diff options
Diffstat (limited to 'games/bstone')
-rw-r--r-- | games/bstone/README | 23 | ||||
-rw-r--r-- | games/bstone/bstone.6 | 196 | ||||
-rw-r--r-- | games/bstone/bstone.SlackBuild | 99 | ||||
-rw-r--r-- | games/bstone/bstone.desktop | 7 | ||||
-rw-r--r-- | games/bstone/bstone.info | 12 | ||||
-rw-r--r-- | games/bstone/bstone.png | bin | 0 -> 1630 bytes | |||
-rw-r--r-- | games/bstone/bstone.rst | 176 | ||||
-rw-r--r-- | games/bstone/datadir.diff | 25 | ||||
-rw-r--r-- | games/bstone/doinst.sh | 3 | ||||
-rw-r--r-- | games/bstone/slack-desc | 19 |
10 files changed, 560 insertions, 0 deletions
diff --git a/games/bstone/README b/games/bstone/README new file mode 100644 index 0000000000000..842423d0cb203 --- /dev/null +++ b/games/bstone/README @@ -0,0 +1,23 @@ +bstone (first-person shooter game) + +bstone is a source port of Blake Stone game series: Aliens of Gold and +Planet Strike. + +Features: +* High resolution rendering of world (extended vanilla engine) +* Modern and vanilla controls +* Allows to customize control bindings +* Separate volume control of sound effects and music + +Supported games: +* Aliens of Gold v1.0 full +* Aliens of Gold v2.0 full +* Aliens of Gold v2.1 full +* Aliens of Gold v3.0 full +* Aliens of Gold v3.0 shareware +* Planet Strike v1.0 +* Planet Strike v1.1 + +The data files for Aliens of Gold v3.0 shareware are included in the +package. To play one of the other games, copy its data files to +/usr/share/games/bstone. diff --git a/games/bstone/bstone.6 b/games/bstone/bstone.6 new file mode 100644 index 0000000000000..ae8b11d612b6a --- /dev/null +++ b/games/bstone/bstone.6 @@ -0,0 +1,196 @@ +.\" Man page generated from reStructuredText. +. +.TH BSTONE 6 "2016-08-13" "1.1.7" "SlackBuilds.org" +.SH NAME +bstone \- source port of the Blake Stone games +. +.nr rst2man-indent-level 0 +. +.de1 rstReportMargin +\\$1 \\n[an-margin] +level \\n[rst2man-indent-level] +level margin: \\n[rst2man-indent\\n[rst2man-indent-level]] +- +\\n[rst2man-indent0] +\\n[rst2man-indent1] +\\n[rst2man-indent2] +.. +.de1 INDENT +.\" .rstReportMargin pre: +. RS \\$1 +. nr rst2man-indent\\n[rst2man-indent-level] \\n[an-margin] +. nr rst2man-indent-level +1 +.\" .rstReportMargin post: +.. +.de UNINDENT +. RE +.\" indent \\n[an-margin] +.\" old: \\n[rst2man-indent\\n[rst2man-indent-level]] +.nr rst2man-indent-level -1 +.\" new: \\n[rst2man-indent\\n[rst2man-indent-level]] +.in \\n[rst2man-indent\\n[rst2man-indent-level]]u +.. +.\" RST source for bstone(6) man page. Convert with: +. +.\" rst2man.py bstone.rst > bstone.6 +. +.\" rst2man.py comes from the SBo development/docutils package. +. +.\" converting from pod: +. +.\" s/B<\([^>]*\)>/**\1**/g +. +.\" s/I<\([^>]*\)>/*\1*/g +. +.SH SYNOPSIS +.sp +bstone [\fI\-options\fP] +.SH DESCRIPTION +.sp +BStone is a source port of Blake Stone game series: Aliens of Gold and Planet Strike. +.sp +Features: +.INDENT 0.0 +.IP \(bu 2 +High resolution rendering of world (extended vanilla engine) +.IP \(bu 2 +Modern and vanilla controls +.IP \(bu 2 +Allows to customize control bindings +.IP \(bu 2 +Separate volume control of sound effects and music +.UNINDENT +.sp +Supported games: +.INDENT 0.0 +.IP \(bu 2 +Aliens of Gold v1.0 full +.IP \(bu 2 +Aliens of Gold v2.0 full +.IP \(bu 2 +Aliens of Gold v2.1 full +.IP \(bu 2 +Aliens of Gold v3.0 full +.IP \(bu 2 +Aliens of Gold v3.0 shareware +.IP \(bu 2 +Planet Strike v1.0 +.IP \(bu 2 +Planet Strike v1.1 +.UNINDENT +.sp +This man page only describes the command\-line options. For full documentation, +see /usr/doc/bstone\-1.1.7/README.md +.SH OPTIONS +.\" notice the **-opt** *param* stuff? rst's option recognition +. +.\" can't handle non-GNU-style options like -option (it thinks the +. +.\" option is -o, and the ption is the parameter). So we have to help +. +.