diff options
-rw-r--r-- | games/bstone/bstone.6 | 311 | ||||
-rw-r--r-- | games/bstone/bstone.SlackBuild | 4 | ||||
-rw-r--r-- | games/bstone/bstone.info | 6 | ||||
-rw-r--r-- | games/bstone/bstone.rst | 288 |
4 files changed, 434 insertions, 175 deletions
diff --git a/games/bstone/bstone.6 b/games/bstone/bstone.6 index ae8b11d612b6..c503ef91af02 100644 --- a/games/bstone/bstone.6 +++ b/games/bstone/bstone.6 @@ -1,8 +1,5 @@ .\" Man page generated from reStructuredText. . -.TH BSTONE 6 "2016-08-13" "1.1.7" "SlackBuilds.org" -.SH NAME -bstone \- source port of the Blake Stone games . .nr rst2man-indent-level 0 . @@ -30,18 +27,15 @@ level margin: \\n[rst2man-indent\\n[rst2man-indent-level]] .\" new: \\n[rst2man-indent\\n[rst2man-indent-level]] .in \\n[rst2man-indent\\n[rst2man-indent-level]]u .. +.TH "BSTONE" 6 "2023-01-11" "1.1.12" "SlackBuilds.org" +.SH NAME +bstone \- source port of the Blake Stone games .\" RST source for bstone(6) man page. Convert with: . .\" rst2man.py bstone.rst > bstone.6 . .\" rst2man.py comes from the SBo development/docutils package. . -.\" converting from pod: -. -.\" s/B<\([^>]*\)>/**\1**/g -. -.\" s/I<\([^>]*\)>/*\1*/g -. .SH SYNOPSIS .sp bstone [\fI\-options\fP] @@ -80,108 +74,245 @@ Planet Strike v1.1 .UNINDENT .sp This man page only describes the command\-line options. For full documentation, -see /usr/doc/bstone\-1.1.7/README.md +see /usr/doc/bstone\-1.1.12/README.md .SH OPTIONS -.\" notice the **-opt** *param* stuff? rst's option recognition -. -.\" can't handle non-GNU-style options like -option (it thinks the -. -.\" option is -o, and the ption is the parameter). So we have to help -. -.\" it out a little. -. .INDENT 0.0 .TP -.B \fI\-\-version\fP -Outputs the port\(aqs version to standard output and -into message box. +.B \fB\-\-version\fP +Outputs the port\(aqs version to standard output and into message box. .TP -.B \fI\-\-aog_sw\fP -Switches the port to Blake Stone: Aliens of Gold (shareware, v3.0) mode. -If appropriate data files will not be found the port will fail. -Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.B \fB\-\-aog_sw\fP +Switches the port to "Blake Stone: Aliens Of Gold (shareware)" mode. +If appropriate data files are not found, the port will fail. .TP -.B \fI\-\-aog_10\fP -Switches the port to Blake Stone: Aliens of Gold (full, v1.0) mode. -If appropriate data files will not be found the port will fail. -Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.B \fB\-\-aog\fP +Switches the port to "Blake Stone: Aliens Of Gold" mode. +If appropriate data files are not found, the port will fail. .TP -.B \fI\-\-aog_2x\fP -Switches the port to Blake Stone: Aliens of Gold (full, v2.0/v2.1) mode. -If appropriate data files will not be found the port will fail. -Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.B \fB\-\-ps\fP +Switches the port to "Blake Stone: Planet Strike" mode. +If appropriate data files are not found, the port will fail. .TP -.B \fI\-\-aog_30\fP -Switches the port to Blake Stone: Aliens of Gold (full, v3.0) mode. -If appropriate data files will not be found the port will fail. -Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.B \fB\-\-no_screens\fP +Skips start\-up screens and the ending promo pages (AOG SW). .TP -.B \fI\-\-ps\fP -Switches the port to Blake Stone: Planet Strike (full, v1.0/v1.1) mode. -If appropriate data files will not be found the port will fail. -Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.B \fB\-\-cheats\fP +Enables so called "debug mode" without much fuss. .TP -.B \fI\-\-no_screens\fP -Skips start\-up screens (AoG/PS) and ending promo pages (AoG SW only). +.B \fB\-\-data_dir\fP dir +Specifies a directory with game\(aqs resource