diff options
Diffstat (limited to 'games/blobAndConquer/blobandconquer_0.93-2.patch')
-rw-r--r-- | games/blobAndConquer/blobandconquer_0.93-2.patch | 291 |
1 files changed, 0 insertions, 291 deletions
diff --git a/games/blobAndConquer/blobandconquer_0.93-2.patch b/games/blobAndConquer/blobandconquer_0.93-2.patch deleted file mode 100644 index b9625606bf974..0000000000000 --- a/games/blobAndConquer/blobandconquer_0.93-2.patch +++ /dev/null @@ -1,291 +0,0 @@ -diff -Naur blobAndConquer-0.93.orig/icons/blobAndConquer.desktop blobAndConquer-0.93/icons/blobAndConquer.desktop ---- blobAndConquer-0.93.orig/icons/blobAndConquer.desktop 2008-06-01 01:20:49.000000000 -0500 -+++ blobAndConquer-0.93/icons/blobAndConquer.desktop 2008-06-01 02:29:30.000000000 -0500 -@@ -1,10 +1,9 @@ - [Desktop Entry] --Version=0.7 --Encoding=UTF-8 --Name=Blob Wars : Blob And Conquer --GenericName=Game -+Categories=ArcadeGame;Game; -+X-Desktop-File-Install-Version=1.0 -+Name=Blob And Conquer - Comment=Mission and Objective based 3D Action Game --Type=Application --Exec=blobAndConquer - Icon=blobAndConquer --Categories=Game;ArcadeGame; -+Exec=blobAndConquer -+Terminal=false -+Type=Application -diff -Naur blobAndConquer-0.93.orig/makefile blobAndConquer-0.93/makefile ---- blobAndConquer-0.93.orig/makefile 2008-06-01 01:20:49.000000000 -0500 -+++ blobAndConquer-0.93/makefile 2008-06-01 02:29:24.000000000 -0500 -@@ -79,7 +79,7 @@ - LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po))
-
- # top-level rule to create the program.
--all: $(PROG) pak
-+all: $(PROG)
-
- %.o: %.cpp %.h data/gameDefs/defines.h defs.h headers.h
- $(CXX) $(CXXFLAGS) -c $<
-diff -Naur blobAndConquer-0.93.orig/src/3d/CBSP.h blobAndConquer-0.93/src/3d/CBSP.h ---- blobAndConquer-0.93.orig/src/3d/CBSP.h 2008-06-01 01:20:48.000000000 -0500 -+++ blobAndConquer-0.93/src/3d/CBSP.h 2008-06-01 02:29:24.000000000 -0500 -@@ -42,18 +42,18 @@ - kMaxLumps
- };
-
--typedef struct BSPHeader {
-+struct BSPHeader {
-
- char strID[4];
- int version;
- };
-
--typedef struct BSPLump {
-+struct BSPLump {
-
- int offset, length;
- };
-
--typedef struct BSPVertex {
-+struct BSPVertex {
-
- Vector position;
- Point textureCoord;
-@@ -62,7 +62,7 @@ - unsigned char color[4];
- };
-
--typedef struct BSPFace {
-+struct BSPFace {
-
- int textureID, effect, type;
- int startVertIndex, numOfVerts, meshVertIndex;
-@@ -75,18 +75,18 @@ - int size[2];
- };
-
--typedef struct BSPTexture {
-+struct BSPTexture {
-
- char strName[64];
- int flags, contents;
- };
-
--typedef struct BSPLightmap {
-+struct BSPLightmap {
-
- unsigned char lightmapData[128*128*3];
- };
-
--typedef struct BSPNode {
-+struct BSPNode {
-
- int plane;
- int children[2];
-@@ -94,7 +94,7 @@ - Vectori max;
- };
-
--typedef struct BSPLeaf {
-+struct BSPLeaf {
-
- int cluster, area;
- Vectori min, max;
-@@ -102,53 +102,53 @@ - int leafBrush, numOfLeafBrushes;
- };
-
--typedef struct BSPBrush {
-+struct BSPBrush {
-
- int brushSide, numOfBrushSides, textureID;
- };
-
--typedef struct BSPBrushSide {
-+struct BSPBrushSide {
-
- int plane, textureID;
- };
-
--typedef struct BSPShader {
-+struct BSPShader {
-
- char strName[64];
- int brushID, unknown;
- };
-
--typedef struct BSPVisData {
-+struct BSPVisData {
-
- int numOfClusters, bytesPerCluster;
- unsigned char *pBitsets;
- };
-
--typedef struct Bitset {
-+struct Bitset {
-
- unsigned int *bits;
- int size;
- };
-
--typedef struct BSPBiQuadraticPatch {
-+struct BSPBiQuadraticPatch {
-
- int *trianglesPerRow;
- unsigned int **rowIndexPointers, *indices;
- BSPVertex controlPoints[9], *verts;
- };
-
--typedef struct BSPPatch {
-+struct BSPPatch {
-
- int textureID, lightmapID;
- int width, height, numQuadPatches;
- BSPBiQuadraticPatch *quadPatches;
- };
-
--typedef struct BSPModel {
-+struct BSPModel {
- Vector mins, maxs;
- int faceIndex, numOfFaces;
- int brushIndex, numOfBrushes;
--} BSPModel;
-+};
-
- typedef union {
- unsigned char i[sizeof(float)];
-diff -Naur blobAndConquer-0.93.orig/src/defs.h blobAndConquer-0.93/src/defs.h ---- blobAndConquer-0.93.orig/src/defs.h 2008-06-01 01:20:48.000000000 -0500 -+++ blobAndConquer-0.93/src/defs.h 2008-06-01 02:29:11.000000000 -0500 -@@ -337,9 +337,9 @@ - /* ############# debug ################## */
