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diff --git a/games/mame/man/mess.6 b/games/mame/man/mess.6 new file mode 100644 index 0000000000000..879fd0568ff28 --- /dev/null +++ b/games/mame/man/mess.6 @@ -0,0 +1,1064 @@ +.\" -*- nroff -*- +.\" +.\" mess.6 +.\" +.\" Man page created from usage and source information: +.\" * commands: see src/emu/clifront.c clifront.h +.\" * options: core entries, see src/emu/emuopts.c emuopts.h +.\" SDL-specific entries, see src/osd/sdl/sdlmain.c osdsdl.h +.\" Cesare Falco <cesare.falco@gmail.com>, March 2011 +.\" +.\" Some text borrowed from the xmame 0.106 man page, +.\" done by Rene Herrmann <rene.herrmann@berlin.de>, September 2000 +.\" and updated by Andrew Burton <burtona@gol.com>, July 2003 +.\" +.\" Other info's taken from MESS Wiki as well: +.\" http://mess.redump.net/ +.\" +.\" +.TH mess 6 2011-03-02 0.141 "The Multiple Emulator Super System (MESS)" +.\" +.\" +.\" NAME chapter +.SH NAME +MESS \- The Multiple Emulator Super System +.\" +.\" +.\" SYNOPSIS chapter +.SH SYNOPSIS +.B mess +.RI [ options ] +.I system +.\" +.\" +.\" DESCRIPTION chapter +.SH DESCRIPTION +MESS documents the hardware for a wide variety of (mostly vintage) computers, +video game consoles, and calculators through software emulation. As a nice +side effect, MESS allows software and games for these hardware platforms +to run on modern PCs. +.\" +.\" +.\" OPTIONS chapter +.SH OPTIONS +.\" +.\" ******************************************************* +.SS Core commands +.\" ******************************************************* +.TP +.B \-help, \-? +Displays current MESS version and copyright notice. +.TP +.B \-validate, \-valid +Performs internal validation on every driver in MESS. Run this +before submitting changes to ensure that you haven't violated any of +the core system rules. +.\" +.\" ******************************************************* +.SS Configuration commands +.\" ******************************************************* +.TP +.B \-createconfig, \-cc +Creates the default 'mess.ini' file in the current directory. All the +configuration options (not commands) described below can be permanently +changed by editing this configuration file. +.TP +.B \-showconfig, \-sc +Displays the current configuration settings. +.TP +.B \-showusage, \-su +Displays a summary of all the command line options. For options that +are not mentioned here, the short summary given by \-showusage +is usually sufficient. +.\" +.\" ******************************************************* +.SS Frontend commands +.\" ******************************************************* +All the '\-list' commands below write info to the screen. +If you wish to write the info to a textfile instead, use redirection. +For example, +.B mess \-listxml > ~/messlist.xml +writes the full list of supported systems to 'messlist.xml' in your +home directory. +.TP +.B \-listxml, \-lx \fR[\fIsystem\fR|\fIwildcard\fR] +List comprehensive details for all of the supported systems. The output +is quite long, so it is usually better to redirect this into a file. +The output is in XML format. By default all systems are listed; however, +you can limit this list by specifying a driver name or wildcard. +.TP +.B \-listfull, \-ll \fR[\fIsystem\fR|\fIwildcard\fR] +Displays a list of system driver names and descriptions. By default all +systems are listed; however, you can limit this list by specifying a +driver name or wildcard. +.TP +.B \-listsource, \-ls \fR[\fIsystem\fR|\fIwildcard\fR] +Displays a list of drivers and the names of the source files their system +drivers live in. Useful for finding which driver a system runs on in +order to fix bugs. By default all systems are listed; however, you can +limit this list by specifying a driver name or wildcard. +.TP +.B \-listclones, \-lc \fR[\fIsystem\fR|\fIwildcard\fR] +Displays a list of clones. By default all clones are listed; however, +you can limit this list by specifying a driver name or wildcard. +.TP +.B \-listbrothers, \-lb \fR[\fIsystem\fR|\fIwildcard\fR] +Displays a list of "brothers" or other drivers from same sourcefile. +By default all systems are listed; however, you can limit this list by +specifying a driver name or wildcard. +.TP +.B \-listcrc +Displays a full list of CRCs of all ROM images referenced by all +drivers within MESS code. +.TP +.B \-listroms \fIsystem +Displays a list of ROM images referenced by the specified system. +.TP +.B \-listsamples \fIsystem +Displays a list of samples referenced by the specified system. +.TP +.B \-verifyroms \fR[\fIsystem\fR|\fIwildcard\fR] +Checks for invalid or missing ROM images. By default all drivers that +have valid ZIP files or directories in the rom path are verified; +however, you can limit this list by specifying a driver name or +wildcard. +.TP +.B \-verifysamples \fR[\fIsystem\fR|\fIwildcard\fR] +Checks for invalid or missing samples. By default all drivers that +have valid ZIP files or directories in the samplepath are verified; +however, you can limit this list by specifying a driver name or wildcard. +.TP +.B \-romident +Attempts to identify ROM files, if they are known to MESS, in the +specified .zip file or directory. This command can be used to try and +identify ROM sets taken from unknown boards. On exit, the errorlevel +is returned as one of the following: +.RS +.TP +.B 0 +all files were identified +.TP +.B 7 +all files were identified except for some "non\-ROM" files +.TP +.B 8 +some files were identified +.TP +.B 9 +no files were identified +.RE +.TP +.B \-listdevices, \-ld +Output the list of devices referenced by a given system or set of systems. +.TP +.B \-listmedia, \-lm +Output the list of available media for the system. +.TP +.B \-listsoftware +Output the list of known software for the system. +.