files. +Default: \fI/usr/share/games/bstone\fP .TP -.B \fI\-\-cheats\fP -Enables so called "debug mode" without much fuss. +.B \fB\-\-mod_dir\fP dir +Specifies a directory with mod\(aqs resource files. +Default: undefined. +.TP +.B \fB\-\-profile_dir\fP dir +Overrides default directory of the game\(aqs profile files. +Default: \fI~/.local/share/bibendovsky/bstone/\fP .TP -.B \fI\-\-data_dir path_to_data\fP -Specifies location to the game\(aqs data files. -Default: /usr/share/games/bstone/ -.TP -.B \fI\-\-profile_dir path\fP -Overrides default location of the game\(aqs profile files. Config files -and savegames are written here. -Default: .local/share/bibendovsky/bstone/ -.TP -.B \fI\-\-vid_renderer [soft|ogl]\fP -Forces to use a specified renderer. -"soft" selects a software renderer. -"ogl" selects an OpenGL 2.x compatible renderer. -Default order without this option: ogl, soft. -.TP -.B \fI\-\-vid_windowed\fP -Runs the game in windowed mode. -Default video mode: 640x480 -.TP -.B \fI\-\-vid_mode width height\fP -Selects the specified resolution for windowed mode. -Without this option the game will use desktop\(aqs resolution. -Minimum width: 640 -Minimum height: 480 -.TP -.B \fI\-\-vid_scale factor\fP -Refinement factor. The higher a value the greater internal resolution -mode will be used to render a scene. The dimensions of the resolution mode -are proportional to the original one (320x200) by \(aqfactor\(aq value. -This option can greatly affect the performance of a renderer (especially a -software one). -Minimum factor: 1 (identical to the original game) -Default factor: depends on the game\(aqs resolution mode. -.TP -.B \fI\-\-vid_window_x offset\fP +.B \fB\-\-vid_renderer\fP value +Select a renderer. +Values: +.INDENT 7.0 +.INDENT 3.5 +.INDENT 0.0 +.IP \(bu 2 +auto_detect \- tries to select the best renderer. +.IP \(bu 2 +software \- the vanilla renderer. +.IP \(bu 2 +gl_2_0 \- OpenGL 2.0 or higher. +.IP \(bu 2 +gl_3_2_c \- OpenGL 3.2 core or higher. +.IP \(bu 2 +gles_2_0 \- OpenGL ES 2.0 or higher. +.UNINDENT +.UNINDENT +.UNINDENT +.sp +Default: auto_detect +.TP +.B \fB\-\-vid_width\fP width +Specifies window width. +Minimum width: 320 +Default width: 640 +.TP +.B \fB\-\-vid_height\fP height +Specifies window height. +Minimum height: 240 +Default height: 480 +.TP +.B \fB\-\-vid_x\fP offset Sets a horizontal offset from the left side of the desktop screen. -Applicable for windowed mode only. +Applicable for positionable window only. +Default: 0 .TP -.B \fI\-\-vid_window_y offset\fP +.B \fB\-\-vid_y\fP offset Sets a vertical offset from the top side of the desktop screen. -Applicable for windowed mode only. +Applicable for positionable window only. +Default: 0 +.TP +.B \fB\-\-vid_is_positioned\fP value +Centers a window on the desktop or moves it in the specified position. +Values: 0 (centered) or 1 (positioned) +Default: 0 .TP -.B \fI\-\-snd_rate sampling_rate\fP +.B \fB\-\-vid_is_vsync\fP value +Enables or disables vertical synchronization. +Values: 0 (disable) or 1 (enable) +Default: 1 +.TP +.B \fB\-\-vid_is_widescreen\fP value +Enables or disables widescreen rendering. +Values: 0 (disable) or 1 (enable) +Default: 1 +.TP +.B \fB\-\-vid_is_ui_stretched\fP value +Stretches the UI or keeps it at 4x3 ratio otherwise. +Values: 0 (non\-stretched) or 1 (stretched) +Default: 0 +.TP +.B \fB\-\-vid_2d_texture_filter\fP filter +Sets texturing filter for UI. +Applicable only for 3D\-rendering. +Values: nearest or linear +Default: nearest +.TP +.B \fB\-\-vid_3d_texture_image_filter\fP filter +Sets texturing image filter for the scene. +Applicable only for 3D\-rendering. +Values: nearest or linear +Default: nearest +.TP +.B \fB\-\-vid_3d_texture_mipmap_filter\fP