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Diffstat (limited to 'games/beetle-psx-libretro/README')
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diff --git a/games/beetle-psx-libretro/README b/games/beetle-psx-libretro/README new file mode 100644 index 0000000000000..8f9444318fec3 --- /dev/null +++ b/games/beetle-psx-libretro/README @@ -0,0 +1,39 @@ +Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system +emulator that can be used as a libretro core. It is a libretro port of +Mednafen PlayStation. + +Mednafen-PSX requires the following BIOS image files for operation: + +* scph5500.bin (MD5 sum: 8dd7d5296a650fac7319bce665a6a53c) NTSC-J +* scph5501.bin (MD5 sum: 490f666e1afb15b7362b406ed1cea246) NTSC-U +* scph5502.bin (MD5 sum: 32736f17079d0b2b7024407c39bd3050) PAL + +The bios names are case sensitive. + +The scph7003.bin BIOS image is the same as scph5501.bin, but will need +to be renamed to scph5501.bin to be used. + +Mednafen can load CD-ROM games from a ripped/dumped copy of the +disc such as CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC" +files. For games with more than one CD create a M3U file(plain-text, +".m3u" extension) and enter the filenames of the CUE/TOC/CCD files. + +Beetle PSX can use an OpenGL or Vulkan renderer instead of the +accurate software renderer. This will require support in the libretro +frontend, video card and driver. + +To switch between OpenGL and Vulkan renderers configure the video +driver in RetroArch. This can be done in the menu at 'Settings > +Drivers > Video Driver'. + +To build the OpenGL renderer use: + OPENGL=1 ./beetle-psx-libretro.SlackBuild + +To build the Vulkan renderer use: + VULKAN=1 ./beetle-psx-libretro.SlackBuild + +To build both the OpenGL and Vulkan renderers use: + HW=1 ./beetle-psx-libretro.SlackBuild + +To build the debugging symbols use: + DEBUG=1 ./beetle-psx-libretro.SlackBuild |