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-rw-r--r--games/mame/README12
-rw-r--r--games/mame/desktop/mame.pngbin0 -> 15124 bytes
-rw-r--r--games/mame/desktop/mame.xpm161
-rw-r--r--games/mame/desktop/mess.desktop8
-rw-r--r--games/mame/desktop/mess.xpm581
-rw-r--r--games/mame/desktop/ume.desktop8
-rw-r--r--games/mame/desktop/ume.xpm1918
-rw-r--r--games/mame/mame.SlackBuild194
-rw-r--r--games/mame/mame.desktop8
-rw-r--r--games/mame/mame.info6
-rw-r--r--games/mame/mame.ini2
-rw-r--r--games/mame/mame.xpm161
-rw-r--r--games/mame/man/chdman.657
-rw-r--r--games/mame/man/jedutil.643
-rw-r--r--games/mame/man/ldverify.644
-rw-r--r--games/mame/man/mame.6179
-rw-r--r--games/mame/man/mess.61064
-rw-r--r--games/mame/man/romcmp.641
-rw-r--r--games/mame/man/testkeys.637
19 files changed, 126 insertions, 4398 deletions
diff --git a/games/mame/README b/games/mame/README
index cda7229230ca0..75c9eafa8ef82 100644
--- a/games/mame/README
+++ b/games/mame/README
@@ -4,6 +4,12 @@ to reproduce that game as faithfully as possible on a more modern general
purpose computer. MAME can currently emulate several thousand different
classic arcade video games from the late 1970s through the modern era.
-To build MESS, pass MESS=yes to the script. To build UME pass UME=yes to
-the script. To disable building of MAME, pass MAME=no to the script. These
-can be combined.
+MESS (Multi Emulator Super System) is the sister project of MAME. MESS
+documents the hardware for a wide variety of (mostly vintage) computers,
+video game consoles, and calculators, as MAME does for arcade games.
+
+Modern versions of MAME now include MESS, so there's no need for a
+separate MESS build or binary.
+
+This build requires around 2GB of storage in /tmp (or whatever you set
+TMP to in the environment).
diff --git a/games/mame/desktop/mame.png b/games/mame/desktop/mame.png
new file mode 100644
index 0000000000000..4767e894c4119
--- /dev/null
+++ b/games/mame/desktop/mame.png
Binary files differ
diff --git a/games/mame/desktop/mame.xpm b/games/mame/desktop/mame.xpm
deleted file mode 100644
index 514ed2887032b..0000000000000
--- a/games/mame/desktop/mame.xpm
+++ /dev/null
@@ -1,161 +0,0 @@
-/* XPM */
-static char * mame_xpm[] = {
-"32 32 126 2",
-" c None",
-". c #1A85BC",
-"+ c #1A7EB8",
-"@ c #197CB5",
-"# c #1F74B5",
-"$ c #1764A5",
-"% c #1766A9",
-"& c #1867AA",
-"* c #186CAC",
-"= c #1870AE",
-"- c #11042C",
-"; c #1C024F",
-"> c #1E0043",
-", c #160139",
-"' c #0C0415",
-") c #240155",
-"! c #160436",
-"~ c #26005C",
-"{ c #1A1354",
-"] c #0B0438",
-"^ c #12051E",
-"/ c #000003",
-"( c #0C133F",
-"_ c #1C025A",
-": c #0C0219",
-"< c #29015F",
-"[ c #545180",
-"} c #689BB3",
-"| c #0A0842",
-"1 c #140521",
-"2 c #215582",
-"3 c #64849B",
-"4 c #397393",
-"5 c #2D016B",
-"6 c #07030B",
-"7 c #328AC5",
-"8 c #120645",
-"9 c #0D040D",
-"0 c #46A0CE",
-"a c #356E8F",
-"b c #2B0166",
-"c c #250467",
-"d c #36017B",
-"e c #525274",
-"f c #3680B8",
