diff options
Diffstat (limited to 'games/SameBoy/sound.patch')
-rw-r--r-- | games/SameBoy/sound.patch | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/games/SameBoy/sound.patch b/games/SameBoy/sound.patch new file mode 100644 index 0000000000000..ce1a52a703a5e --- /dev/null +++ b/games/SameBoy/sound.patch @@ -0,0 +1,26 @@ +From 94136f5741b7484189af048830126c4bad04ac11 Mon Sep 17 00:00:00 2001 +From: Lior Halphon <LIJI32@gmail.com> +Date: Sat, 10 Nov 2018 19:14:18 +0200 +Subject: [PATCH] =?UTF-8?q?Adjust=20DAC=20attributes=20to=20fix=20LADX?= + =?UTF-8?q?=E2=80=99s=20crackling=20audio=20(Fixes=20#125)=20while=20keepi?= + =?UTF-8?q?ng=20Cannon=20Fodder=E2=80=99s=20buzzing=20reasonable=20(Proper?= + =?UTF-8?q?=20audio=20measurements=20still=20required)?= +MIME-Version: 1.0 +Content-Type: text/plain; charset=UTF-8 +Content-Transfer-Encoding: 8bit + +--- + Core/apu.h | 2 +- + 1 file changed, 1 insertion(+), 1 deletion(-) + +diff --git a/Core/apu.h b/Core/apu.h +index 01ca1321..ab42055b 100644 +--- a/Core/apu.h ++++ b/Core/apu.h +@@ -12,7 +12,7 @@ + They are known to be incorrect (Some analog test ROM sound different), + but are good enough approximations to fix Cannon Fodder's terrible audio. + It also varies by model. */ +-#define DAC_DECAY_SPEED (1000000) ++#define DAC_DECAY_SPEED 50000 + #define DAC_ATTACK_SPEED 1000 |