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-rw-r--r--games/maelstrom/compile_fix.diff60
1 files changed, 57 insertions, 3 deletions
diff --git a/games/maelstrom/compile_fix.diff b/games/maelstrom/compile_fix.diff
index 6570dee650401..1ce080a5a4431 100644
--- a/games/maelstrom/compile_fix.diff
+++ b/games/maelstrom/compile_fix.diff
@@ -1,6 +1,60 @@
-diff -Naur Maelstrom-3.0.6/screenlib/SDL_FrameBuf.cpp Maelstrom-3.0.6.patched/screenlib/SDL_FrameBuf.cpp
---- Maelstrom-3.0.6/screenlib/SDL_FrameBuf.cpp 2001-07-22 17:03:13.000000000 -0400
-+++ Maelstrom-3.0.6.patched/screenlib/SDL_FrameBuf.cpp 2009-04-14 14:15:49.000000000 -0400
+diff -Naur Maelstrom-3.0.6.orig/Maelstrom-netd.c Maelstrom-3.0.6/Maelstrom-netd.c
+--- Maelstrom-3.0.6.orig/Maelstrom-netd.c 2000-02-12 04:58:59.000000000 -0500
++++ Maelstrom-3.0.6/Maelstrom-netd.c 2016-07-30 18:49:48.254076062 -0400
+@@ -9,8 +9,11 @@
+ #include <sys/time.h>
+ #include <sys/socket.h>
+ #include <netinet/in.h>
++#include <arpa/inet.h>
+ #include <netdb.h>
+ #include <unistd.h>
++#include <stdlib.h>
++#include <time.h>
+
+ /* We wait in a loop for players to connect and tell us how many people
+ are playing. Then, once all players have connected, then we broadcast
+@@ -181,7 +184,7 @@
+ exit(sig);
+ }
+
+-main(int argc, char *argv[])
++int main(int argc, char *argv[])
+ {
+ int netfd, i, slot;
+ struct sockaddr_in serv_addr;
+@@ -201,7 +204,7 @@
+ memset(&serv_addr, 0, sizeof(serv_addr));
+ serv_addr.sin_family = AF_INET;
+ serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
+- serv_addr.sin_port = htons(NETPLAY_PORT-1);
++ serv_addr.sin_port = htons(NETPLAY_PORT - 1);
+ if (bind(netfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
+ perror("Can't bind local address");
+ exit(3);
+diff -Naur Maelstrom-3.0.6.orig/netlogic/netplay.cpp Maelstrom-3.0.6/netlogic/netplay.cpp
+--- Maelstrom-3.0.6.orig/netlogic/netplay.cpp 2002-10-20 00:11:52.000000000 -0400
++++ Maelstrom-3.0.6/netlogic/netplay.cpp 2016-07-30 18:34:07.295131706 -0400
+@@ -128,7 +128,7 @@
+ if ( port ) {
+ portnum = atoi(port);
+ } else {
+- portnum = NETPLAY_PORT+playernum;
++ portnum = NETPLAY_PORT + playernum;
+ }
+ if ( host ) {
+ /* Resolve the remote address */
+@@ -183,7 +183,7 @@
+ if ( port ) {
+ portnum = atoi(port);
+ } else {
+- portnum = NETPLAY_PORT-1;
++ portnum = NETPLAY_PORT - 1;
+ }
+ SDLNet_ResolveHost(&ServAddr, host, portnum);
+ if ( ServAddr.host == INADDR_NONE ) {
+diff -Naur Maelstrom-3.0.6.orig/screenlib/SDL_FrameBuf.cpp Maelstrom-3.0.6/screenlib/SDL_FrameBuf.cpp
+--- Maelstrom-3.0.6.orig/screenlib/SDL_FrameBuf.cpp 2001-07-22 17:03:13.000000000 -0400
++++ Maelstrom-3.0.6/screenlib/SDL_FrameBuf.cpp 2016-07-30 18:18:37.043186717 -0400
@@ -848,8 +848,8 @@
for ( i=0; i<dirtymaplen; ++i ) {
if ( dirtymap[i] != NULL ) {