diff options
Diffstat (limited to 'games/glest-data/langs')
-rw-r--r-- | games/glest-data/langs/brazilian-portuguese.lng | 166 | ||||
-rw-r--r-- | games/glest-data/langs/catala.lng | 171 | ||||
-rw-r--r-- | games/glest-data/langs/italiano.lng | 146 | ||||
-rw-r--r-- | games/glest-data/langs/magyar.lng | 165 | ||||
-rw-r--r-- | games/glest-data/langs/russian.lng.in | 167 | ||||
-rw-r--r-- | games/glest-data/langs/slovak.lng | 146 |
6 files changed, 0 insertions, 961 deletions
diff --git a/games/glest-data/langs/brazilian-portuguese.lng b/games/glest-data/langs/brazilian-portuguese.lng deleted file mode 100644 index 97c54db2d561f..0000000000000 --- a/games/glest-data/langs/brazilian-portuguese.lng +++ /dev/null @@ -1,166 +0,0 @@ -; Brazilian Portuguese Language File for Glest 3.0 -; By Jociel Cavalcante Andrade <jcainfo@gmail.com> -; Released under the GNU General Public License - -3dArt=Arte 3D -3dAnd2dArt=Arte 3D e 2D -2dArtAndWeb=Arte 2D e web -About=Crditos -Address=Direo -AlreadyUpgraded=Melhora j realizada -AmbientVolume=Volume Ambiente -Animation=Animao -Armor=Armadura -Attack=Atacar -AttackDistance=Distncia ataque -AttackSpeed=Velocidade ataque -AttackStopped=Atacar parado -AttackStrenght=Ataque -AutoConfig=Auto config -Build=Construir -BuildSpeed=Velocidade construo -BuildingNoPlace=A construo no pode ser colocada l -BuildingNoReqs=A construo no satisfaz os requisitos -BuildingNoRes=No existem recursos suficientes para a construo -Built=Construdo -CameraModeSet=Modo de cmera estabelecido -CanRepair=Pode reparar -Cancel=Cancelar -Canceled=Cancelado -Closed=Fechado -Command=Comando -CommonCommand=Comando comum -Connect=Conectar -Connected=Conectado -ConnectedToServer=Conectado ao servidor -Consume=Consome -Control=Controle -Cpu=CPU -CpuUltra=CPU (Ultra) -Deaths=Mortos -Defeat=Derrota -Deleting=Apagando -Difficulty=Dificuldade -Difficulty0=Muito Fcil -Difficulty1=Fcil -Difficulty2=Mdio -Difficulty3=Difcil -Difficulty4=Muito Difcil -Difficulty5=Impossvel -Disabled=Desabilitado -Disconnect=Desconectado -Discount=Desconto -Ep=EP -EpCost=Custo EP -Exit=Sair -ExitGame?=Sair da partida? -Faction=Faco -Fast=rpido -Fields=Campos -Filter=Filtro -FreeCamera=Cmera livre -FxVolume=Volume de Efeitos -GameCamera=Cmera do jogo -GameMusic=Msica do jogo -GamePaused=Jogo pausado -GameResumed=Jogo reiniciado -GameSpeedSet=Velocidade -GraphicInfo=Info grfica -Harvest=Coletar -HarvestSpeed=Velocidade coleta -Hp=HP -Human=Humano -Initializing=Iniciando -InvalidOrder=Ordem invlida -InvalidPosition=Posio invlida -Kills=Mortos -JoinGame=Jogar Online -Language=Idioma -LinuxPort=Porte para linux -Load=Carregar -LoadedSpeed=Velocidade carga -Loading=Carregando -Map=Mapa -MaxFilterAnisotropy=Mxima Anisotropia do Filtro -MaxLights=Mximo de luzes -MaxLoad=Carga mxima -MaxPlayers=Mximo de jogadores -MeetingPoint=Ponto de Reunio -Morph=Transformar -MorphSpeed=Velocidade Transformao -Move=Mover -MusicVolume=Volume da Msica -Network=Rede -NewGame=Novo Jogo -No=No -NotConnected=No conectado -None=Nenhuma -Normal=normal -Ok=Ok -OpenGlExtensions=Extenses -OpenGlInfo=OpenGL Info -OpenGlMaxLights=Mximo de luzes -OpenGlMaxTextureSize=Tamanho de textura mximo -OpenGlMaxTextureUnits=Unidades de textura mximo -OpenGlModelviewStack=Profundidade da pilha da