filter +Sets texturing mipmap filter for the scene. +Applicable only for 3D\-rendering. +Values: nearest or linear +Default: nearest +.TP +.B \fB\-\-vid_3d_texture_anisotropy\fP value +Sets anisotropy degree for the scene. +Value 1 or lower disables the filter. +Applicable only for 3D\-rendering. +Values: [1..16] +Default: 1 +.TP +.B \fB\-\-vid_texture_upscale_filter\fP filter +Sets texturing upscale filter. +Applicable only for 3D\-rendering. +Values: none or xbrz +Default: none +\fBWARNING\fP xbrz is a high resource usage filter! +.TP +.B \fB\-\-vid_texture_upscale_xbrz_degree\fP degree +Sets a degree of xBRZ texturing upscale. +Applicable only for 3D\-rendering. +Values: [2..6] +Default: 0 +.TP +.B \fB\-\-vid_aa_kind\fP value +Sets an anti\-aliasing mode. +Applicable only for 3D\-rendering. +Values: none or msaa +Default: none +.TP +.B \fB\-\-vid_aa_degree\fP value +Sets a degree of the anti\-aliasing. +Applicable only for 3D\-rendering. +Values: [2..32] +Default: 1 +.TP +.B \fB\-\-vid_filler_color_index\fP value +Sets a color for screen bars. +Values: [0..255] +Default: 0 +.TP +.B \fB\-\-vid_external_textures\fP value +Toggles external textures. +Values: 0 (disable), 1 (enable). +Default: 0 +.TP +.B \fB\-\-snd_is_disabled\fP value +Enables or disables audio subsystem. +Values: 0 (disable) or 1 (enable) +Default: 0 +.TP +.B \fB\-\-snd_rate\fP sampling_rate Specifies sampling rate of mixer in hertz. -Default: 44100 Hz -Minimum: 11025 Hz +Default: 44100 +Minimum: 11025 .TP -.B \fI\-\-snd_mix_size duration\fP +.B \fB\-\-snd_mix_size\fP duration Specifies mix data size in milliseconds. -Default: 40 ms -Minimum: 20 ms +Default: 40 +Minimum: 20 +.TP +.B \fB\-\-snd_driver\fP value +Specifies the audio driver to use. +Values: auto\-detect, 2d_sdl (2D SDL), 3d_openal (3D OpenAL) +Default: auto\-detect +Auto\-detect order: 3d_openal, 2d_sdl +.TP +.B \fB\-\-snd_oal_library\fP value +Specifies OpenAL driver\(aqs name. +Default: "" (OpenAL32.dll on Windows and libopenal.so on non\-Windows system). +.TP +.B \fB\-\-snd_oal_device_name\fP value +Specifies OpenAL device name. +Default: "" +.TP +.B \fB\-\-snd_sfx_type\fP value +Specifies SFX type. +Values: adlib (AdLib) or pc_speaker (PC Speaker) +Default: adlib +.TP +.B \fB\-\-snd_is_sfx_digitized\fP value +Toggles SFX digitization. +If enabled overrides AdLib / PC Speaker SFX audio chunk if such one is available in AUDIOT.* file. +Values: 0 (disable) or 1 (enable) +Default: 1 +.TP +.B \fB\-\-snd_opl3_type\fP value +Specifies OPL3 emulator type. +Values: dbopl (DOSBox) or nuked (Nuked) +Default: dbopl +.TP +.B \fB\-\-calculate_hashes\fP +Calculates hashes (SHA\-1) of all resource files and outputs them into the log. +.TP +.B \fB\-\-extract_vga_palette\fP dir +Extracts VGA palette into existing directory dir. +Supported file format: \fB\&.bmp\fP +.TP +.B \fB\-\-extract_walls\fP dir +Extracts graphics resources (wall, flooring, etc.) into existing directory dir. +Supported file format: \fB\&.bmp\fP +.TP +.B \fB\-\-extract_sprites\fP dir +Extracts graphics resources (actors, decorations, etc.) into existing directory dir. +Supported file format: \fB\&.bmp\fP +.TP +.B \fB\-\-extract_music\fP dir +Extracts music resources into existing directory dir. +Supported file format: \fB\&.wav\fP +Supported file format: data (unprocessed) +.TP +.B \fB\-\-extract_sfx\fP dir +Extracts sfx resources into existing directory dir. +Supported file format: \fB\&.wav\fP +Supported file format: data (unprocessed) +.TP +.B \fB\-\-extract_texts\fP dir +Extracts text resources into existing directory dir. +Supported file format: \fB\&.txt\fP +.TP +.B \fB\-\-extract_all\fP dir +Extracts all resources (walls, sprites, etc.) into