-"g c #57B2E6",
-"h c #499FD6",
-"i c #3B7A9E",
-"j c #2D0173",
-"k c #340082",
-"l c #390282",
-"m c #5BB6E7",
-"n c #2175B8",
-"o c #47AFE6",
-"p c #131543",
-"q c #27037A",
-"r c #5D528A",
-"s c #6ED0FE",
-"t c #5FC3F5",
-"u c #3A049E",
-"v c #5400BA",
-"w c #3E0196",
-"x c #360190",
-"y c #2273B4",
-"z c #63D5FE",
-"A c #6FCBFC",
-"B c #140A53",
-"C c #43B2E8",
-"D c #4DBAF3",
-"E c #60C1F3",
-"F c #15144D",
-"G c #4F5263",
-"H c #4CB4ED",
-"I c #5CCBFE",
-"J c #68879E",
-"K c #4DB5F0",
-"L c #5500C3",
-"M c #4F526B",
-"N c #368EC9",
-"O c #3D7CA0",
-"P c #0E0624",
-"Q c #11113C",
-"R c #5800D2",
-"S c #6B54AF",
-"T c #5FD2FE",
-"U c #56BFF6",
-"V c #57C4FC",
-"W c #62BCF1",
-"X c #97D9FF",
-"Y c #2782CC",
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-"` c #5CC3F9",
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-"5. c #175FA3",
-" ",
-" ",
-" . . . . . . + + + @ @ @ @ @ @ @ # # # # # # # # # # # # ",
-" . $ $ % % % % & & & & * * * * * * * # # # # # # # # # = ",
-" . $ - ; > ; > ; , ' ' , ) ! ; ~ ) ) ; { ] ) ! - ^ / # = ",
-" . % ( _ > : : > ; ' ' ; < > < ~ ) ~ [ } | ) 1 ^ ' / # 2 3 4 ",
-" . % ( 5 > / 6 > ~ - 1 ) 5 ) 5 ) ) [ } 7 8 ) - ^ 9 / 2 3 0 a ",
-" . % ( 5 ! / ' ; ~ ! - b c ~ d _ e 0 f g 8 < ! 1 ' / 3 0 h i ",
-" . % ( j > : - ) b > > k ) b l [ 0 # m m 8 b > ! : 3 0 n o i ",
-" + % p k d < ) c q j l d > j r 0 # o s m 8 5 ) ! 3 0 # o t i ",
-" + & p u v w 5 b x u x > - [ 0 y o z A m B j ) 3 0 # C D E i ",
-" + & F u v u ~ ) u u c - G 0 y H I I s m B b J 0 # K D D E i ",
-" + & p u L x > , u v j M 0 # H I I I A m F 3 N # D D D H E O ",
-" @ & ( u L d P , v L r 0 # H z I I I A m } N y D D D D H t O ",
-" @ & Q u L k > b R S 0 # H T T I I I A U 7 # U V D D K H W O ",
-" @ & Q u R u j w S } y H z z z z X V A t Y V V D D D K H W i ",
-" @ * F v R v u Z 0 y H z T z s X D V ` V V V V U .K H H ..i ",
-" @ * { v L v Z 0 y H z T T s +.@.#.` ` V V V U +.H H H H $.i ",
-" @ * { u j [ 0 y H z z T %.+.2 B &.` V V V U +.*.7 o H H ..i ",
-" @ * p =.M 0 n H z z z %.-.;.j b >.` V ` ,.+.'.p @.*.H H ..i ",
-" @ * ( M 0 y H z z z %. .;.8 u 5 >.` V t +.).p ] @.*.H H ..i ",
-" # * !.f y ~.{.z z -.].;.] > x c >.` V +.'.p ) ! ^.*.H H ..i ",
-" # a 0 y ~.{.z z -.].;./.< ~ d ~ >.` +.'.p b b , ^.(.H H ..i ",
-" 4 f y H {.{.z X _.;.q x :.b j ) <.+.'.p c c b ! [.(.C H ..i ",
-" }.f N W %.%.%.%.A 2 |.u w x d k =.>.0 ( ] > ; < ! [.*.m m W O ",
-"1.O 7 ~.~.~.2.2.g ;._ x k k k d 3.8 &.( ' ' 1 ! > / ^.'.4.4.4.2 ",
-"] ] 2 2 8 8 8 8 8 _ :.c ) > > > > ! ( 9 : ^ ' 1 : / 6 6 2 ;.6 / ",
-" # # 5 b b 3.:.j ; > ! 1 ^ ! , > > - 1 ' 9 9 6 / / / . 5. ",
-" # # # # # # # # # # # # # @ @ @ @ @ @ @ @ + + + . . . 5. ",
-" # # # # # # = = * = * * * * & * * * % $ $ $ $ $ $ 5.5.5. ",
-" ",
-" "};
diff --git a/games/mame/desktop/mess.desktop b/games/mame/desktop/mess.desktop
deleted file mode 100644
index 1681187c4f477..0000000000000
--- a/games/mame/desktop/mess.desktop
+++ /dev/null
@@ -1,8 +0,0 @@
-[Desktop Entry]
