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-rw-r--r--games/eduke32/README15
1 files changed, 8 insertions, 7 deletions
diff --git a/games/eduke32/README b/games/eduke32/README
index cca6e9518e46..3ffb125dab29 100644
--- a/games/eduke32/README
+++ b/games/eduke32/README
@@ -9,9 +9,10 @@ as eduke32_shareware_data, also available from slackbuilds.org.
See README_game_data.txt
eduke32 is an SDL application. It can be built with either SDL 1.2
-(included in Slackware), or SDL 2 (from SlackBuilds.org). By default, SDL
-2 is used if it's installed, otherwise SDL 1.2 is used. To force building
-with SDL 1.2, export SDL2=no in the environment before building eduke32.
+(included in Slackware), or SDL 2 (from SlackBuilds.org). By default,
+SDL 2 is used if it's installed, otherwise SDL 1.2 is used. To force
+building with SDL 1.2, export SDL2=no in the environment before
+building eduke32.
If you want to play the HRP (High Resolution Pack), get the
eduke32_hires_pack package from slackbuilds.org.
@@ -22,10 +23,10 @@ freepats or eawpats) from slackbuilds.org. The game looks for
/etc/timidity/timidity.cfg, but timidity doesn't actually have to be
installed.
-By default, the Build utilities (kextract kgroup transpal wad2art wad2map)
-are built by this script and installed in /usr/games. If you don't want
-these, you can set BUILD_UTILS=no in the environment before running the
-SlackBuild script.
+By default, the Build utilities (kextract kgroup transpal wad2art
+wad2map) are built by this script and installed in /usr/games. If you
+don't want these, you can set BUILD_UTILS=no in the environment before
+running the SlackBuild script.
Note for 64-bit users: Despite the "32" in the name, this software
builds and runs just fine as 64-bit native binaries :)