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Diffstat (limited to 'games/darkplaces/README')
-rw-r--r-- | games/darkplaces/README | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/games/darkplaces/README b/games/darkplaces/README index 6b019fecbdef4..6fa0df8963d96 100644 --- a/games/darkplaces/README +++ b/games/darkplaces/README @@ -1,18 +1,22 @@ darkplaces (crossplatform Quake modification) -DarkPlaces is a gameplay modification and a source port engine based on the -computer game Quake. It adds enhanced network code, with asynchronous delta +DarkPlaces is a gameplay modification and a source port engine based on the +computer game Quake. It adds enhanced network code, with asynchronous delta compression, a built in server browser, real-time lighting, and bump mapping. It makes use of the OpenGL Shading Language and supports Ogg Vorbis. -By default the binaries will not be built from source, we will instead use -the supplied binaries. if you wish to build your own binaries from source -them pass SOURCE=yes to the build. +By default the binaries will not be built from source, we will instead use +the supplied binaries. if you wish to build your own binaries from source +them pass SOURCE=YES to the build. -Also the darkplaces game modifications are disabled by default to maintain -that "classic" look of the original quake. To enable the modifications, +The application launcher will launch the OpenGL version of Quake, however +if you would prefer it to launch the SDL version then pass SDL=YES to the +build. + +Also the darkplaces game modifications are disabled by default to maintain +that "classic" look of the original quake. To enable the modifications, pass DPMOD=YES to the build. -*NOTE* DarkPlaces is only a game engine modification; you still need the +*NOTE* DarkPlaces is only a game engine modification; you still need the original quake *.pak game files to play quake. See README.SLACKWARE for more information on this. |