diff options
Diffstat (limited to 'games/freeorion/ftb.patch')
-rw-r--r-- | games/freeorion/ftb.patch | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/games/freeorion/ftb.patch b/games/freeorion/ftb.patch deleted file mode 100644 index 5b888eca76507..0000000000000 --- a/games/freeorion/ftb.patch +++ /dev/null @@ -1,103 +0,0 @@ ---- UI/CombatReport/GraphicalSummary.cpp 2021-07-10 14:11:25.281161865 -0500 -+++ UI/CombatReport/GraphicalSummary.cpp 2021-07-10 14:11:34.010981701 -0500 -@@ -409,91 +409,6 @@ - m_y_axis_label->MoveTo(GG::Pt(-m_y_axis_label->MinUsableSize().x / 2 - AXIS_WIDTH, Height()/2 - m_y_axis_label->Height()/2)); - } - -- void DrawArrow(GG::Pt begin, GG::Pt end) { -- double head_width = 5.0; -- // A vector (math) of the arrow we wish to draw -- GG::Pt direction = end - begin; -- double length = sqrt(1.0*(Value(direction.x)*Value(direction.x) + -- Value(direction.y)*Value(direction.y))); -- if (length == 0) { -- return; -- } -- -- // The point in the main line of the arrow, -- // paraller to which the head ends -- // \. -- // \. -- // --------h--> -- // /. -- // /. -- // h is at the handle -- GG::Pt handle; -- // How much to move off the handle to get to -- // the end point of one of the head lines -- GG::X delta_x; -- GG::Y delta_y; -- -- if (direction.x != 0 && direction.y != 0) { -- // In a skewed arrow we need -- // a bit of geometry to figure out the head -- double x = Value(direction.x); -- double y = Value(direction.y); -- double normalizer = head_width / sqrt(1 + x*x / (y*y)); -- delta_x = GG::X(normalizer); -- delta_y = GG::Y(- x / y * normalizer); -- -- handle = end - GG::Pt((head_width / length) * direction.x, (head_width / length) * direction.y); -- } else if (direction.x == 0) { -- // Vertical arrow -- handle = end; -- handle.y -= boost::math::sign(Value(direction.y))*GG::Y(head_width); -- delta_x = GG::X(head_width); -- delta_y = GG::Y0; -- } else { -- //horizontal arrow -- handle = end; -- handle.x -= boost::math::sign(Value(direction.x)) * GG::X(head_width); -- delta_x = GG::X0; -- delta_y = GG::Y(head_width); -- } -- -- GG::Pt left_head = handle; -- GG::Pt right_head = handle; -- -- left_head.x += delta_x; -- left_head.y += delta_y; -- // The other line is on the opposite side of the handle -- right_head.x -= delta_x; -- right_head.y -= delta_y; -- -- GG::glColor(GG::CLR_WHITE); -- glLineWidth(2); -- glDisable(GL_TEXTURE_2D); -- -- GG::GL2DVertexBuffer verts; -- verts.reserve(6); -- verts.store(Value(begin.x), Value(begin.y)); -- verts.store(Value(end.x), Value(end.y)); -- verts.store(Value(end.x), Value(end.y)); -- verts.store(Value(left_head.x), Value(left_head.y)); -- verts.store(Value(end.x), Value(end.y)); -- verts.store(Value(right_head.x),Value(right_head.y)); -- verts.activate(); -- -- glDrawArrays(GL_LINES, 0, verts.size()); -- -- glEnable(GL_TEXTURE_2D); -- } -- -- void Render() override { -- // Draw the axes outside th3e client area -- GG::Pt begin(ClientUpperLeft().x - AXIS_WIDTH/2, ClientLowerRight().y + AXIS_HEIGHT/2); -- GG::Pt x_end(ClientLowerRight().x, begin.y); -- GG::Pt y_end(begin.x, ClientUpperLeft().y); -- DrawArrow(begin, x_end); -- DrawArrow(begin, y_end); -- } -- - void SizeMove(const GG::Pt& ul, const GG::Pt& lr) override { - GG::Wnd::SizeMove(ul, lr); - DoLayout(); ---- universe/Conditions.cpp 2021-07-10 14:11:05.049579392 -0500 -+++ universe/Conditions.cpp 2021-07-10 14:13:39.582389758 -0500 -@@ -1,5 +1,6 @@ - #include "Conditions.h" - -+#include <cfloat> - #include "../util/Logger.h" - #include "../util/Random.h" - #include "../util/i18n.h" |