matriz de viso -OpenGlPlatformExtensions=Extenses da plataforma -OpenGlProjectionStack=Profundidade da pilha da matriz de projeo -OpenGlRenderer=Renderizador -OpenGlVendor=Vendedor -OpenGlVersion=Verso -Options=Opes -OrdersOnQueue=Requisies na fila -Play=Jogar -PlayNow=Jogar agora! -Player=Jogador -Port=Porte -Produce=Produzir -Producing=Produzindo -ProductionSpeed=Velocidade produo -Programming=Programao -Projected=Projetadas -ReactionSpeed=Velocidade reao -Regeneration=Regen -Repair=Reparar -RepairSpeed=Velocidade reparao -Reqs=Reqs -Resources=Recursos -ResourcesHarvested=Recursos coletados -Result=Resultado -Return=Retornar -Scenario=Cenrio -Score=Pontuao -Server=Servidor -ShadowMapping=Mapeadas -Shadows=Sombras -Sight=Viso -Size=Tamanho -Slow=devagar -SomeOrdersFailed=Algumas requisies no puderam ser dadas -SoundAndMusic=Som e msica -SplashRadius=Raio splash -StartingToUpgrade=Iniciando melhora -Stop=Parar -Store=Armazenar -Team=Equipe -TechTree=rvore Tech -Textures3D=Texturas 3D -Tileset=Tileset -UnitAddedToProductionQueue=Unidade adicionada fila de construo -UnitNoPlace=Unidade no pode ser colocada -UnitNoReqs=Unidade no satisfaz os requisitos -UnitNoRes=No h recursos para produzir a unidade -UnitReady=Unidade pronta -UnitsProduced=Unidades produzidas -Upgrade=Melhorar -UpgradeNoReqs=Melhora no satisfaz os requisitos -UpgradeNoRes=No h recursos para executar a melhora -UpgradeSpeed=Velocidade melhora -Upgrades=Melhoras -Upgrading=Melhorando -Victory=Vitria -WalkSpeed=Velocidade movimentao -WaitingHost=Aguardando pelo servidor para iniciar o jogo -Yes=Sim -YouLose=Voc perdeu! -YouWin=Voc ganhou! diff --git a/games/glest-data/langs/catala.lng b/games/glest-data/langs/catala.lng deleted file mode 100644 index 6063c752ee11b..0000000000000 --- a/games/glest-data/langs/catala.lng +++ /dev/null @@ -1,171 +0,0 @@ -; Catalan Language File for Glest 3.0 -; By Siegfried-Angel Gevatter Pujals (RainCT) <siggi.gevatter@gmail.com> -; Released under the GNU General Public License - -3dArt=Art 3D -3dAnd2dArt=Art 3D i 2D -2dArtAndWeb=Art 2D i Web -About=Crdits -Address=Adrea -AlreadyUpgraded=Millora ja realitzada -All=Tots -AmbientVolume=Volum Ambiental -Animation=Animaci -Armor=Cuirassa -Attack=Atacar -AttackDistance=Distncia -AttackSpeed=Velocitat -AttackStopped=Atac aturat -AttackStrenght=Dany -AutoConfig=Auto config -Build=Construir -BuildSpeed=Vel. construcci -BuildingNoPlace=L'edifici no pot ser construt aqu -BuildingNoReqs=No es compleixen els requisits de l'edifici -BuildingNoRes=Recursos insuficients per crear l'edifici -Built=Construt -CameraModeSet=Mode de cmera establert -CanRepair=Es pot arreglar -Cancel=Cancellar -Canceled=Cancellat -ChatMode=Mode xat -Closed=Tancat -Command=Ordre -CommonCommand=Ordre comuna -Connect=Connectar -Connected=Connectat -ConnectedToServer=Connectat al servidor -Consume=Consum -Control=Control -Cpu=CPU -CpuUltra=CPU (Ultra) -Deaths=Baixes -Defeat=Derrota -Deleting=Eliminant -Difficulty=Dificultat -Difficulty0=Molt fcil -Difficulty1=Fcil -Difficulty2=Mitja -Difficulty3=Difcil -Difficulty4=Molt difcil -Difficulty5=Impossible -Disabled=Desactivades -Disconnect=Desconnecta -Discount=Descompte -Ep=EP -EpCost=Cost d'EP -Exit=Sortir -ExitGame?