diff options
-rw-r--r-- | games/xu4/README | 25 | ||||
-rw-r--r-- | games/xu4/README-SBo.txt | 47 | ||||
-rw-r--r-- | games/xu4/doinst.sh | 3 | ||||
-rw-r--r-- | games/xu4/profile_path.diff | 29 | ||||
-rw-r--r-- | games/xu4/repackage.sh | 68 | ||||
-rw-r--r-- | games/xu4/slack-desc | 19 | ||||
-rw-r--r-- | games/xu4/u4.1 | 240 | ||||
-rw-r--r-- | games/xu4/u4.desktop | 8 | ||||
-rw-r--r-- | games/xu4/xu4.SlackBuild | 164 | ||||
-rw-r--r-- | games/xu4/xu4.info | 12 |
10 files changed, 615 insertions, 0 deletions
diff --git a/games/xu4/README b/games/xu4/README new file mode 100644 index 0000000000000..4da2140d63785 --- /dev/null +++ b/games/xu4/README @@ -0,0 +1,25 @@ +XU4 is a remake of the computer game Ultima IV. The goal is to make +it easy and convenient to play this classic on modern operating +systems. + +XU4 isn't a new game based on the Ultima IV story -- it is a faithful +recreation of the old game, right up to the crappy graphics. If you +are looking for a game with modern gameplay and graphics, this is not +it -- yet. New features that improve the gameplay and keep with the +spirit of the original game will be added. + +This package can be built with optional extras. See README-SBo.txt +for details. + +Copyright notice: The file ultima4.zip is included in this package. This +file and its contents have a proprietary license and MAY NOT be +redistributed. You may download it from the original site, but not give +out copies of it yourself (including binary packages built from this +SlackBuild, since they include ultima4.zip). + +If you have trouble downloading ultima4.zip from the URL listed +in the .info file, you can instead download UltimaIV.zip from +http://www.ultimaforever.com/ (registration required, JavaScript browser +required, no direct download URL). It's a different packaging of the +same content; the script is smart enough to build a package from either +release of Ultima 4. diff --git a/games/xu4/README-SBo.txt b/games/xu4/README-SBo.txt new file mode 100644 index 0000000000000..379033bc11acb --- /dev/null +++ b/games/xu4/README-SBo.txt @@ -0,0 +1,47 @@ +Optional stuff: Music, enhanced graphics, and PDF manuals. + +Music +----- +To hear the in-game music, you'll need a set of MIDI patches, either the +eawpats or freepats package from slackbuilds.org (make sure you set up +timidity.cfg correctly). These can be installed after the fact (no need +to rebuild xu4 after installing them). The timidity package itself isn't +required (xu4 uses SDL_mixer to play back the music). + +Enhanced Graphics +----------------- +By default, the script will build a package that uses the graphics from +the original PC/DOS version of the game. If you'd like to use the +upgraded graphics from the Ultima IV Upgrade Project, download the file +u4upgrad.zip and place it in the same directory as the SlackBuild script, +before running it. The upgrade can be downloaded here: + +URL: http://www.moongates.com/u4/upgrade/files/u4upgrad.zip +md5sum: 4ce9c9cd9dab111275e0ebfde7a482c4 +Homepage: http://www.moongates.com/u4/upgrade/Upgrade.htm + +The graphics upgrade isn't listed in the .info file because it isn't +required to play the game, and also because some users will prefer the +original CGA-style graphics. + +PDF Manuals +----------- +Some of the documentation in this package is in Microsoft Word format. To +read it, you can use KWord... or just live with the text-only versions +(also included in this package). These are the manuals for the original +game, and unlike most modern games, you really do need to read them to +have any chance of completing Ultima IV. The text files and Word docs +contain