diff options
-rw-r--r-- | games/jfsw_registered_data/README | 7 | ||||
-rw-r--r-- | games/jfsw_registered_data/extract-shadow-warrior.sh | 2 | ||||
-rw-r--r-- | games/jfsw_registered_data/jfsw_registered_data.SlackBuild | 53 |
3 files changed, 30 insertions, 32 deletions
diff --git a/games/jfsw_registered_data/README b/games/jfsw_registered_data/README index af00313be9d6..06810a1b5578 100644 --- a/games/jfsw_registered_data/README +++ b/games/jfsw_registered_data/README @@ -19,4 +19,9 @@ need to install both on the same system, although this is supported. While the package is being built, up to 1GB of space in /tmp (or $TMP) will be used. -See also: games/jfsw_wanton_destruction +The .ogg files are encoded with oggenc, with the -q (quality) option +set to 7 by default. If you want, you can change the quality setting +by exporting OGGQUAL=<number> in the environment (see the -q option in +oggenc's man page for an explanation). + +See also: jfsw_hires_pack, jfsw_wanton_destruction, jfsw_twin_dragon diff --git a/games/jfsw_registered_data/extract-shadow-warrior.sh b/games/jfsw_registered_data/extract-shadow-warrior.sh index 40d161fe84da..2dc2b4e66759 100644 --- a/games/jfsw_registered_data/extract-shadow-warrior.sh +++ b/games/jfsw_registered_data/extract-shadow-warrior.sh @@ -66,6 +66,6 @@ for cue_out in tmpcue??.cue; do rm -f track??.wav binfile="$( head -1 "$cue_out" | cut -d\" -f2 )" bchunk -w "$binfile" "$cue_out" track - [ -e track??.wav ] && oggenc -q 7 track??.wav && rm -f track??.wav + [ -e track??.wav ] && oggenc -q ${OGGQUAL:-7} track??.wav && rm -f track??.wav rm -f $cue_out done diff --git a/games/jfsw_registered_data/jfsw_registered_data.SlackBuild b/games/jfsw_registered_data/jfsw_registered_data.SlackBuild index ee2335e04f10..78008a385fb4 100644 --- a/games/jfsw_registered_data/jfsw_registered_data.SlackBuild +++ b/games/jfsw_registered_data/jfsw_registered_data.SlackBuild @@ -10,6 +10,11 @@ # was available from www.oldpcgaming.net from 2014 to late 2019, and # has been available on archive.org since late 2018. +# 20211031 bkw: BUILD=3 +# - use iso-read to extract files from the iso, rather than loop-mounting. +# - CREDITS.TXT => credits.txt. +# - add OGGQUAL option. + # 20200428 bkw: the old .7z from oldpcgaming.net has vanished along # with the site. Switched to a CD image from archive.org, in bin/cue # format. More work for this script to do, but as a nice bonus, we get @@ -19,7 +24,7 @@ cd $(dirname $0) ; CWD=$(pwd) PRGNAM=jfsw_registered_data VERSION=${VERSION:-1.2} -BUILD=${BUILD:-2} +BUILD=${BUILD:-3} TAG=${TAG:-_SBo} PKGTYPE=${PKGTYPE:-tgz} @@ -30,9 +35,7 @@ ZIPNAME1="$SRCNAM.zip" ZIPNAME2="Shadow%20Warrior%20%28USA%29.zip" ARCH=noarch -# If the variable PRINT_PACKAGE_NAME is set, then this script will report what -# the name of the created package would be, and then exit. This information -# could be useful to other scripts. + if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" exit 0 @@ -62,36 +65,26 @@ chmod 644 * # can possibly make use of it. In fact it's been tested on MacOSX :) sh $CWD/extract-shadow-warrior.sh "$SRCNAM.cue" -# Loop mount the iso to extract the stuff we need from it. -# N.B. sandbox wrappers like sbrun or slackrepo might complain that -# /etc/mtab has been modified. We could prevent this by using the -# --no-mtab option with the mount and umount commands below, but -# if something makes the script die before it's finished, we would -# have left behind an invisible mount that could cause confusion and -# irritation later... -MNTPNT="$( mktemp -d cdmount.XXXXXX )" -mount -o loop track01.iso $MNTPNT - -cd $MNTPNT/swinst - mkdir -p $PKG/usr/share/games/jfsw - install -m0644 SW.GRP $PKG/usr/share/games/jfsw/sw_registered.grp - - mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION - for i in CREDITS.TXT license.txt; do - sed 's,\r,,' < $i > $PKG/usr/doc/$PRGNAM-$VERSION/$( echo $i | tr A-Z a-z ) - done -cd - - -cat $MNTPNT/sw.ico > $PKG/usr/doc/$PRGNAM-$VERSION/sw.ico -umount $MNTPNT -rmdir $MNTPNT +GAMEDIR=$PKG/usr/share/games/jfsw +PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION +mkdir -p $GAMEDIR $PKGDOC + +# We just extracted an iso image, now extract files from it. +# Rather than loop-mounting the iso to extract the files, use +# iso-read (part of Slackware's libcdio package). +iso-read -i track01.iso -e swinst/sw.grp -o $GAMEDIR/sw_registered.grp +iso-read -i track01.iso -e swinst/credits.txt -o $PKGDOC/credits.txt +iso-read -i track01.iso -e swinst/license.txt -o $PKGDOC/license.txt +iso-read -i track01.iso -e sw.ico -o $PKGDOC/sw.ico + +chmod 644 $PKGDOC/* +sed -i 's,\r,,' $PKGDOC/*.txt # Done with the iso, now for the audio tracks (which have already been # converted to ogg). -mkdir -p $PKG/usr/share/games/jfsw -cp track??.ogg $PKG/usr/share/games/jfsw +cp track??.ogg $GAMEDIR -cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild +cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc |