diff options
Diffstat (limited to 'games/bsnes-libretro/README')
-rw-r--r-- | games/bsnes-libretro/README | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/games/bsnes-libretro/README b/games/bsnes-libretro/README deleted file mode 100644 index 26e7dd93f23cf..0000000000000 --- a/games/bsnes-libretro/README +++ /dev/null @@ -1,62 +0,0 @@ -Libretro fork of bsnes. As close to upstream as possible. - -bsnes is a Super Nintendo emulator that began development on 2004-10-14. It -focuses on accuracy and clean code above all else. It never uses speed or -compatibilty hacks. As a result, the minimum system requirements are greater -than with other emulators. bsnes comes in three different profiles (accuracy, -balance and performance) which contain minor differences in the PPU (graphics) -emulation. - -bsnes requires the following BIOS image files under the system directory for -operation: - -* dsp1.data.rom (DSP1 DATA) (CRC: c8347cbd) -* dsp1.program.rom (DSP1 PROGRAM) (CRC: db9a4c92) -* dsp1b.data.rom (DSP1B DATA) (CRC: 37a252c6) -* dsp1b.program.rom (DSP1B PROGRAM)) (CRC: 66a73998) -* dsp2.data.rom (DSP2 DATA) (CRC: b3893c70) -* dsp2.program.rom (DSP2 PROGRAM) (CRC: 0c1cf838) -* dsp3.data.rom (DSP3 DATA) (CRC: 8b41a2bd) -* dsp3.program.rom (DSP3 PROGRAM) (CRC: f29be51c) -* dsp4.data.rom (DSP4 DATA) (CRC: efa8b9b2) -* dsp4.program.rom (DSP4 PROGRAM) (CRC: 14b77ae3) -* cx4.data.rom (Cx4 DATA) (CRC: b6e76a6a) -* st010.data.rom (ST-0010 DATA) (CRC: 216081b2) -* st010.program.rom (ST-0010 PROGRAM) (CRC: 691cbb4f) -* st011.data.rom (ST-0011 DATA) (CRC: 803256a7) -* st011.program.rom (ST-0011 PROGRAM) (CRC: a741e9fb) -* st018.data.rom (ST-0018 DATA) (CRC: b5255459) -* st018.program.rom (ST-0018 PROGRAM) (CRC: f73d5e10) -* sgb.boot.rom (SGB BOOT PROGRAM) (CRC: ec8a83b9 [1]) - -[1] This is the boot rom only, you need the correct cart image to load SGB -games. - -===== - -Super Gameboy is supported via the subsystem API. In RetroArch the API is -already implemented but only available via CLI. For SGB support you need both -sgb.boot.rom and the SGB rom. To launch SGB games launch RetroArch like this: - - retroarch -L {path to bsnes core} {path to snes rom} \ - --subsystem sgb {path to gb rom} - -Tested snes roms [2]: -* Super Game Boy (Japan, USA) (Rev 1).sfc (CRC: 27a03c98)[3] -* Super Game Boy (World) (Rev 2).sfc (CRC: 8a4a174f) -* Super Game Boy 2 (Japan).sfc (CRC: cb176e45) - -[2] Savestates are broken in this implementation. -[3] Some games don't work with this rom, try version SGB v2 for best results. - -===== - -By default, this SlackBuild will build the bsnes accuracy core. -To build the balanced or performance cores, choose any desired cores: - CORE="accuracy balanced performance" ./bsnes-libretro.SlackBuild - -Or to build all three cores, "all" can be used: - CORE="all" ./bsnes-libretro.SlackBuild - -To build the debugging symbols use: - DEBUG=1 ./bsnes-libretro.SlackBuild |