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Diffstat (limited to 'games/eduke32/README')
-rw-r--r-- | games/eduke32/README | 65 |
1 files changed, 33 insertions, 32 deletions
diff --git a/games/eduke32/README b/games/eduke32/README index 3ffb125dab298..75f9511c0bd9c 100644 --- a/games/eduke32/README +++ b/games/eduke32/README @@ -1,32 +1,33 @@ -EDuke32 is a fork of the JFDuke3D port of Duke Nukem 3D (aka Duke3D), -merging it with EDuke to provide many new features for mod authors. -Also included is a map editor (mapster32). - -To play the game, you will need the DUKE32.GRP file from either -the Duke Nukem 3D CD-ROM, or from the shareware version of Duke -Nukem 3D. For convenience, the shareware GRP file has been packaged -as eduke32_shareware_data, also available from slackbuilds.org. -See README_game_data.txt - -eduke32 is an SDL application. It can be built with either SDL 1.2 -(included in Slackware), or SDL 2 (from SlackBuilds.org). By default, -SDL 2 is used if it's installed, otherwise SDL 1.2 is used. To force -building with SDL 1.2, export SDL2=no in the environment before -building eduke32. - -If you want to play the HRP (High Resolution Pack), get the -eduke32_hires_pack package from slackbuilds.org. - -To hear the in-game music, either use the Music Pack (see -eduke32_hires_pack), or else install a set of MIDI patches (either -freepats or eawpats) from slackbuilds.org. The game looks for -/etc/timidity/timidity.cfg, but timidity doesn't actually have to be -installed. - -By default, the Build utilities (kextract kgroup transpal wad2art -wad2map) are built by this script and installed in /usr/games. If you -don't want these, you can set BUILD_UTILS=no in the environment before -running the SlackBuild script. - -Note for 64-bit users: Despite the "32" in the name, this software -builds and runs just fine as 64-bit native binaries :) +eduke32 (engine for Duke Nukem 3D, Shadow Warrior, Ion Fury) + +EDuke32 [1] is a fork of the JFDuke3D port of Duke Nukem 3D (aka +Duke3D), merging it with EDuke to provide many new features for mod +authors. + +Included in the package are: + +- eduke32 (Duke Nukem 3D engine; also plays Nam/Napalm and WWII GI) [3] +- voidsw (Shadow Warrior engine) +- fury (Ion Fury engine) +- mapster32 (map editor for Duke Nukem 3D) +- wangulator (map editor for Shadow Warrior) +- the Build engine tools (kextract, kgroup, etc) [2] + +To play the games, you will need the .GRP file from each game. See +README_game_data.txt. + +If you want to play the HRP (High Resolution Pack) in eduke32, install +the eduke32_hires_pack package from slackbuilds.org. There's also a +jfsw_hires_pack that works with voidsw. + +Notes: + +[1] Despite the "32" in the name, this software builds and runs just + fine as 64-bit native binaries :) + +[2] If you're installing both eduke32 and jfsw, don't build jfsw with + TOOLS=yes (or else the packages will conflict). + +[3] eduke32 is no longer capable of playing BloodCM, because BloodCM's + last release was in 2016. The bloodcm build has been removed from + SBo. If you want to play Blood, install nblood. |