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-rw-r--r--games/eduke32/README7
-rw-r--r--games/eduke32/compilefix.diff12
-rw-r--r--games/eduke32/eduke32.SlackBuild58
-rw-r--r--games/eduke32/eduke32.info6
-rw-r--r--games/eduke32/eduke32.wrapper55
-rw-r--r--games/eduke32/slack-desc2
6 files changed, 118 insertions, 22 deletions
diff --git a/games/eduke32/README b/games/eduke32/README
index f04c35e737a3c..cca6e9518e468 100644
--- a/games/eduke32/README
+++ b/games/eduke32/README
@@ -8,8 +8,13 @@ Nukem 3D. For convenience, the shareware GRP file has been packaged
as eduke32_shareware_data, also available from slackbuilds.org.
See README_game_data.txt
+eduke32 is an SDL application. It can be built with either SDL 1.2
+(included in Slackware), or SDL 2 (from SlackBuilds.org). By default, SDL
+2 is used if it's installed, otherwise SDL 1.2 is used. To force building
+with SDL 1.2, export SDL2=no in the environment before building eduke32.
+
If you want to play the HRP (High Resolution Pack), get the
-eduke32_hires_pack package from slackbuilds.org
+eduke32_hires_pack package from slackbuilds.org.
To hear the in-game music, either use the Music Pack (see
eduke32_hires_pack), or else install a set of MIDI patches (either
diff --git a/games/eduke32/compilefix.diff b/games/eduke32/compilefix.diff
new file mode 100644
index 0000000000000..7b7ae7e49afaa
--- /dev/null
+++ b/games/eduke32/compilefix.diff
@@ -0,0 +1,12 @@
+diff -Naur eduke32_20160704-5811.orig/build/src/util/generateicon.c eduke32_20160704-5811/build/src/util/generateicon.c
+--- eduke32_20160704-5811.orig/build/src/util/generateicon.c 2013-10-06 03:50:16.000000000 -0400
++++ eduke32_20160704-5811/build/src/util/generateicon.c 2016-08-07 23:58:35.091530858 -0400
+@@ -64,7 +64,7 @@
+
+ memset(&icon, 0, sizeof(icon));
+
+- kpzload(argv[1], (intptr_t*)&icon.pixels, (int32_t*)&bpl, (int32_t*)&icon.width, (int32_t*)&icon.height);
++ kpzload(argv[1], (intptr_t*)&icon.pixels, (int32_t*)&icon.width, (int32_t*)&icon.height);
+ if (!icon.pixels) {
+ Bfprintf(stderr, "Failure loading %s\n", argv[1]);
+ return 1;
diff --git a/games/eduke32/eduke32.SlackBuild b/games/eduke32/eduke32.SlackBuild
index 0e8f1d28bea97..d0fb64ceec1f3 100644
--- a/games/eduke32/eduke32.SlackBuild
+++ b/games/eduke32/eduke32.SlackBuild
@@ -6,8 +6,21 @@
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
+# 20160808 bkw:
+# - update for 20160704_5811
+# - install samples/ to the doc dir, not the game data dir
+# - rework wrapper script to let mods like bloodcm be installed
+# system-wide in /usr/share/games/eduke32
+# - add compilefix.diff to get the tools to build
+# - support SDL2 build, add SDL2=no to force SDL1
+# - use OPTIMIZATIONS instead of ARCH for $SLKCFLAGS, upstream
+# changed the build a bit
+# - undocumented VPX flag now defaults to "yes", since libvpx is a
+# core Slackware 14.2 package
+# - slack-desc shows SDL version and whether or not libvpx was used.
+
PRGNAM=eduke32
-VERSION=${VERSION:-20150510_5182}
+VERSION=${VERSION:-20160704_5811}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -18,14 +31,14 @@ OUTPUT=${OUTPUT:-/tmp}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
- i?86) ARCH=i486 ;;
+ i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
-if [ "$ARCH" = "i486" ]; then
- SLKCFLAGS="-O2 -march=i486 -mtune=i686"
+if [ "$ARCH" = "i586" ]; then
+ SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
@@ -52,10 +65,16 @@ find -L . \
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
-if [ "${VPX:-no}" != "yes" ]; then
+# this was always undocumented, defaulted to "no" in Slack <= 14.1.