\" +.\" ******************************************************* +.SS Configuration options +.\" ******************************************************* +.TP +.B \-[no]readconfig, \-[no]rc +Enables or disables the reading of the config files. When enabled +(which is the default), MESS reads the following config files in order: +.RS +.TP 15 +.B mess.ini +the main configuration file +.TP +.IB driver .ini +based on the source file name of the system driver +.TP +.IB parent .ini +for clones only, may be called recursively +.TP +.IB system .ini +note this sometimes resolves to the same of the source driver +.P +The settings in the later ini's override those in the earlier ini's. +The default is ON (\-readconfig). +.RE +.\" +.\" ******************************************************* +.SS Search path options +.\" ******************************************************* +Be careful to use the path, directory and file options in +mess.ini ONLY. Otherwise, the outcome may be unpredictable and not +consistent across releases. +.TP +.B \-rompath, \-rp, \-biospath, \-bp \fIpath +Specifies a list of paths within which to find ROM or hard disk images. +Multiple paths can be specified by separating them with semicolons. +The default is 'roms' (that is, a directory 'roms' in the same directory +as the MESS executable). +.TP +.B \-samplepath, \-sp \fIpath +Specifies a list of paths within which to find sample files. Multiple +paths can be specified by separating them with semicolons. The default +is 'samples' (that is, a directory 'samples' in the same directory as +the MESS executable). +.TP +.B \-artpath, \-artwork_directory \fIpath +Specifies a list of paths within which to find artwork files. Multiple +paths can be specified by separating them with semicolons. The default +is 'artwork' (that is, a directory 'artwork' in the same directory as +the MESS executable). +.TP +.B \-ctrlrpath, \-ctrlr_directory \fIpath +Specifies a list of paths within which to find controller\-specific +configuration files. Multiple paths can be specified by separating +them with semicolons. The default is 'ctrlr' (that is, a +directory 'ctrlr' in the same directory as the MESS executable). +.TP +.B \-inipath \fIpath +Specifies a list of paths within which to find .ini files. Multiple +paths can be specified by separating them with semicolons. The default +is '/etc/mess'. +.TP +.B \-fontpath \fIpath +Specifies a list of paths within which to find .bdf font files. Multiple +paths can be specified by separating them with semicolons. The default +is '.' (that is, search in the same directory as the MESS executable). +.TP +.B \-cheatpath \fIpath +Specifies a list of paths within which to find cheat files. Multiple +paths can be specified by separating them with semicolons. The default +is 'cheat' (that is, a directory 'cheat' in the same directory as +the MESS executable). +.TP +.B \-crosshairpath \fIpath +Specifies a list of paths within which to find crosshair files. Multiple +paths can be specified by separating them with semicolons. The default +is 'crosshair' (that is, a directory 'crosshair' in the same directory as +the MESS executable). If the Crosshair is set to default in the menu, +MESS will look for system/cross#.png and then cross#.png in the +specified path, where # is the player number. Failing that, +MESS will use built\-in default crosshairs. +.TP +.B \-hashpath \fIpath +Specifies a list of paths within which to search for software hash files. +Multiple paths can be specified by separating them with semicolons. +The default is 'hash' (that is, a directory 'hash' in the same directory +as the MESS executable). +.\" +.\" ******************************************************* +.SS Output Directory Options +.\" ******************************************************* +.TP +.B \-cfg_directory \fIpath +Specifies a single directory where configuration files are stored. +Configuration files store user configurable settings that are read at +startup and written when MESS exits. The default is 'cfg' (that is, +a directory 'cfg' in the same directory as the MESS executable). If this +directory does not exist, it will be automatically created. +.TP +.B \-nvram_directory \fIpath +Specifies a single directory where NVRAM files are stored. NVRAM files +store the contents of EEPROM and non\-volatile RAM (NVRAM) for systems +which used this type of hardware. This data is read at startup and +written when MESS exits. The default is 'nvram' (that is, a +directory 'nvram' in the same directory as the MESS executable). If this +directory does not exist, it will be automatically created. +.TP +.B \-memcard_directory \fIpath +Specifies a single directory where memory card files are stored. Memory +card files store the contents of removable memory cards for