diff options
Diffstat (limited to 'games/KoboDeluxe')
-rw-r--r-- | games/KoboDeluxe/KoboDeluxe.SlackBuild | 108 | ||||
-rw-r--r-- | games/KoboDeluxe/KoboDeluxe.desktop | 8 | ||||
-rw-r--r-- | games/KoboDeluxe/KoboDeluxe.info | 10 | ||||
-rw-r--r-- | games/KoboDeluxe/KoboDeluxe.png | bin | 0 -> 5240 bytes | |||
-rw-r--r-- | games/KoboDeluxe/README | 5 | ||||
-rw-r--r-- | games/KoboDeluxe/doinst.sh | 3 | ||||
-rw-r--r-- | games/KoboDeluxe/kobodeluxe-0.5.1-glibc2.10.patch | 11 | ||||
-rw-r--r-- | games/KoboDeluxe/kobodeluxe-gcc-4.3.patch | 83 | ||||
-rw-r--r-- | games/KoboDeluxe/slack-desc | 19 |
9 files changed, 247 insertions, 0 deletions
diff --git a/games/KoboDeluxe/KoboDeluxe.SlackBuild b/games/KoboDeluxe/KoboDeluxe.SlackBuild new file mode 100644 index 000000000000..df7c95693c6e --- /dev/null +++ b/games/KoboDeluxe/KoboDeluxe.SlackBuild @@ -0,0 +1,108 @@ +#!/bin/sh + +# Slackware build script for Kobo Deluxe + +# Written by Black Rider <black_rider@esdebian.org> + +# This script is of public domain. It can be distributed, modified and used as desired. + +# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED +# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + +PRGNAM=KoboDeluxe +VERSION=0.5.1 +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT $PKG/install +cd $TMP +rm -rf $PRGNAM-$VERSION +tar xvjf $CWD/$PRGNAM-$VERSION.tar.bz2 +cp -t $TMP $CWD/kobodeluxe-0.5.1-glibc2.10.patch $CWD/kobodeluxe-gcc-4.3.patch +cd $PRGNAM-$VERSION +chown -R root:root . +find . \ + \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ + -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ + -exec chmod 644 {} \; + +# This patches are incuded to fix compilation bugs. +# I want to thank the Arch comunity for making them availible. + +patch -p0 <$TMP/kobodeluxe-0.5.1-glibc2.10.patch +patch -p0 <$TMP/kobodeluxe-gcc-4.3.patch + +CFLAGS="$SLKCFLAGS" \ +CXXFLAGS="$SLKCFLAGS" \ +./configure \ + --prefix=/usr \ + --bindir=/usr/games \ + --libdir=/usr/lib${LIBDIRSUFFIX} \ + --sysconfdir=/etc \ + --localstatedir=/var \ + --sharedstatedir=/var/games \ + --mandir=/usr/man \ + --docdir=/usr/doc/$PRGNAM-$VERSION \ + --build=$ARCH-slackware-linux + +make +make install DESTDIR=$PKG + +find $PKG/usr/man -type f -exec gzip -9 {} \; +for i in $( find $PKG/usr/man -type l ) ; do ln -s $( readlink $i ).gz $i.gz ; rm $i ; done + +mkdir -p $PKG/usr/share/{applications,pixmaps} +cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png +cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a \ + COPYING README README.xkobo README.jp README.xkobo.jp README.sfont ChangeLog TODO \ + $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/KoboDeluxe/KoboDeluxe.desktop b/games/KoboDeluxe/KoboDeluxe.desktop new file mode 100644 index 000000000000..14c78c790f97 --- /dev/null +++ b/games/KoboDeluxe/KoboDeluxe.desktop @@ -0,0 +1,8 @@ +[Desktop Entry] +Encoding=UTF-8 +Name=Kobo Deluxe +GenericName=Kobo Deluxe, a retro arcade-style game +Exec=kobodl +Icon=KoboDeluxe.png +Type=Application +Categories=Application;Game;Arcade diff --git a/games/KoboDeluxe/KoboDeluxe.info b/games/KoboDeluxe/KoboDeluxe.info new file mode 100644 index 000000000000..a80722296138 --- /dev/null +++ b/games/KoboDeluxe/KoboDeluxe.info @@ -0,0 +1,10 @@ +PRGNAM="KoboDeluxe" +VERSION="0.5.1" +HOMEPAGE="http://olofson.net/kobodl" +DOWNLOAD="http://www.olofson.net/kobodl/download/KoboDeluxe-0.5.1.tar.bz2" +MD5SUM="cb5dcdaf07ccad18a921058138dedc4a" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +MAINTAINER="Black Rider" +EMAIL="black_rider@esdebian.org" +APPROVED="Niels Horn" diff --git a/games/KoboDeluxe/KoboDeluxe.png b/games/KoboDeluxe/KoboDeluxe.png Binary files differnew file mode 100644 index 000000000000..617d0216e201 --- /dev/null +++ b/games/KoboDeluxe/KoboDeluxe.png diff --git a/games/KoboDeluxe/README b/games/KoboDeluxe/README new file mode 100644 index 000000000000..67dadff59dcc --- /dev/null +++ b/games/KoboDeluxe/README @@ -0,0 +1,5 @@ +Kobo is a game based on Xkobo. It is a 2D scrolling shooting game where you +must destroy every enemy starbase you find in each stage, while avoiding +being taken down by their defenses, the enemy ships, the asteroids... + +Tons of good old arcade endless action. diff --git a/games/KoboDeluxe/doinst.sh b/games/KoboDeluxe/doinst.sh new file mode 100644 index 000000000000..ef0cf43a90f3 --- /dev/null +++ b/games/KoboDeluxe/doinst.sh @@ -0,0 +1,3 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database usr/share/applications &> /dev/null +fi diff --git a/games/KoboDeluxe/kobodeluxe-0.5.1-glibc2.10.patch b/games/KoboDeluxe/kobodeluxe-0.5.1-glibc2.10.patch new file mode 100644 index 000000000000..1095cc1c7330 --- /dev/null +++ b/games/KoboDeluxe/kobodeluxe-0.5.1-glibc2.10.patch @@ -0,0 +1,11 @@ +--- graphics/window.cpp ++++ graphics/window.cpp +@@ -398,7 +398,7 @@ + */ + if(token) + { +- char *tok = strchr(txt, token); ++ const char *tok = strchr(txt, token); + if(tok) + tokpos = tok-txt; + else diff --git a/games/KoboDeluxe/kobodeluxe-gcc-4.3.patch b/games/KoboDeluxe/kobodeluxe-gcc-4.3.patch new file mode 100644 index 000000000000..98451bb29975 --- /dev/null +++ b/games/KoboDeluxe/kobodeluxe-gcc-4.3.patch @@ -0,0 +1,83 @@ +--- enemies.h ++++ enemies.h +@@ -70,9 +70,9 @@ + extern const enemy_kind bomb2; + extern const enemy_kind bombdeto; + extern const enemy_kind cannon; +-extern const enemy_kind pipe1; ++extern const enemy_kind pipeone; + extern const enemy_kind core; +-extern const enemy_kind pipe2; ++extern const enemy_kind pipetwo; + extern const enemy_kind rock; + extern const enemy_kind ring; + extern const enemy_kind enemy_m1; +@@ -430,7 +430,7 @@ + + inline int _enemy::is_pipe() + { +- return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2))); ++ return ((_state != notuse) && ((ek == &pipeone) || (ek == &pipetwo))); + } + + +--- enemy.cpp ++++ enemy.cpp +@@ -713,7 +713,7 @@ + + void _enemy::kill_cannon() + { +- enemies.make(&pipe1, CS2PIXEL(x), CS2PIXEL(y)); ++ enemies.make(&pipeone, CS2PIXEL(x), CS2PIXEL(y)); + sound.g_base_node_explo(x, y); + release(); + } +@@ -755,10 +755,10 @@ + + void _enemy::kill_core() + { +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); + enemies.make(&explosion4, CS2PIXEL(x), CS2PIXEL(y)); + sound.g_base_core_explo(x, y); + release(); +@@ -851,7 +851,7 @@ + screen.set_map(x1, y1, m ^ a); + release(); + } +-const enemy_kind pipe1 = { ++const enemy_kind pipeone = { + 0, + &_enemy::make_pipe1, + &_enemy::move_pipe1, +@@ -978,19 +978,19 @@ + } + p ^= a; + if(p & U_MASK) +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); + if(p & R_MASK) +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); + if(p & D_MASK) +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); + if(p & L_MASK) +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); + manage.add_score(10); + release(); + } + + +-const enemy_kind pipe2 = { ++const enemy_kind pipetwo = { + 0, + &_enemy::make_pipe2, + &_enemy::move_pipe2, diff --git a/games/KoboDeluxe/slack-desc b/games/KoboDeluxe/slack-desc new file mode 100644 index 000000000000..a973d872f83c --- /dev/null +++ b/games/KoboDeluxe/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' on +# the right side marks the last column you can put a character in. You must make +# exactly 11 lines for the formatting to be correct. It's also customary to +# leave one space after the ':'. + + |-----handy-ruler------------------------------------------------------| +KoboDeluxe: Kobo Deluxe (Simple space shooting game) +KoboDeluxe: +KoboDeluxe: Kobo is a game based in Xkobo. It is a 2D scrolling shooting +KoboDeluxe: game where you must destroy every enemy starbase you find in +KoboDeluxe: each stage, while avoiding being taken down by their defenses, +KoboDeluxe: the enemy ships, the asteroids... +KoboDeluxe: +KoboDeluxe: Tons of good old arcade endless action. +KoboDeluxe: +KoboDeluxe: +KoboDeluxe: |