diff options
Diffstat (limited to 'games/higan')
-rw-r--r-- | games/higan/README | 53 | ||||
-rw-r--r-- | games/higan/higan-flags.diff | 49 | ||||
-rw-r--r-- | games/higan/higan-flags.patch | 38 | ||||
-rw-r--r-- | games/higan/higan-paths.diff | 26 | ||||
-rw-r--r-- | games/higan/higan.6 | 115 | ||||
-rw-r--r-- | games/higan/higan.SlackBuild | 115 | ||||
-rw-r--r-- | games/higan/higan.info | 12 | ||||
-rw-r--r-- | games/higan/higan.rst | 98 | ||||
-rw-r--r-- | games/higan/icarus.6 | 63 | ||||
-rw-r--r-- | games/higan/icarus.rst | 50 | ||||
-rw-r--r-- | games/higan/slack-desc | 12 |
11 files changed, 544 insertions, 87 deletions
diff --git a/games/higan/README b/games/higan/README index 5f29a6f9ca11..d5f3551c021b 100644 --- a/games/higan/README +++ b/games/higan/README @@ -1,3 +1,5 @@ +higan (console multi-system emulator) + higan (formerly known as bsnes) is an emulator that began development on 2004-10-14. The purpose of this emulator is a bit different from others: it focuses on accuracy, debugging functionality, and clean @@ -5,15 +7,50 @@ code. The emulator does not focus on things that would hinder accuracy. This includes speed and game-specific hacks for compatibility. As a result, the minimum system requirements for higan are very high. -It currently supports the following systems: Famicom (NES), Super -Famicom (SNES), Game Boy, Game Boy Color and Game Boy Advance. -It also supports the following subsystems: Super Game Boy, -BS-X Satellaview and Sufami Turbo. +As of v104, higan has top-tier support for the following consoles: + +- Nintendo Super Famicom/SNES, including add-on hardware: + + Super Game Boy + + Sufami Turbo +- Nintendo Game Boy Advance + +It also includes some level of support for these consoles: + +- Satellaview add-on for the Super Famicom +- Nintendo Famicom/Nintendo Entertainment System +- Nintendo Game Boy +- Nintendo Game Boy Color +- Sega Master System +- Sega Game Gear +- Sega Mega Drive/Genesis +- NEC PC Engine/TurboGrafx 16 (but not the CD-ROM^2 System/TurboGrafx-CD) +- NEC SuperGrafx +- Bandai WonderSwan +- Bandai WonderSwan Color + +Complete (though slightly outdated) documentation on higan is available +at: https://higan.readthedocs.io/en/stable/ -* Configuration * +*** Configuration: -The default profile folder (where platform system files, cheats and +The default profile directory (where platform system files, cheats and shaders are located) is /usr/share/higan. If you want a personalized -profile, store your files in ~/.config/higan/, then higan will use -this folder instead. +profile, store your files in ~/Emulation, then higan will use this +directory instead. + +First time users note: By default there are *no* control mappings. You'll +have to use Settings -> Input to map your preferred keyboard and/or +gamepad controls for each emulated system. Also, by default, there's +nothing 'plugged into' the emulated controller ports. In the menu bar, +click on the system name (e.g. Famicom, Super Famicom) -> Controller +Port 1 -> Gamepad (or whatever is required for the ROM you're running). + +*** Build options: + +- OpenAL is autodetected, and used if found. You can disable it with + OPENAL=no in the environment. + +- OSS is disabled by default. If you need it, set OSS=yes in the environment. +- PulseAudio is enabled by default. You can disable it with PULSE=no in + the environment. diff --git a/games/higan/higan-flags.diff b/games/higan/higan-flags.diff new file mode 100644 index 000000000000..aaca8d0e2f9f --- /dev/null +++ b/games/higan/higan-flags.diff @@ -0,0 +1,49 @@ +diff -rupN higan_v106-source.orig/higan/GNUmakefile higan_v106-source/higan/GNUmakefile +--- higan_v106-source.orig/higan/GNUmakefile 2017-12-27 23:12:21.263872763 +0100 ++++ higan_v106-source/higan/GNUmakefile 2017-12-27 23:12:30.243627883 +0100 +@@ -1,4 +1,4 @@ +-build := optimize ++build := release + include ../nall/GNUmakefile + + binary := application +@@ -26,7 +26,6 @@ else ifneq ($(filter $(platform),linux b + flags += -fopenmp + link += -fopenmp + ifeq ($(binary),application) +- flags += -march=native + link += -Wl,-export-dynamic + link += -lX11 -lXext + else ifeq ($(binary),library) +diff -rupN higan_v106-source.orig/icarus/GNUmakefile higan_v106-source/icarus/GNUmakefile +--- higan_v106-source.orig/icarus/GNUmakefile 2017-12-27 23:12:21.280538976 +0100 ++++ higan_v106-source/icarus/GNUmakefile 2017-12-27 23:12:30.243627883 +0100 +@@ -1,4 +1,4 @@ +-build := optimize ++build := release + include ../nall/GNUmakefile + include ../hiro/GNUmakefile + +diff -rupN higan_v106-source.orig/nall/GNUmakefile higan_v106-source/nall/GNUmakefile +--- higan_v106-source.orig/nall/GNUmakefile 2017-12-27 23:12:21.283872217 +0100 ++++ higan_v106-source/nall/GNUmakefile 2017-12-27 23:12:44.326577547 +0100 +@@ -40,8 +40,8 @@ cflags := -x c -std=c11 + objcflags := -x objective-c -std=c11 + cppflags := -x c++ -std=c++14 + objcppflags := -x objective-c++ -std=c++14 +-flags := +-link := ++flags := $(CXXFLAGS) ++link := $(LDFLAGS) + + # compiler detection + ifeq ($(compiler),) +@@ -120,7 +120,7 @@ ifeq ($(threaded),true) + endif + + # paths +-prefix := $(HOME)/.local ++prefix := /usr + + # function rwildcard(directory, pattern) + rwildcard = \ diff --git a/games/higan/higan-flags.patch b/games/higan/higan-flags.patch deleted file mode 100644 index 71fd27498c60..000000000000 --- a/games/higan/higan-flags.patch +++ /dev/null @@ -1,38 +0,0 @@ -diff -rupN higan_v097-source.orig/higan/GNUmakefile higan_v097-source/higan/GNUmakefile ---- higan_v097-source.orig/higan/GNUmakefile 2016-01-24 09:21:45.822940200 +0100 -+++ higan_v097-source/higan/GNUmakefile 2016-01-24 09:24:03.028722500 +0100 -@@ -36,7 +36,7 @@ ifeq ($(platform),windows) - else ifeq ($(platform),macosx) - flags += -march=native - else ifneq ($(filter $(platform),linux bsd),) -- flags += -march=native -fopenmp -+ flags += -fopenmp - link += -fopenmp - link += -Wl,-export-dynamic - link += -lX11 -lXext -diff -rupN higan_v097-source.orig/nall/GNUmakefile higan_v097-source/nall/GNUmakefile ---- higan_v097-source.orig/nall/GNUmakefile 2016-01-24 09:21:46.021749600 +0100 -+++ higan_v097-source/nall/GNUmakefile 2016-01-24 09:25:06.347100800 +0100 -@@ -40,8 +40,8 @@ cflags := -x c -std=c99 - objcflags := -x objective-c -std=c99 - cppflags := -x c++ -std=c++14 - objcppflags := -x objective-c++ -std=c++14 --flags := --link := -+flags := $(CXXFLAGS) -+link := $(LDFLAGS) - - # compiler detection - ifeq ($(compiler),) -@@ -51,9 +51,9 @@ ifeq ($(compiler),) - else ifeq ($(platform),macosx) - compiler := clang++ - else ifeq ($(platform),linux) -- compiler := g++-4.9 -+ compiler := g++ - else ifeq ($(platform),bsd) -- compiler := g++49 -+ compiler := g++ - else - compiler := g++ - endif diff --git a/games/higan/higan-paths.diff b/games/higan/higan-paths.diff new file mode 100644 index 000000000000..dcb3eaf89d2c --- /dev/null +++ b/games/higan/higan-paths.diff @@ -0,0 +1,26 @@ +diff -rupN higan_v106-source.orig/higan/target-tomoko/tomoko.cpp higan_v106-source/higan/target-tomoko/tomoko.cpp +--- higan_v106-source.orig/higan/target-tomoko/tomoko.cpp 2017-12-27 23:48:31.103245742 +0100 ++++ higan_v106-source/higan/target-tomoko/tomoko.cpp 2017-12-27 23:49:19.728586352 +0100 +@@ -11,6 +11,9 @@ auto locate(string name) -> string { + location = {Path::config(), "higan/", name}; + if(inode::exists(location)) return location; + ++ location = {Path::shared(), "higan/", name}; ++ if(inode::exists(location)) return location; ++ + directory::create({Path::local(), "higan/"}); + return {Path::local(), "higan/", name}; + } +diff -rupN higan_v106-source.orig/icarus/icarus.cpp higan_v106-source/icarus/icarus.cpp +--- higan_v106-source.orig/icarus/icarus.cpp 2017-12-27 23:48:31.109912227 +0100 ++++ higan_v106-source/icarus/icarus.cpp 2017-12-27 23:49:02.672384569 +0100 +@@ -11,6 +11,9 @@ auto locate(string name) -> string { + location = {Path::config(), "icarus/", name}; + if(inode::exists(location)) return location; + ++ location = {Path::shared(), "icarus/", name}; ++ if(inode::exists(location)) return location; ++ + directory::create({Path::local(), "icarus/"}); + return {Path::local(), "icarus/", name}; + } diff --git a/games/higan/higan.6 b/games/higan/higan.6 new file mode 100644 index 000000000000..ede823154bc1 --- /dev/null +++ b/games/higan/higan.6 @@ -0,0 +1,115 @@ +.\" Man page generated from reStructuredText. +. +.TH HIGAN 6 "2018-12-12" "106" "SlackBuilds.org" +.SH NAME +higan \- multi-system console emulator +. +.nr rst2man-indent-level 0 +. +.de1 rstReportMargin +\\$1 \\n[an-margin] +level \\n[rst2man-indent-level] +level margin: \\n[rst2man-indent\\n[rst2man-indent-level]] +- +\\n[rst2man-indent0] +\\n[rst2man-indent1] +\\n[rst2man-indent2] +.. +.de1 INDENT +.\" .rstReportMargin pre: +. RS \\$1 +. nr rst2man-indent\\n[rst2man-indent-level] \\n[an-margin] +. nr rst2man-indent-level +1 +.\" .rstReportMargin post: +.. +.de UNINDENT +. RE +.\" indent \\n[an-margin] +.\" old: \\n[rst2man-indent\\n[rst2man-indent-level]] +.nr rst2man-indent-level -1 +.\" new: \\n[rst2man-indent\\n[rst2man-indent-level]] +.in \\n[rst2man-indent\\n[rst2man-indent-level]]u +.. +.\" RST source for higan(6) man page. Convert with: +. +.\" rst2man.py higan.rst > higan.6 +. +.\" rst2man.py comes from the SBo development/docutils package. +. +.SH SYNOPSIS +.sp +higan [\-\-fullscreen] [GAME [SUBGAME1 [SUBGAME2]]] +.SH DESCRIPTION +.sp +When launched with \-\-fullscreen, higan will automatically enter fullscreen mode +when it starts, otherwise it starts in windowed mode. This is not much use +unless you also specify GAME, because you won\(aqt be able to load a game until you +exit fullscreen mode by pressing the "Toggle Fullscreen" hotkey. +.sp +When GAME is not given, higan starts with no game loaded. +.sp +When GAME is the path to an existing game folder for any supported console, that +game will automatically be loaded after higan starts. +.sp +When GAME is the path to a ROM file for any supported console, it will be +imported into a game folder in the Game Library, and loaded from there after +higan starts. +.sp +When GAME is of the form REGION|PATH (that is, a region code, a vertical bar +(|), and a path to a game folder or ROM file) higan will load the game at PATH +into the REGION variant of the appropriate console, rather than detecting which +variant the game expects. This is the command\-line equivalent of choosing a +region from the drop\-down in the bottom\-right of the filesystem browser window +when you load a game from the game library. The list of region codes differs +from console to console, so load a game from the library and check the list +before loading it from the command\-line. +.sp +When GAME refers to a game with a Satellaview memory pak slot, SUBGAME1 should +be the path to a game folder or ROM file representing the memory pak to insert +into the slot. If SUBGAME1 is not supplied, higan will prompt for one. SUBGAME2 +is ignored. +.sp +When GAME refers to the Super Game Boy or Super Game Boy 2, SUBGAME1 should be +the path to a game folder or ROM file representing a Game Boy game to insert +into the slot. If SUBGAME1 is not supplied, higan will prompt for one. SUBGAME2 +is ignored. +.sp +When GAME refers to the Sufami Turbo, then SUBGAME1 should be the path to a game +folder or ROM file representing the mini\-cartridge to be inserted into slot A of +the Sufami Turbo base cartridge, and SUBGAME2 is the same thing for slot B. +higan will prompt for any mini\-cartridges not supplied on the command\-line. +.sp +When GAME refers to any other game, both SUBGAME1 and SUBGAME2 are ignored. +.SH EXAMPLES +.sp +Play a previously\-imported copy of Super Mario World in fullscreen (assuming +Linux defaults): +.INDENT 0.0 +.INDENT 3.5 +higan \-\-fullscreen "$HOME/Emulation/Super Famicom/Super Mario World.sfc" +.UNINDENT +.UNINDENT +.sp +Play a previously\-imported copy of Sonic the Hedgehog 3, forcing higan to +emulate a Japanese Mega Drive: +.INDENT 0.0 +.INDENT 3.5 +higan "NTSC\-J|$HOME/Emulation/Mega Drive/Sonic the Hedgehog 3.md" +.UNINDENT +.UNINDENT +.SH AUTHORS +.sp +higan was written by byuu. +.sp +This man page created for the SlackBuilds.org project +by B. Watson, by copying and reformatting higan\-cli.md +from upstream\(aqs git. +.SH SEE ALSO +.sp +icarus(6) +.sp +The higan homepage: \fI\%https://byuu.org/emulation/higan/\fP +.sp +Full documentation: \fI\%https://higan.readthedocs.io/en/stable/\fP +.\" Generated by docutils manpage writer. +. diff --git a/games/higan/higan.SlackBuild b/games/higan/higan.SlackBuild index a9511ca33c4a..caf311dd6ac2 100644 --- a/games/higan/higan.SlackBuild +++ b/games/higan/higan.SlackBuild @@ -2,9 +2,10 @@ # Slackware build script for higan -# Based on bsnes SlackBuild by Erik Hanson <erik@slackbuilds.org> -# Maintained by Gabriel Magno <gabrielmagno1[at]gmail[dot]com> -# Modified by Johannes Schoepfer <slackbuilds[at]schoepfer[dot]info> +# Based on bsnes SlackBuild by Erik Hanson <email removed> +# Maintained by Gabriel Magno <email removed> +# Modified by Johannes Schoepfer <email removed> +# Modified again & now maintained by B. Watson <yalhcru@gmail.com> # Copyright 2013 Gabriel Magno, Belo Horizonte, MG, Brazil # All rights reserved. @@ -26,8 +27,24 @@ # OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF # ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +# 20181211 bkw: +# This update would not have happened without assistance and moral support +# from Yossi Ne'eman. Thanks! +# - Take over maintenance. +# - Update for v106. +# - Use the gtk frontend, not the *broken* qt one. +# - Make OpenAL dep optional & autodetected (and OPENAL=no to force-disable). +# - Add OSS (default no) and PULSE (default yes) env vars. +# - Fix permissions of the stuff installed to /usr/share/higan: everything +# was executable, ugh. +# - Install binary in /usr/games (it's a game system emulator, people). +# - Update the README, include link to the semi-official doc site. +# - Update slack-desc with current list of supported systems. +# - Add man pages. Note to SBo admins: please don't remove my *.rst man +# page sources! + PRGNAM=higan -VERSION=${VERSION:-101} +VERSION=${VERSION:-106} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} @@ -60,45 +77,85 @@ fi set -e +SRCNAM=${PRGNAM}_v${VERSION}-source + rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP -rm -rf ${PRGNAM}_v${VERSION}-source -7z x $CWD/${PRGNAM}_v${VERSION}-source.7z -cd ${PRGNAM}_v${VERSION}-source -find . -type d -exec chmod -R 0755 {} \; +rm -rf $SRCNAM +7z x $CWD/$SRCNAM.7z +cd $SRCNAM + +# Bletcherous permissions, please don't replace with template code. +find . -type d -exec chmod 0755 {} \+ +find . -type f -exec chmod 0644 {} \+ chown -R root:root . -find -L . \ - \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ - -o -perm 511 \) -exec chmod 755 {} \; -o \ - \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ - -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; -# Thanks to the Arch folks -patch -p1 -i $CWD/higan-flags.patch +# Thanks to the Arch folks for these patches. -flags allows us to pass +# custom CFLAGS, and -paths makes the emulator look in /usr/share/higan +# for its support files if they're not found in ~/.local/share/higan. +patch -p1 -i $CWD/higan-flags.diff +patch -p1 -i $CWD/higan-paths.diff + +# 20181212 bkw: audio system stuff. Upstream doesn't give us a way to +# disable these on the make command line, but hacking this file works: +HACKFILE=higan/target-tomoko/GNUmakefile + +# Who actually uses OSS? +if [ "${OSS:-no}" = "no" ]; then + sed -i '/^ *ruby /s,audio\.oss,,' $HACKFILE +fi + +# Prepare for 15.0's pure-alsa-system option. +if [ "${PULSE:-yes}" = "no" ] || ! [ -e /usr/bin/pulseaudio ]; then + sed -i '/^ *ruby /s,audio\.pulse[^ ]*,,g' $HACKFILE +fi + +# Upstream *should* autodetect this, but doesn't. +if [ "${OPENAL:-yes}" = "no" ] || ! pkg-config --exists openal; then + sed -i '/^ *ruby /s,audio\.openal,,' $HACKFILE +fi + +# 20181212 bkw: switch from hiro=qt to hiro=gtk. I have no idea why the +# original author chose qt... the qt frontend is known to be buggy in v106 +# (per upstream's git log). Issues I ran into were segfaulting on exit, +# and sometimes the Settings tabs wouldn't get painted... which are both +# mentioned as known issues in the git log. There are some post-106 +# commits that may fix the qt issues; we'll see, when 107 is released. CXXFLAGS="$SLKCFLAGS" \ make -C icarus \ prefix=/usr \ platform=linux \ - hiro=qt \ + hiro=gtk CXXFLAGS="$SLKCFLAGS" \ -make -C higan \ +make -C $PRGNAM \ prefix=/usr \ platform=linux \ - hiro=qt - -install -dm 755 $PKG/usr/{bin,share/{applications,higan,pixmaps}} -install -m 755 icarus/out/icarus $PKG/usr/bin/ -install -m 755 higan/out/higan $PKG/usr/bin/ -install -m 644 higan/data/higan.desktop $PKG/usr/share/applications/ -install -m 644 higan/data/higan.png $PKG/usr/share/pixmaps/ -cp -dr higan/systems/* higan/data/cheats.bml $PKG/usr/share/higan/ - -find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \ - | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true - + hiro=gtk + +mkdir -p $PKG/usr/games \ + $PKG/usr/share/applications \ + $PKG/usr/share/$PRGNAM \ + $PKG/usr/share/pixmaps + +install -s -m 755 $PRGNAM/out/$PRGNAM icarus/out/icarus $PKG/usr/games/ +install -m 644 $PRGNAM/data/$PRGNAM.desktop $PKG/usr/share/applications/ +install -m 644 $PRGNAM/data/$PRGNAM.png $PKG/usr/share/pixmaps/ +cp -dr $PRGNAM/systems/* $PKG/usr/share/$PRGNAM/ + +# Man pages by B. Watson. higan.6 is basically the higan-cli.md from the +# git repo, reformatted as RST & converted to a man page. icarus.6 was +# written from scratch (and doesn't have much to say, you'll notice). +mkdir -p $PKG/usr/man/man6 +for i in $PRGNAM icarus; do + gzip -9c < $CWD/$i.6 > $PKG/usr/man/man6/$i.6.gz +done + +# Sadly there are no docs in v106. I found a docs/ dir in git, but it's not +# in the release 7z archive. Apparently this is because the git archive is +# somehow unofficial...? mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild diff --git a/games/higan/higan.info b/games/higan/higan.info index 9f10b12b0dec..4bee32e84969 100644 --- a/games/higan/higan.info +++ b/games/higan/higan.info @@ -1,10 +1,10 @@ PRGNAM="higan" -VERSION="101" +VERSION="106" HOMEPAGE="https://byuu.org/emulation/higan/" -DOWNLOAD="http://helmet.kafuka.org/higan_v101-source.7z" -MD5SUM="7c0f00b05c5589ea01b5c2b18c452e0f" +DOWNLOAD="https://download.byuu.org/higan_v106-source.7z" +MD5SUM="74fa6050909445035119ee764563c094" DOWNLOAD_x86_64="" MD5SUM_x86_64="" -REQUIRES="OpenAL p7zip" -MAINTAINER="Gabriel Magno" -EMAIL="gabrielmagno1@gmail.com" +REQUIRES="p7zip gtksourceview" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" diff --git a/games/higan/higan.rst b/games/higan/higan.rst new file mode 100644 index 000000000000..fb452fb58194 --- /dev/null +++ b/games/higan/higan.rst @@ -0,0 +1,98 @@ +.. RST source for higan(6) man page. Convert with: +.. rst2man.py higan.rst > higan.6 +.. rst2man.py comes from the SBo development/docutils