existing directory dir. .UNINDENT .SH COPYRIGHT .sp -See the file /usr/doc/bstone\-1.1.7/LICENSE for license information. +See the file /usr/doc/bstone\-1.1.12/LICENSE for license information. .SH AUTHORS .sp bstone was written by Boris I. Bendovsky, based on an original diff --git a/games/bstone/bstone.SlackBuild b/games/bstone/bstone.SlackBuild index 232ef568cae2..1c518cdd88a9 100644 --- a/games/bstone/bstone.SlackBuild +++ b/games/bstone/bstone.SlackBuild @@ -6,6 +6,8 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. +# 20230111 bkw: update for v1.2.12. + # 20211004 bkw: # - update for v1.2.11. # - include .txt version of license. @@ -25,7 +27,7 @@ cd $(dirname $0) ; CWD=$(pwd) PRGNAM=bstone -VERSION=${VERSION:-1.2.11} +VERSION=${VERSION:-1.2.12} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} PKGTYPE=${PKGTYPE:-tgz} diff --git a/games/bstone/bstone.info b/games/bstone/bstone.info index 6974316d77fc..257a6a6c6391 100644 --- a/games/bstone/bstone.info +++ b/games/bstone/bstone.info @@ -1,9 +1,9 @@ PRGNAM="bstone" -VERSION="1.2.11" +VERSION="1.2.12" HOMEPAGE="https://bibendovsky.github.io/bstone/" -DOWNLOAD="https://github.com/bibendovsky/bstone/archive/v1.2.11/bstone-1.2.11.tar.gz \ +DOWNLOAD="https://github.com/bibendovsky/bstone/archive/v1.2.12/bstone-1.2.12.tar.gz \ https://archive.org/download/BlakeStoneAliensOfGold/1bs30.zip" -MD5SUM="2b8d6a48a20ae0dfeb942550fbf9721a \ +MD5SUM="5975da0506152a67d955d2d768d241ae \ a63c88fc5b399ffb5ed42dc215321f36" DOWNLOAD_x86_64="" MD5SUM_x86_64="" diff --git a/games/bstone/bstone.rst b/games/bstone/bstone.rst index 83ee8fd209a6..d24683b4781a 100644 --- a/games/bstone/bstone.rst +++ b/games/bstone/bstone.rst @@ -2,13 +2,9 @@ .. rst2man.py bstone.rst > bstone.6 .. rst2man.py comes from the SBo development/docutils package. -.. |version| replace:: 1.1.7 +.. |version| replace:: 1.1.12 .. |date| date:: -.. converting from pod: -.. s/B<\([^>]*\)>/**\1**/g -.. s/I<\([^>]*\)>/*\1*/g - ====== bstone ====== @@ -64,97 +60,227 @@ see /usr/doc/bstone-|version|/README.md OPTIONS ======= -.. notice the **-opt** *param* stuff? rst's option recognition -.. can't handle non-GNU-style options like -option (it thinks the -.. option is -o, and the ption is the parameter). So we have to help -.. it out a little. +**--version** + Outputs the port's version to standard output and into message box. -*--version* - Outputs the port's version to standard output and - into message box. +**--aog_sw** + Switches the port to "Blake Stone: Aliens Of Gold (shareware)" mode. + If appropriate data files are not found, the port will fail. -*--aog_sw* - Switches the port to Blake Stone: Aliens of Gold (shareware, v3.0) mode. - If appropriate data files will not be found the port will fail. - Default switch strategy: AoG (full) -> AoG (SW) -> PS +**--aog** + Switches the port to "Blake Stone: Aliens Of Gold" mode. + If appropriate data files are not found, the port will fail. -*--aog_10* - Switches the port to Blake Stone: Aliens of Gold (full, v1.0) mode. - If appropriate data files will not be found the port will fail. - Default switch strategy: AoG (full) -> AoG (SW) -> PS +**--ps** + Switches the port to "Blake Stone: Planet Strike" mode. + If appropriate data files are not found, the port will fail. -*--aog_2x* - Switches the port to Blake Stone: Aliens of Gold (full, v2.0/v2.1) mode. - If appropriate data files will not be found the port will fail. - Default switch strategy: AoG (full) -> AoG (SW) -> PS +**--no_screens** + Skips start-up screens and the ending promo pages (AOG SW). -*--aog_30* - Switches the port to Blake Stone: Aliens of Gold (full, v3.0) mode. - If appropriate data files will not be found the port will