diff options
Diffstat (limited to 'games/SameBoy/sound.patch')
-rw-r--r-- | games/SameBoy/sound.patch | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/games/SameBoy/sound.patch b/games/SameBoy/sound.patch deleted file mode 100644 index ce1a52a703a5e..0000000000000 --- a/games/SameBoy/sound.patch +++ /dev/null @@ -1,26 +0,0 @@ -From 94136f5741b7484189af048830126c4bad04ac11 Mon Sep 17 00:00:00 2001 -From: Lior Halphon <LIJI32@gmail.com> -Date: Sat, 10 Nov 2018 19:14:18 +0200 -Subject: [PATCH] =?UTF-8?q?Adjust=20DAC=20attributes=20to=20fix=20LADX?= - =?UTF-8?q?=E2=80=99s=20crackling=20audio=20(Fixes=20#125)=20while=20keepi?= - =?UTF-8?q?ng=20Cannon=20Fodder=E2=80=99s=20buzzing=20reasonable=20(Proper?= - =?UTF-8?q?=20audio=20measurements=20still=20required)?= -MIME-Version: 1.0 -Content-Type: text/plain; charset=UTF-8 -Content-Transfer-Encoding: 8bit - ---- - Core/apu.h | 2 +- - 1 file changed, 1 insertion(+), 1 deletion(-) - -diff --git a/Core/apu.h b/Core/apu.h -index 01ca1321..ab42055b 100644 ---- a/Core/apu.h -+++ b/Core/apu.h -@@ -12,7 +12,7 @@ - They are known to be incorrect (Some analog test ROM sound different), - but are good enough approximations to fix Cannon Fodder's terrible audio. - It also varies by model. */ --#define DAC_DECAY_SPEED (1000000) -+#define DAC_DECAY_SPEED 50000 - #define DAC_ATTACK_SPEED 1000 |