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Diffstat (limited to 'games/empire/README')
-rw-r--r-- | games/empire/README | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/games/empire/README b/games/empire/README index 3b8f08c84a517..76efddb5affbc 100644 --- a/games/empire/README +++ b/games/empire/README @@ -1,14 +1,14 @@ -Empire is a turn-based 4X wargame, where players command armies of units -which they use to explore the game world, control territory, and attack -opponents. The game world consists of "sectors", which may be designated as -agricultural, industrial, etc. Control of these sectors grants the player a -variety of raw and manufactured materials, which they may use to construct -dozens of unit types. +Empire is a turn-based 4X wargame, where players command armies of +units which they use to explore the game world, control territory, and +attack opponents. The game world consists of "sectors", which may be +designated as agricultural, industrial, etc. Control of these sectors +grants the player a variety of raw and manufactured materials, which +they may use to construct dozens of unit types. -In each round, the players submit their commands for the activities of their -units to the central server, which executes all of the commands either -simultaneously or in a sequence. Rounds can last anywhere from a few hours -to a day. As such, a full game can take much longer than modern 4X games, -depending on the size of the game world; "Blitz" games may last a few hours, -while typical games last months and larger games can take up to a year to -complete. +In each round, the players submit their commands for the activities of +their units to the central server, which executes all of the commands +either simultaneously or in a sequence. Rounds can last anywhere from +a few hours to a day. As such, a full game can take much longer than +modern 4X games, depending on the size of the game world; "Blitz" games +may last a few hours, while typical games last months and larger games +can take up to a year to complete. |