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Diffstat (limited to 'games/higan/README')
-rw-r--r-- | games/higan/README | 27 |
1 files changed, 17 insertions, 10 deletions
diff --git a/games/higan/README b/games/higan/README index 8d1859956ffee..912cc6de9b51a 100644 --- a/games/higan/README +++ b/games/higan/README @@ -10,31 +10,38 @@ Famicom (SNES), Game Boy, Game Boy Color and Game Boy Advance. It also supports the following subsystems: Super Game Boy, BS-X Satellaview and Sufami Turbo. -*Options* + +* Options * 1) higan has 2 interfaces to choose from. The default is QT and the other is GTK. If you'd like to choose the GTK interface, then pass INTERFACE=gtk to the slackbuild. +INTERFACE=qt|gtk (default: qt) + 2) There are 3 modes that higan can be built. There can only be one mode chosen at build time. The 3 modes are accuracy, balanced (default), and performance. To choose accuracy mode pass PROFILE=accuracy to the slackbuild. For performance mode pass PROFILE=performance to the slackbuild. -*Configuration* +PROFILE=accuracy|balanced|performance (default: balanced) + +3) If you want to have an OpenAL or pulseaudio audio driver option, +you can build higan to support them by passing OPENAL=yes and +PULSEAUDIO=yes to the slackbuild, which would require their respective +packages. By default, these options are disabled. + +OPENAL=yes|no (default: no), requires OpenAL +PULSEAUDIO=yes|no (default: no), requires pulseaudio + + +* Configuration * The default profile folder (where platform system files, cheats and shaders are located) is /usr/share/higan. If you want a personalized profile, store your files in ~/.config/higan/, then higan will use this folder instead. -Since the ananke library is also built, you can import your regular -ROM game files into higan's library using the option "Import Game" in -the Library menu. When you import a rom file it will be converted into -higan's format and saved in the Game Library Path specified in the -Advanced Settings options (Settings -> Configuration -> Advanced). -After that you can load your game through the correspondent system -option in the Library menu. -If you want to use shaders, select OpenGL as the video driver. +Optional dependencies: OpenAL, pulseaudio |