\" it out a little. +. +.INDENT 0.0 +.TP +.B \fI\-\-version\fP +Outputs the port\(aqs version to standard output and +into message box. +.TP +.B \fI\-\-aog_sw\fP +Switches the port to Blake Stone: Aliens of Gold (shareware, v3.0) mode. +If appropriate data files will not be found the port will fail. +Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.TP +.B \fI\-\-aog_10\fP +Switches the port to Blake Stone: Aliens of Gold (full, v1.0) mode. +If appropriate data files will not be found the port will fail. +Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.TP +.B \fI\-\-aog_2x\fP +Switches the port to Blake Stone: Aliens of Gold (full, v2.0/v2.1) mode. +If appropriate data files will not be found the port will fail. +Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.TP +.B \fI\-\-aog_30\fP +Switches the port to Blake Stone: Aliens of Gold (full, v3.0) mode. +If appropriate data files will not be found the port will fail. +Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.TP +.B \fI\-\-ps\fP +Switches the port to Blake Stone: Planet Strike (full, v1.0/v1.1) mode. +If appropriate data files will not be found the port will fail. +Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.TP +.B \fI\-\-no_screens\fP +Skips start\-up screens (AoG/PS) and ending promo pages (AoG SW only). +.TP +.B \fI\-\-cheats\fP +Enables so called "debug mode" without much fuss. +.TP +.B \fI\-\-data_dir path_to_data\fP +Specifies location to the game\(aqs data files. +Default: /usr/share/games/bstone/ +.TP +.B \fI\-\-profile_dir path\fP +Overrides default location of the game\(aqs profile files. Config files +and savegames are written here. +Default: .local/share/bibendovsky/bstone/ +.TP +.B \fI\-\-vid_renderer [soft|ogl]\fP +Forces to use a specified renderer. +"soft" selects a software renderer. +"ogl" selects an OpenGL 2.x compatible renderer. +Default order without this option: ogl, soft. +.TP +.B \fI\-\-vid_windowed\fP +Runs the game in windowed mode. +Default video mode: 640x480 +.TP +.B \fI\-\-vid_mode width height\fP +Selects the specified resolution for windowed mode. +Without this option the game will use desktop\(aqs resolution. +Minimum width: 640 +Minimum height: 480 +.TP +.B \fI\-\-vid_scale factor\fP +Refinement factor. The higher a value the greater internal resolution +mode will be used to render a scene. The dimensions of the resolution mode +are proportional to the original one (320x200) by \(aqfactor\(aq value. +This option can greatly affect the performance of a renderer (especially a +software one). +Minimum factor: 1 (identical to the original game) +Default factor: depends on the game\(aqs resolution mode. +.TP +.B \fI\-\-vid_window_x offset\fP +Sets a horizontal offset from the left side of the desktop screen. +Applicable for windowed mode only. +.TP +.B \fI\-\-vid_window_y offset\fP +Sets a vertical offset from the top side of the desktop screen. +Applicable for windowed mode only. +.TP +.B \fI\-\-snd_rate sampling_rate\fP +Specifies sampling rate of mixer in hertz. +Default: 44100 Hz +Minimum: 11025 Hz +.TP +.B \fI\-\-snd_mix_size duration\fP +Specifies mix data size in milliseconds. +Default: 40 ms +Minimum: 20 ms +.UNINDENT +.SH COPYRIGHT +.sp +See the file /usr/doc/bstone\-1.1.7/LICENSE for license information. +.SH AUTHORS +.sp +bstone was written by Boris I. Bendovsky, based on an original +game by JAM Productions, published by Apogee Entertainment, LLC. +.sp +This man page written for the SlackBuilds.org project +by B. Watson, and is licensed under the WTFPL. +.SH SEE ALSO +.sp +The bstone homepage: \fI\%http://bibendovsky.github.io/bstone/\fP +.\" Generated by docutils manpage writer. +. diff --git a/games/bstone/bstone.SlackBuild b/games/bstone/bstone.SlackBuild new file mode 100644 index 0000000000000..07a36fa60d24e --- /dev/null +++ b/games/bstone/bstone.SlackBuild @@ -0,0 +1,99 @@ +#!/bin/sh + +# Slackware build script for bstone + +# Written by B. Watson (yalhcru@gmail.com) + +# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. + +PRGNAM=bstone +VERSION=${VERSION:-1.1.7} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i586 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i586" ]; then + SLKCFLAGS="-O2 -march=i586 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION.tar.gz || tar xvf $CWD/v$VERSION.tar.gz +cd $PRGNAM-$VERSION +chown -R root:root . +find -L . \ + \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ + -o -perm 511 \) -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ + -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; + +# look in /usr/share/games/bstone for game data files, not the +# directory the executable lives in. the --data_dir option can +# still override this. +patch -p1 < $CWD/datadir.diff + +# make install and install/strip are borked, do manual install. +# always include the shareware