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diff --git a/games/ecwolf/README b/games/ecwolf/README new file mode 100644 index 0000000000000..2b9b539b10a1a --- /dev/null +++ b/games/ecwolf/README @@ -0,0 +1,27 @@ +ECWolf is an advanced source port for Wolfenstein 3D, Spear of Destiny, +and Super 3D Noah's Ark based off of the Wolf4SDL code base. ECWolf pulls +a substantial amount of code from ZDoom and aims to provide a wide array of +mod editing capabilities without the need to modify the source code. Most +importantly you will no longer need to replace entire data sets. With ECWolf +you could for example add a weapon without needing to distribute every sprite +in the game along with it. Mods will be neatly packaged into a single file +just like they are for Doom. + +For players, ECWolf provides many useful features such as better control binding, +support for wide screen resolutions, and unlimited save slots. ECWolf allows you +to keep all of your game data in one directory as one binary plays all supported +games. Support for even more Wolfenstein engine games is planned for the one binary +plays all supported games. Support for even more Wolfenstein engine games is planned +for the binary plays all supported games. Support for even more Wolfenstein engine +games is planned for the future! (I know you're all waiting for Blake Stone support.) +In terms of accuracy to vanilla Wolf, it is about the same as the accuracy of ZDoom +to vanilla Doom. + +To play ECWolf the game date will be required, it can be placed in: + /usr/share/games/wolf3d + +Wolfenstein 3D fullversion (.wl6) and shareware (.wl1) +Spear of Destiny fullversion (.sod) and demo (.sdm) +Spear of Destiny Mission 2: Return to Danger (.sd2) +Spear of Destiny Mission 3: Ultimate Challenge (.sd3) +Super 3D Noah's Ark (.n3d) |