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-rw-r--r--games/RetroArch/README18
1 files changed, 10 insertions, 8 deletions
diff --git a/games/RetroArch/README b/games/RetroArch/README
index 2c7fb219a048d..77d0655246ae0 100644
--- a/games/RetroArch/README
+++ b/games/RetroArch/README
@@ -15,7 +15,8 @@ projects have used the libretro interface to include support for
emulators and/or game engines. libretro is completely open and free for
anyone to use.
-RetroArch will require at least one of the libretro cores to play any games.
+RetroArch will require at least one of the libretro cores to play any
+games.
To build debugging symbols for RetroArch use:
DEBUG=1 ./RetroArch.SlackBuild
@@ -23,9 +24,9 @@ To build debugging symbols for RetroArch use:
If building debugging symbols asan can also be built:
DEBUG=1 ASAN=1 ./RetroArch.SlackBuild
-Some optional dependencies include:
-ffmpeg jack-audio-connection-kit libxkbcommon miniupnpc nvidia-cg-toolkit
-python3 SDL2 vulkansdk wayland
+Optional dependencies:
+ ffmpeg jack-audio-connection-kit libxkbcommon miniupnpc
+ nvidia-cg-toolkit python3 qt5 SDL2 vulkansdk wayland
Python3 support for shaders will need to be enabled with:
PYTHON=1 ./RetroArch.SlackBuild
@@ -35,14 +36,15 @@ using the following configure parameters.
--with-egl-platforms=x11,drm,wayland
-Retroarch optionally supports using OpenGL ES 2 and OpenGL ES 3 instead of
-OpenGL which will require video card and driver support. This can be done
-by building RetroArch with:
+Retroarch optionally supports using OpenGL ES 2 and OpenGL ES 3 instead
+of OpenGL which will require video card and driver support. This can be
+done by building RetroArch with:
GLES=1 ./RetroArch.SlackBuild
or
GLES3=1 ./RetroArch.SlackBuild
RetroArch optionally supports using Vulkan instead of OpenGL, this will
-require the vulkansdk from SBo and support for your video card and driver.
+require the vulkansdk from SBo and support for your video card and
+driver.
For additional notes, please see README.SLACKWARE.