systems which +used this type of hardware. This data is read and written under control +of the user via the 'Memory Card' menu in the user interface. The +default is 'memcard' (that is, a directory 'memcard' in the same +directory as the MESS executable). If this directory does not exist, +it will be automatically created. +.TP +.B \-input_directory \fIpath +Specifies a single directory where input recording files are stored. +Input recordings are created via the \-record option and played back via +the \-playback option. The default is 'inp' (that is, a directory 'inp' +in the same directory as the MESS executable). If this directory +does not exist, it will be automatically created. +.TP +.B \-state_directory \fIpath +Specifies a single directory where save state files are stored. Save +state files are read and written either upon user request, or when using +the \-autosave option. The default is 'sta' (that is, a directory 'sta' +in the same directory as the MESS executable). If this directory does +not exist, it will be automatically created. +.TP +.B \-snapshot_directory \fIpath +Specifies a single directory where screen snapshots are stored, when +requested by the user. The default is 'snap' (that is, a directory 'snap' +in the same directory as the MESS executable). If this directory +does not exist, it will be automatically created. +.TP +.B \-diff_directory \fIpath +Specifies a single directory where hard drive differencing files are +stored. Hard drive differencing files store any data that is written +back to a hard disk image, in order to preserve the original image. The +differencing files are created at startup when a system with a hard disk +image. The default is 'diff' (that is, a directory 'diff' in the same +directory as the MESS executable). If this directory does not exist, +it will be automatically created. +.TP +.B \-comment_directory \fIpath +Specifies a single directory where debugger comment files are stored. +Debugger comment files are written by the debugger when comments are +added to the disassembly for a system. The default is 'comments' (that is, +a directory 'comments' in the same directory as the MESS executable). +If this directory does not exist, it will be automatically created. +.\" +.\" ******************************************************* +.SS State/playback options +.\" ******************************************************* +.TP +.B \-state \fIslot +Immediately after starting the specified system, will cause the save +state in the specified slot to be loaded. +.TP +.B \-[no]autosave +When enabled, automatically creates a save state file when exiting MESS +and automatically attempts to reload it when later starting MESS with +the same system. This only works for systems that have explicitly enabled +save state support in their driver. The default is OFF (\-noautosave). +.TP +.B \-playback, \-pb \fIfile +Specifies a file from which to play back a series of system inputs. This +feature does not work reliably for all systems, but can be used to watch +a previously recorded system session from start to finish. In order to +make things consistent, you should only record and playback with all +configuration (.cfg), NVRAM (.nv), and memory card files deleted. The +default is NULL (no playback). +.TP +.B \-record, \-rec \fIfile +Specifies a file to record all input from a system session. This can be +used to record a system session for later playback. This feature does not +work reliably for all systems, but can be used to watch a previously +recorded system session from start to finish. In order to make things +consistent, you should only record and playback with all configuration +(.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL +(no recording). +.TP +.B \-snapname \fIname +Describes how MESS should name files for snapshots. +.I name +is a string that provides a template that is used to generate a file name. +Three simple substitutions are provided: +.RS +.TP +.B / +represents the path separator on any target platform (even Windows) +.TP +.B %g +represents the driver name of the current system +.TP +.B %i +represents an incrementing index. If omitted, then each snapshot taken +will overwrite the previous one; otherwise, MESS will find the next +empty value for %i and use that for a file name. +.P +The default is '%g/%i', which creates a separate folder for each system, +and names the snapshots under it starting with 0000 and increasing +from there. +.RE +.TP +.B \-snapsize \fIwidth\fRx\fIheight +Hard\-codes the size for snapshots and movie recording. By default, +MESS will create snapshots at the system's current resolution in raw +pixels, and will create movies at the system's starting resolution in +raw pixels. If you specify this option, then MESS will create both +snapshots and movies at the size specified, and will bilinear filter +the result. Note that this size does not automatically rotate if the +system is vertically oriented. The default is 'auto'. +.TP +.B \-snapview internal\fR|\fBauto\fR|\fIview +Specifies the view to use when rendering snapshots and movies. +.RS +.TP 12 +.B internal +renders a separate snapshot per screen or renders movies only of the +first screen using the special 'internal' view. +.TP +.B auto +selects the first view with all