+# should be safe to default to "yes" now that 14.2 has libvpx.
+if [ "${VPX:-yes}" != "yes" ]; then
VPXFLAG="USE_LIBVPX=0"
+else
+ ANDVPX=" and libvpx"
fi
+patch -p1 < $CWD/compilefix.diff
+
# On some systems, the game spits out tons of warnings:
# Error: glGetTexLevelParameteriv returned GL_FALSE!
# These don't seem to actually hurt anything (the game looks
@@ -63,12 +82,31 @@ fi
# the log output.
sed -i '/"Error: glGetTexLevelParameteriv/d' build/src/texcache.c
+# SDL2 might be preferred for some users. Specifically, those of us
+# who use a left-handed mouse (SDL1 gets the button mappings backwards).
+SDL2=${SDL2:-auto}
+if [ "$SDL2" = "auto" ]; then
+ sdl2-config --version >/dev/null && SDL_TARGET=2
+elif [ "$SDL2" = "yes" ]; then
+ SDL_TARGET=2
+else
+ SDL_TARGET=1
+fi
+
# Mildly confusing: the Makefile uses ARCH for arch-specific cflags
-make ARCH="$SLKCFLAGS" $VPXFLAG SDL_TARGET=1
+make \
+ ARCH="" \
+ OPTIMIZATIONS="$SLKCFLAGS" \
+ SDL_TARGET=$SDL_TARGET \
+ $VPXFLAG
# Build the utilities, if requested.
if [ "${BUILD_UTILS:-yes}" = "yes" ]; then
- make utils ARCH="$SLKCFLAGS" $VPXFLAG SDL_TARGET=1
+ make utils \
+ OPTIMIZATIONS="$SLKCFLAGS" \
+ ARCH="" \
+ $VPXFLAG \
+ SDL_TARGET=$SDL_TARGET \
for i in kextract kgroup transpal wad2art wad2map; do
install -s -D -m0755 $i $PKG/usr/games/$i
@@ -92,7 +130,6 @@ install -D -m0755 $CWD/$PRGNAM.wrapper $PKG/usr/games/$PRGNAM
mkdir -p $PKG/usr/share/games/$PRGNAM
cd package/sdk
cp *.hlp *.HLP names.h tiles.cfg $PKG/usr/share/games/$PRGNAM
-cp -r samples $PKG/usr/share/games/$PRGNAM/samples
cd -
mkdir -p $PKG/usr/share/applications
@@ -104,13 +141,16 @@ cp $CWD/$PRGNAM.png $PKG/usr/share/pixmaps
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp build/buildlic.txt source/gpl-2.0.txt $CWD/README_game_data.txt \
$PKG/usr/doc/$PRGNAM-$VERSION
+cp -r package/sdk/samples $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
( cd $PKG/usr/share/games/$PRGNAM
ln -s ../../../doc/$PRGNAM-$VERSION/README_game_data.txt . )
mkdir -p $PKG/install
-cat $CWD/slack-desc > $PKG/install/slack-desc
+sed -e "s,@SDL_TARGET@,$SDL_TARGET," \
+ -e "s,@ANDVPX@,$ANDVPX," \
+ $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
diff --git a/games/eduke32/eduke32.info b/games/eduke32/eduke32.info
index bcba2597439db..9755c65cbe0e7 100644
--- a/games/eduke32/eduke32.info
+++ b/games/eduke32/eduke32.info
@@ -1,8 +1,8 @@
PRGNAM="eduke32"
-VERSION="20150510_5182"
+VERSION="20160704_5811"
HOMEPAGE="http://www.eduke32.com/"
-DOWNLOAD="http://dukeworld.duke4.net/eduke32/synthesis/20150510-5182/eduke32_src_20150510-5182.tar.xz"
-MD5SUM="b5b0ba822d9e1fffdd7132374bb36540"
+DOWNLOAD="http://dukeworld.duke4.net/eduke32/synthesis/20160704-5811/eduke32_src_20160704-5811.tar.xz"
+MD5SUM="979df7dfbe3584f88b40cdab88e37f4a"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES=""
diff --git a/games/eduke32/eduke32.wrapper b/games/eduke32/eduke32.wrapper
index 64696863bdd33..7509c7f09dfa3 100644
--- a/games/eduke32/eduke32.wrapper
+++ b/games/eduke32/eduke32.wrapper
@@ -1,24 +1,63 @@
#!/bin/sh
-# Wrapper script for eduke32 and mapster32
-# Ensure ~/.eduke32 exists, populate with a symlink forest
-# (Need this because the game normally expects to run from its own dir)
+# Wrapper script for eduke32 and mapster32.