all the information needed to play the game. + +However, the text and MS Word manuals don't really capture the +flavor of the original manuals: they're just the content, without the +presentation. If you want a more authentic retro-gaming experience, +you should install the PDF manuals. To do this, download the file +ultima4_scanned_docs.zip and place it in the SlackBuild directory, +before running the script. + +URL: http://urchlay.naptime.net/slackstuff/src/ultima4_scanned_docs.zip +md5sum: c6be37b7028d6f7b56843a73517a5c31 + +The PDF docs aren't listed in the .info file because they're fairly large, +and not needed just to play the game. diff --git a/games/xu4/doinst.sh b/games/xu4/doinst.sh new file mode 100644 index 0000000000000..5fb28930db0b9 --- /dev/null +++ b/games/xu4/doinst.sh @@ -0,0 +1,3 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi diff --git a/games/xu4/profile_path.diff b/games/xu4/profile_path.diff new file mode 100644 index 0000000000000..b436ac55d98f1 --- /dev/null +++ b/games/xu4/profile_path.diff @@ -0,0 +1,29 @@ +diff -Naur xu4-20111026_svn/src/settings.cpp xu4-20111026_svn.patched//src/settings.cpp +--- xu4-20111026_svn/src/settings.cpp 2011-06-23 13:36:06.000000000 -0400 ++++ xu4-20111026_svn.patched//src/settings.cpp 2011-10-27 17:27:02.000000000 -0400 +@@ -81,12 +81,6 @@ + * Initialize the settings. + */ + void Settings::init(const bool useProfile, const string profileName) { +- if (useProfile) { +- userPath = "./profiles/"; +- userPath += profileName.c_str(); +- userPath += "/"; +- } else { +- + #if defined(MACOSX) + FSRef folder; + OSErr err = FSFindFolder(kUserDomain, kApplicationSupportFolderType, kCreateFolder, &folder); +@@ -150,7 +144,12 @@ + userPath = "./"; + #endif + ++ if (useProfile) { ++ userPath += "profiles/"; ++ userPath += profileName.c_str(); ++ userPath += "/"; + } ++ + FileSystem::createDirectory(userPath); + + filename = userPath + SETTINGS_BASE_FILENAME; diff --git a/games/xu4/repackage.sh b/games/xu4/repackage.sh new file mode 100644 index 0000000000000..423fbb6f774f1 --- /dev/null +++ b/games/xu4/repackage.sh @@ -0,0 +1,68 @@ +#!/bin/bash + +# Repackage the official UltimaIV.zip from http://www.ultimaforever.com/ +# so that its zip file structure is the more-or-less the same as the dragon +# release listed in the .info file. Also the official release includes the +# PDF docs, so we pack them into ultima4_scanned_docs.zip like the build +# script expects. + +# The resulting package will be missing Keyboard.txt. Since the contents +# of Keyboard.txt are in the man page, I don't see it as a problem. The +# package will also have an extra copy of the map (Map.jpg), higher res +# than Map.bmp, but scanned from a creased map. + +SRCZIP="$1" +if [ -z "$SRCZIP" -o ! -e "$SRCZIP" ]; then + echo "Usage: $0 /full/path/to/UltimaIV.zip" +fi + +TMP=${TMP:-/tmp/SBo} +WORK=$TMP/u4_repackage + +set -e + +OUTPUT="$( dirname $SRCZIP )" + +rm -rf $WORK +mkdir -p $WORK +cd $WORK +unzip "$SRCZIP" + +# The manuals & map. This map is a jpeg, higher quality than the +# bmp version, except the jpeg was scanned from a map with a big +# crease in the middle. The dragon release lacks the jpeg map, +# so the SlackBuild script will be smart enough to handle the +# case where it's missing. +mkdir ultima4_scanned_docs +mv ultima4/EXTRAS/*.pdf ultima4_scanned_docs +zip -r "$OUTPUT/ultima4_scanned_docs.zip" ultima4_scanned_docs +mv "ultima4/EXTRAS/UltimaIV_Cloth Map.jpg" ultima4/Map.jpg +rm -rf ultima4_scanned_docs ultima4/EXTRAS + +# dragon release has no containing directory inside the zipfile, so work +# from here. +cd ultima4 + +# Rename some files: + +# The low-res (but not creased) map. +mv MAP.BMP Map.bmp + +# there is no KEYBOARD.TXT. Use the word doc or the man page. +# there is no README.TXT. It doesn't apply to xu4 anyway. +mv HINTS.TXT Hints.txt +mv WISDOM.TXT Wisdom.txt +mv HISTORY.TXT History.txt + +mv KEYBOARD.DOC "Keyboard Reference.doc" +# Readme.doc is different but has the same name. We don't need it anyway. +mv HINTS.DOC Hints.doc +mv THEBOOKO.DOC "The Book of Mystic Wisdom.doc" +mv THEHISTO.DOC "The History of Britannia.doc" + +zip -r "$OUTPUT/ultima4.zip" . + +if [ "$2" != "--keep" ]; then + cd $TMP + rm -rf $WORK +fi diff --git a/games/xu4/slack-desc b/games/xu4/slack-desc new file mode 100644 index 0000000000000..d69e4859a6b27 --- /dev/null +++ b/games/xu4/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' +# on the right side marks the last column you can put a character in. You must +# make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':'. + + |-----handy-ruler------------------------------------------------------| +xu4: xu4 (Ultima IV remake) +xu4: +xu4: XU4 is a remake of the computer game Ultima IV. The goal is to make +xu4: it easy and convenient to play this classic on modern operating +xu4: systems. +xu4: +xu4: XU4 isn't a new game based on the Ultima IV story -- it is a faithful +xu4: recreation of the old game, right up to the crappy graphics. If you +xu4: are looking for a game with modern gameplay and graphics, this is not +xu4: it -- yet. New features that improve the gameplay and keep with the +xu4: spirit of the original game will be added. diff --git a/games/xu4/u4.1 b/games/xu4/u4.1 new file mode 100644 index 0000000000000..0fc8fe2376990 --- /dev/null +++ b/games/xu4/u4.1 @@ -0,0 +1,240 @@ +.TH u4 1 "26 Oct 2011" "Version 1.1+svn" "XU4 Manual" + +.SH NAME +\fBu4\fR \- A modern reimplementation of the classic Ultima IV role\-playing game. + +.SH SYNOPSIS +.B u4 +.RI [ options ] + +.SH DESCRIPTION +.B XU4 +is a remake of the computer game Ultima IV. The goal is to make +it easy and convenient to play this classic on modern operating +systems. +.PP +This man page only describes the command\-line options and keyboard commands +supported by \fBu4\fR. +For full documentation, see the files in \fI/usr/doc/xu4\-@VERSION@/\fR. The +README is a good place to start. Also the "History of Britannia" and the "Book +of Mystic Wisdom" are found there (you should read them before playing). +.SH OPTIONS +\fBu4\fR accepts the following options: +.TP +.B "\-f, \-\-fullscreen" +Run in fullscreen mode. +.TP +.B \-filter <filt> +Apply a filter on the scaled images. The <filt> +parameter must be set to one of the following +case\-sensitive options: +.I point +.I 2xBi +.I 2xSaI +.I Scale2x +.TP +.B "\-i, \-skipintro" +Skip the intro, and go directly into the game. +This option requires the existance of a valid saved game. +.TP +.B "\-p <profname>, \-profile <profname>" +Activate a specific save game profile. Using this +option, you may have multiple saved games at the +same time. Also, the game's config is stored on +a per\-profile basis, so different profiles could +have e.g. different screen resolutions. +Use quotation marks around profile names that +include spaces. +All profiles are stored in the +.I ~/.xu4/profiles +sub\-directory. +The active profile name is shown on the +introduction map view off the main menu. +.TP +.B "\-q, \-quiet" +Quiet mode \- no music. +.TP +.B \-scale <n> +Scale the original graphics by a factor of <n>. +Factor <n> must be 1, 2, 3, 4, or 5. +.TP +.B "\-v, \-verbose" +Verbose output; prints out information useful for +trouble\-shooting. +.SH KEYBOARD CONTROLS +XU4 is played entirely with