screens present +.TP +.I view +select the first view whose name matches all the characters. +For example, +.B mame \-snapview native +will match the "Native (15:14)" view even though it is not a perfect +match. +.P +The default value is 'internal'. +.RE +.TP +.B \-mngwrite \fIfile +Writes each video frame to the given file in MNG format, producing +an animation of the system session. +Note that \-mngwrite only writes video frames; it does not save any audio +data. Use \-wavwrite for that, and reassemble the audio/video using +offline tools. The default is NULL (no recording). +.TP +.B \-aviwrite \fIfile +Stream video and sound data to the given file +in AVI format, producing an animation of the system session complete +with sound. The default is NULL (no recording). +.TP +.B \-wavwrite \fIfile +Writes the final mixer output to the given file +in WAV format, producing an audio recording of the system session. +The default is NULL (no recording). +.TP +.B \-[no]burnin +Tracks brightness of the screen during play and at the end of +emulation generates a PNG that can be used to simulate burn\-in +effects on other systems. The resulting PNG is created such that the +least\-used areas of the screen are fully white (since burned\-in areas +are darker, all other areas of the screen must be lightened a touch). +The intention is that this PNG can be loaded via an artwork file with +a low alpha (e.g, 0.1\-0.2 seems to work well) and blended over the +entire screen. The PNG files are saved in the snap directory under +the system/burnin\-<screen.name>.png. The default is OFF (\-noburnin). +.\" +.\" ******************************************************* +.SS Performance options +.\" ******************************************************* +.TP +.B \-[no]autoframeskip, \-[no]afs +Automatically determines the frameskip level while you're playing the +system, adjusting it constantly in a frantic attempt to keep the system +running at full speed. Turning this on overrides the value you have set +for \-frameskip below. The default is OFF (\-noautoframeskip). +.TP +.B \-frameskip, \-fs \fIvalue +Specifies the frameskip value (autoframeskip must be disabled). This is the +number of frames out of every 12 to drop when running. For example, if you +say \-frameskip 2, then MESS will display 10 out of every 12 frames. By +skipping those frames, you may be able to get full speed in a system that +requires more horsepower than your computer has. The default value is 0, +which skips no frames. +.TP +.B \-seconds_to_run, \-str \fIvalue +This option can be used for benchmarking and automated testing. It tells +MESS to stop execution after a fixed number of seconds. By combining +this with a fixed set of other command line options, you can set up a +consistent environment for benchmarking MESS performance. In addition, +upon exit, the \-str option will write a screenshot called final.png +to the system's snapshot directory. +.TP +.B \-[no]throttle +Configures the default thottling setting. When throttling is on, MESS +attempts to keep the system running at the system's intended speed. When +throttling is off, MESS runs the system as fast as it can. Note that the +fastest speed is more often than not limited by your graphics card, +especially for older systems. The default is ON (\-throttle). +.TP +.B \-[no]sleep +Allows MESS to give time back to the system when running with \-throttle. +This allows other programs to have some CPU time, assuming that the +system isn't taxing 100% of your CPU resources. This option can potentially +cause hiccups in performance if other demanding programs are running. +The default is ON (\-sleep). +.TP +.B \-speed +Controls the speed of gameplay, relative to realtime; smaller numbers are +slower. Default is 1.00. +.TP +.B \-refreshspeed, \-rs +Automatically adjusts the \-speed parameter to keep the effective refresh +rate below that of the lowest screen refresh rate. +.\" +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.\" SDL specific +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.TP +.B \-multithreading, \-mt +Enable multithreading; this enables rendering and blitting on a separate +thread. The default is OFF. +.TP +.B \-numprocessors, \-np +Set number of processors; this overrides the number the system reports. +.TP +.B \-sdlvideofps +Show SDL video performance. +.\" +.\" ******************************************************* +.SS Rotation options +.\" ******************************************************* +.TP +.B \-[no]rotate +Rotate the system to match its normal state (horizontal/vertical). This +ensures that both vertically and horizontally oriented systems show up +correctly without the need to rotate your monitor. If you want to keep +the system displaying 'raw' on the screen the way the actual machine would +have, turn this option off. The default is ON (\-rotate). +.TP +.B \-[no]ror +.TP +.B \-[no]rol +Rotate the system screen to the right (clockwise) or left +(counter\-clockwise) relative to either its normal state (if \-rotate +is specified) or its native state (if \-norotate is specified). The +default for both of these options is OFF (\-noror \-norol). +.TP +.B \-[no]autoror +.TP +.B \-[no]autorol +These options are designed for use with pivoting screens that only +pivot in a single direction. If your screen only pivots clockwise, +use \-autorol to ensure that the system will fill the screen either +horizontally or vertically in one of the directions you can handle. +If your screen only pivots counter\-clockwise, use \-autoror. +.TP +.B \-[no]flipx +.TP +.B \-[no]flipy +Flip (mirror) the system screen either horizontally (\-flipx) or +vertically (\-flipy). The flips are applied after the \-rotate and +\-ror/\-rol options are applied. The default for both of these options +is OFF (\-noflipx \-noflipy). +.