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-rw-r--r--games/clonekeen/README9
-rw-r--r--games/clonekeen/clonekeen.683
-rw-r--r--games/clonekeen/clonekeen.SlackBuild33
-rw-r--r--games/clonekeen/clonekeen.info10
-rw-r--r--games/clonekeen/clonekeen.sh9
-rw-r--r--games/clonekeen/patch.txt12
-rw-r--r--games/clonekeen/slackbuild.diff286
7 files changed, 39 insertions, 403 deletions
diff --git a/games/clonekeen/README b/games/clonekeen/README
index 9d202387f48e..8b1656064a39 100644
--- a/games/clonekeen/README
+++ b/games/clonekeen/README
@@ -1,5 +1,3 @@
-clonekeen (open source engine for id Software's Commander Keen game)
-
CloneKeen is an open-source clone of ID's classic DOS game Commander
Keen. CloneKeen runs under many platforms including Linux & win32. There
are some improvements over the original such as 2-player support. Original
@@ -10,12 +8,9 @@ clonekeen is able to run Commander Keen episodes 1, 2, and 3. Episodes
files from the game installation directory to /usr/share/games/clonekeen
Optionally, the package can include the shareware (episode 1) game data
-files. To do this, download 1keen.zip:
-
-ftp://ftp.3drealms.com/share/1keen.zip
+files.
-...and place it in the directory where the SlackBuild script is. Also
-you must install libdynamite (available from SBo), since it's required
+You must install libdynamite (available from SBo), since it's required
to extract the game data. After running the SlackBuild script, the
resulting package can be installed on a system without libdynamite
(it's only required at build time). The extractor may also be useful
diff --git a/games/clonekeen/clonekeen.6 b/games/clonekeen/clonekeen.6
index 69b5587384df..8a731a2c0480 100644
--- a/games/clonekeen/clonekeen.6
+++ b/games/clonekeen/clonekeen.6
@@ -4,8 +4,6 @@ clonekeen \- Clone of id Software's "Commander Keen" game
.br
.SH SYNOPSIS
.B clonekeen
-[\fIwarplevel\fR]
-[\fIOPTIONS\fR]
.SH DESCRIPTION
CloneKeen is an almost almost complete open\-source clone of
the old classic DOS game, \fICommander Keen: Invasion of the
@@ -19,47 +17,11 @@ including smoother scrolling, better graphic effects
in some parts of the game, and 2\-player support.
.PP
See story.txt for a description of the game's plot.
-.SH OPTIONS
-.TP
-\fBwarplevel\fR
-specify a level number (such as 2) to go directly to that level. This option
-must be given first. Example: \fBclonekeen 1 \-fs\fR to start the game on
-level 1 in fullscreen mode.
-.TP
-\fB\-1player\fR, \fB\-2player\fR
-select number of players (1\-2); defaults to 1. This is local multiplayer,
-with 2 players using the same keyboard (there is no network play).
-.TP
-\fB\-nopk\fR
-do not allow players to kill each other in multiplayer games
-.TP
-\fB\-ep1\fR, \fB\-ep2\fR, \fB\-ep3\fR
-select episode 1, 2, or 3; defaults to 1
-.TP
-\fB\-dtm\fR
-go directly to the world map, bypassing intro and title screen
-.TP
-\fB\-mean\fR
-increase game difficulty
-.TP
-\fB\-cheat\fR
-enable function key cheat/debug codes
-.TP
-\fB\-rec\fR
-record player actions to demo.dat for making a demo
-.TP
-\fB\-eseq\fR
-for the impatient\-\-cut directly to the ending sequence
-.TP
-\fB\-fs\fR
-use fullscreen mode
-.TP
-\fB\-dbl\fR
-zoom image 2x
-.TP
-\fB\-showfps\fR
-show frames/second in upper\-right of screen
+.PP
+There are no command\-line options.
.SH CONTROLS
+These are the default controls, which may be changed via the
+in\-game menus.
.TP
\fBArrows\fR
Movement
@@ -80,12 +42,10 @@ Fire Raygun (if it has charges)
Save the game
.TP
\fBEscape\fR
-At the intro or title screen, quits the game. During gameplay, brings up
-the quit menu (press Escape again to return to the game).
+Brings up the main menu
.TP
\fBF10\fR
-Switch to fullscreen and enable scale2x mode. Only active during the
-intro screen (blue text on starfield).
+Toggles fullscreen display
.PP
In 2\-player games, player 2's controls are:
.TP
@@ -107,8 +67,9 @@ Down
\fBD\fR
Right
.SH CHEAT CODES
-There are a full assortment of cheat codes available. Some cheats must first
-be enabled with -cheat or through the options menu. C+T+SPACE and G+O+D will
+There are a full assortment of cheat codes available. Most cheats
+can only be used after enabling cheats in the options menu.
+C+T+SPACE and G+O+D will
always work.
.TP
\fBG+O+D\fR
@@ -175,13 +136,6 @@ You get an extra Keen every 20,000 points.
Per\-user savegames and config data. This directory is created the first
time you run \fBclonekeen\fR.
.TP
-\fB~/.clonekeen/defaultargs\fR
-Default arguments to pass to the game. Good candidates are \-fs, \-dbl,
-and/or -cheat. Put the arguments in the file on the same line,
-separated by spaces, e.g.:
-.PP
-\fBecho "-dbl -fs -cheat" > ~/.clonekeen/defaultargs\fR
-.TP
\fB/usr/share/games/clonekeen/\fR
System\-wide game data files (including the ones that come with
the original game). Data files may be named in all\-uppercase or
@@ -196,29 +150,14 @@ current dir. Use the \fBclonekeen\fR wrapper script instead.
\fB/usr/games/clonekeen\fR
Wrapper script. Creates ~/.clonekeen, populates it with symlinks to the
game data files, runs the main binary.
-.SH BUGS
-Actually not bugs, these are features that were in the original DOS version
-of the game that are not (yet?) implemented in clonekeen:
-.PP
-No way to customize keyboard controls
-.PP
-No support for joystick controls
-.PP
-No support for in\-game help (probably just as well, the help talks about
-joysticks, and customizing keyboard controls...)
-.PP
-Also, the DOS build of clonekeen appears to support up to 4 (or maybe
-only 3) player
-games, but the Linux build only defines enough control keys
-for 2 players.
.SH AUTHOR
clonekeen was written by Caitlin Shaw.
.PP
This manual page and the wrapper script were written by B. Watson for the SlackBuilds.org project.
.SH SEE ALSO
-\fB/usr/doc/clonekeen-8.3/readme.txt\fR
+\fB/usr/doc/clonekeen-8.4/readme.txt\fR
.br
-\fB/usr/doc/clonekeen-8.3/story.txt\fR
+\fB/usr/doc/clonekeen-8.4/story.txt\fR
.br
\fBhttp://clonekeen.sourceforge.net/\fR
.br
diff --git a/games/clonekeen/clonekeen.SlackBuild b/games/clonekeen/clonekeen.SlackBuild
index 209a5cd07d46..ac178a730bd8 100644
--- a/games/clonekeen/clonekeen.SlackBuild
+++ b/games/clonekeen/clonekeen.SlackBuild
@@ -1,20 +1,18 @@
-#!/bin/sh
+#!/bin/bash
# Slackware build script for clonekeen
# Written by B. Watson (yalhcru@gmail.com)
PRGNAM=clonekeen
-VERSION=${VERSION:-8.3}
+VERSION=${VERSION:-8.4}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
-# Automatically determine the architecture we're building on:
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i486 ;;
arm*) ARCH=arm ;;
- # Unless $ARCH is already set, use uname -m for all other archs:
*) ARCH=$( uname -m ) ;;
esac
fi
@@ -26,29 +24,23 @@ OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i486" ]; then
SLKCFLAGS="-O2 -march=i486 -mtune=i686"
- LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
- LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
- LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
- LIBDIRSUFFIX=""
fi
set -e
-SRCVER=$( echo $VERSION | sed 's/\.//g' )
SRCDIR=keen
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $SRCDIR
-unzip $CWD/CKBeta${SRCVER}_Bin_W32.zip
-unzip -o $CWD/CKBeta${SRCVER}_Src.zip
+tar xvf $CWD/$PRGNAM-src-${VERSION/./}.tar.gz
cd $SRCDIR
chown -R root:root .
find . \
@@ -57,24 +49,26 @@ find . \
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
-exec chmod 644 {} \;
-# See patch.txt for details on what this patch does and why.
-patch -p1 < $CWD/slackbuild.diff
+# Makefile doesn't use CFLAGS, ugh
+sed -i "/gcc/s/-O2/$SLKCFLAGS/" src/Makefile
# Ugh. The src tarball ships with compiled .o files!
-make -f Makefile.lnx -C src clean all CFLAGS="$SLKCFLAGS"
+rm -f platform/*.o
+
+make -C src
# Manual install
-mkdir -p $PKG/usr/games $PKG/usr/share/games/$PRGNAM/data
+mkdir -p $PKG/usr/games $PKG/usr/share/games/$PRGNAM
install -m0755 -s src/keen $PKG/usr/games/$PRGNAM-bin
install -m0755 -oroot -groot $CWD/$PRGNAM.sh $PKG/usr/games/$PRGNAM
ln -sf $PRGNAM $PKG/usr/games/keen
-install -m0644 bin/*.{DAT,dat} $PKG/usr/share/games/$PRGNAM
-install -m0644 bin/data/* $PKG/usr/share/games/$PRGNAM/data
+mv bin/keen.conf bin/keen.conf.default
+cp -r bin/* $PKG/usr/share/games/$PRGNAM
# story.txt is an ASCII-only version of storytxt.ck1 from the
# shareware release
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-cp $CWD/story.txt readme.txt $PKG/usr/doc/$PRGNAM-$VERSION
+cp $CWD/story.txt README src/*.txt $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
# Optional shareware data. It's compressed in an oddball format,
@@ -91,6 +85,9 @@ if [ -e $CWD/1keen.zip ]; then
cd -
fi
+# Fix line endings of doc files
+sed -i 's/\r//' $PKG/usr/doc/$PRGNAM-$VERSION/*
+
mkdir -p $PKG/usr/man/man6
gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
ln -sf $PRGNAM.6.gz $PKG/usr/man/man6/keen.6.gz
diff --git a/games/clonekeen/clonekeen.info b/games/clonekeen/clonekeen.info
index 0c1272f1a5e0..e2c2da9f9b2e 100644
--- a/games/clonekeen/clonekeen.info
+++ b/games/clonekeen/clonekeen.info
@@ -1,14 +1,14 @@
PRGNAM="clonekeen"
-VERSION="8.3"
+VERSION="8.4"
HOMEPAGE="http://clonekeen.sourceforge.net/"
-DOWNLOAD="http://downloads.sourceforge.net/project/clonekeen/clonekeen/Beta%208.3/CKBeta83_Src.zip \
- http://downloads.sourceforge.net/project/clonekeen/clonekeen/Beta%208.3/CKBeta83_Bin_W32.zip \
+DOWNLOAD="http://downloads.sourceforge.net/clonekeen/clonekeen-src-84.tar.gz \
+ http://downloads.sourceforge.net/clonekeen/CKBeta83_Bin_W32.zip \
ftp://ftp.3drealms.com/share/1keen.zip"
-MD5SUM="9aa11b4793bad38bde2eb45597adb54e \
+MD5SUM="0179c34727d044f07a1c00df340134bd \
a0dfcd00f3d039ef544f344b605f83bd \
7375d0452276388d52c35d0b3ad6ab82"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
MAINTAINER="B. Watson"
EMAIL="yalhcru@gmail.com"
-APPROVED="dsomero"
+APPROVED="Niels Horn"
diff --git a/games/clonekeen/clonekeen.sh b/games/clonekeen/clonekeen.sh
index e189070a0935..4e2d2b56e554 100644
--- a/games/clonekeen/clonekeen.sh
+++ b/games/clonekeen/clonekeen.sh
@@ -6,8 +6,11 @@ GAME=clonekeen
HOMEDIR=~/.$GAME
mkdir -p $HOMEDIR
cd $HOMEDIR
-if [ -e defaultargs ]; then
- ARGS="`cat defaultargs`"
-fi
+
ln -s /usr/share/games/$GAME/* . &>/dev/null || true
+
+if [ ! -e keen.conf ]; then
+ cat keen.conf.default > keen.conf
+fi
+
exec $GAME-bin "$@" $ARGS
diff --git a/games/clonekeen/patch.txt b/games/clonekeen/patch.txt
deleted file mode 100644
index 634e06b6127e..000000000000
--- a/games/clonekeen/patch.txt
+++ /dev/null
@@ -1,12 +0,0 @@
-slackbuild.diff does the following things:
-
-- Allows data filenames to be upper/lower/mixed case
-- Stops creating an empty "ck.log" file in the cwd
-- Stops segfaulting on exit due to double-free bug
-- Gets rid of non-functional -3player, -4player,
- -host, and -join options
-- Sets the default frameskip to 1. This is because there is no
- way to DECREASE the frameskip from the in-game Options menu,
- and the original default was 2. Anyone who has an old/slow
- enough machine to need frameskip 2 can still set it (increasing
- the frameskip works fine, you just can't decrease it...)
diff --git a/games/clonekeen/slackbuild.diff b/games/clonekeen/slackbuild.diff
deleted file mode 100644
index 351f9f3302e4..000000000000
--- a/games/clonekeen/slackbuild.diff
+++ /dev/null
@@ -1,286 +0,0 @@
-diff -Naur keen.orig/src/Makefile.lnx keen/src/Makefile.lnx
---- keen.orig/src/Makefile.lnx 2005-11-09 22:27:50.000000000 -0500
-+++ keen/src/Makefile.lnx 2010-03-26 03:06:24.000000000 -0400
-@@ -31,6 +31,7 @@
- sdl/keydrv.o sdl/snddrv.o sdl/timedrv.o sdl/viddrv.o \
- scale2x/scalebit.o scale2x/scale2x.o scale2x/scale3x.o \
- scale2x/pixel.o \
-+ unix_fopen_wrapper.o \
- keen.h keenext.h sounds.h funcdefs.h latch.h game.h
- gcc -g3 -o keen \
- main.o fileio.o \
-@@ -51,6 +52,7 @@
- sdl/keydrv.o sdl/snddrv.o sdl/timedrv.o sdl/viddrv.o \
- scale2x/scalebit.o scale2x/scale2x.o scale2x/scale3x.o \
- scale2x/pixel.o \
-+ unix_fopen_wrapper.o \
- `sdl-config --libs`
-
-
-diff -Naur keen.orig/src/keen.h keen/src/keen.h
---- keen.orig/src/keen.h 2005-11-07 16:39:12.000000000 -0500
-+++ keen/src/keen.h 2010-03-26 03:06:24.000000000 -0400
-@@ -14,6 +14,10 @@
- #include <windows.h>
- #endif
-
-+#ifdef TARGET_LNX
-+ #include "unix_fopen_wrapper.h"
-+#endif
-+
- #include "sounds.h"
- #include "funcdefs.h"
- #include "latch.h"
-diff -Naur keen.orig/src/main.c keen/src/main.c
---- keen.orig/src/main.c 2005-11-09 23:35:10.000000000 -0500
-+++ keen/src/main.c 2010-03-26 03:11:56.000000000 -0400
-@@ -75,7 +75,7 @@
-
- char loadinggame, loadslot;
-
--FILE *log=NULL;
-+/* FILE *log=NULL; */
-
- stFade fade;
- stMap map;
-@@ -161,7 +161,7 @@
- SetDefaultOptions();
- setoption(OPT_FULLSCREEN, "SDL Fullscreen Mode", 0);
- setoption(OPT_ZOOM, "Image Zoom", 1);
-- setoption(OPT_FRAMESKIP, "Frameskip", 2);
-+ setoption(OPT_FRAMESKIP, "Frameskip", 1);
-
- /* process command line options */
- VidDrv_printf("Processing command-line options.\n");
-@@ -180,6 +180,7 @@
- {
- numplayers = 2;
- }
-+ /*
- else if (strcmp(tempbuf, "-3player")==0)
- {
- numplayers = 3;
-@@ -188,6 +189,7 @@
- {
- numplayers = 4;
- }
-+ */
- else if (strcmp(tempbuf, "-single")==0)
- {
- numplayers = 1;
-@@ -240,6 +242,7 @@
- {
- showfps = 1;
- }
-+ /*
- else if (strcmp(tempbuf, "-host")==0) // start network server
- {
- is_server = 1;
-@@ -250,6 +253,7 @@
- is_client = 1;
- localmp = 0;
- }
-+ */
- else if (i!=1 || atoi(argv[i])==0)
- {
- VidDrv_printf("Wait a minute...what the hell does '%s' mean?\n",tempbuf);
-diff -Naur keen.orig/src/misc.c keen/src/misc.c
---- keen.orig/src/misc.c 2005-11-16 20:04:28.000000000 -0500
-+++ keen/src/misc.c 2010-03-26 03:15:46.000000000 -0400
-@@ -1103,7 +1103,7 @@
- {
- VidDrv_printf("Usage: keen [lvlnum] [-*player] [-nopk] [-ep*] [-dtm] [-nocheat] [-rec] -[eseq]\n\n");
- VidDrv_printf("lvlnum specify a level number (such as 2) to go directly to that level\n");
-- VidDrv_printf("-*player select number of players (1-4); defaults to 1\n");
-+ VidDrv_printf("-*player select number of players (1-2); defaults to 1\n");
- VidDrv_printf("-nopk do not allow players to kill each other in multiplayer games\n");
- VidDrv_printf("-ep* select episode 1, 2, or 3; defaults to 1\n");
- VidDrv_printf("-dtm go directly to the world map, bypassing intro and title screen\n");
-diff -Naur keen.orig/src/sdl/viddrv.c keen/src/sdl/viddrv.c
---- keen.orig/src/sdl/viddrv.c 2005-11-16 20:08:30.000000000 -0500
-+++ keen/src/sdl/viddrv.c 2010-03-26 03:06:24.000000000 -0400
-@@ -29,8 +29,10 @@
-
- SDL_Rect dstrect;
-
-+#ifndef TARGET_LNX
- extern FILE *log;
- #define CKLOGFILENAME "ck.log"
-+#endif
-
- #define MAX_CONSOLE_MESSAGES 3
- #define CONSOLE_MESSAGE_X 3
-@@ -222,11 +224,11 @@
- // applies all changes to the palette made with pal_set
- void pal_apply(void)
- {
-- SDL_SetColors(screen, &MyPalette, 0, 256);
-- SDL_SetColors(ScrollSurface, &MyPalette, 0, 256);
-+ SDL_SetColors(screen, MyPalette, 0, 256);
-+ SDL_SetColors(ScrollSurface, MyPalette, 0, 256);
- if (blitsurface_alloc)
- {
-- SDL_SetColors(BlitSurface, &MyPalette, 0, 256);
-+ SDL_SetColors(BlitSurface, MyPalette, 0, 256);
- }
- }
-
-@@ -338,9 +340,9 @@
- // shuts down the video driver
- void VidDrv_Stop(void)
- {
-- if(screen) { SDL_FreeSurface(screen); VidDrv_printf("freed screen\n"); }
-- if(ScrollSurface) { SDL_FreeSurface(ScrollSurface); VidDrv_printf("freed scrollsurface\n"); }
-- if(blitsurface_alloc) { blitsurface_alloc = 0; SDL_FreeSurface(BlitSurface); VidDrv_printf("freed blitsurface\n"); }
-+ if(screen) { SDL_FreeSurface(screen); screen = NULL; VidDrv_printf("freed screen\n"); }
-+ if(ScrollSurface) { SDL_FreeSurface(ScrollSurface); ScrollSurface = NULL; VidDrv_printf("freed scrollsurface\n"); }
-+ if(blitsurface_alloc) { blitsurface_alloc = 0; SDL_FreeSurface(BlitSurface); BlitSurface = NULL; VidDrv_printf("freed blitsurface\n"); }
- }
-
- // resets graphics to allow changing of resolution or zoom settings
-@@ -365,10 +367,12 @@
- // SDL-specific, not win32-specific)
- void VidDrv_InitConsole(void)
- {
-+#ifndef TARGET_LNX
- FILE *fp;
- // erase contents of log file
- fp = fopen(CKLOGFILENAME, "wb");
- fclose(fp);
-+#endif
- }
-
- void VidDrv_printf(const char *str, ...)
-diff -Naur keen.orig/src/unix_fopen_wrapper.c keen/src/unix_fopen_wrapper.c
---- keen.orig/src/unix_fopen_wrapper.c 1969-12-31 19:00:00.000000000 -0500
-+++ keen/src/unix_fopen_wrapper.c 2010-03-26 03:06:24.000000000 -0400
-@@ -0,0 +1,123 @@
-+
-+/* semi-case-insensitive fopen() replacement.
-+
-+Usage:
-+
-+#include "unix_fopen_wrapper.h"
-+FILE *foo = fopen("bar.baz", "rb");
-+
-+fopen() gets redefined to unix_fopen() in the header file.
-+unix_fopen() attempts to call the real fopen() on:
-+
-+bar.baz
-+BAR.baz
-+Bar.baz
-+bar.BAZ
-+BAR.BAZ
-+Bar.BAZ
-+bar.Baz
-+BAR.Baz
-+Bar.Baz
-+
-+It'll still miss e.g. baR.baz or bAr.baz
-+
-+If there's no . in the filename (e.g. "bar"), just check
-+for bar, BAR, Bar
-+*/
-+
-+#include <stdio.h>
-+#include <ctype.h>
-+#include <string.h>
-+#include <limits.h>
-+
-+void lcase_all(char *c) {
-+ if(!c || !*c) return;
-+ while(*c && *c != '.') {
-+ *c = tolower(*c);
-+ c++;
-+ }
-+}
-+
-+void ucase_all(char *c) {
-+ if(!c || !*c) return;
-+ while(*c && *c != '.') {
-+ *c = toupper(*c);
-+ c++;
-+ }
-+}
-+
-+void ucase_first(char *c) {
-+ if(!c || !*c) return;
-+ lcase_all(c);
-+ c[0] = toupper(c[0]);
-+}
-+
-+FILE *unix_fopen(const char *path, const char *mode) {
-+ FILE *result;
-+ char realpath[PATH_MAX], *name, *ext;
-+
-+/* #define DEBUG_FOPEN */
-+
-+#ifdef DEBUG_FOPEN
-+#define TRY_FOPEN(p, m) { \
-+ result = fopen(p, m); \
-+ fprintf(stderr, "-- %s:%d: (%s,%s): %s\n", \
-+ __FILE__, __LINE__, p, m, (result ? "OK" : "fail")); \
-+ if(result) return result; \
-+}
-+#else
-+#define TRY_FOPEN(p, m) { if( (result = fopen(p, m)) ) return result; }
-+#endif
-+
-+ /* try it as-is first */
-+ TRY_FOPEN(path, mode);
-+
-+ /* parse into name and (possible) extension */
-+ strcpy(realpath, path);
-+ ext = strrchr(realpath, '.');
-+ if(ext) {
-+ ++ext;
-+ if(!ext[0]) ext = NULL;
-+ }
-+
-+ /* skip any directory component(s) */
-+ name = strrchr(realpath, '/');
-+ if(!name) name = realpath;
-+
-+ /* permutations... */
-+ lcase_all(ext);
-+ lcase_all(name);
-+ TRY_FOPEN(realpath, mode);
-+
-+ ucase_all(name);
-+ TRY_FOPEN(realpath, mode);
-+
-+ ucase_first(name);
-+ TRY_FOPEN(realpath, mode);
-+
-+ ucase_all(ext);
-+ lcase_all(name);
-+ TRY_FOPEN(realpath, mode);
-+
-+ ucase_all(name);
-+ TRY_FOPEN(realpath, mode);
-+
-+ ucase_first(name);
-+ TRY_FOPEN(realpath, mode);
-+
-+ ucase_first(ext);
-+ lcase_all(name);
-+ TRY_FOPEN(realpath, mode);
-+
-+ ucase_all(name);
-+ TRY_FOPEN(realpath, mode);
-+
-+ ucase_first(name);
-+ TRY_FOPEN(realpath, mode);
-+
-+#ifdef DEBUG_FOPEN
-+ fprintf(stderr, "%s:%s: TRY_FOPEN(%s,%s): Giving up",
-+ __FILE__, __LINE__, path, mode);
-+#endif
-+ return NULL;
-+}
-diff -Naur keen.orig/src/unix_fopen_wrapper.h keen/src/unix_fopen_wrapper.h
---- keen.orig/src/unix_fopen_wrapper.h 1969-12-31 19:00:00.000000000 -0500
-+++ keen/src/unix_fopen_wrapper.h 2010-03-26 03:06:24.000000000 -0400
-@@ -0,0 +1,2 @@
-+FILE *unix_fopen(const char *path, const char *mode);
-+#define fopen(x,y) unix_fopen(x,y)