fail. - Default switch strategy: AoG (full) -> AoG (SW) -> PS +**--cheats** + Enables so called "debug mode" without much fuss. -*--ps* - Switches the port to Blake Stone: Planet Strike (full, v1.0/v1.1) mode. - If appropriate data files will not be found the port will fail. - Default switch strategy: AoG (full) -> AoG (SW) -> PS +**--data_dir** dir + Specifies a directory with game's resource files. + Default: */usr/share/games/bstone* -*--no_screens* - Skips start-up screens (AoG/PS) and ending promo pages (AoG SW only). +**--mod_dir** dir + Specifies a directory with mod's resource files. + Default: undefined. -*--cheats* - Enables so called "debug mode" without much fuss. +**--profile_dir** dir + Overrides default directory of the game's profile files. + Default: *~/.local/share/bibendovsky/bstone/* + +**--vid_renderer** value + Select a renderer. + Values: + + - auto_detect - tries to select the best renderer. + - software - the vanilla renderer. + - gl_2_0 - OpenGL 2.0 or higher. + - gl_3_2_c - OpenGL 3.2 core or higher. + - gles_2_0 - OpenGL ES 2.0 or higher. -*--data_dir path_to_data* - Specifies location to the game's data files. - Default: /usr/share/games/bstone/ - -*--profile_dir path* - Overrides default location of the game's profile files. Config files - and savegames are written here. - Default: .local/share/bibendovsky/bstone/ - -*--vid_renderer [soft|ogl]* - Forces to use a specified renderer. - "soft" selects a software renderer. - "ogl" selects an OpenGL 2.x compatible renderer. - Default order without this option: ogl, soft. - -*--vid_windowed* - Runs the game in windowed mode. - Default video mode: 640x480 - -*--vid_mode width height* - Selects the specified resolution for windowed mode. - Without this option the game will use desktop's resolution. - Minimum width: 640 - Minimum height: 480 - -*--vid_scale factor* - Refinement factor. The higher a value the greater internal resolution - mode will be used to render a scene. The dimensions of the resolution mode - are proportional to the original one (320x200) by 'factor' value. - This option can greatly affect the performance of a renderer (especially a - software one). - Minimum factor: 1 (identical to the original game) - Default factor: depends on the game's resolution mode. - -*--vid_window_x offset* + Default: auto_detect + +**--vid_width** width + Specifies window width. + Minimum width: 320 + Default width: 640 + +**--vid_height** height + Specifies window height. + Minimum height: 240 + Default height: 480 + +**--vid_x** offset Sets a horizontal offset from the left side of the desktop screen. - Applicable for windowed mode only. + Applicable for positionable window only. + Default: 0 -*--vid_window_y offset* +**--vid_y** offset Sets a vertical offset from the top side of the desktop screen. - Applicable for windowed mode only. - -*--snd_rate sampling_rate* + Applicable for positionable window only. + Default: 0 + +**--vid_is_positioned** value + Centers a window on the desktop or moves it in the specified position. + Values: 0 (centered) or 1 (positioned) + Default: 0 + +**--vid_is_vsync** value + Enables or disables vertical synchronization. + Values: 0 (disable) or 1 (enable) + Default: 1 + +**--vid_is_widescreen** value + Enables or disables widescreen rendering. + Values: 0 (disable) or 1 (enable) + Default: 1 + +**--vid_is_ui_stretched** value + Stretches the UI or keeps it at 4x3 ratio otherwise. + Values: 0 (non-stretched) or 1 (stretched) + Default: 0 + +**--vid_2d_texture_filter** filter + Sets texturing filter for UI. + Applicable only for 3D-rendering. + Values: nearest or linear + Default: nearest + +**--vid_3d_texture_image_filter** filter + Sets texturing