-Name=MESS
-Comment=MESS(tm) Multi Emulator Super System
-Exec=/usr/games/mess
-Icon=mess
-Terminal=false
-Type=Application
-Categories=Game;
diff --git a/games/mame/desktop/mess.xpm b/games/mame/desktop/mess.xpm
deleted file mode 100644
index 3aa416ae57489..0000000000000
--- a/games/mame/desktop/mess.xpm
+++ /dev/null
@@ -1,581 +0,0 @@
-/* XPM */
-static char * mess_xpm[] = {
-"64 64 514 2",
-" c None",
-". c #A1672F",
-"+ c #AE793D",
-"@ c #A36C34",
-"# c #9B6028",
-"$ c #9C642B",
-"% c #AC773D",
-"& c #A36D33",
-"* c #DCBD7C",
-"= c #A26F35",
-"- c #A36A33",
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-"' c #DBBE7D",
-") c #FBEDA6",
-"! c #A56D35",
-"~ c #A16B2F",
-"{ c #E5C887",
-"] c #EAD490",
-"^ c #AC773E",
-"/ c #A26C32",
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diff --git a/games/mame/desktop/ume.desktop b/games/mame/desktop/ume.desktop
deleted file mode 100644
index e00340a5d0b7c..0000000000000
--- a/games/mame/desktop/ume.desktop
+++ /dev/null
@@ -1,8 +0,0 @@
-[Desktop Entry]
-Name=UME
-Comment=UME Universal Machine Emulator
-Exec=/usr/games/ume
-Icon=ume
-Terminal=false
-Type=Application
-Categories=Game;
diff --git a/games/mame/desktop/ume.xpm b/games/mame/desktop/ume.xpm
deleted file mode 100644
index 50df1baedb37e..0000000000000
--- a/games/mame/desktop/ume.xpm
+++ /dev/null
@@ -1,1918 +0,0 @@
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-" &!*!=!-!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>U;U;U;U;@;6-6-J=J=0=0=0=@=k*k*k*3*4*Y&;!$!>! 3'f,-'W,X,u,f,{,],a>a> >k;k;a-a-b-u=u=Q)G*Q)a- 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
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-" &!,!]!)!)!)!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>U;U;U;U;@;6-6-J=J=0=0=0=@=k*k*k*3*^!~!>! 3'f,-'W,X,u,f,{,],a>a> >k;k;a-a-;-u=*=;-k; 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
-" &!,!'!/!)!)!)!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>U;U;U;U;@;6-6-J=J=0=0=0=@=k*k*k*(!Y&_! 3'f,-'W,X,u,f,{,],a>a> >k;k;a-a-b-[=a-k; 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
-" &!,!]!/!/!)!)!)!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>U;U;U;U;@;6-6-J=J=0=0=0=@=k*k*:!Y&_! 3'f,-'W,X,u,f,{,],a>a> >k;k;a-a-Q)=;<! 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
-" &!,!]!/!/!/!)!)!)!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>U;U;U;U;@;6-6-J=J=0=0=0=@=k*:![!}! 3'f,-'W,X,u,f,{,],a>a> >k;|!=;u=k;a> 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
-" &!,!]!/!/!/!/!)!)!)!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>U;U;U;U;@;6-6-J=J=0=0=0=@=1![!Y& 3'f,-'W,X,u,f,{,],a>a> >k;k;b-{!a> 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
-" &!,!]!/!/!/!/!/!)!)!)!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>U;U;U;U;@;6-6-J=J=0=0=@=2![!Y& 3'f,-'W,X,u,f,{,],a>a> >k;{!Q)3! 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
