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32 files changed, 31 insertions, 104 deletions
diff --git a/audio/SuperCollider/README b/audio/SuperCollider/README index d6ccb13e44744..344573d044e94 100644 --- a/audio/SuperCollider/README +++ b/audio/SuperCollider/README @@ -3,4 +3,4 @@ synthesis and algorithmic composition. It provides an interpreted object oriented language which functions as a network client to a state of the art, realtime sound synthesis server. -This requires libsndfile, scons, icu4c, and jack-audio-connection-kit. +This requires scons, icu4c, and jack-audio-connection-kit. diff --git a/audio/amSynth/README b/audio/amSynth/README index 56a599cfcfbdc..450db2fbccb34 100644 --- a/audio/amSynth/README +++ b/audio/amSynth/README @@ -4,4 +4,4 @@ It provides virtual analogue synthesis in the style of the classic Moog Minimoog/Roland Junos. It offers an easy-to-use interface and synth engine, while still creating varied sounds. -This requires gtkmm. Optional dependencies are libsndfile and jack. +This requires gtkmm. jack is an optional dependency. diff --git a/audio/audacity/README b/audio/audacity/README index 345d1ed22c00f..5d0be96de9898 100644 --- a/audio/audacity/README +++ b/audio/audacity/README @@ -2,8 +2,8 @@ Audacity is free, open source software for recording and editing sounds. With Audacity one can record live audio, convert tapes and records into digital recordings, edit Ogg, MP3, and WAV sound files, and much more. -Audacity requires libsndfile and either wxPython or wxGTK, and optional -dependencies are ffmpeg, soundtouch, and twolame. +Audacity requires either wxPython or wxGTK, and optional dependencies +are ffmpeg, soundtouch, and twolame. soundtouch, twolame and ffmpeg support can be enabled in the build script if installed. See the build script itself for more information. diff --git a/audio/clam/README b/audio/clam/README index f5d04d76ee8ee..26c57e1068b85 100644 --- a/audio/clam/README +++ b/audio/clam/README @@ -10,5 +10,5 @@ uniform interface to common tasks on audio applications such as accessing audio devices and audio files, thread safe communication with the user interface and DSP algorithms recombination and scaling. -This requires scons, ladspa_sdk, id3lib, portaudio, libsndfile, -jack-audio-connection-kit, and xerces-c. +This requires scons, ladspa_sdk, id3lib, portaudio, xerces-c, and +jack-audio-connection-kit. diff --git a/audio/deadbeef/README b/audio/deadbeef/README index 64ceb7b37f705..ff2e0dc51f16b 100644 --- a/audio/deadbeef/README +++ b/audio/deadbeef/README @@ -2,7 +2,6 @@ DeaDBeeF (as in 0xDEADBEEF) is an audio player for GNU/Linux systems with X11 (though now it also runs in plain console without X, in FreeBSD, and in OpenSolaris). Main features: - * mp3, ogg vorbis, flac, ape, wv, wav, m4a, mpc, cd audio (and many more) * sid, nsf and lots of other popular chiptune formats * ID3v1, ID3v2.2, ID3v2.3, ID3v2.4, APEv2, xing/info tags support @@ -25,5 +24,4 @@ Main features: * was tested and works on x86, x86_64 and ppc64 architectures. should work on most modern platforms -ffmpeg and libsndfile are optional dependencies for deadbeef. Build scripts -for these can be found on SlackBuilds.org. +ffmpeg is an optional dependency for deadbeef. diff --git a/audio/discord/README b/audio/discord/README index 2c61670243ae1..791e4b50f648c 100644 --- a/audio/discord/README +++ b/audio/discord/README @@ -15,7 +15,3 @@ If you are consciously aware of, or consciously suspect, that you have severe psychological traumas that you have repressed, do not use brainwave entrainment beats until you have resolved the traumas or are comfortable that you can deal with them if they become conscious. - -Homepage: http://discord.sourceforge.net/ - -Requires libsndfile. diff --git a/audio/fluidsynth/README b/audio/fluidsynth/README index d7e4ec55b7954..9ab6ee4256835 100644 --- a/audio/fluidsynth/README +++ b/audio/fluidsynth/README @@ -3,4 +3,4 @@ specifications. FluidSynth reads and handles MIDI events from the MIDI input device. It is the software analogue of a MIDI synthesizer. FluidSynth can also play midifiles using a Soundfont. -Optional deps are libsndfile, lash, portaudio, and jack-audio-connection-kit. +Optional deps are lash, portaudio, and jack-audio-connection-kit. diff --git a/audio/hydrogen/README b/audio/hydrogen/README index eeb44003f35e6..62707fbef0cf2 100644 --- a/audio/hydrogen/README +++ b/audio/hydrogen/README @@ -2,12 +2,5 @@ Hydrogen is an