package. + +.. |version| replace:: 106 +.. |date| date:: + +===== +higan +===== + +----------------------------- +multi-system console emulator +----------------------------- + +:Manual section: 6 +:Manual group: SlackBuilds.org +:Date: |date| +:Version: |version| + +SYNOPSIS +======== + +higan [--fullscreen] [GAME [SUBGAME1 [SUBGAME2]]] + +DESCRIPTION +=========== + +When launched with --fullscreen, higan will automatically enter fullscreen mode +when it starts, otherwise it starts in windowed mode. This is not much use +unless you also specify GAME, because you won't be able to load a game until you +exit fullscreen mode by pressing the "Toggle Fullscreen" hotkey. + +When GAME is not given, higan starts with no game loaded. + +When GAME is the path to an existing game folder for any supported console, that +game will automatically be loaded after higan starts. + +When GAME is the path to a ROM file for any supported console, it will be +imported into a game folder in the Game Library, and loaded from there after +higan starts. + +When GAME is of the form REGION|PATH (that is, a region code, a vertical bar +(|), and a path to a game folder or ROM file) higan will load the game at PATH +into the REGION variant of the appropriate console, rather than detecting which +variant the game expects. This is the command-line equivalent of choosing a +region from the drop-down in the bottom-right of the filesystem browser window +when you load a game from the game library. The list of region codes differs +from console to console, so load a game from the library and check the list +before loading it from the command-line. + +When GAME refers to a game with a Satellaview memory pak slot, SUBGAME1 should +be the path to a game folder or ROM file representing the memory pak to insert +into the slot. If SUBGAME1 is not supplied, higan will prompt for one. SUBGAME2 +is ignored. + +When GAME refers to the Super Game Boy or Super Game Boy 2, SUBGAME1 should be +the path to a game folder or ROM file representing a Game Boy game to insert +into the slot. If SUBGAME1 is not supplied, higan will prompt for one. SUBGAME2 +is ignored. + +When GAME refers to the Sufami Turbo, then SUBGAME1 should be the path to a game +folder or ROM file representing the mini-cartridge to be inserted into slot A of +the Sufami Turbo base cartridge, and SUBGAME2 is the same thing for slot B. +higan will prompt for any mini-cartridges not supplied on the command-line. + +When GAME refers to any other game, both SUBGAME1 and SUBGAME2 are ignored. + +EXAMPLES +======== + +Play a previously-imported copy of Super Mario World in fullscreen (assuming +Linux defaults): + + higan --fullscreen "$HOME/Emulation/Super Famicom/Super Mario World.sfc" + +Play a previously-imported copy of Sonic the Hedgehog 3, forcing higan to +emulate a Japanese Mega Drive: + + higan "NTSC-J|$HOME/Emulation/Mega Drive/Sonic the Hedgehog 3.md" + +AUTHORS +======= + +higan was written by byuu. + +This man page created for the SlackBuilds.org project +by B. Watson, by copying and reformatting higan-cli.md +from upstream's git. + +SEE ALSO +======== + +icarus(6) + +The higan homepage: https://byuu.org/emulation/higan/ + +Full documentation: https://higan.readthedocs.io/en/stable/ diff --git a/games/higan/icarus.6 b/games/higan/icarus.6 new file mode 100644 index 000000000000..8f62030ac750 --- /dev/null +++ b/games/higan/icarus.6 @@ -0,0 +1,63 @@ +.\" Man page generated from reStructuredText. +. +.TH ICARUS 6 "2018-12-12" "106" "SlackBuilds.org" +.SH NAME +icarus \- ROM library importer for higan +. +.nr rst2man-indent-level 0 +. +.de1 rstReportMargin +\\$1 \\n[an-margin] +level \\n[rst2man-indent-level] +level margin: \\n[rst2man-indent\\n[rst2man-indent-level]] +- +\\n[rst2man-indent0] +\\n[rst2man-indent1] +\\n[rst2man-indent2] +.. +.de1 INDENT +.