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Diffstat (limited to 'games/GLupeN64/README')
-rw-r--r-- | games/GLupeN64/README | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/games/GLupeN64/README b/games/GLupeN64/README deleted file mode 100644 index 0dfb4e1e73c2e..0000000000000 --- a/games/GLupeN64/README +++ /dev/null @@ -1,23 +0,0 @@ -GLupeN64 is mupen64plus + GLideN64 + libretro. - -How is this different from mupen64plus-libretro? - -mupen64plus-libretro implements multiple Graphics plugins. There are also -code modifications that make it different than standalone mupen64plus. - -GLupeN64 uses GLideN64 (a graphics plugin that is not available in -mupen64plus-libretro). The emulator code itself is identical to -standalone mupen64plus. - -By choosing one graphics plugin (GLideN64), we will be able to keep the -code in line with upstream, and maintaining the code will be much simpler. - -GLupeN64 optionally supports using OpenGL ES 2 and OpenGL ES 3 instead of -OpenGL which will require support in the libretro frontend, video card and -driver. This can be done by building GLupeN64 with: - GLES=1 ./GLupeN64.SlackBuild -or - GLES3=1 ./GLupeN64.SlackBuild - -To build the debugging symbols use: - DEBUG=1 ./GLupeN64.SlackBuild |