+# Ensure ~/.eduke32 exists, populate with a symlink forest.
+# Need this because the game normally expects to run from its own dir.
+# This version supports game mods. Currently only tested with bloodcm.
SHAREDIR=/usr/share/games/eduke32
BINDIR=/usr/libexec/eduke32
+USERDIR=$HOME/.eduke32
-PROG="`echo $0 | sed 's/.*\///'`"
-mkdir -p ~/.eduke32
+PROG="$( basename $0 )"
+mkdir -p $USERDIR
-if ! cd ~/.eduke32; then
- echo 2>&1 "$PROG: Can't create ~/.eduke32 directory"
+if ! cd $USERDIR; then
+ echo 2>&1 "$PROG: Can't create $USERDIR directory"
exit 1
fi
-for i in samples autoload m32help.hlp SEHELP.HLP STHELP.HLP names.h tiles.cfg; do
+# These files need to be present, but not writable, symlinks
+# to /usr/share are OK.
+for i in m32help.hlp SEHELP.HLP STHELP.HLP names.h tiles.cfg; do
if [ -e $SHAREDIR/$i -a ! -e $i ]; then
ln -s $SHAREDIR/$i $i
fi
done
+# For directories, it's more complex.
+
+# We don't know in advance what directories might be present, since
+# packages can install game mods (e.g. bloodcm). So link them all.
+# Unfortunately it can't be a simple symlink, because the *.cfg files
+# inside mod directories need to really exist in $USERDIR, writable by
+# the user, so he can save his settings.
+
+# The autoload subdir isn't a mod, but it's treated the same way so
+# individual users can have different autoload stuff. If you install
+# eduke32_hires_pack, this means users can disable it by removing their
+# symlink in ~/.eduke32/autoload (without disturbing anything else they
+# might have in autoload).
+
+# I wish there were a simpler way to do this. The only other solution
+# would be to patch the eduke32 source, to make it save .cfg files in a
+# different location than the game data dirs... but I'd rather handle it
+# with a wrapper script because it's easier to debug.
+
+# So, here's how we handle the directories:
+for i in $SHAREDIR/*/; do
+ dir=$( basename $i )
+ if [ ! -e $dir ]; then
+ mkdir $dir
+ ln -s $SHAREDIR/$dir/* $dir
+ rm -f $dir/*.cfg
+ cp $SHAREDIR/$dir/*.cfg $dir
+ fi
+done
+
+# If this is left over in $USERDIR, it's from a previous version of this
+# script, and it doesn't belong there. samples/ isn't a mod, it's actually
+# documentation, and is now installed in /usr/doc/eduke32-$VERSION.
+rm -f samples
+
exec $BINDIR/$PROG "$@"
diff --git a/games/eduke32/slack-desc b/games/eduke32/slack-desc
index 187fa210d738d..9d6373e6a7ff7 100644
--- a/games/eduke32/slack-desc
+++ b/games/eduke32/slack-desc
@@ -15,5 +15,5 @@ eduke32:
eduke32: To play the game, you will need the DUKE3D.GRP file from either the
eduke32: Duke Nukem 3D CD-ROM, or from the shareware version of Duke Nukem 3D.
eduke32:
-eduke32:
+eduke32: This package built with SDL @SDL_TARGET@@ANDVPX@.
eduke32: