aboutsummaryrefslogtreecommitdiff
path: root/games/clonekeen/README
diff options
context:
space:
mode:
Diffstat (limited to 'games/clonekeen/README')
-rw-r--r--games/clonekeen/README23
1 files changed, 23 insertions, 0 deletions
diff --git a/games/clonekeen/README b/games/clonekeen/README
new file mode 100644
index 0000000000000..9d202387f48ea
--- /dev/null
+++ b/games/clonekeen/README
@@ -0,0 +1,23 @@
+clonekeen (open source engine for id Software's Commander Keen game)
+
+CloneKeen is an open-source clone of ID's classic DOS game Commander
+Keen. CloneKeen runs under many platforms including Linux & win32. There
+are some improvements over the original such as 2-player support. Original
+game data files are required.
+
+clonekeen is able to run Commander Keen episodes 1, 2, and 3. Episodes
+4 through 6 are not yet supported. Copy the *.ck1, *.ck2, and/or *.ck3
+files from the game installation directory to /usr/share/games/clonekeen
+
+Optionally, the package can include the shareware (episode 1) game data
+files. To do this, download 1keen.zip:
+
+ftp://ftp.3drealms.com/share/1keen.zip
+
+...and place it in the directory where the SlackBuild script is. Also
+you must install libdynamite (available from SBo), since it's required
+to extract the game data. After running the SlackBuild script, the
+resulting package can be installed on a system without libdynamite
+(it's only required at build time). The extractor may also be useful
+for extracting the .SHR files from uninstalled copies of the commercial
+Commander Keen games (not tested by author).