the keyboard. To make choices from menus, +press the first letter of the menu choice (e.g. \fBJ\fR for "Journey Onward" +at the main menu). The Config menu also supports navigation with the arrow +keys and Enter. +.PP +During gameplay, the following keystrokes are supported (information taken +from Keyboard.txt and README): +.TP +.B A (Attack) +Attempt to engage thy foe with the weapon thou hast +readied (Ready Weapon command); must be followed by the +direction of thy foe. +.TP +.B B (Board) +Board a vessel or mount a horse. +.TP +.B C (Cast) +Cast a magical spell; must be followed by the number +of the player who wishes to cast it (not needed in combat or +in dungeon rooms), and then the first letter of the desired +spell. Note: All spells must have reagents mixed in advance +of casting. +.TP +.B D (Descend) +Climb down ladder to next level of dungeon or +building. +.TP +.B E (Enter) +Go into such places as villages, townes, castles, +dungeons and shrines. +.TP +.B F (Fire) +Fire a ship's cannons (once thou hast Boarded); must +be followed by a direction. Note: Broadsides only! +.TP +.B G (Get Chest) +Attempt to open (and disarm, if trapped) chest; +must be followed by the number of the player who wishes to +open the chest, except during combat and in dungeon rooms. +Note: 'Tis wisest to use the player with the highest +Dexterity when examining potentially dangerous chests as +this lessens the chances of setting off any traps. +.TP +.B H (Hole up and camp) +Set up camp to rest and recover from thy wounds. +Note: This command may only be used successfully with limited frequency. +.TP +.B 1 (Ignite a torch) +Light a torch for illumination in dungeons. Requires a special item. +.TP +.B J (Jimmy lock) +Use a magical key to unlock a sealed door. Must be followed by the direction of the door that thou dost wish to unlock. +.TP +.B K (Klimb) +Climb up a ladder to the next level of a building or dungeon, or to reach the surface from the topmost level of a dungeon. +.TP +.B L (Locate Position) +Requires a special item. +.TP +.B M (Mix Reagents) +Prepare material components of spells for later use. +Note: Thou must have reagents mixed ahead of time in +order to cast any spells. When asked "Reagent:", type the +letter corresponding to the reagents desired and then type +[Return] when thou wishes to mix them. +.TP +.B N (New order) +Exchanges the position of two players indicated within thy party, except for player #1, for thou must lead the party. +.TP +.B O (Open door) +Open a door in the direction indicated. +.TP +.B P (Peer at gem) +Requires a special item. +.TP +.B Q (Quit & Save) +Saves the current game status to disk; thou may continue after this command or power down thy computer. +.TP +.B R (Ready a weapon) +Equip a player with the weapon of thy choice (if owned) for use in combat. +.TP +.B S (Search) +Search thy exact current location for unusual items. +.TP +.B T (Talk) +Allows a player to converse with merchants or townesfolk in the direction indicated. +.TP +.B U (Use) +Use an item thou hast found during play by means of the "Search" command. +.TP +.B V (Volume) +Toggles sound effects on or off. +.TP +.B W (Wear armour) +Outfits a player with the armour of thy choice if owned for defense in combat. +.TP +.B X (Xit) +That's (e)xit thy current form of transportation and continue on foot. +.TP +.B Y (Yell) +Yell "giddyup" or "whoa" to speed up or slow down thy horse. +.TP +.B Z (Ztats) +Displays the status and attributes of a +selected player; if 0 is pressed instead of a player number, +this command will display the lists of weapons, armour, +items, reagents and mixtures. The left and right