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-GLupeN64 is mupen64plus + GLideN64 + libretro.
-
-How is this different from mupen64plus-libretro?
-
-mupen64plus-libretro implements multiple Graphics plugins. There are also
-code modifications that make it different than standalone mupen64plus.
-
-GLupeN64 uses GLideN64 (a graphics plugin that is not available in
-mupen64plus-libretro). The emulator code itself is identical to
-standalone mupen64plus.
-
-By choosing one graphics plugin (GLideN64), we will be able to keep the
-code in line with upstream, and maintaining the code will be much simpler.
-
-GLupeN64 optionally supports using OpenGL ES 2 and OpenGL ES 3 instead of
-OpenGL which will require support in the libretro frontend, video card and
-driver. This can be done by building GLupeN64 with:
- GLES=1 ./GLupeN64.SlackBuild
-or
- GLES3=1 ./GLupeN64.SlackBuild
-
-To build the debugging symbols use:
- DEBUG=1 ./GLupeN64.SlackBuild