advanced drum machine for GNU/Linux. It's main goal is to bring professional yet simple and intuitive pattern-based drum programming. -Dependencies on SBo: - -libsndfile -jack-audio-connection-kit -liblrdf -> ladspa_sdk -lash -portaudio -portmidi - +This requires jack-audio-connection-kit, liblrdf, +ladspa_sdk, lash, portaudio, and portmidi. diff --git a/audio/jack-audio-connection-kit/README b/audio/jack-audio-connection-kit/README index c8db04814b123..fb955a7ba52c0 100644 --- a/audio/jack-audio-connection-kit/README +++ b/audio/jack-audio-connection-kit/README @@ -16,4 +16,4 @@ If you use qjackctl to start jack, it will need the same capabilities set to be able to start jack as non-root user. You can use the same command with 'qjackctl' instead of 'jackd' -Optional dependencies are libsndfile, libffado, and celt. +Optional dependencies are libffado and celt. diff --git a/audio/jamin/README b/audio/jamin/README index f9f1afa78bb70..51881bfac5750 100644 --- a/audio/jamin/README +++ b/audio/jamin/README @@ -3,4 +3,4 @@ interface. JAMin is an open source application designed to perform professional audio mastering of stereo input streams. It uses ladspa for digital signal processing (DSP). -This requires jack-audio-connection-kit, liblo, and libsndfile. +This requires jack-audio-connection-kit and liblo. diff --git a/audio/kradio/README b/audio/kradio/README index e48fef0a6f57e..811602a83c1c3 100644 --- a/audio/kradio/README +++ b/audio/kradio/README @@ -1,7 +1,5 @@ KRadio is a comfortable KDE4/Linux internet and AM/FM radio application. -It requires ffmpeg, libmms, and libsndfile. -Lame and lirc are optional. +This requires ffmpeg and libmms. Lame and lirc are optional. You need to configure ALSA correctly for this to work. - diff --git a/audio/listener/README b/audio/listener/README index 5b9de02d681d3..a2a14cb0f7e7d 100644 --- a/audio/listener/README +++ b/audio/listener/README @@ -14,5 +14,3 @@ In order to use this, a few steps need to be completed first: 3. To start, run listener -f (to prevent it forking to the background. Omit -f if you wish to fork). Output will be saved in the current directory as a wav file by default. - -Requires libsndfile, available at SlackBuilds.org diff --git a/audio/lmms/README b/audio/lmms/README index ff71d1e8e259c..fcdb1aa0c8937 100644 --- a/audio/lmms/README +++ b/audio/lmms/README @@ -3,5 +3,3 @@ Studio, which allow you to produce music with your computer. This includes the creation of melodies and beats, the synthesis and mixing of sounds, and arranging of samples. You can have fun with your MIDI-keyboard and much more; all in a user-friendly and modern interface. - -This requires libsndfile. diff --git a/audio/mhwaveedit/README b/audio/mhwaveedit/README index 965ba15d033c5..5b6a297aba085 100644 --- a/audio/mhwaveedit/README +++ b/audio/mhwaveedit/README @@ -8,5 +8,5 @@ the effects provided by the SoX application. It can also support additional file formats besides wav through libsndfile and mp3/ogg import and export through lame and oggenc/oggdec. -The program will use libsndfile, lame, jack, pulseaudio, and portaudio -if they are installed, but they are not mandatory. +The program will use lame, jack, pulseaudio, and portaudio if they are +installed, but they are not mandatory. diff --git a/audio/mixxx/README b/audio/mixxx/README index 375f5301df67d..66d2bced4459c 100644 --- a/audio/mixxx/README +++ b/audio/mixxx/README @@ -6,4 +6,4 @@ wave recording, BPM detection, multichannel and multiple soundcard support, MIDI controllers support and scripting engine, a skinnable interface -This requires scons, ladspa-sdk, libsndfile, portaudio, and portmidi. +This requires scons, ladspa-sdk, portaudio, and portmidi. diff --git a/audio/qmmp/README b/audio/qmmp/README index 3a7dbb45d7457..ed93e0a37f3c2 100644 --- a/audio/qmmp/README +++ b/audio/qmmp/README @@ -2,6 +2,5 @@ Qmmp is an audio-player, written with help of Qt library. The user interface is similar to winamp or xmms. Qmmp can optionally use the following applications: -libmms, flac, libmpcdec, jack-audio-connection-kit, libsamplerate, -libmodplug, libsndfile, wavpack, pulseaudio, ffmpeg, libcdio, -libcddb, faad2, libbs2b, libprojectM, libenca, mplayer. +libmms, flac, libmpcdec, jack, libmodplug, wavpack, pulseaudio, ffmpeg, +libcdio, libcddb, faad2, libbs2b, libprojectM, and libenca. diff --git a/audio/qtractor/README b/audio/qtractor/README index 285659f879029..e6e29d2c93593 100644 --- a/audio/qtractor/README +++ b/audio/qtractor/README @@ -5,4 +5,4 @@ Architecture (ALSA) for MIDI, are the main infrastructures to evolve as a fairly-featured Linux desktop audio workstation GUI, specially dedicated to the personal home-studio. -This requires jack-audio-connection-kit and libsndfile. +This requires jack-audio-connection-kit. diff --git a/audio/rosegarden/README b/audio/rosegarden/README index ea703d64d9334..2fe42f3bae05e 100644 --- a/audio/rosegarden/README +++ b/audio/rosegarden/README @@ -3,6 +3,6 @@ notation editor, and general-purpose music composition and editing application for Unix and Linux. Rosegarden requires jack-audio-connection-kit, ladspa_sdk, dssi, liblo, -lirc, liblrdf, lilypond, and libsndfile. +lirc, liblrdf, lilypond. rosegarden can also make use of perl-xml-twig at runtime. diff --git a/audio/rubberband/README b/audio/rubberband/README index e5b4d907cb9d2..d57de701e1d32 100644 --- a/audio/rubberband/README +++ b/audio/rubberband/README @@ -1,4 +1,4 @@ Rubber Band is a library and utility program that permits you to change the tempo and pitch of an audio recording independently of one another. -This requires libsndfile, vamp-plugin-sdk, and ladspa_sdk. +This requires vamp-plugin-sdk and ladspa_sdk. diff --git a/audio/specimen/README b/audio/specimen/README index 77fad04b94f30..0b6b578c19751 100644 --- a/audio/specimen/README +++ b/audio/specimen/README @@ -1,3 +1,3 @@ SPECIMEN is an open source, MIDI controllable audio sampler for Linux. -This requires libgnomecanvas, jack-audio-connection-kit, libsndfile, and phat. +This requires libgnomecanvas, jack-audio-connection-kit, and phat. diff --git a/audio/twolame/README b/audio/twolame/README index c2394dc2ab5b5..ff1f1494da89b 100644 --- a/audio/twolame/README +++ b/audio/twolame/README @@ -3,7 +3,3 @@ TwoLAME should be able to be used as a drop-in replacement for LAME (a MPEG Layer 3 encoder). The frontend takes very similar command line options to LAME, and the backend library has a very similar API to LAME. - -You'll need to have libsndfile (also available from SlackBuilds.org) -installed if you want to build the twolame frontend (which you'll -almost certainly want). :) diff --git a/games/mednafen/README b/games/mednafen/README index 9aaee51658117..1a41a3d35fd1d 100644 --- a/games/mednafen/README +++ b/games/mednafen/README @@ -3,5 +3,4 @@ including emulation of Atari Lynx, Famicom, GameBoy (Color), GameBoy Advance, Neo Geo Pocket (Color), NES - both NTSC and PAL, PC-FX, WonderSwan (Color), PC Engine/TurboGrafx 16 (CD) and SuperGrafx. -Mednafen requires libsndfile, and will use jack-audio-connection-kit -if it's available at build time; both are available from SlackBuilds.org. +Mednafen will use jack-audio-connection-kit if it's available at build time. diff --git a/games/xroar/README b/games/xroar/README index f3cc8ff62760d..46b9beb8f5981 100644 --- a/games/xroar/README +++ b/games/xroar/README @@ -2,11 +2,6 @@ XRoar is a Dragon emulator for Linux, Unix, Mac OS X, GP32, Nintendo DS and Windows. Due to hardware similarities, XRoar also emulates the Tandy Colour Computer (CoCo) models 1 & 2. -Optional, but recommended, is libsndfile (available from SlackBuilds.org). -xroar uses libsndfile to support audio files (WAV, etc) as cassette -images. It is not required for the emulator to play audio, nor is it -required for ".cas" files (cassette data images). - To usefully emulate the Dragon or CoCo, you will need the images of the system ROMs for the target system. The ROM images must be copied to /usr/share/xroar/roms, and must be given the filenames xroar expects. See diff --git a/libraries/SFML/README b/libraries/SFML/README index 33d1ce7240c04..1027cd0bd0f25 100644 --- a/libraries/SFML/README +++ b/libraries/SFML/README @@ -4,35 +4,4 @@ of several packages to perfectly suit your needs. You can use SFML as a minimal windowing system to interface with OpenGL, or as a fully-featured multimedia library for building games or interactive programs.' -Main features: -* Portable - SFML compiles on standard platforms like Windows (98, 2000, XP, Vista) - and Unix systems (Linux, Mac OS X). As the library grows up, support - for more operating systems will be added. -* Object-oriented - SFML is written in C++ and provides an efficient, object-oriented - design. It relies on standard patterns and idioms to provide a simple - and robust framework. -* Easy to use - SFML aims at being easy to manipulate. Effort is put on internal code - to provide