-" &!,!]!/!/!/!/!/!/!)!)!)!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>U;U;U;U;@;6-6-J=J=0=0=4!5!3* 3'f,-'W,X,u,f,{,],a>a> >k;[=6! 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
-" &!,!]!/!/!/!/!/!/!/!)!)!)!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>U;U;U;U;@;6-6-J=J=K=0=7!8! 3'f,-'W,X,u,f,{,],a>a> >Q)9! 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
-" &!,!]!/!/!/!/!/!/!/!/!)!)!)!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>U;U;U;U;@;6-6-J=J=0=]=P* 3'f,-'W,X,u,f,{,],a>a>u=0! 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
-" &!,!]!/!/!/!/!/!/!/!/!/!)!)!)!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>U;U;U;U;@;6-6-J=J=]=P* 3'f,-'W,X,u,f,{,], ,b-a! 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
-" &!,!]!/!/!/!/!/!/!/!/!/!/!)!)!)!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>U;U;U;U;@;6-6-J=p={= 3'f,-'W,X,u,f,{,],b-b! 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
-" &!,!]!/!/!/!/!/!/!/!/!/!/!/!)!)!)!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>U;U;U;U;@;6-6-p={= 3'f,-'W,X,u,f,{,a-c! 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
-" &!,!]!/!/!/!/!/!/!/!/!/!/!/!/!)!)!)!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>U;U;U;U;@;6-$-{= 3'f,-'W,X,u,f,{!d! 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
-" &!,!]!/!/!/!/!/!/!/!/!/!/!/!/!/!)!)!)!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>U;U;U;U;@;$-I= 3'f,-'W,X,X,k;e! 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
-" &!,!]!/!/!/!/!/!/!/!/!/!/!/!/!/!/!)!)!)!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>U;U;U;@;B-I= 3'f,-'W,G, >f! 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
-" &!,!]!/!/!/!/!/!/!/!/!/!/!/!/!/!/!/!)!)!)!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>U;U;U;g!5- 3'f,W,W,<!h! 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
-" &!,!]!/!/!/!/!/!/!/!/!/!/!/!/!/!/!/!/!)!)!)!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>U;U;g;A- 3'f,-'a>i! 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
-" &!,!]!/!/!/!/!/!/!/!/!/!/!/!/!/!/!/!/!/!)!)!)!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>U;T;+; 3'f, ,j! 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
-" &!,!]!/!/!/!/!/!/!/!/!/!/!/!/!/!/!/!/!/!/!)!)!)!#!N)N)N)I)A)A)A)h)h)a)a)6)/)/)/)/);)@)@)X'X'Q'Q'Q'F'v'v'v'u'n'n'n'a'a'}'}'~'O,O,{'9,9,>,>,W>g;+; 3'{!j! 5'<'''m,m,m,m,:,$,$,%,%,&,&,&,*,=,=,=,-,S>S>S>p>p>T>T>U>|>|>|>|>u>3>3>4>4>d;d;d;R;v-v-v-f;`- ;.; ",
-" k!,!l!m!m!m!m!m!m!m!m!m!m!m!m!m!m!m!m!m!m!m!n!n!n!o!p!p!p!q!r!r!r!s!s!t!t!u!v!v!v!v!w!x!x!y!y!J'J'J'z!A!A!A!B!C!C!C!D!D!E!E!F!G!G!O,H!H!I!I!w>S; f!J! K!L!M!M,M,M,M,N!J>J>O!O!M>M>M>P!P>P>P>Q>R>R>R>Q!Q!q>q>s>t>t>t>t>2>R!R!S!S!T!T!T!U!Y-Y-Y-Z-V!W!X! ",
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diff --git a/games/mame/mame.SlackBuild b/games/mame/mame.SlackBuild
index 6d7251bc992ea..452b4061ffc04 100644
--- a/games/mame/mame.SlackBuild
+++ b/games/mame/mame.SlackBuild
@@ -1,31 +1,25 @@
#!/bin/sh
-#
-# Slackware build script for M.A.M.E.
-#
-# Copyright 2010-2015 Erik W. Hanson, Minneapolis, MN, USA
-# All rights reserved.
-#
-# Redistribution and use of this script, with or without modification, is
-# permitted provided that the following conditions are met:
-#
-# 1. Redistributions of this script must retain the above copyright
-# notice, this list of conditions and the following disclaimer.
-#
-# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED
-# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
-# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
-# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
-# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-# Adapted from sdlmame.SlackBuild, Written by B. Watson (yalhcru@gmail.com)
+
+# Slackware build script for mame
+
+# Written by B. Watson (yalhcru@gmail.com)
+
+# Adapted from Erik W. Hanson's mame.SlackBuild for older mame versions,
+# which was originally adapted from sdlmame.SlackBuild by B. Watson.
+
+# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
+
+# 20151112 bkw:
+# - Updated for v0.167, after missing several releases (sorry!)
+# - Get rid of MESS and UME options, mame has basically turned
+# into UME at this point (includes old mame + mess in one binary)
+# - Use shipped man pages from the source, instead of our own
+# - Add new tools: castool floptool imgtool nlwav
+# - Use icon extracted from mame.ico in the source
+# - Update .ini file slightly (sound=sdl, not sound=1)
PRGNAM=mame
-VERSION=${VERSION:-0.160}
+VERSION=${VERSION:-0.167}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -42,6 +36,8 @@ TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-${PRGNAM}
OUTPUT=${OUTPUT:-/tmp}
+# NB nonstandard flags here. Upstream defaults to -O3, so we'll leave
+# that as-is. Only the arch-specific stuff goes here.
if [ "$ARCH" = "i486" ]; then
SLKCFLAGS="-march=i486 -mtune=i686"
LIBDIRSUFFIX=""
@@ -49,88 +45,124 @@ elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
- SLKCFLAGS=""
+ SLKCFLAGS="-fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS=""
LIBDIRSUFFIX=""
fi
+SHORTNAME=${PRGNAM}${VERSION/./}
+DIRNAME=$PRGNAM-$SHORTNAME
+
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
-rm -rf ${PRGNAM}-${VERSION/./}
-tar xvf $CWD/${PRGNAM}-${PRGNAM}${VERSION/./}.tar.gz || tar xvf $CWD/${PRGNAM}${VERSION/./}.tar.gz
-cd ${PRGNAM}-${PRGNAM}${VERSION/./}
+rm -rf $DIRNAME
+tar xvf $CWD/$DIRNAME.tar.gz || tar xvf $CWD/$SHORTNAME.tar.gz
+cd $DIRNAME
chown -R root:root .
+
+# This isn't standard template code, but it executes maybe a hundred
+# times as fast, and does the same thing.
find -L . \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
- -o -perm 511 \) -exec chmod 755 {} \; -o \
+ -o -perm 511 \) -print0 | \
+ xargs -0 chmod 755
+find -L . \
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
- -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
-
-# This makes mame look for its config file (mame.ini) in $HOME/.mame, then /etc.
-echo 'DEFS += -DINI_PATH="\"\$$HOME/.mame;/etc\""' >> makefile
-
-# This is purely cosmetic.
-sed -i 's/DISTRO = generic/DISTRO = slackware/' src/osd/sdl/sdl.mak
-
+ -o -perm 440 -o -perm 400 \) -print0 | \
+ xargs -0 chmod 644
+
+# OK, building modern mame is a bit of a PITA. It uses genie (written
+# in lua, a fork of premake), but you don't get to run genie directly,
+# you got a main makefile that builds lua, then builds genie, then runs
+# genie with arguments based on the options in the main makefile. Also,
+# it uses python to convert XML layout files to C++ code.
+
+# Where possible, use system libraries instead of building the ones
+# bundled with the mame source. However, SBo's lua and Slackware's
+# sqlite3 are too old for mame.