\" +.\" ******************************************************* +.SS Artwork options +.\" ******************************************************* +.TP +.B \-[no]artwork_crop, \-[no]artcrop +Enable cropping of artwork to the system screen area only. This +option can also be controlled via the Video Options menu in the user +interface. The default is OFF (\-noartwork_crop). +.TP +.B \-[no]use_backdrops, \-[no]backdrop +Enables/disables the display of backdrops. The default is ON +(\-use_backdrops). +.TP +.B \-[no]use_overlays, \-[no]overlay +Enables/disables the display of overlays. The default is ON +(\-use_overlays). +.TP +.B \-[no]use_bezels, \-[no]bezel +Enables/disables the display of bezels. The default is ON +(\-use_bezels). +.\" +.\" ******************************************************* +.SS Screen options +.\" ******************************************************* +.TP +.B \-brightness \fIvalue +Controls the default brightness, or black level, of the system screens. +This option does not affect the artwork or other parts of the display. +Using the MESS UI, you can individually set the brightness for each system +screen; this option controls the initial value for all visible system +screens. The standard value is 1.0. Selecting lower values (down to 0.1) +will produce a darkened display, while selecting higher values (up to +2.0) will give a brighter display. The default is 1.0. +.TP +.B \-contrast \fIvalue +Controls the contrast, or white level, of the system screens. This option +does not affect the artwork or other parts of the display. Using the +MESS UI, you can individually set the contrast for each system screen; +this option controls the initial value for all visible system screens. The +standard value is 1.0. Selecting lower values (down to 0.1) will produce +a dimmer display, while selecting higher values (up to 2.0) will +give a more saturated display. The default is 1.0. +.TP +.B \-gamma \fIvalue +Controls the gamma, which produces a potentially nonlinear black to +white ramp, for the system screens. This option does not affect the +artwork or other parts of the display. Using the MESS UI, you can +individually set the gamma for each system screen; this option controls +the initial value for all visible system screens. The standard value is +1.0, which gives a linear ramp from black to white. Selecting lower +values (down to 0.1) will increase the nonlinearity toward black, +while selecting higher values (up to 3.0) will push the nonlinearity +toward white. The default is 1.0. +.TP +.B \-pause_brightness \fIvalue +This controls the brightness level when MESS is paused. The default +value is 0.65. +.\" +.\" ******************************************************* +.SS Vector rendering options +.\" ******************************************************* +.TP +.B \-[no]antialias, \-[no]aa +Enables antialiased line rendering for vector systems. The default is ON +(\-antialias). +.TP +.B \-beam \fIwidth +Sets the width of the vectors. This is a scaling factor against the +standard vector width. A value of 1.0 will keep the default vector line +width. Smaller values will reduce the width, and larger values will +increase the width. The default is 1.0. +.TP +.B \-flicker \fIvalue +Simulates a vector "flicker" effect, similar to a vector monitor that +needs adjustment. This option requires a float argument in the range of +0.00\-100.00 (0=none, 100=maximum). The default is 0. +.\" +.\" ******************************************************* +.SS Video options +.\" ******************************************************* +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.\" SDL specific +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.TP +.B \-video soft\fR|\fBopengl\fR|\fBopengl16\fR|\fBnone +Specifies which video subsystem to use for drawing: +.RS +.TP 12 +.B soft +uses software rendering, which is slower but more compatible. +.TP +.B opengl +uses OpenGL and your graphics accelerator to speed up many +aspects of drawing MESS including compositing artwork, overlays, and +bezels, as well as stretching the image to fit your screen. +.TP +.B opengl16 +uses alternate OpenGL code, which should provide faster +output on some cards. +.TP +.B none +does no drawing and is intended for CPU benchmarking. +.P +Default is 'soft'. +.RE +.TP +.B \-[no]window, \-[no]w +Run MESS in either full screen or a window. This is a fully\-featured window +mode where the window resizes as necessary to track what the system does. +And you can resize it yourself with your OS's standard window controls. +The default is OFF (\-nowindow). +.TP +.B \-[no]maximize, \-[no]max +Controls initial window size in windowed mode. If it is set on, the +window will initially be set to the