diff options
Diffstat (limited to 'games/gzdoom/gzdoom.SlackBuild')
-rw-r--r-- | games/gzdoom/gzdoom.SlackBuild | 23 |
1 files changed, 7 insertions, 16 deletions
diff --git a/games/gzdoom/gzdoom.SlackBuild b/games/gzdoom/gzdoom.SlackBuild index 7b456ddc85ec0..d5738b3063a9c 100644 --- a/games/gzdoom/gzdoom.SlackBuild +++ b/games/gzdoom/gzdoom.SlackBuild @@ -6,6 +6,11 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. +# 20140305 bkw: +# - Moved giant block comments about the source to README.source, +# updated them to reflect upstream's change from svn to git. +# - Updated for 1.8.2 (sort-of; see README.source) + # 20130612 bkw: Updated for 1.8.00 # 20130416 bkw: @@ -15,22 +20,8 @@ # - Fix CRLF endings in usr/doc/gzdoom-*/* # - Add WTFPL -# A note about the source: upstream doesn't do release tarballs. The source -# is only available via SVN. Every release before 1.7.01 has a tag in the -# SVN tree, but 1.7.01 does not. What I did to get the 1.7.01 source was -# to download the windows exe for 1.7.01 and use strings on it, to find its -# SVN revision, then checked out that revision and made a tarball of it. -# Had to do the same again, for 1.8.00. - -# gzdoom's build process requires it to be built from an SVN checkout: It -# uses the .svn stuff to define a SVN_REVISION variable, and if you use -# 'svn export' instead, you end up with a gzdoom that announces itself as -# revision 0 (shows up in the console and titlebar of the window). Also the -# SVN revision is used to check savegame compatibility, so it's not just -# cosmetic. - PRGNAM=gzdoom -VERSION=${VERSION:-1.8.00} +VERSION=${VERSION:-1.8.2} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} @@ -90,7 +81,7 @@ cd build -DLIB_SUFFIX=${LIBDIRSUFFIX} \ -DMAN_INSTALL_DIR=/usr/man \ -DCMAKE_BUILD_TYPE=Release .. - make + make -j1 mkdir -p $PKG/usr/bin $PKG/usr/share/games/doom install -m0755 -s $PRGNAM $PKG/usr/bin/$PRGNAM install -m0644 *.pk3 $PKG/usr/share/games/doom/ |