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-rw-r--r--games/clksignal/clksignal-qt.rst18
1 files changed, 17 insertions, 1 deletions
diff --git a/games/clksignal/clksignal-qt.rst b/games/clksignal/clksignal-qt.rst
index 487dac693650e..e556498f77cf5 100644
--- a/games/clksignal/clksignal-qt.rst
+++ b/games/clksignal/clksignal-qt.rst
@@ -2,7 +2,7 @@
.. rst2man.py clksignal-qt.rst > clksignal-qt.6
.. rst2man.py comes from the SBo development/docutils package.
-.. |version| replace:: 20211219
+.. |version| replace:: 20230515
.. |date| date::
============
@@ -37,6 +37,22 @@ automatically be started.
Unlike **clksignal**, **clksignal-qt** *only* supports PulseAudio for
audio output. No, it won't work with **apulse**\(1), either.
+FILES
+=====
+
+**clksignal-qt** looks for ROM files in several directories, including:
+
+/usr/share/clksignal-qt/ROMImages/
+ To populate this directory, install the **clksignal-roms** package from
+ SlackBuilds.org
+
+$HOME/.local/share/clksignal-qt/ROMImages/
+ Simply copy files here (or drag-and-drop them into the UI when asked to).
+
+Each of these directories has subdirectories named after the emulated
+system (e.g. **AppleII/**, **Vic20/**). To see the full list of systems,
+run **clksignal** *--help*.
+
COPYRIGHT
=========