diff options
Diffstat (limited to 'games/glbsp/README')
-rw-r--r-- | games/glbsp/README | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/games/glbsp/README b/games/glbsp/README index bacd32a642..d132e484ad 100644 --- a/games/glbsp/README +++ b/games/glbsp/README @@ -1,5 +1,7 @@ +glbsp (OpenGL node builder for Doom engines) + glBSP is a node builder specially designed for OpenGL ports of the -DOOM game engine. It adheres to the "GL-Nodes Specification", which +DOOM game engine. It adheres to the "GL-Nodes Specification", which means it adds some new special lumps to a WAD file that makes it easy and fast for an OpenGL DOOM engine to compute the polygons needed for drawing the levels. @@ -8,13 +10,13 @@ There are many DOOM ports that understand the GL-Nodes which glBSP creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy 2.0, Vavoom, Doom3D and ZDoomGL. -This script builds both the command-line (glbsp) and GUI (glBSPX) -binaries of glBSP. If you don't need the GUI and/or don't want to -install fltk, "export OMIT_GUI=yes" in the build script's environment. +Optional dependency: fltk. If you need the GUI (glBSPX), install fltk +before running this script. If you have fltk installed but don't want +glBSPX, export FLTK=no in the script's environment. The package also includes a C header and a library (what would be -known as libglbsp-dev on other Linux distributions). By default, a -dynamic library is created. This works on x86 and x86_64 systems, but -is untested on others. If you have trouble with the shared library, +known as libglbsp-dev on other Linux distributions). By default, a +dynamic library is created. This works on x86 and x86_64 systems, but +is untested on others. If you have trouble with the shared library, "export STATIC=yes" in the build script's environment (and please contact the maintainer of this SlackBuild!) |