the simplest public interface. -* Flexible - Instead of being one big API, SFML rather contains a lot of small - packages, that can be chosen and combined according to the intended - usage. You can use only the base package to get input and windowing, - as well as the full graphics package with sprites and post-effects. -* Easily integrable - SFML can be used in one or more windows, and/or can be integrated in - existing interface components. Integration with existing graphical user - interface (GUI) libraries is easy, so that you can add SFML views into - complex interfaces built with Qt, wxWidgets, MFC or whatever. - -SFML is available in the following languages: -* C++ -* C -* .Net (C#, VB.Net, C++/CLI, ...) -* Python -* D -* Ruby - -This requires OpenAL and libsndfile. +This requires OpenAL. diff --git a/libraries/aubio/README b/libraries/aubio/README index dfbebe5ceca84..3f071e2582006 100644 --- a/libraries/aubio/README +++ b/libraries/aubio/README @@ -5,4 +5,4 @@ live audio. The name aubio comes from 'audio' with a typo: several transcription errors are likely to be found in the results too. -aubio requires libsndfile, and jack-audio-connection-kit is optional. +jack-audio-connection-kit is an optional dependency. diff --git a/libraries/libgig/README b/libraries/libgig/README index f430dae3c74ba..69ac1fce8c2e2 100644 --- a/libraries/libgig/README +++ b/libraries/libgig/README @@ -1,3 +1 @@ libgig is a C++ library for loading and modifying Gigasampler and DLS files. - -This requires libsndfile. diff --git a/libraries/libmirage/README b/libraries/libmirage/README index 01fefdfdeb6d4..d407f0a1619c4 100644 --- a/libraries/libmirage/README +++ b/libraries/libmirage/README @@ -6,5 +6,3 @@ Supported image formats ccd, cue, iso, mds, nrg, toc. Experimental image parsers b6t, c2d, cdi, cif, daa. libmirage is part of the userspace-cdemu suite - -This requires libsndfile. diff --git a/multimedia/cinelerra/README b/multimedia/cinelerra/README index 41433de8515c0..51fe0969c5400 100644 --- a/multimedia/cinelerra/README +++ b/multimedia/cinelerra/README @@ -8,9 +8,7 @@ This build script uses a git snapshot that was downloaded and hosted by the script maintainer. By default cinelerra builds with an internal ffmpeg. Building with -an external, system-wide installed ffmpeg is possible by passing -EXTERNALFFMPEG=yes to the SlackBuild. However, this requires -ffmpeg < 0.6.x, which is no longer available on SlackBuilds.org. +an external, system-wide installed ffmpeg is no longer possible. -Cinelerra requires a52dec, libsndfile, imlib2, libdv, faac, faad2 -x264, lame, libavc1394, libiec61883, and mjpegtools. +Cinelerra requires a52dec, imlib2, libdv, faac, faad2 x264, lame, +libavc1394, libiec61883, and mjpegtools. diff --git a/multimedia/dssi/README b/multimedia/dssi/README index 2ea7e998d41ba..fa92f7481603c 100644 --- a/multimedia/dssi/README +++ b/multimedia/dssi/README @@ -5,4 +5,4 @@ DSSI is an open and well-documented specification developed for use in Linux audio applications, although portable to other platforms. It may be thought of as LADSPA-for-instruments, or something comparable to VSTi. -This requires ladspa_sdk, liblo, libsndfile and jack. +This requires ladspa_sdk, liblo, and jack. diff --git a/multimedia/mscore/README b/multimedia/mscore/README index fdf132385f9ab..94dfdd616343f 100644 --- a/multimedia/mscore/README +++ b/multimedia/mscore/README @@ -8,7 +8,4 @@ program, licenced under GNU GPL. Features: * import and export of MusicXml and standard midifiles (SMF) * platform independent code for Linux, Windows and Mac -Requires libsndfile (available at slackbuilds.org). - -Optionally jack-audio-connection-kit and portaudio can be used -if installed (available at slackbuilds.org).
\ No newline at end of file +jack-audio-connection-kit and portaudio are optional dependencies. diff --git a/network/fldigi/README b/network/fldigi/README index 6c9b8b0006beb..3a3b6817e46cf 100644 --- a/network/fldigi/README +++ b/network/fldigi/README @@ -8,5 +8,3 @@ of any number of prebuilt or homebrew interfaces which can found on the internet. This requires fltk and portaudio. - -libsndfile and pulseaudio are optional dependencies. diff --git a/network/kadu/README b/network/kadu/README index ebc93516ecdce..45d4dbc0ea8a1 100644 --- a/network/kadu/README +++ b/network/kadu/README @@ -1,4 +1,3 @@ Kadu is an IM client for the Gadu-Gadu protocol. -This requires libsndfile and libgadu. - +This requires libgadu. |