+#USE_SYSTEM_LIB_SQLITE3=1 USE_SYSTEM_LIB_LUA=1 \
+
+# Not going to USE_SYSTEM_LIB_PORTAUDIO or USE_SYSTEM_LIB_PORTMIDI,
+# the bundled versions are fine and I don't want a mile-long dependency
+# tree. Using an external portmidi dep would make mame require Oracle's
+# JDK! In case you're wondering, only the C code in the bundled portmidi
+# is built (no Java needed).
+
+# The OVERRIDE_CC and OVERRIDE_CXX are there because mame's build ignores
+# $PATH when searching for gcc/g++, and won't find my ccache symlinks in
+# /usr/local/bin. On a normal (non-ccache-using) system, these options
+# do nothing (they use the compilers in /usr/bin, which is the default
+# anyway) and you can forget about them. (Mini-rant: PATH has been a
+# standard mechanism on both Unix and DOS/Windows systems for what,
+# 30 or 40 years now? Come on people...)
+
+# This is purely cosmetic, and can't be set on the make command line.
+sed -i 's,ubuntu-intrepid,slackware,g' scripts/genie.lua
+sed -i 's/DISTRO := generic/DISTRO := slackware/' makefile
+
+# SDL_INI_PATH needs to contain a $ character. I haven't figured out
+# how (or even if) I can pass this through multiple layers of make
+# calling genie which calls make again, so screw it:
+sed -i 's,\.;ini,/etc,' src/osd/sdl/sdlmain.c
+
+# Tried several variants of this, none work, ended up using sed:
+#SDL_INI_PATH='$$HOME/.mame;/etc' \
+
+# Having ARCH set in the env will break the build, hence ARCH=""
+
+make USE_SYSTEM_LIB_EXPAT=1 \
+ USE_SYSTEM_LIB_ZLIB=1 \
+ USE_SYSTEM_LIB_JPEG=1 \
+ USE_SYSTEM_LIB_FLAC=1 \
+ OPT_FLAGS="$SLKCFLAGS" \
+ OVERRIDE_CC="$( which gcc )" \
+ OVERRIDE_CXX="$( which g++ )" \
+ ARCH="" \
+ VERBOSE=1 \
+ NOWERROR=1 \
+ TOOLS=1 \
+ TARGET=$PRGNAM \
+ SUBTARGET=$PRGNAM
+
+# No 'make install' target, do it manually.
mkdir -p $PKG/usr/games $PKG/etc $PKG/usr/man/man6 \
$PKG/usr/share/applications $PKG/usr/share/pixmaps
-# Build and install mame;
-if [ "${MAME:-yes}" = "yes" ]; then
- echo "BUILDING MAME"
- make BUILD_FLAC=0 BUILD_JPEG=0 BUILD_EXPAT=0 SUFFIX64="" \
- BUILD_JPEGLIB=0 BUILD_SQLITE3=0 ARCHOPTS="$SLKCFLAGS" TARGET=mame
- cp mame $PKG/usr/games
- cat $CWD/mame.ini > $PKG/etc/mame.ini.new
- sed 's/@VERSION@/'$VERSION'/g' < $CWD/man/mame.6 | gzip -9c > $PKG/usr/man/man6/mame.6.gz
- cp $CWD/desktop/mame.desktop $PKG/usr/share/applications
- cp $CWD/desktop/mame.xpm $PKG/usr/share/pixmaps
-fi
-
-# Optionally build and install mess:
-if [ "${MESS:-no}" = "yes" ]; then
- echo "BUILDING MESS"
- make BUILD_FLAC=0 BUILD_JPEG=0 BUILD_EXPAT=0 SUFFIX64="" \
- BUILD_JPEGLIB=0 BUILD_SQLITE3=0 ARCHOPTS="$SLKCFLAGS" TARGET=mess
- cp mess $PKG/usr/games
- gzip -9c $CWD/man/mess.6 > $PKG/usr/man/man6/mess.6.gz
- cp $CWD/desktop/mess.desktop $PKG/usr/share/applications
- cp $CWD/desktop/mess.xpm $PKG/usr/share/pixmaps
-fi
-
-# Optionally build and install ume:
-if [ "${UME:-no}" = "yes" ]; then
- echo "BUILDING UME"
- make BUILD_FLAC=0 BUILD_JPEG=0 BUILD_EXPAT=0 SUFFIX64="" \
- BUILD_JPEGLIB=0 BUILD_SQLITE3=0 ARCHOPTS="$SLKCFLAGS" TARGET=ume
- cp ume $PKG/usr/games
- cp $CWD/desktop/ume.desktop $PKG/usr/share/applications
- cp $CWD/desktop/ume.xpm $PKG/usr/share/pixmaps
-fi
-
-# Build and install the tools:
-echo "BUILDING TOOLS"
-make BUILD_JPEG=0 BUILD_EXPAT=0 SUFFIX64="" ARCHOPTS="$SLKCFLAGS" \
- BUILD_JPEGLIB=0 BUILD_SQLITE3=0 tools
-cp testkeys romcmp jedutil unidasm ldresample ldverify \
+# Deal with upstream's executable-naming silliness.
