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-rw-r--r--games/gzdoom/gzdoom.SlackBuild23
1 files changed, 7 insertions, 16 deletions
diff --git a/games/gzdoom/gzdoom.SlackBuild b/games/gzdoom/gzdoom.SlackBuild
index 7b456ddc85ec0..d5738b3063a9c 100644
--- a/games/gzdoom/gzdoom.SlackBuild
+++ b/games/gzdoom/gzdoom.SlackBuild
@@ -6,6 +6,11 @@
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
+# 20140305 bkw:
+# - Moved giant block comments about the source to README.source,
+# updated them to reflect upstream's change from svn to git.
+# - Updated for 1.8.2 (sort-of; see README.source)
+
# 20130612 bkw: Updated for 1.8.00
# 20130416 bkw:
@@ -15,22 +20,8 @@
# - Fix CRLF endings in usr/doc/gzdoom-*/*
# - Add WTFPL
-# A note about the source: upstream doesn't do release tarballs. The source
-# is only available via SVN. Every release before 1.7.01 has a tag in the
-# SVN tree, but 1.7.01 does not. What I did to get the 1.7.01 source was
-# to download the windows exe for 1.7.01 and use strings on it, to find its
-# SVN revision, then checked out that revision and made a tarball of it.
-# Had to do the same again, for 1.8.00.
-
-# gzdoom's build process requires it to be built from an SVN checkout: It
-# uses the .svn stuff to define a SVN_REVISION variable, and if you use
-# 'svn export' instead, you end up with a gzdoom that announces itself as
-# revision 0 (shows up in the console and titlebar of the window). Also the
-# SVN revision is used to check savegame compatibility, so it's not just
-# cosmetic.
-
PRGNAM=gzdoom
-VERSION=${VERSION:-1.8.00}
+VERSION=${VERSION:-1.8.2}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -90,7 +81,7 @@ cd build
-DLIB_SUFFIX=${LIBDIRSUFFIX} \
-DMAN_INSTALL_DIR=/usr/man \
-DCMAKE_BUILD_TYPE=Release ..
- make
+ make -j1
mkdir -p $PKG/usr/bin $PKG/usr/share/games/doom
install -m0755 -s $PRGNAM $PKG/usr/bin/$PRGNAM
install -m0644 *.pk3 $PKG/usr/share/games/doom/