image filter for the scene. + Applicable only for 3D-rendering. + Values: nearest or linear + Default: nearest + +**--vid_3d_texture_mipmap_filter** filter + Sets texturing mipmap filter for the scene. + Applicable only for 3D-rendering. + Values: nearest or linear + Default: nearest + +**--vid_3d_texture_anisotropy** value + Sets anisotropy degree for the scene. + Value 1 or lower disables the filter. + Applicable only for 3D-rendering. + Values: [1..16] + Default: 1 + +**--vid_texture_upscale_filter** filter + Sets texturing upscale filter. + Applicable only for 3D-rendering. + Values: none or xbrz + Default: none + **WARNING** xbrz is a high resource usage filter! + +**--vid_texture_upscale_xbrz_degree** degree + Sets a degree of xBRZ texturing upscale. + Applicable only for 3D-rendering. + Values: [2..6] + Default: 0 + +**--vid_aa_kind** value + Sets an anti-aliasing mode. + Applicable only for 3D-rendering. + Values: none or msaa + Default: none + +**--vid_aa_degree** value + Sets a degree of the anti-aliasing. + Applicable only for 3D-rendering. + Values: [2..32] + Default: 1 + +**--vid_filler_color_index** value + Sets a color for screen bars. + Values: [0..255] + Default: 0 + +**--vid_external_textures** value + Toggles external textures. + Values: 0 (disable), 1 (enable). + Default: 0 + +**--snd_is_disabled** value + Enables or disables audio subsystem. + Values: 0 (disable) or 1 (enable) + Default: 0 + +**--snd_rate** sampling_rate Specifies sampling rate of mixer in hertz. - Default: 44100 Hz - Minimum: 11025 Hz + Default: 44100 + Minimum: 11025 -*--snd_mix_size duration* +**--snd_mix_size** duration Specifies mix data size in milliseconds. - Default: 40 ms - Minimum: 20 ms + Default: 40 + Minimum: 20 + +**--snd_driver** value + Specifies the audio driver to use. + Values: auto-detect, 2d_sdl (2D SDL), 3d_openal (3D OpenAL) + Default: auto-detect + Auto-detect order: 3d_openal, 2d_sdl + +**--snd_oal_library** value + Specifies OpenAL driver's name. + Default: "" (OpenAL32.dll on Windows and libopenal.so on non-Windows system). + +**--snd_oal_device_name** value + Specifies OpenAL device name. + Default: "" + +**--snd_sfx_type** value + Specifies SFX type. + Values: adlib (AdLib) or pc_speaker (PC Speaker) + Default: adlib + +**--snd_is_sfx_digitized** value + Toggles SFX digitization. + If enabled overrides AdLib / PC Speaker SFX audio chunk if such one is available in AUDIOT.* file. + Values: 0 (disable) or 1 (enable) + Default: 1 + +**--snd_opl3_type** value + Specifies OPL3 emulator type. + Values: dbopl (DOSBox) or nuked (Nuked) + Default: dbopl + +**--calculate_hashes** + Calculates hashes (SHA-1) of all resource files and outputs them into the log. + +**--extract_vga_palette** dir + Extracts VGA palette into existing directory dir. + Supported file format: **.bmp** + +**--extract_walls** dir + Extracts graphics resources (wall, flooring, etc.) into existing directory dir. + Supported file format: **.bmp** + +**--extract_sprites** dir + Extracts graphics resources (actors, decorations, etc.) into existing directory dir. + Supported file format: **.bmp** + +**--extract_music** dir + Extracts music resources into existing directory dir. + Supported file format: **.wav** + Supported file format: data (unprocessed) + +**--extract_sfx** dir + Extracts sfx resources into existing directory dir. + Supported file format: **.wav** + Supported file format: data (unprocessed) + +**--extract_texts** dir + Extracts text resources into existing directory dir. + Supported file format: **.txt** + +**--extract_all** dir + Extracts all resources (walls, sprites, etc.) into existing directory dir. 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