arrow +keys will scroll through these lists, while pressing any +other key will return thee to game play. +.TP +.B +ARROW KEYS +Control movement. North/South/East/West +.SH FILES +.TP +.B ~/.xu4/ +Configuration and saved games are stored here, when \fB\-p\fR is not in use. The config file is +\fBxu4rc\fR. It is human\-readable and editable, but normally is +created and updated by the in\-game configuration menu. The savegames +are in a binary format. +.TP +.B ~/.xu4/profiles/<profname>/ +When using the \fB\-p <profname>\fR option, config and savegame data are +stored here instead. +.SH AUTHORS +Ultima IV was created by Richard Garriott, aka Lord British. +.PP +.B XU4 +authors: +.br +Andrew Taylor <andrewtaylor@users.sourceforge.net> +.br + Main developer +.PP +Marc Winterrowd <nodling at yahoo dot com> +.br + LZW decoder, tile animations, title screen fixes, and lots more +.PP +Daniel Browning\-Weber <dan_ultima@users.sourceforge.net> +.br + Developer +.PP +Darren Janeczek <darren_janeczek@users.sourceforge.net> +.br + Developer +.PP +Doug Day <dougday@users.sourceforge.net> +.br + Developer +.PP +Travis Howell <kirben@users.sourceforge.net> +.br + Windows port +.PP +Frank Wolter <FrankWolter@gmx.net> +.br + Ultima IV icon used in xu4 +.PP +Dennis De Marco <dennis@demarco.com> +.br + Sound code +.PP +Steve Saunders <s_j_nevets@yahoo.com.au> +.br + MacOSX port +.PP +Michael Ryan <solus@users.sourceforge.net> +.br + Text colorization, profiles, enhanced LOS algorithm, title/intro sequence, general fixes +.PP +Gregory Saunders <grerfy@users.sourceforge.net> +.br + Amiga file formats, minor enhancements +.PP +Man page created (from README contents) by B. Watson, for the SlackBuilds.org +project. Permission hereby granted to use this man page anywhere, for any purpose. diff --git a/games/xu4/u4.desktop b/games/xu4/u4.desktop new file mode 100644 index 0000000000000..6674892a97584 --- /dev/null +++ b/games/xu4/u4.desktop @@ -0,0 +1,8 @@ +[Desktop Entry] +Name=Ultima 4 +Comment=Ultima 4 (xu4) +Exec=u4 +Icon=u4 +Terminal=false +Type=Application +Categories=Game;RolePlaying; diff --git a/games/xu4/xu4.SlackBuild b/games/xu4/xu4.SlackBuild new file mode 100644 index 0000000000000..a7136e8aa58b7 --- /dev/null +++ b/games/xu4/xu4.SlackBuild @@ -0,0 +1,164 @@ +#!/bin/bash + +# Slackware build script for xu4 + +# Written by B. Watson (yalhcru@gmail.com) + +PRGNAM=xu4 +VERSION=${VERSION:-20111026_svn} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION.tar.xz +cd $PRGNAM-$VERSION +chown -R root:root . +find . \ + \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ + -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ + -exec chmod 644 {} \; + +# There actually are some executables in the lib dir. If there hadn't +# been, I would have left it as /usr/lib even on 64-bit, or better yet +# change to /usr/share. As it is, it has to be /usr/lib64 on 64-bit. +LIBDIR=/usr/lib$LIBDIRSUFFIX +PKGLIBDIR=$PKG/$LIBDIR + +# Fix path to "profiles/" dir used by -p option. Patch makes it use +# ~/.xu4/profiles/ rather than ./profiles off the current dir. +patch -p1 < $CWD/profile_path.diff + +# Fix hard-coded libdir. Ugh. +sed -i -e "s,/usr/lib,$LIBDIR," src/u4file.cpp + +# Stop u4 from writing border.png in the current dir (it never *reads* it!) +sed -i -e '/border\.png/s,^,//,' src/imagemgr.cpp + +# The -DNPERF stops u4 from creating a debug/ in the current dir. +make -C src DEBUGCXXFLAGS="-DNPERF $SLKCFLAGS" prefix=/usr libdir=$PKGLIBDIR +make -C src install prefix=$PKG/usr libdir=$PKGLIBDIR + +find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \ + | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true + +# If we have the official release rather than the "dragon" one, repackage +# it with the same layout as the dragon release. Note that the official +# release isn't the default because there's no direct download link for +# the .info file (the site requires javascript + registration). +if [ -e $CWD/UltimaIV.zip ]; then + sh $CWD/repackage.sh $CWD/UltimaIV.zip +fi + +# The game data. This is the zip file, not the self-extracting exe (the +# exe lacks the documentation, for one thing). +cat $CWD/ultima4.zip > $PKGLIBDIR/u4/ultima4.zip + +# Replace stock .desktop file with one that validates. +cat $CWD/u4.desktop > $PKG/usr/share/applications/u4.desktop + +# These files should be (but aren't) installed by "make install". Without +# them, we get no music! +install -m0644 mid/*.it $PKGLIBDIR/u4/music/ + +# Remove execute permission from data files. Grr. +chmod 644 $PKG/usr/share/pixmaps/* $PKG/usr/share/applications/* +find $PKGLIBDIR \ + -type f -a \ + \( -name \*.mid -o -name \*.vga -o -name \*.png -o \ + -name \*.xml -o -name \*.dtd -o -name \*.ogg \) \ + -print0 | xargs -0 chmod 644 + +# Docs. N.B. we don't need border.png. +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION/developers +cp -a *.html AUTHORS COPYING README $PKG/usr/doc/$PRGNAM-$VERSION +cp -a doc/* $PKG/usr/doc/$PRGNAM-$VERSION/developers +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +# Include the upgrade (and extract its docs) if we have it. +if [ -e $CWD/u4upgrad.zip ]; then + cat $CWD/u4upgrad.zip > $PKGLIBDIR/u4/u4upgrad.zip + cd $PKG/usr/doc/$PRGNAM-$VERSION + unzip $CWD/u4upgrad.zip Readme.txt + mv Readme.txt Readme-Upgrade.txt + cd - +fi + +# Include the PDF docs, if we have them. +if [ -e $CWD/ultima4_scanned_docs.zip ]; then + mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION/pdf + cd $PKG/usr/doc/$PRGNAM-$VERSION/pdf + unzip $CWD/ultima4_scanned_docs.zip '*.pdf' + mv ultima4_scanned_docs/Ultima_IV_-_Cluebook_-_PC.pdf Hints.pdf + mv ultima4_scanned_docs/Ultima_IV_-_Manual_-_PC.pdf History.pdf + mv ultima4_scanned_docs/Ultima_IV_-_Spellbook_-_PC.pdf Wisdom.pdf + rm -rf ultima4_scanned_docs + cd - +fi + +# Include the original Ultima IV docs. +cd $PKG/usr/doc/$PRGNAM-$VERSION +unzip $CWD/ultima4.zip '*.txt' '*.doc' '*.bmp' '*.jpg' || true + +# These docs only apply to running the original game on DOS or Windows. Bye. +rm -f Readme.txt Readme.doc + +# The Word versions of the docs don't really offer much improvement +# over the plain text ones, but here they are. +mkdir ms_word_docs +mv *.doc ms_word_docs + +# Fix permissions and line endings. +[ -e Map.bmp ] && chmod 644 Map.bmp +[ -e Map.jpg ] && chmod 644 Map.jpg +chmod 644 *.txt ms_word_docs/*.doc +sed -i 's/\r//' *.txt +cd - + +# I hate packages called "xfoo" whose binaries are called "foo". +ln -s u4 $PKG/usr/bin/$PRGNAM + +# I also hate binaries that take options but have no man pages, so here's +# the one I made. Enjoy. +mkdir -p $PKG/usr/man/man1 +sed "s/@VERSION@/$VERSION/" $CWD/u4.1 | gzip -9c - > $PKG/usr/man/man1/u4.1.gz +ln -s u4.1.gz $PKG/usr/man/man1/$PRGNAM.1.gz + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/xu4/xu4.info b/games/xu4/xu4.info new file mode 100644 index 0000000000000..aa67145c77356 --- /dev/null +++ b/games/xu4/xu4.info @@ -0,0 +1,12 @@ +PRGNAM="xu4" +VERSION="20111026_svn" +HOMEPAGE="http://xu4.sourceforge.net/" +DOWNLOAD="http://urchlay.naptime.net/slackstuff/src/xu4-20111026_svn.tar.xz \ + http://www.thatfleminggent.com/ultima/ultima4.zip" +MD5SUM="de6669e76a4323c6a6b32a70612b02bf \ + f2006a5dbf175571912ef2594b6eb900" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" +APPROVED="Niels Horn" |