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-EDuke32 is a fork of the JFDuke3D port of Duke Nukem 3D (aka Duke3D),
-merging it with EDuke to provide many new features for mod authors.
-Also included is a map editor (mapster32).
-
-To play the game, you will need the DUKE32.GRP file from either
-the Duke Nukem 3D CD-ROM, or from the shareware version of Duke
-Nukem 3D. For convenience, the shareware GRP file has been packaged
-as eduke32_shareware_data, also available from slackbuilds.org.
-See README_game_data.txt
-
-eduke32 is an SDL application. It can be built with either SDL 1.2
-(included in Slackware), or SDL 2 (from SlackBuilds.org). By default,
-SDL 2 is used if it's installed, otherwise SDL 1.2 is used. To force
-building with SDL 1.2, export SDL2=no in the environment before
-building eduke32.
-
-If you want to play the HRP (High Resolution Pack), get the
-eduke32_hires_pack package from slackbuilds.org.
-
-To hear the in-game music, either use the Music Pack (see
-eduke32_hires_pack), or else install a set of MIDI patches (either
-freepats or eawpats) from slackbuilds.org. The game looks for
-/etc/timidity/timidity.cfg, but timidity doesn't actually have to be
-installed.
-
-By default, the Build utilities (kextract kgroup transpal wad2art
-wad2map) are built by this script and installed in /usr/games. If you
-don't want these, you can set BUILD_UTILS=no in the environment before
-running the SlackBuild script.
-
-Note for 64-bit users: Despite the "32" in the name, this software
-builds and runs just fine as 64-bit native binaries :)
+eduke32 (engine for Duke Nukem 3D, Shadow Warrior, Ion Fury)
+
+EDuke32 [1] is a fork of the JFDuke3D port of Duke Nukem 3D (aka
+Duke3D), merging it with EDuke to provide many new features for mod
+authors.
+
+Included in the package are:
+
+- eduke32 (Duke Nukem 3D engine; also plays Nam/Napalm and WWII GI) [3]
+- voidsw (Shadow Warrior engine)
+- fury (Ion Fury engine)
+- mapster32 (map editor for Duke Nukem 3D)
+- wangulator (map editor for Shadow Warrior)
+- the Build engine tools (kextract, kgroup, etc) [2]
+
+To play the games, you will need the .GRP file from each game. See
+README_game_data.txt.
+
+If you want to play the HRP (High Resolution Pack) in eduke32, install
+the eduke32_hires_pack package from slackbuilds.org. There's also a
+jfsw_hires_pack that works with voidsw.
+
+Notes:
+
+[1] Despite the "32" in the name, this software builds and runs just
+ fine as 64-bit native binaries :)
+
+[2] If you're installing both eduke32 and jfsw, don't build jfsw with
+ TOOLS=yes (or else the packages will conflict).
+
+[3] eduke32 is no longer capable of playing BloodCM, because BloodCM's
+ last release was in 2016. The bloodcm build has been removed from
+ SBo. If you want to play Blood, install nblood.