=vols sortir de la partida? -Faction=Bndol -Fast=rpid -Fields=Camps -Filter=Filtre -FreeCamera=Cmera lliure -FxVolume=Volum Efectes -GameCamera=Cmera de joc -GameMusic=Msica -GamePaused=Joc en pausa -GameResumed=Joc reprs -GameSpeedSet=Velocitat -GraphicInfo=Info Api -Harvest=Recolectar -HarvestSpeed=Vel. recollecci -Hp=HP -Human=Hum -Initializing=Inicialitzant -InvalidOrder=Ordre invlida -InvalidPosition=Posici invlida -Kills=Morts -JoinGame=Unir-se a una partida -Language=Llengua -LinuxPort=Port Linux -Load=Crrega -LoadedSpeed=Vel. carregat -Loading=Carregant... -Map=Mapa -MaxFilterAnisotropy=Mxima Anisotropia del Filtre -MaxLights=Llums -MaxLoad=Crrega mxima -MaxPlayers=Jugadors max -MeetingPoint=Punt de trobada -Morph=Transformar -MorphSpeed=Velocitat Transformaci -Move=Moure -MusicVolume=Volum Msica -Network=Xarxa -NewGame=Crear partida -No=No -NotConnected=Desconnectat -None=Cap -Normal=normal -Ok=D'acord -OpenGlExtensions=Extensions -OpenGlInfo=Informaci sobre l'OpenGL -OpenGlMaxLights=Llums max -OpenGlMaxTextureSize=Mida max textura -OpenGlMaxTextureUnits=Unitats de textura max -OpenGlModelviewStack=Mida de la pila de matrius de transformaci -OpenGlPlatformExtensions=Extensions de la plataforma -OpenGlProjectionStack=Mida de la pila de matrius de projecci -OpenGlRenderer=Renderitzador -OpenGlVendor=Venedor -OpenGlVersion=Versi d'OpenGL -Options=Opcions -OrdersOnQueue=Ordres en cua -Play=Jugar -PlayNow=Jugar ja! -Player=Jugador -Port=Port -Produce=Produeix -Producing=Produint -ProductionSpeed=Vel de producci -Programming=Programaci -Projected=Projectades -ReactionSpeed=Vel de reacci -Regeneration=Regeneraci -Repair=Arreglar -RepairSpeed=Vel de reparaci -Reqs=Reqs -Resources=Recursos -ResourcesHarvested=Recursos recollectats -Result=Resultat -Return=Tornar -Scenario=Escenari -Score=Puntuaci -Server=Servidor -ServerType=Tipus de servidor -ServerTypeNew=Nou -ServerTypePrevious=Anterior -ShadowMapping=Shadow Mapping -Shadows=Ombres -Sight=Visi -Size=Mida -Slow=lent -SomeOrdersFailed=Algunes ordres no s'han pogut donar -SoundAndMusic=So i msica -SplashRadius=Radi d'efecte -StartingToUpgrade=Comenant a millorar -Stop=Aturar -Store=Emmagatzemar -Team=Equip -TechTree=Arbre tecnolgic -Textures3D=Textures 3D -Tileset=Tileset -UnitAddedToProductionQueue=Unitat afegida a la cua de producci -UnitNoPlace=No es pot posar la unitat -UnitNoReqs=No es compleixen els requisits de la unitat -UnitNoRes=Recursos insuficients per la producci de la unitat -UnitReady=Unitat llesta -UnitsProduced=Unitats produdes -Upgrade=Millorar -UpgradeNoReqs=No es compleixen els requisits de la millora -UpgradeNoRes=No hi han suficients recursos per produir la millora -UpgradeSpeed=Vel de millora -Upgrades=Millora -Upgrading=Millorant -Victory=Victria -WalkSpeed=Velocitat -WaitingHost=Esperant que el servidor inici la partida -Yes=Si -YouLose=Has sigut derrotat de forma humiliant -YouWin=La victria s teva diff --git a/games/glest-data/langs/italiano.lng b/games/glest-data/langs/italiano.lng deleted file mode 100644 index 3cd56dd2d199d..0000000000000 --- a/games/glest-data/langs/italiano.lng +++ /dev/null @@ -1,146 +0,0 @@ -; Italian Language File for Glest 2.0 -; By Claudio Pucci <claudio.pucci@gmail.com> and Filippo Provera <jolietjakebluesitsme@hotmail.it> -; Released under the GNU General Public License - -3dArt=Arte 3D -3dAnd2dArt=Arte 3D e 2D -2dArtAndWeb=Arte 2D e Web -About=About -AlreadyUpgraded=Gi aggiornato -AmbientVolume=Volume ambientale -Animation=Animazioni -Armor=Armatura -Attack=Attacco -AttackDistance=Raggio di attacco -AttackSpeed=Velocit di attacco -AttackStopped=Attacco fermato -AttackStrenght=Danno -AutoConfig=Config. Autom. -Build=Costruisci -BuildSpeed=Velocit di costruzione -BuildingNoPlace=L'edificio non pu essere collocato qui -BuildingNoReqs=Non soddisfi i requisiti di costruzione -BuildingNoRes=Risorse insufficienti per costruire l'edificio -Built=Costruito -CameraModeSet=Modalit telecamera settata a -CanRepair=Pu riparare -Cancel=Annulla -Canceled=Annullato -Closed=Chiuso -Command=Comando -CommonCommand=Comandi comuni -Config=Configura -Consume=Consuma -Control=Controlli -Cpu=CPU -CpuUltra=CPU (Ultra) -Deaths=Morti -Defeat=Sconfitta -Deleting=Cancellazione.. -Disabled=Disabilitato -Discount=Sconto -Ep=EP -EpCost=Costo EP -Exit=Esci -ExitGame?=Esci dal gioco? -Faction=Fazione -Fast=Veloce -Fields=Spazi -Filter=Filtro -FreeCamera=Telecamera libera -FxVolume=Volume Fx -GameCamera=Telecamera del gioco -GameMusic=Musica -GamePaused=Gioco in pausa -GameResumed=Gioco ripristinato -GameSpeedSet=Velocit del gioco settata a -GraphicInfo=Info OpenGl -Harvest=Raccolta -HarvestSpeed=Velocit Raccolta -Hp=PF -Human=Umano -Initializing=Inizializzazione in corso.. -InvalidOrder=Ordine non valido -InvalidPosition=Posizione non valida -Kills=Uccisioni -Language=Lingua -LinuxPort=Linux port -Load=Caricamento -LoadedSpeed=Velocit caricamento -Loading=Caricamento in corso.. -Map=Mappa -MaxFilterAnisotropy=Filtro Anisotropico massimo -MaxLights=Max Luci -MaxLoad=Carico massimo -MaxPlayers=Max giocatori -MeetingPoint=Punto di raduno -Morph=Morph -MorphSpeed=Velocit di Morph -Move=Muovi -MusicVolume=Volume Musica -No=No -None=Nessuno -Normal=normale -Ok=Ok -OpenGlExtensions=Estensioni -OpenGlInfo=Info OpenGL -OpenGlMaxLights=Max luci -OpenGlMaxTextureSize=Dimensione max texture -OpenGlMaxTextureUnits=Max unit texture -OpenGlModelviewStack=Profondit stack matrice Modelview -OpenGlPlatformExtensions=Estensioni Piattaforma OpenGL -OpenGlProjectionStack=Profondit stack matrice di proiezione -OpenGlRenderer=Rendering -OpenGlVendor=Produttore -OpenGlVersion=Versione OpenGL -OrdersOnQueue=Ordini in coda -Play=Gioca -PlayNow=Gioca ora! -Player=Giocatore -Produce=Produci -Producing=Produzione in corso.. -ProductionSpeed=Velocit di produzione -Programming=Programmazione -Projected=Proiettate -ReactionSpeed=Velocit di reazione -Regeneration=Rigenerazione -Repair=Riparazione -RepairSpeed=Velocit riparazione -Reqs=Requisiti -Resources=Risorse -ResourcesHarvested=Risorse accumulate -Result=Risultato -Return=Ritorna -Score=Punteggio -ShadowMapping=Sh. Mapping -Shadows=Ombre -Sight=Vista -Size=Dimensione -Slow=Lento -SomeOrdersFailed=Alcuni ordini non possono essere dati -SoundAndMusic=Suoni e Musica -SplashRadius=Raggio di impatto -StartingToUpgrade=Inizio aggiornamento -Stop=Ferma -Store=Immagazzina -Team=Squadra -TechTree=Albero Tecnologie -Textures3D=Texture 3D -Tileset=Set texture -UnitAddedToProductionQueue=Unit aggiunta alla coda di produzione -UnitNoPlace=L'unit non pu essere posizionata -UnitNoReqs=L'unit non soddisfa i