diff options
Diffstat (limited to 'games/RetroArch/README')
-rw-r--r-- | games/RetroArch/README | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/games/RetroArch/README b/games/RetroArch/README index 2c7fb219a048d..77d0655246ae0 100644 --- a/games/RetroArch/README +++ b/games/RetroArch/README @@ -15,7 +15,8 @@ projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use. -RetroArch will require at least one of the libretro cores to play any games. +RetroArch will require at least one of the libretro cores to play any +games. To build debugging symbols for RetroArch use: DEBUG=1 ./RetroArch.SlackBuild @@ -23,9 +24,9 @@ To build debugging symbols for RetroArch use: If building debugging symbols asan can also be built: DEBUG=1 ASAN=1 ./RetroArch.SlackBuild -Some optional dependencies include: -ffmpeg jack-audio-connection-kit libxkbcommon miniupnpc nvidia-cg-toolkit -python3 SDL2 vulkansdk wayland +Optional dependencies: + ffmpeg jack-audio-connection-kit libxkbcommon miniupnpc + nvidia-cg-toolkit python3 qt5 SDL2 vulkansdk wayland Python3 support for shaders will need to be enabled with: PYTHON=1 ./RetroArch.SlackBuild @@ -35,14 +36,15 @@ using the following configure parameters. --with-egl-platforms=x11,drm,wayland -Retroarch optionally supports using OpenGL ES 2 and OpenGL ES 3 instead of -OpenGL which will require video card and driver support. This can be done -by building RetroArch with: +Retroarch optionally supports using OpenGL ES 2 and OpenGL ES 3 instead +of OpenGL which will require video card and driver support. This can be +done by building RetroArch with: GLES=1 ./RetroArch.SlackBuild or GLES3=1 ./RetroArch.SlackBuild RetroArch optionally supports using Vulkan instead of OpenGL, this will -require the vulkansdk from SBo and support for your video card and driver. +require the vulkansdk from SBo and support for your video card and +driver. For additional notes, please see README.SLACKWARE. |