maximum supported size when you +start MESS. If it is turned off, the window will start out at the +smallest supported size. This option only has an effect when the +\-window option is used. The default is ON (\-maximize). +.TP +.B \-keepaspect, \-ka +Forces the correct aspect ratio. This means when you're resizing the window +in windowed mode the actual system image will resize in discrete steps to +maintain the proper shape of the system graphics. If you turn this off you can +resize the window to anything you like and get funny squishing and stretching. +The same applies for full\-screen. Default is ON (\-keepaspect). +.TP +.B \-unevenstretch, \-ues +Allow non\-integer stretch factors. Video purists should stay far, far away +from this option, while everyone else will be happy to know that it lets you +fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch). +.TP +.B \-effect none\fR|\fIfile +Name of a PNG file to use for visual effects, or 'none'. Default is 'none'. +.TP +.B \-centerh +Center horizontally within the view area. Default is ON (\-centerh). +.TP +.B \-centerv +Center vertically within the view area. Default is ON (\-centerv). +.TP +.B \-waitvsync +Enable waiting for the start of VBLANK before flipping screens; +reduces tearing effects. +.\" +.\" ******************************************************* +.SS Software video rendering subsystem options +.\" ******************************************************* +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.\" SDL specific +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +All the options in this group are available only with softare video +rendering subsystem (\-video soft). +.TP +.B \-prescale \fIvalue +Scale screen rendering by this amount in software. Default is 1. +.TP +.B \-scalemode, \-sm none\fR|\fBasync\fR|\fByv12\fR|\fByuy2\fR\ +|\fByv12x2\fR|\fByuy2x2 +Hardware scaling mode. +.RS +.TP 12 +.B none +use software rendering +.TP +.B async +async overlay +.TP +.B yv12 +yv12 overlay +.TP +.B yuy2 +yuy2 overlay +.TP +.B yv12x2 +yv12 overlay using x2 prescaling +.TP +.B yuy2x2 +yuy2 overlay using x2 prescaling +.P +Default is 'none'. +.RE +.\" +.\" ******************************************************* +.SS OpenGL video rendering subsystem options +.\" ******************************************************* +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.\" SDL specific +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +All the options in this group are available only with OpenGL video +rendering subsystem (\-video opengl or \-video opengl16). +.TP +.B \-filter, \-glfilter, \-flt +Enable bilinear filtering on screen output. Default is ON (\-filter). +.TP +.B \-gl_forcepow2texture +Force power of two textures. Default is NO. +.TP +.B \-gl_notexturerect +Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off +(set this to 0) if corruption occurs in OpenGL mode, at cost of some +performance loss. +.TP +.B \-gl_vbo +Enable OpenGL VBO, if available, for a performance increase. +Default is ON: turn off (set this to 0) if corruption occurs. +.TP +.B \-gl_pbo +Enable OpenGL PBO, if available, for a performance increase. +Default is ON: turn off (set this to 0) if corruption occurs. +.TP +.B \-gl_glsl +Enable OpenGL GLSL, if available, for a performance increase. +.TP +.B \-gl_glsl_filter \fIvalue +Enable OpenGL GLSL filtering instead of FF filtering. Allowed values are +.RS +.TP 8 +.B 0 +plain +.TP +.B 1 +bilinear +.P +Default is 1. +.RE +.TP +.BR \-glsl_shader_mame # +Preferred custom OpenGL GLSL shader set mame bitmap, with # ranging +from 0 to 9. +.TP +.BR \-glsl_shader_screen # +Preferred custom OpenGL GLSL shader screen bitmap, with # ranging +from 0 to 9. +.TP +.B \-gl_glsl_vid_attr +Enable OpenGL GLSL handling of brightness and contrast. Better RGB system +performance for free. Default is ON. +.TP +.B \-resolution, \-r +Select the resolution to use in full\-screen mode; \-switchres must +be enabled for this to work. +.\" +.\" ******************************************************* +.SS Full screen options +.\" ******************************************************* +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.\" SDL specific +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.TP +.B \-[no]switchres +Affects full screen mode only. Chooses if MESS can try to change the +screen resolution (color depth is normally left alone) when in +full\-screen mode. If it's off, you always get your desktop resolution +in full\-screen mode (which can be useful for LCDs). +.TP +.B \-useallheads +Split full screen image across monitors. +.\" +.\" ******************************************************* +.SS Sound options +.\" ******************************************************* +.TP +.B \-[no]sound +Enable or disable sound altogether. The default is ON (\-sound). +.TP +.B \-samplerate, \-sr \fIvalue +Sets the audio sample rate. Smaller values (e.g. 11025) cause lower +audio quality but faster emulation speed. Higher values (e.g. 48000) +cause higher audio quality but slower emulation speed. The default is +48000. +.TP +.B \-[no]samples +Use samples if available. The default is ON (\-samples). +.TP +.B \-volume, \-vol \fIvalue +Sets the startup volume. It can later be changed with the user interface +(see Keys section). The volume is an attenuation in dB: +for example, '\-volume \-12' will start with \-12dB attenuation. +The default is 0. +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.