+[ -e ${PRGNAM}64 ] && mv ${PRGNAM}64 $PRGNAM
+[ -e ${PRGNAM}32 ] && mv ${PRGNAM}32 $PRGNAM
+install -s -m0755 -oroot -groot $PRGNAM $PKG/usr/games/$PRGNAM
+
+# .desktop borrowed from Ludovic Lechapt's Debian package.
+# Icon extracted from src/mame/osd/windows/mame/mame.ico with icotool.
+gzip -9c < src/osd/sdl/man/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
+cat $CWD/desktop/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
+cat $CWD/desktop/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
+cat $CWD/$PRGNAM.ini > $PKG/etc/$PRGNAM.ini.new
+
+# Install the tools:
+install -s -m0755 -oroot -groot \
+ castool floptool imgtool nlwav \
+ testkeys romcmp jedutil unidasm ldresample ldverify \
regrep srcclean src2html chdman nltool pngcmp split \
$PKG/usr/games/
+# Upstream uses section 1 for their utilities' man pages, we want 6.
+for i in src/osd/sdl/man/*.1; do
+ sed '/^\.TH/s,\<1\>,6,' $i | \
+ gzip -9c > $PKG/usr/man/man6/$( basename $i .1 ).6.gz
+done
+
# Create empty dirs for the user to populate with ROMs and such.
for i in roms samples artwork ctrlr font cheat; do
mkdir -p $PKG/usr/share/games/mame/$i
done
-# Man pages, .desktop, and icon borrowed from Ludovic Lechapt's Debian package.
-for i in chdman jedutil ldverify romcmp testkeys; do
- gzip -9c $CWD/man/$i.6 > $PKG/usr/man/man6/$i.6.gz
-done
-
mkdir -p $PKG/usr/doc/${PRGNAM}-$VERSION
cp docs/* $PKG/usr/doc/${PRGNAM}-$VERSION
cat $CWD/${PRGNAM}.SlackBuild > $PKG/usr/doc/${PRGNAM}-$VERSION/${PRGNAM}.SlackBuild
diff --git a/games/mame/mame.desktop b/games/mame/mame.desktop
deleted file mode 100644
index 9760346da4702..0000000000000
--- a/games/mame/mame.desktop
+++ /dev/null
@@ -1,8 +0,0 @@
-[Desktop Entry]
-Name=MAME
-Comment=MAME(tm) arcade emulator
-Exec=/usr/games/mame
-Icon=mame
-Terminal=false
-Type=Application
-Categories=Game;
diff --git a/games/mame/mame.info b/games/mame/mame.info
index f2b65ff1e6f4a..7d68ca547652c 100644
--- a/games/mame/mame.info
+++ b/games/mame/mame.info
@@ -1,8 +1,8 @@
PRGNAM="mame"
-VERSION="0.160"
+VERSION="0.167"
HOMEPAGE="http://mamedev.org/"
-DOWNLOAD="https://github.com/mamedev/mame/archive/mame0160.tar.gz"
-MD5SUM="5e05cd67773708e559c339be6b2062c7"
+DOWNLOAD="https://github.com/mamedev/mame/archive/mame0167.tar.gz"