-
- //#if USEPAK
--// #define debug(x)
-+ #define debug(x)
- //#else
-- #define debug(x) {printf("[DEBUG (%d)] ", SDL_GetTicks()); printf x; fflush(stdout);}
-+// #define debug(x) {printf("[DEBUG (%d)] ", SDL_GetTicks()); printf x; fflush(stdout);}
- //#endif
-
- #ifndef IGNORE_FLAGTOKEN_ERRORS
-diff -Naur blobAndConquer-0.93.orig/src/game/CGame.h blobAndConquer-0.93/src/game/CGame.h ---- blobAndConquer-0.93.orig/src/game/CGame.h 2008-06-01 01:20:48.000000000 -0500 -+++ blobAndConquer-0.93/src/game/CGame.h 2008-06-01 02:29:24.000000000 -0500 -@@ -20,7 +20,7 @@ -
- #include "../attributes.h"
-
--typedef struct InfoMessage {
-+struct InfoMessage {
-
- bool redraw;
- String message;
-diff -Naur blobAndConquer-0.93.orig/src/world/bsp.cpp blobAndConquer-0.93/src/world/bsp.cpp ---- blobAndConquer-0.93.orig/src/world/bsp.cpp 2008-06-01 01:20:48.000000000 -0500 -+++ blobAndConquer-0.93/src/world/bsp.cpp 2008-06-01 02:29:24.000000000 -0500 -@@ -20,9 +20,19 @@ -
- #include "bsp.h"
-
--#define TESSELATION 10
-+#if SDL_BYTEORDER != SDL_LIL_ENDIAN
-+static float swapBytes(float f)
-+{
-+ union { float f; uint32_t u; } fu;
-
--float swapBytes(float);
-+ fu.f = f;
-+ fu.u = SDL_Swap32(fu.u);
-+
-+ return fu.f;
-+}
-+#endif
-+
-+#define TESSELATION 10
-
- TextureSpec *getTextureSpec(const char *basename)
- {
-@@ -101,7 +111,7 @@ -
- if (quadPatch->verts == NULL)
- {
-- graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for tesselation", (bsp->tesselation + 1) * (bsp->tesselation + 1) * sizeof(BSPVertex));
-+ graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for tesselation", (bsp->tesselation + 1) * (bsp->tesselation + 1) * sizeof(BSPVertex));
- }
-
- for (v=0;v<=bsp->tesselation;v++)
-@@ -193,7 +203,7 @@ -
- if (quadPatch->indices == NULL)
- {
-- graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for indices", bsp->tesselation * (bsp->tesselation + 1) * 2 * sizeof(unsigned int));
-+ graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for indices", bsp->tesselation * (bsp->tesselation + 1) * 2 * sizeof(unsigned int));
- }
-
- for (row=0;row<bsp->tesselation;row++)
-@@ -211,12 +221,12 @@ -
- if (quadPatch->trianglesPerRow == NULL)
- {
-- graphics->showErrorAndExit("BSP - Failed to allocate %d bytes for trianglesPerRow", bsp->tesselation * sizeof(int));
-+ graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for trianglesPerRow", bsp->tesselation * sizeof(int));
- }
-
- if (quadPatch->rowIndexPointers == NULL)
- {
-- graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for rowIndexPointers", bsp->tesselation * sizeof(unsigned int));
-+ graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for rowIndexPointers", bsp->tesselation * sizeof(unsigned int));
- }
-
- for (row=0;row<bsp->tesselation;row++)
-@@ -369,7 +379,7 @@ - if (bsp->textures == NULL)
- {
-
-- graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for textures", bsp->numOfTextures * sizeof(BSPTexture));
-+ graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for textures", bsp->numOfTextures * sizeof(BSPTexture));
- }
-
- bsp->textureSpec = (TextureSpec **)malloc(bsp->numOfTextures * sizeof(TextureSpec *));
-@@ -377,7 +387,7 @@ - if (bsp->textureSpec == NULL)
- {
-
-- graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for texture validation", bsp->numOfTextures * sizeof(TextureSpec));
-+ graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for texture validation", bsp->numOfTextures * sizeof(TextureSpec));
- }
-
- buffer += lumps[kTextures].offset;
-@@ -834,7 +844,7 @@ -
- if (bsp->patches == NULL)
- {
-- printf("Failed to allocate %u bytes for patches\n", bsp->numOfPatches * sizeof(BSPPatch));
-+ printf("Failed to allocate %lu bytes for patches\n", bsp->numOfPatches * sizeof(BSPPatch));
-
- exit(1);
- }
-@@ -1536,18 +1546,3 @@ -
- debug(("loadBSP() :: Done\n"));
- }
--
--float swapBytes(float f)
--{
-- unsigned int i;
-- Convert c1, c2;
--
-- c1.f = f;
--
-- for (i=0;i<sizeof(float);i++)
-- {
-- c2.i[sizeof(float) - (i + 1)] = c1.i[i];
-- }
--
-- return c2.f;
--}
|