data in the package, the game will +# only use it if the user hasn't installed the full version. +mkdir -p build +cd build + cmake \ + -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \ + -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \ + -DCMAKE_INSTALL_PREFIX=/usr \ + -DLIB_SUFFIX=${LIBDIRSUFFIX} \ + -DMAN_INSTALL_DIR=/usr/man \ + -DCMAKE_BUILD_TYPE=Release .. + make + + mkdir -p $PKG/usr/games $PKG/usr/share/games/$PRGNAM + install -s -m0755 $PRGNAM $PKG/usr/games + + unzip $CWD/1bs30.zip + unzip BSSW30.SHR \*.BS1 + install -oroot -groot -m0644 *.BS1 $PKG/usr/share/games/$PRGNAM +cd .. + +# man page and .desktop written for this build. icon made from screenshot +# of the game's title screen. +mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps $PKG/usr/man/man6 +cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop +cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png +gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a LICENSE README.md *.doc bstone_todo.txt $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/bstone/bstone.desktop b/games/bstone/bstone.desktop new file mode 100644 index 0000000000000..57071359d0d16 --- /dev/null +++ b/games/bstone/bstone.desktop @@ -0,0 +1,7 @@ +[Desktop Entry] +Type=Application +Name=Blake Stone +Icon=bstone +Exec=bstone +Terminal=false +Categories=Game;ActionGame; diff --git a/games/bstone/bstone.info b/games/bstone/bstone.info new file mode 100644 index 0000000000000..b8a642307798c --- /dev/null +++ b/games/bstone/bstone.info @@ -0,0 +1,12 @@ +PRGNAM="bstone" +VERSION="1.1.7" +HOMEPAGE="http://bibendovsky.github.io/bstone/" +DOWNLOAD="https://github.com/bibendovsky/bstone/archive/v1.1.7.tar.gz \ + https://archive.org/download/BlakeStoneAliensOfGold/1bs30.zip" +MD5SUM="92aba776c04fe44c66d446f3417efaa3 \ + a63c88fc5b399ffb5ed42dc215321f36" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="SDL2" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" diff --git a/games/bstone/bstone.png b/games/bstone/bstone.png Binary files differnew file mode 100644 index 0000000000000..dec5246ff2cef --- /dev/null +++ b/games/bstone/bstone.png diff --git a/games/bstone/bstone.rst b/games/bstone/bstone.rst new file mode 100644 index 0000000000000..83ee8fd209a64 --- /dev/null +++ b/games/bstone/bstone.rst @@ -0,0 +1,176 @@ +.. RST source for bstone(6) man page. Convert with: +.. rst2man.py bstone.rst > bstone.6 +.. rst2man.py comes from the SBo development/docutils package. + +.. |version| replace:: 1.1.7 +.. |date| date:: + +.. converting from pod: +.. s/B<\([^>]*\)>/**\1**/g +.. s/I<\([^>]*\)>/*\1*/g + +====== +bstone +====== + +------------------------------------ +source port of the Blake Stone games +------------------------------------ + +:Manual section: 6 +:Manual group: SlackBuilds.org +:Date: |date| +:Version: |version| + +SYNOPSIS +======== + +bstone [*-options*] + +DESCRIPTION +=========== + +BStone is a source port of Blake Stone game series: Aliens of Gold and Planet Strike. + +Features: + +- High resolution rendering of world (extended vanilla engine) + +- Modern and vanilla controls + +- Allows to customize control bindings + +- Separate volume control of sound effects and music + +Supported games: + +- Aliens of Gold v1.0 full + +- Aliens of Gold v2.0 full + +- Aliens of Gold v2.1 full + +- Aliens of Gold v3.0 full + +- Aliens of Gold v3.0 shareware + +- Planet Strike v1.0 + +- Planet Strike v1.1 + +This man page only describes the command-line options. For full documentation, +see /usr/doc/bstone-|version|/README.md + +OPTIONS +======= + +.. notice the **-opt** *param* stuff? rst's option recognition +.. can't handle non-GNU-style options like -option (it thinks the +.. option is -o, and the ption is the parameter). So we have to help +.. it out a little. + +*--version* + Outputs the port's version to standard output and + into message box. + +*--aog_sw* + Switches the port to Blake Stone: Aliens of Gold (shareware, v3.0) mode. + If appropriate data files will not be found the port will fail. + Default switch strategy: AoG (full) -> AoG (SW) -> PS + +*--aog_10* + Switches the port to Blake Stone: Aliens of Gold (full, v1.0) mode. + If appropriate data files will not be found the port will fail. + Default switch strategy: AoG (full) -> AoG (SW) -> PS + +*--aog_2x* + Switches