* monsters & objects */
+#define KOPS /* Keystone Kops by Scott R. Turner */
+#define SEDUCE /* Succubi/incubi seduction, by KAA, suggested by IM */
+#define STEED /* Riding steeds */
+#define TOURIST /* Tourist players with cameras and Hawaiian shirts */
+/* difficulty */
+#define ELBERETH /* Engraving the E-word repels monsters */
+/* I/O */
+#define REDO /* support for redoing last command - DGK */
+#if !defined(MAC)
+# define CLIPPING /* allow smaller screens -- ERS */
+#endif
+
+#ifdef REDO
+# define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */
+#endif
+
+#define EXP_ON_BOTL /* Show experience on bottom line */
+/* #define SCORE_ON_BOTL */ /* added by Gary Erickson (erickson@ucivax) */
+
+/*
+ * Section 5: EXPERIMENTAL STUFF
+ *
+ * Conditional compilation of new or experimental options are controlled here.
+ * Enable any of these at your own risk -- there are almost certainly
+ * bugs left here.
+ */
+
+/*#define GOLDOBJ */ /* Gold is kept on obj chains - Helge Hafting */
+#define AUTOPICKUP_EXCEPTIONS /* exceptions to autopickup */
+
+/* End of Section 5 */
+
+#include "global.h" /* Define everything else according to choices above */
+
+#endif /* CONFIG_H */