requisiti -UnitNoRes=Risorse insufficienti per produrre l'unit -UnitReady=Unit pronta -UnitsProduced=Unit prodotte -Upgrade=Aggiornamento -UpgradeNoReqs=L'aggiornamento non soddisfa i requisiti -UpgradeNoRes=Risorse insufficienti per l'aggiornamento -UpgradeSpeed=Velocit aggiornamento -Upgrades=Aggiornamenti -Upgrading=Aggiornamento in corso.. -Victory=Vittoria -WalkSpeed=Velocit cammino -Yes=S -YouLose=Hai perso! -YouWin=Hai vinto! diff --git a/games/glest-data/langs/magyar.lng b/games/glest-data/langs/magyar.lng deleted file mode 100644 index fa7d0b0b9f7e8..0000000000000 --- a/games/glest-data/langs/magyar.lng +++ /dev/null @@ -1,165 +0,0 @@ -; Hungarian Language File for Glest 3.0 -; By Krisztin Krdi -; Released under the GNU General Public License - -3dArt=3D grafika -3dAnd2dArt=3D s 2D grafika -2dArtAndWeb=2D grafika s web -About=Nvjegy -AlreadyUpgraded=Ki van fejlesztve -AmbientVolume=Krnyezet hangereje -Animation=Animci -Armor=Pnclzat -Attack=Tmads -AttackDistance=Hattvolsg -AttackSpeed=Gyorsasg -AttackStopped=Tmads lelltva -AttackStrenght=Sebzs -AutoConfig=Auto. bellts -Build=pts -BuildSpeed=pts sebessge -BuildingNoPlace=Nem lehet oda pteni! -BuildingNoReqs=Nincsenek meg az plet kvetelmnyei! -BuildingNoRes=Nincs elg nyersanyag! -Built=Felplt -CameraModeSet=Kamera md tvltva: -CanRepair=Javthat -Cancel=Mgse -Canceled=Megszaktva -Closed=Bezrva -Command=Parancs -CommonCommand=Parancs -Connect=Csatlakozs -Connected=Csatlakozva -ConnectedToServer=Csatlakozva a szerverhez -Consume=Fogyaszts -Control=Irnyts -Cpu=CPU -CpuUltra=CPU (Ers) -Deaths=Vesztesgek -Defeat=Veresg -Deleting=Trls -Difficulty=Nehzsg -Difficulty0=Nagyon knny -Difficulty1=Knny -Difficulty2=Kzepes -Difficulty3=Nehz -Difficulty4=Nagyon nehz -Difficulty5=rult -Disabled=Kikapcsolva -Disconnect=Kapcsolat bontsa -Discount=Engedmny -Ep=EP -EpCost=EP kltsg -Exit=Kilps -ExitGame?=Kilp a jtkbl? -Faction=Oldal -Fast=gyors -Fields=Terletek -Filter=Szr -FreeCamera=Szabad kameramozgs -FxVolume=Effektek hangereje -GameCamera=Jtk kamera -GameMusic=Httrzene -GamePaused=Jtk meglltva -GameResumed=Jtk folytatdik -GameSpeedSet=Jtk Sebessge -GraphicInfo=Api info -Harvest=Begyjts -HarvestSpeed=Begyjts sebessge -Hp=P -Human=Ember -Initializing=Inicializls -InvalidOrder=rvnytelen parancs -InvalidPosition=rvnytelen pozci -Ip=IP -Kills=Meglt egysgek -Language=Nyelv -JoinGame=Csatlakozs -LinuxPort=Linux port -Load=Betlts -LoadedSpeed=Tltsi sebessg -Loading=Betlts -Map=Trkp -MaxFilterAnisotropy=Max. szr anizotrpia -MaxLights=Max. fnyek szma -MaxLoad=Teljes tlts -MaxPlayers=sszes jtkos -MeetingPoint=Gylekezhely -Morph=tvltozs -MorphSpeed=tvltozs sebessge -Move=Mozgs -MusicVolume=Zene hangereje -Network=Hlzat -NewGame=j jtk -No=Nem -NotConnected=Nincs csatlakoztatva -None=Nincs -Normal=norml -Ok=Rendben -OpenGlExtensions=OpenGL Kiterjesztsek -OpenGlInfo=OpenGL adatok -OpenGlMaxLights=Fnyek szma -OpenGlMaxTextureSize=Maximlis textramret -OpenGlMaxTextureUnits=Maximlis textraegysg -OpenGlModelviewStack=Modellnzeti mtrix veremmlysge -OpenGlRenderer=Lekpez -OpenGlVendor=Gyrt -OpenGlVersion=OpenGL verzi -Options=Opcik -OrdersOnQueue=Gyrtsban -Play=Jtk -PlayNow=Indts! -Player=Jtkos -Port=Port -Produce=Termel -Producing=Termels -ProductionSpeed=Termels sebessge -Programming=Programozs -Projected=Kivettett -ReactionSpeed=Reakcisebessg -Regeneration=Gygyuls -Repair=Javts -RepairSpeed=Javts sebessge -Reqs=Szksges -Resources=Nyersanyagok -ResourcesHarvested=Begyjttt erforrsok -Result=Eredmny -Return=Vissza -Scenario=Hadjrat -Score=Pont -Server=Szerver -ShadowMapping=Elmosott(szebb) -Shadows=rnykok -Sight=Lttvolsg -Size=Mret -Slow=lass -SomeOrdersFailed=Nhny parancsot nem sikerlt kiadni -SoundAndMusic=Zene s Hangeffektek -SplashRadius=Szrdsi sugr -StartingToUpgrade=Fejleszts indul -Stop=llj -Store=Kapacits -Team=Csapat -TechTree=Fejlesztsi fa -Textures3D=3D Textrk -Tileset=Krnyezet -UnitAddedToProductionQueue=Egysg kikpzs alatt -UnitNoPlace=Nem lehet elhelyezni az egysget! -UnitNoReqs=Nincsenek meg az egysg kvetelmnyei! -UnitNoRes=Nincs elg nyersanyag! -UnitReady=Egysg kikpezve! -UnitsProduced=Kikpzett egysgek -Upgrade=Fejleszts -UpgradeNoReqs=Nincsenek meg a fejleszts kvetelmnyei! -UpgradeNoRes=Nincs elg nyersanyag! -UpgradeSpeed=Fejlesztsi sebessg -Upgrades=Fejlesztsek -Upgrading=Fejleszts -VersionMismatch=A szerver jtk verzija klnbzik -Victory=Gyzelem -WalkSpeed=Jrsi sebessg -WaitingHost=Vrakozs a szerverre -Yes=Igen -YouLose=Vesztettl! -YouWin=Gyztl! diff --git a/games/glest-data/langs/russian.lng.in b/games/glest-data/langs/russian.lng.in deleted file mode 100644 index 785d3ff856887..0000000000000 --- a/games/glest-data/langs/russian.lng.in +++ /dev/null @@ -1,167 +0,0 @@ -; Rusian Language File for Glest 3.0 -; By Alexander Dedov (Taran) <taran.ua@gmail.com> -; Released under the GNU General Public License - -3dArt = 3D Арт -3dAnd2dArt = 3D и 2D Арт -2dArtAndWeb = 2D Арт и сетка -About = Про игру -AlreadyUpgraded = Уже Обновлено -AmbientVolume = Окружающий звук -Animation = Анимация -Armor = Броня -Attack = Атака -AttackDistance = Радиус -AttackSpeed = Скорость атаки -AttackStopped = Атака остановлена -AttackStrenght = Урон -AutoConfig = Авто настройка -Build = Постройка -BuildSpeed = Скорость постройки -BuildingNoPlace = Постройка не может размесятся здесь -BuildingNoReqs = Постройка не удовлетворяет требования -BuildingNoRes = Нахватает ресурсов для постройки -Built = Построено -CameraModeSet = Режим установлен на -CanRepair = Можно ремонтировать -Cancel = Отмена -Canceled = Отменено -Closed = Закрыто -Command = Команда -CommonCommand = Общая команда -Connect = Соединение -Connected = Соединено -ConnectedToServer = Присоединено с сервером -Consume = Потребляет -Control = Контроль -Cpu = CPU (Компьютер) -CpuUltra = CPU Ultra (Компьютер Ультра) -Deaths = Убийства -Defeat = Проиграл -Deleting = Удаление -Difficulty = Сложность -Difficulty0 = Очень легкий -Difficulty1 = Легкий -Difficulty2 = Средний -Difficulty3 = Сложный -Difficulty4 = Очень сложный -Difficulty5 = Безумно сложный -Disabled = Отключено -Disconnect = Отсоединено -Discount = Скидка -Ep = EP -EpCost = EP цена -Exit = Выход -ExitGame? = Выйти из игры? -Faction = Фракция -Fast = Быстро -Fields = Поля -Filter = Фильтр -FreeCamera = Свободная камера -FxVolume = Громкость звука -GameCamera = Игровая камера -GameMusic = Игровая музыка -GamePaused = Игра приостановлена -GameResumed = Игра возобновлена -GameSpeedSet = Скорость игры установлена на -GraphicInfo = Информация графики -Harvest = Добывать -HarvestSpeed = Скорость добычи -Hp = HP -Human = Человек -Initializing = Инициализация -InvalidOrder = Неверный приказ -InvalidPosition = Неверная позиция -Ip = IP -Kills = Убийства -JoinGame = Присоседится к игре -Language = Язык -LinuxPort = Порт Linux -Load = Загрузка -LoadedSpeed = Загруженная скорость -Loading = Загружается -Map = Карта -MaxFilterAnisotropy = Максимальная Анизотропная фильтрация -MaxLights = Максимальное количество источников света -MaxLoad = Максимальная нагрузка -MaxPlayers = Максимум игроков -MeetingPoint = Точка сбора -Morph = Изменение -MorphSpeed = Скорость изменения -Move = Двигаться -MusicVolume = Громкость музыки -Network = Сеть -NewGame = Новая игра -No = Нет -NotConnected = Не присоединено -None = Нету -Normal = Нормально -Ok = Да -OpenGlExtensions = Расширения -OpenGlInfo = Информация OpenGL -OpenGlMaxLights = Максимум источников света -OpenGlMaxTextureSize = Максимальный размер текстуры -OpenGlMaxTextureUnits = Максимальное количество Текстурных модулей -OpenGlModelviewStack = Глубина стека матрицы модели -OpenGlPlatformExtensions = Расширения платформы -OpenGlProjectionStack = Глубина стека матрицы проекций -OpenGlRenderer = Рендер -OpenGlVendor = Производитель -OpenGlVersion = Версия -Options = Опции -OrdersOnQueue = Приказы в очереди -Play = Игра -PlayNow = Играть сейчас! -Player = Игрок -Port = Порт -Produce = Произведено -Producing = Производство -ProductionSpeed = Скорость производства -Programming = Программирование -Projected = Проектируются -ReactionSpeed = Скорость реакции -Regeneration = Регенерация -Repair = Repair -RepairSpeed = Repair speed -Reqs = Требования -Resources = Ресурсы -ResourcesHarvested = Ресурсов собрано -Result = Результат -Return = Назад -Scenario = Сценарий -Score = Счет -Server = Сервер -ShadowMapping = Карты теней -Shadows = Тени -Sight = Радиус зрения -Size = Размер -Slow = медлено -SomeOrdersFailed = Некоторые приказы не выполнимы -SoundAndMusic = Звук и музыка -SplashRadius = Радиус всплеска -StartingToUpgrade = Старт улучшения -Stop = Стоп -Store = Вместительность -Team = Команда -TechTree = Древо технологий -Textures3D = 3D Текстуры -Tileset = Наборы тайлов -UnitAddedToProductionQueue = Юнит добавлен в очередь -UnitNoPlace = Юнит не может быть размещен -UnitNoReqs = Юнит не удовлетворяет требования -UnitNoRes = Нахватает ресурсов для создания юнита -UnitReady = Юнит готов -UnitsProduced = Юнит создан -Upgrade = Улучшение -UpgradeNoReqs = Улучшение не удовлетворяет требования -UpgradeNoRes = Нахватает ресурсов для улучшения -UpgradeSpeed = Скорость улучшения -Upgrades = Улучшения -Upgrading = Улучшение -VersionMismatch = Неправильная версия игры на сервере -Victory = Победа -WalkSpeed = Скорость перемещения -WaitingHost = Ожидание запуска игры на сервере -Yes = Да -YouLose = Вы проиграли! -YouWin = Вы выиграли! diff --git a/games/glest-data/langs/slovak.lng b/games/glest-data/langs/slovak.lng deleted file mode 100644 index f9e42df69e691..0000000000000 --- a/games/glest-data/langs/slovak.lng +++ /dev/null @@ -1,146 +0,0 @@ -; Slovak Language File for Glest 2.0 -; By Stanislav Hoferek (Elven) <shoferek@gmail.com> -; Released under the GNU General Public License - -3dArt=3D -3dAnd2dArt=3D a 2D -2dArtAndWeb=2D a web -About=O Hre -AlreadyUpgraded=Uz vylepsene -AmbientVolume=Hlasitost -Animation=Animacie -Armor=Armor -Attack=Utok -AttackDistance=Dosah -AttackSpeed=Rychlost utoku -AttackStopped=Rychlost zastavenia -AttackStrenght=Poskodenie -AutoConfig=Autokonfig. -Build=Stavat -BuildSpeed=Rychlost stavania -BuildingNoPlace=Tu nemozes postavit budovu -BuildingNoReqs=Nemas potrebne veci pre stavanie -BuildingNoRes=Nemas dostatok zasob na stavanie -Built=Stavat -CameraModeSet=Kamerovy mod nastaveny na -CanRepair=Mozes opravit -Cancel=Zrusit -Canceled=Zrusene -Closed=Zavrete -Command=Prikaz -CommonCommand=Vseobecny prikaz -Config=Nastavit -Consume=Spotreba -Control=Kontrola -Cpu=CPU -CpuUltra=CPU (Ultra) -Deaths=Mrtvych -Defeat=Porazenych -Deleting=Mazanie -Disabled=Zablokovanie -Discount=Discount -Ep=EP -EpCost=EP cena -Exit=Koniec -ExitGame?=Vypnut Hru? -Faction=Strana -Fast=rychlo -Fields=Polia -Filter=Filter -FreeCamera=Volna kamera -FxVolume=Fx Hlasitost -GameCamera=Herna Kamera -GameMusic=Hudba v hre -GamePaused=Pauza -GameResumed=Odpauzovane -GameSpeedSet=Rychlost hry nastavena na -GraphicInfo=Api info -Harvest=Harvestovat -HarvestSpeed=Rychlost Harvestu -Hp=HP -Human=Clovek -Initializing=Inicializacia -InvalidOrder=Poradie je chybne -InvalidPosition=Pozicia je chybna -Kills=Zabity -Language=Jazyk -LinuxPort=Linux port -Load=Nahrat -LoadedSpeed=Rychlost Nahratia -Loading=Nahravanie -Map=Mapa -MaxFilterAnisotropy=Max Filter Anisotropy -MaxLights=Maximum svetiel -MaxLoad=Maximum Nahravania -MaxPlayers=Maximum hracov -MeetingPoint=Bod zrazu -Morph=Morph -MorphSpeed=Rychlost Morph -Move=Chod -MusicVolume=Hlasitost hudby -No=Nie -None=Nic -Normal=normal -Ok=Ok -OpenGlExtensions=Rozsahy -OpenGlInfo=OpenGL Info -OpenGlMaxLights=Maximum svetiel -OpenGlMaxTextureSize=Maximalna velkost textury -OpenGlMaxTextureUnits=Maximalna textura jednotiek -OpenGlModelviewStack=Modelview matrix stack depth -OpenGlPlatformExtensions=Rozsah plochy -OpenGlProjectionStack=Projection matrix stack depth -OpenGlRenderer=Renderer -OpenGlVendor=Predajca -OpenGlVersion=Verzia -OrdersOnQueue=Povel vo fronte -Play=Hrat -PlayNow=Hrat Teraz! -Player=Hrac -Produce=Vynos -Producing=Vyroba -ProductionSpeed=Rychlost vyrabania -Programming=Programoval -Projected=Projektoval -ReactionSpeed=Reakcna rychlost -Regeneration=Regeneracia -Repair=Opravit -RepairSpeed=Rychlost opravi -Reqs=Potrebujes -Resources=Zasoby -ResourcesHarvested=Zasoby harvestovania -Result=Vysledok -Return=Naspet -Score=Skore -ShadowMapping=Tienove mapovanie -Shadows=Tiene -Sight=Pohlad -Size=Velkost -Slow=Pomaly -SomeOrdersFailed=Nektore povely neboli splnene -SoundAndMusic=Zvuk a Hudba -SplashRadius=Splash radius -StartingToUpgrade=Zacina vylepsovanie -Stop=Stop -Store=Zasoba -Team=Tym -TechTree=Tech strom -Textures3D=3D Textury -Tileset=Tileset -UnitAddedToProductionQueue=Jednotka pridana do fronty vyroby -UnitNoPlace=Jednotka nemoze byt umiestnena -UnitNoReqs=Jednotka nema poziadavky -UnitNoRes=Nemas dost zasob pre vytvorenie jednotky -UnitReady=Jednotka pripravena -UnitsProduced=Jednotka vyrobena -Upgrade=Vylepsenie -UpgradeNoReqs=Vylepsenie nema poziadavky -UpgradeNoRes=Nemas dost zasob pre vylepsenie -UpgradeSpeed=Rychlost vylepsenia -Upgrades=Vylepsenia -Upgrading=Vylepsovanie -Victory=VITAZSTVO -WalkSpeed=Rychlost Chodze -Yes=Ano -YouLose=Prehrali ste! -YouWin=Vyhrali ste! |