the port to Blake Stone: Aliens of Gold (full, v2.0/v2.1) mode. + If appropriate data files will not be found the port will fail. + Default switch strategy: AoG (full) -> AoG (SW) -> PS + +*--aog_30* + Switches the port to Blake Stone: Aliens of Gold (full, v3.0) mode. + If appropriate data files will not be found the port will fail. + Default switch strategy: AoG (full) -> AoG (SW) -> PS + +*--ps* + Switches the port to Blake Stone: Planet Strike (full, v1.0/v1.1) mode. + If appropriate data files will not be found the port will fail. + Default switch strategy: AoG (full) -> AoG (SW) -> PS + +*--no_screens* + Skips start-up screens (AoG/PS) and ending promo pages (AoG SW only). + +*--cheats* + Enables so called "debug mode" without much fuss. + +*--data_dir path_to_data* + Specifies location to the game's data files. + Default: /usr/share/games/bstone/ + +*--profile_dir path* + Overrides default location of the game's profile files. Config files + and savegames are written here. + Default: .local/share/bibendovsky/bstone/ + +*--vid_renderer [soft|ogl]* + Forces to use a specified renderer. + "soft" selects a software renderer. + "ogl" selects an OpenGL 2.x compatible renderer. + Default order without this option: ogl, soft. + +*--vid_windowed* + Runs the game in windowed mode. + Default video mode: 640x480 + +*--vid_mode width height* + Selects the specified resolution for windowed mode. + Without this option the game will use desktop's resolution. + Minimum width: 640 + Minimum height: 480 + +*--vid_scale factor* + Refinement factor. The higher a value the greater internal resolution + mode will be used to render a scene. The dimensions of the resolution mode + are proportional to the original one (320x200) by 'factor' value. + This option can greatly affect the performance of a renderer (especially a + software one). + Minimum factor: 1 (identical to the original game) + Default factor: depends on the game's resolution mode. + +*--vid_window_x offset* + Sets a horizontal offset from the left side of the desktop screen. + Applicable for windowed mode only. + +*--vid_window_y offset* + Sets a vertical offset from the top side of the desktop screen. + Applicable for windowed mode only. + +*--snd_rate sampling_rate* + Specifies sampling rate of mixer in hertz. + Default: 44100 Hz + Minimum: 11025 Hz + +*--snd_mix_size duration* + Specifies mix data size in milliseconds. + Default: 40 ms + Minimum: 20 ms + +COPYRIGHT +========= + +See the file /usr/doc/bstone-|version|/LICENSE for license information. + +AUTHORS +======= + +bstone was written by Boris I. Bendovsky, based on an original +game by JAM Productions, published by Apogee Entertainment, LLC. + +This man page written for the SlackBuilds.org project +by B. Watson, and is licensed under the WTFPL. + +SEE ALSO +======== + +The bstone homepage: http://bibendovsky.github.io/bstone/ diff --git a/games/bstone/datadir.diff b/games/bstone/datadir.diff new file mode 100644 index 0000000000000..b3dec92c0fa44 --- /dev/null +++ b/games/bstone/datadir.diff @@ -0,0 +1,25 @@ +diff -Naur bstone-1.1.7.orig/3d_main.cpp bstone-1.1.7/3d_main.cpp +--- bstone-1.1.7.orig/3d_main.cpp 2016-04-09 08:21:25.000000000 -0400 ++++ bstone-1.1.7/3d_main.cpp 2016-08-13 21:47:13.965436399 -0400 +@@ -9138,20 +9138,7 @@ + + const std::string& get_default_data_dir() + { +- static std::string result; +- static auto is_initialized = false; +- +- if (!is_initialized) { +- is_initialized = true; +- +- auto sdl_dir = ::SDL_GetBasePath(); +- +- if (sdl_dir) { +- result = sdl_dir; +- ::SDL_free(sdl_dir); +- } +- } +- ++ static std::string result = "/usr/share/games/bstone/"; + return result; + } + // BBi diff --git a/games/bstone/doinst.sh b/games/bstone/doinst.sh new file mode 100644 index 0000000000000..5fb28930db0b9 --- /dev/null +++ b/games/bstone/doinst.sh @@ -0,0 +1,3 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi diff --git a/games/bstone/slack-desc b/games/bstone/slack-desc new file mode 100644 index 0000000000000..8bf8b43f382a3 --- /dev/null +++ b/games/bstone/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +bstone: bstone (first-person shooter game) +bstone: +bstone: A source port of Blake Stone: Aliens of Gold and Blake Stone: +bstone: Planet Strike. +bstone: +bstone: +bstone: +bstone: +bstone: +bstone: +bstone: |