\" SDL specific +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.TP +.B \-audio_latency \fIvalue +This controls the amount of latency built into the audio streaming. +The latency parameter controls the lower threshold. The default is 3; +increase to reduce glitches, decrease for responsiveness. +.\" +.\" ******************************************************* +.SS Input options +.\" ******************************************************* +.TP +.B \-[no]coin_lockout, \-[no]coinlock +Enables simulation of the "coin lockout" feature that is implemented +on a number of arcade game PCBs. It was up to the operator whether or not +the coin lockout outputs were actually connected to the coin +mechanisms. If this feature is enabled, then attempts to enter a coin +while the lockout is active will fail and will display a popup message +in the user interface. If this feature is disabled, the coin lockout +signal will be ignored. The default is ON (\-coin_lockout). +.TP +.B \-ctrlr \fIcontroller +Enables support for special controllers. Configuration files are +loaded from the ctrlrpath. They are in the same format as the .cfg +files that are saved, but only control configuration data is read +from the file. The default is NULL (no controller file). +.TP +.B \-[no]mouse +Controls whether or not MESS looks for a mouse controller to use. Note +that in many cases, lightguns are treated as mice by the operating +system, so you may need to enable this to enable lightgun support. When +this is enabled, you will not be able to use your mouse while running +MESS. If you want to get control of your computer back, you will need +to either pause MESS or quit. The default is OFF (\-nomouse). +.TP +.B \-[no]joystick, \-[no]joy +Controls whether or not MESS looks for joystick/gamepad controllers. +The default is ON (\-joystick). +.TP +.B \-[no]lightgun, \-[no]gun +Controls whether or not MESS makes use of lightgun controllers. +Note that most lightguns map to the mouse, so using \-lightgun and +\-mouse together may produce strange results. The default is OFF +(\-nolightgun). +.TP +.B \-[no]multikeyboard, \-[no]multikey +Determines whether MESS differentiates between multiple keyboards. +Some systems may report more than one keyboard; by default, the data +from all of these keyboards is combined so that it looks like a single +keyboard. Turning this option on will enable MESS to report keypresses +on different keyboards independently. The default is OFF +(\-nomultikeyboard). +.TP +.B \-[no]multimouse +Determines whether MESS differentiates between multiple mice. Some +systems may report more than one mouse device; by default, the data +from all of these mice is combined so that it looks like a single +mouse. Turning this option on will enable MESS to report mouse +movement and button presses on different mice independently. The +default is OFF (\-nomultimouse). +.TP +.B \-[no]steadykey, \-[no]steady +Some systems require two or more buttons to be pressed at exactly the +same time to make special moves. Due to limitations in the PC keyboard +hardware, it can be difficult or even impossible to accomplish that +using the standard keyboard handling. This option selects a different +handling that makes it easier to register simultaneous button presses, +but has the disadvantage of making controls less responsive. The +default is OFF (\-nosteadykey). +.TP +.B \-[no]offscreen_reload, \-[no]reload +Controls whether or not MESS treats a second button input from a +lightgun as a reload signal. In this case, MESS will report the gun's +position as (0,MAX) with the trigger held, which is equivalent to an +offscreen reload. This is only needed for systems that required you to +shoot offscreen to reload, and then only if your gun does not support +off screen reloads. The default is OFF (\-nooffscreen_reload). +.TP +.B \-joystick_map, \-joymap \fImap +Controls how joystick values map to digital joystick controls. +See /usr/share/doc/mame\-common/config.txt for full details on +joymap format. +.TP +.B \-joystick_deadzone, \-joy_deadzone, \-jdz \fIvalue +If you play with an analog joystick, the center can drift a little. +joystick_deadzone tells how far along an axis you must move before the +axis starts to change. This option expects a float in the range of +0.0 to 1.0. Where 0 is the center of the joystick and 1 is the outer +limit. The default is 0.3. +.TP +.B \-joystick_saturation, \-joy_saturation, \-jsat \fIvalue +If you play with an analog joystick, the ends can drift a little, +and may not match in the +/\- directions. joystick_saturation tells how +far along an axis movement change will be accepted before it reaches +the maximum range. This option expects a float in the range of 0.0 to +1.0, where 0 is the center of the joystick and 1 is the outer limit. +The default is 0.85. +.TP +.B \-natural, \-nat +Specifies whether to use a natural keyboard or not. +.TP +.B \-uimodekey, \-umk +Specifies the key used to toggle between full and partial UI mode. +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.