\" .rstReportMargin pre: +. RS \\$1 +. nr rst2man-indent\\n[rst2man-indent-level] \\n[an-margin] +. nr rst2man-indent-level +1 +.\" .rstReportMargin post: +.. +.de UNINDENT +. RE +.\" indent \\n[an-margin] +.\" old: \\n[rst2man-indent\\n[rst2man-indent-level]] +.nr rst2man-indent-level -1 +.\" new: \\n[rst2man-indent\\n[rst2man-indent-level]] +.in \\n[rst2man-indent\\n[rst2man-indent-level]]u +.. +.\" RST source for icarus(6) man page. Convert with: +. +.\" rst2man.py icarus.rst > icarus.6 +. +.\" rst2man.py comes from the SBo development/docutils package. +. +.SH SYNOPSIS +.sp +icarus +.SH DESCRIPTION +.sp +icarus is a graphical program that takes no command\-line arguments. +.sp +When launched, icarus presents a file browser that can be used to locate +ROM files. Select one or more ROMs (or use "Select All"), then click +Import to import the ROM(s) into the higan library, by default located +at $HOME/Emulation. +.sp +After importing, the games will be selectable from the "Library" menu in +the higan user interface. +.SH AUTHORS +.sp +higan was written by byuu. +.sp +This man page written for the SlackBuilds.org project +by B. Watson, and is licensed under the WTFPL. +.SH SEE ALSO +.sp +higan(6) +.\" Generated by docutils manpage writer. +. diff --git a/games/higan/icarus.rst b/games/higan/icarus.rst new file mode 100644 index 000000000000..13a1f6cc1bf3 --- /dev/null +++ b/games/higan/icarus.rst @@ -0,0 +1,50 @@ +.. RST source for icarus(6) man page. Convert with: +.. rst2man.py icarus.rst > icarus.6 +.. rst2man.py comes from the SBo development/docutils package. + +.. |version| replace:: 106 +.. |date| date:: + +====== +icarus +====== + +------------------------------ +ROM library importer for higan +------------------------------ + +:Manual section: 6 +:Manual group: SlackBuilds.org +:Date: |date| +:Version: |version| + +SYNOPSIS +======== + +icarus + +DESCRIPTION +=========== + +icarus is a graphical program that takes no command-line arguments. + +When launched, icarus presents a file browser that can be used to locate +ROM files. Select one or more ROMs (or use "Select All"), then click +Import to import the ROM(s) into the higan library, by default located +at $HOME/Emulation. + +After importing, the games will be selectable from the "Library" menu in +the higan user interface. + +AUTHORS +======= + +higan was written by byuu. + +This man page written for the SlackBuilds.org project +by B. Watson, and is licensed under the WTFPL. + +SEE ALSO +======== + +higan(6) diff --git a/games/higan/slack-desc b/games/higan/slack-desc index 70b0e5e75a9c..4ea821c16ef8 100644 --- a/games/higan/slack-desc +++ b/games/higan/slack-desc @@ -6,14 +6,14 @@ # customary to leave one space after the ':' except on otherwise blank lines. |-----handy-ruler------------------------------------------------------| -higan: higan (Nintendo multi-system emulator) +higan: higan (console multi-system emulator) higan: higan: higan is an emulator that focuses on accuracy, debug functionality, higan: and clean code, not on things that would hinder accuracy, like speed -higan: and game-specific hacks for compatibility. It supports the systems -higan: Famicom (NES), Super Famicom (SNES), Game Boy, Game Boy Color, and -higan: Game Boy Advance. It also supports the subsystems Super Game Boy, -higan: BS-X Satellaview and Sufami Turbo. +higan: and game-specific hacks for compatibility. It supports many systems, +higan: including Famicom (NES), Super Famicom (SNES), Game Boy, Game Boy +higan: Color, and Game Boy Advance, Sega Master System, Game Gear, Genesis, +higan: NEC TurboGraphix 16, SuperGraphx, Bandai WonderSwan. higan: -higan: Homepage: https://byuu.org/emulation/higan/ +higan: For more info, see https://higan.readthedocs.io/en/stable/ higan: |