diff options
Diffstat (limited to 'games/SameBoy/datadir.patch')
-rw-r--r-- | games/SameBoy/datadir.patch | 175 |
1 files changed, 0 insertions, 175 deletions
diff --git a/games/SameBoy/datadir.patch b/games/SameBoy/datadir.patch deleted file mode 100644 index 7d721cf46d40c..0000000000000 --- a/games/SameBoy/datadir.patch +++ /dev/null @@ -1,175 +0,0 @@ -From 91904df5e8cc7370776c37bdb46467a81887a6b4 Mon Sep 17 00:00:00 2001 -From: NieDzejkob <niedzejkob@gmail.com> -Date: Fri, 9 Nov 2018 23:20:57 +0100 -Subject: [PATCH] Add a build-time option to change the resources directory. - -Normally, SameBoy would use executable-relative paths for any -resource files, which posed problems for packaging the software -by distributions, which usually prefer FHS-compliant file locations. - -This commit makes it possible to specify an alternative base -directory with a compile-time environment variable. ---- - Makefile | 4 ++++ - README.md | 4 +++- - SDL/gui.c | 2 +- - SDL/main.c | 4 ++-- - SDL/shader.c | 4 ++-- - SDL/utils.c | 16 ++++++++++------ - SDL/utils.h | 4 ++-- - 7 files changed, 24 insertions(+), 14 deletions(-) - -diff --git a/Makefile b/Makefile -index 330f2c81..7038ee98 100755 ---- a/Makefile -+++ b/Makefile -@@ -33,6 +33,10 @@ BIN := build/bin - OBJ := build/obj - BOOTROMS_DIR ?= $(BIN)/BootROMs - -+ifdef DATA_DIR -+CFLAGS += -DDATA_DIR="\"$(DATA_DIR)\"" -+endif -+ - # Set tools - - # Use clang if it's available. -diff --git a/README.md b/README.md -index b1a2011d..91e0bf6c 100644 ---- a/README.md -+++ b/README.md -@@ -46,6 +46,8 @@ On Windows, SameBoy also requires: - * [GnuWin](http://gnuwin32.sourceforge.net/) - * Running vcvars32 before running make. Make sure all required tools and libraries are in %PATH% and %lib%, respectively. - --To compile, simply run `make`. The targets are cocoa (Default for macOS), sdl (Default for everything else), libretro, bootroms and tester. You may also specify CONF=debug (default), CONF=release or CONF=native_release to control optimization and symbols. native_release is faster than release, but is optimized to the host's CPU and therefore is not portable. You may set BOOTROMS_DIR=... to a directory containing precompiled dmg_boot.bin and cgb_boot.bin files, otherwise the build system will compile and use SameBoy's own boot ROMs. -+To compile, simply run `make`. The targets are `cocoa` (Default for macOS), `sdl` (Default for everything else), `libretro`, `bootroms` and `tester`. You may also specify `CONF=debug` (default), `CONF=release` or `CONF=native_release` to control optimization and symbols. `native_release` is faster than `release`, but is optimized to the host's CPU and therefore is not portable. You may set `BOOTROMS_DIR=...` to a directory containing precompiled `dmg_boot.bin` and `cgb_boot.bin` files, otherwise the build system will compile and use SameBoy's own boot ROMs. -+ -+By default, the SDL port will look for resource files with a path relative to executable. If you are packaging SameBoy, you may wish to override this by setting the `DATA_DIR` variable during compilation to the target path of the directory containing all files (apart from the executable, that's not necessary) from the `build/bin/SDL` directory in the source tree. Make sure the variable ends with a `/` character. - - SameBoy was compiled and tested on macOS, Ubuntu and 32-bit Windows 7. -diff --git a/SDL/gui.c b/SDL/gui.c -index d43d939a..c32eec4d 100644 ---- a/SDL/gui.c -+++ b/SDL/gui.c -@@ -746,7 +746,7 @@ void run_gui(bool is_running) - /* Draw the background screen */ - static SDL_Surface *converted_background = NULL; - if (!converted_background) { -- SDL_Surface *background = SDL_LoadBMP(executable_relative_path("background.bmp")); -+ SDL_Surface *background = SDL_LoadBMP(resource_path("background.bmp")); - SDL_SetPaletteColors(background->format->palette, gui_palette, 0, 4); - converted_background = SDL_ConvertSurface(background, pixel_format, 0); - SDL_LockSurface(converted_background); -diff --git a/SDL/main.c b/SDL/main.c -index 0cf1c79d..34e2f80d 100755 ---- a/SDL/main.c -+++ b/SDL/main.c -@@ -426,7 +426,7 @@ static void run(void) - bool error = false; - start_capturing_logs(); - const char * const boot_roms[] = {"dmg_boot.bin", "cgb_boot.bin", "agb_boot.bin"}; -- error = GB_load_boot_rom(&gb, executable_relative_path(boot_roms[configuration.model])); -+ error = GB_load_boot_rom(&gb, resource_path(boot_roms[configuration.model])); - end_capturing_logs(true, error); - - start_capturing_logs(); -@@ -442,7 +442,7 @@ static void run(void) - GB_load_battery(&gb, battery_save_path); - - /* Configure symbols */ -- GB_debugger_load_symbol_file(&gb, executable_relative_path("registers.sym")); -+ GB_debugger_load_symbol_file(&gb, resource_path("registers.sym")); - - char symbols_path[path_length + 5]; - replace_extension(filename, path_length, symbols_path, ".sym"); -diff --git a/SDL/shader.c b/SDL/shader.c -index 5b41b2a8..ed45c42f 100644 ---- a/SDL/shader.c -+++ b/SDL/shader.c -@@ -78,7 +78,7 @@ bool init_shader_with_name(shader_t *shader, const char *name) - static signed long filter_token_location = 0; - - if (!master_shader_code[0]) { -- FILE *master_shader_f = fopen(executable_relative_path("Shaders/MasterShader.fsh"), "r"); -+ FILE *master_shader_f = fopen(resource_path("Shaders/MasterShader.fsh"), "r"); - if (!master_shader_f) return false; - fread(master_shader_code, 1, sizeof(master_shader_code) - 1, master_shader_f); - fclose(master_shader_f); -@@ -92,7 +92,7 @@ bool init_shader_with_name(shader_t *shader, const char *name) - char shader_path[1024]; - sprintf(shader_path, "Shaders/%s.fsh", name); - -- FILE *shader_f = fopen(executable_relative_path(shader_path), "r"); -+ FILE *shader_f = fopen(resource_path(shader_path), "r"); - if (!shader_f) return false; - memset(shader_code, 0, sizeof(shader_code)); - fread(shader_code, 1, sizeof(shader_code) - 1, shader_f); -diff --git a/SDL/utils.c b/SDL/utils.c -index 539e3518..eee6ce65 100644 ---- a/SDL/utils.c -+++ b/SDL/utils.c -@@ -3,8 +3,11 @@ - #include <string.h> - #include "utils.h" - --const char *executable_folder(void) -+const char *resource_folder(void) - { -+#ifdef DATA_DIR -+ return DATA_DIR; -+#else - static const char *ret = NULL; - if (!ret) { - ret = SDL_GetBasePath(); -@@ -13,21 +16,22 @@ const char *executable_folder(void) - } - } - return ret; -+#endif - } - --char *executable_relative_path(const char *filename) -+char *resource_path(const char *filename) - { - static char path[1024]; -- snprintf(path, sizeof(path), "%s%s", executable_folder(), filename); -+ snprintf(path, sizeof(path), "%s%s", resource_folder(), filename); - return path; - } - -- -+ - void replace_extension(const char *src, size_t length, char *dest, const char *ext) - { - memcpy(dest, src, length); - dest[length] = 0; -- -+ - /* Remove extension */ - for (size_t i = length; i--;) { - if (dest[i] == '/') break; -@@ -36,7 +40,7 @@ void replace_extension(const char *src, size_t length, char *dest, const char *e - break; - } - } -- -+ - /* Add new extension */ - strcat(dest, ext); - } -diff --git a/SDL/utils.h b/SDL/utils.h -index 7995da90..216e723e 100644 ---- a/SDL/utils.h -+++ b/SDL/utils.h -@@ -2,8 +2,8 @@ - #define utils_h - #include <stddef.h> - --const char *executable_folder(void); --char *executable_relative_path(const char *filename); -+const char *resource_folder(void); -+char *resource_path(const char *filename); - void replace_extension(const char *src, size_t length, char *dest, const char *ext); - - #endif /* utils_h */ |