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Diffstat (limited to 'games/gzdoom/README.source')
-rw-r--r-- | games/gzdoom/README.source | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/games/gzdoom/README.source b/games/gzdoom/README.source deleted file mode 100644 index d3f91ba59d12f..0000000000000 --- a/games/gzdoom/README.source +++ /dev/null @@ -1,21 +0,0 @@ -A note about the source: upstream doesn't do release tarballs. The source -is only available via git (older versions used svn). What I had to do -to get the 1.8.2 source: download the windows binary, run strings on it -to find the git commit hash, then clone the git repo and check out that -revision. Then I spent a couple hours trying to patch it so it would -compile, then said "hell with it" and used the latest git (which compiles -and runs fine). So my VERSION is a lie, which might cause problems if -you want to play multiplayer with people using the windows 1.8.2 binary -release. Blame upstream, not me. - -For reference, the windows binary's commit hash is: -cbdfa61619ee99db541361b8ca174d58848e4 - -The one in my tarball is: 4a23b97963d8e57d4c62efa41323910df903d - -gzdoom's build process requires it to be built from a git checkout. -It uses the .git stuff to define a GIT_REVISION variable. That's why -the source tarball contains a .git/ dir. If it doesn't, you end up with -a gzdoom that announces itself as revision <unknown> (shows up in the -console and titlebar of the window). Also the revision is used to check -savegame compatibility, so it's not just cosmetic. |