\" SDL specific +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.TP +.B \-keymap +Enable keymap for non\-QWERTY keyboards. Used in conjunction +with \-keymap_file. +.TP +.B \-keymap_file \fIfile +Specifies the full path to the keymap file to be used. A few +keymap files are available in /usr/share/games/mame\-common/keymaps. +.TP +.B \-joy_idx1 \fIjoystick +.TP +.B \-joy_idx2 \fIjoystick +.TP +.B \-joy_idx3 \fIjoystick +.TP +.B \-joy_idx4 \fIjoystick +.TP +.B \-joy_idx5 \fIjoystick +.TP +.B \-joy_idx6 \fIjoystick +.TP +.B \-joy_idx7 \fIjoystick +.TP +.B \-joy_idx8 \fIjoystick +With these options you can assign a joystick to a +specific index in MESS. Even if the kernel will list the joysticks +in a different order on the next boot, MESS will still see the joystick +as e.g. 'Joystick 2'. Use +.B mess \-v +to see which joysticks are recognized. Default is AUTO. +.TP +.B \-sixaxis +Use special handling for PS3 Sixaxis controllers. +.TP +.B \-videodriver, \-vd x11\fR|\fBdirectfb\fR|\fBauto +SDL video driver to use; auto selects SDL default. +.TP +.B \-audiodriver, \-ad alsa\fR|\fBarts\fR|\fBauto +SDL audio driver to use; auto selects SDL default. +.TP +.B \-gl_lib alsa\fR|\fBarts\fR|\fBauto +Alternative libGL.so to use; auto selects SDL default. +.\" +.\" ******************************************************* +.SS Input automatic enable options +.\" ******************************************************* +.TP +.B \-paddle_device, \-paddle none\fR|\fBkeyboard\fR|\fBmouse\fR\ +|\fBlightgun\fR|\fBjoystick +.TP +.B \-adstick_device, \-adstick none\fR|\fBkeyboard\fR|\fBmouse\fR\ +|\fBlightgun\fR|\fBjoystick +.TP +.B \-pedal_device, \-pedal none\fR|\fBkeyboard\fR|\fBmouse\fR\ +|\fBlightgun\fR|\fBjoystick +.TP +.B \-dial_device, \-dial none\fR|\fBkeyboard\fR|\fBmouse\fR\ +|\fBlightgun\fR|\fBjoystick +.TP +.B \-trackball_device, \-trackball none\fR|\fBkeyboard\fR|\fBmouse\fR\ +|\fBlightgun\fR|\fBjoystick +.TP +.B \-lightgun_device none\fR|\fBkeyboard\fR|\fBmouse\fR\ +|\fBlightgun\fR|\fBjoystick +.TP +.B \-positional_device none\fR|\fBkeyboard\fR|\fBmouse\fR\ +|\fBlightgun\fR|\fBjoystick +.TP +.B \-mouse_device none\fR|\fBkeyboard\fR|\fBmouse\fR\ +|\fBlightgun\fR|\fBjoystick +Each of these options controls auto\-enabling the mouse, or joystick +depending on the presence of a particular class of analog +control for a particular system. For example, if you specify the option +\-paddle mouse, then any system that has a paddle control will automatically +enable mouse controls just as if you had explicitly specified \-mouse. +Note that these controls override the values of \-[no]mouse, +\-[no]joystick, etc. +.\" +.\" ******************************************************* +.SS Debugging options +.\" ******************************************************* +.TP +.B \-[no]log +Creates a file called error.log which contains all of the internal +log messages generated by the MESS core and system drivers. The default +is OFF (\-nolog). +.TP +.B \-[no]verbose, \-[no]v +Displays internal diagnostic information. This information is very +useful for debugging problems with your configuration. +Please use the \-verbose option and include the resulting information +when reporting bugs. The default is OFF (\-noverbose). +.TP +.B \-update_in_pause +Enables updating the screen bitmap while the system is paused. This is +useful for debuggin in some scenarios (and gets in the way in others). +.TP +.B \-[no]debug, \-[no]d +Activates the integrated debugger. By default, the debugger is entered +by pressing the tilde (~) key during emulation. It is also entered +immediately at startup. The default is OFF (\-nodebug). +.TP +.B \-debugscript \fIfile +Specifies a file that contains a list of debugger commands to execute +immediately upon startup. The default is NULL (no commands). +.TP +.B \-debug_internal, \-di +Use the internal debugger for debugging. +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.\" SDL specific +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.TP +.B \-[no]oslog +Outputs the error.log data to the system debugger. This can be used at +the same time as \-log to output the log data to both targets as well. +Default is OFF (\-nooslog). +.\" +.\" ******************************************************* +.SS UI options +.\" ******************************************************* +.TP +.B \-uifont +Specify a font to use. +.TP +.B \-newui, \-nu +Use the new MESS UI. +.\" +.\" ******************************************************* +.SS Misc options +.\" ******************************************************* +.TP +.B \-bios default\fR|\fIbios +Specifies the specific BIOS to use with the current system, for +systems that make use of a BIOS. The \-listxml output will list all of +the possible BIOS names for a system. The default is 'default'. +.TP +.B \-[no]cheat, \-[no]c +Enables the reading of the cheat database, if present, and the Cheat +menu in the user interface. The default is OFF (\-nocheat). +.TP +.B \-[no]skip_gameinfo +Forces MESS to skip displaying the system info screen. The default is OFF +(\-noskip_gameinfo). +.TP +.B \-ramsize, \-ram +Size of RAM (if supported by driver). +.TP +.B \-writeconfig, \-wc +Writes configuration to +.IB driver .ini +on exit. +.\" +.\" +.\" FILES chapter +.SH FILES +.TP +.B /etc/mess/mess.ini +Main configuration file |