+MD5SUM="70b1e2cde55dc47ca75e401f919fb905"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="SDL2_ttf"
diff --git a/games/mame/mame.ini b/games/mame/mame.ini
index 6cba13f204e70..a613c52183b2b 100644
--- a/games/mame/mame.ini
+++ b/games/mame/mame.ini
@@ -97,7 +97,7 @@ flicker 0
#
# CORE SOUND OPTIONS
#
-sound 1
+sound sdl
samplerate 48000
samples 1
volume 0
diff --git a/games/mame/mame.xpm b/games/mame/mame.xpm
deleted file mode 100644
index 514ed2887032b..0000000000000
--- a/games/mame/mame.xpm
+++ /dev/null
@@ -1,161 +0,0 @@
-/* XPM */
-static char * mame_xpm[] = {
-"32 32 126 2",
-" c None",
-". c #1A85BC",
-"+ c #1A7EB8",
-"@ c #197CB5",
-"# c #1F74B5",
-"$ c #1764A5",
-"% c #1766A9",
-"& c #1867AA",
-"* c #186CAC",
-"= c #1870AE",
-"- c #11042C",
-"; c #1C024F",
-"> c #1E0043",
-", c #160139",
-"' c #0C0415",
-") c #240155",
-"! c #160436",
-"~ c #26005C",
-"{ c #1A1354",
-"] c #0B0438",
-"^ c #12051E",
-"/ c #000003",
-"( c #0C133F",
-"_ c #1C025A",
-": c #0C0219",
-"< c #29015F",
-"[ c #545180",
-"} c #689BB3",
-"| c #0A0842",
-"1 c #140521",
-"2 c #215582",
-"3 c #64849B",
-"4 c #397393",
-"5 c #2D016B",
-"6 c #07030B",
-"7 c #328AC5",
-"8 c #120645",
-"9 c #0D040D",
-"0 c #46A0CE",
-"a c #356E8F",
-"b c #2B0166",
-"c c #250467",
-"d c #36017B",
-"e c #525274",
-"f c #3680B8",
-"g c #57B2E6",
-"h c #499FD6",
-"i c #3B7A9E",
-"j c #2D0173",
-"k c #340082",
-"l c #390282",
-"m c #5BB6E7",
-"n c #2175B8",
-"o c #47AFE6",
-"p c #131543",
-"q c #27037A",
-"r c #5D528A",
-"s c #6ED0FE",
-"t c #5FC3F5",
-"u c #3A049E",
-"v c #5400BA",
-"w c #3E0196",
-"x c #360190",
-"y c #2273B4",
-"z c #63D5FE",
-"A c #6FCBFC",
-"B c #140A53",
-"C c #43B2E8",
-"D c #4DBAF3",
-"E c #60C1F3",
-"F c #15144D",
-"G c #4F5263",
-"H c #4CB4ED",
-"I c #5CCBFE",
-"J c #68879E",
-"K c #4DB5F0",
-"L c #5500C3",
-"M c #4F526B",
-"N c #368EC9",
-"O c #3D7CA0",
-"P c #0E0624",
-"Q c #11113C",
-"R c #5800D2",
-"S c #6B54AF",
-"T c #5FD2FE",
-"U c #56BFF6",
-"V c #57C4FC",
-"W c #62BCF1",
-"X c #97D9FF",
-"Y c #2782CC",
-"Z c #5E5293",
-"` c #5CC3F9",
-" . c #89D2FB",
-".. c #5CBCED",
-"+. c #92D6FA",
-"@. c #2B739F",
-"#. c #2987B8",
-"$. c #5DBDF1",
-"%. c #75DAFE",
-"&. c #327FAB",
-"*. c #42A6DC",
-"=. c #1C0454",
-"-. c #86D4FB",
-";. c #184D70",
-">. c #2C7FB1",
-",. c #56C2F5",
-"'. c #43A2D5",
-"). c #3FA4D7",
-"!. c #4D5964",
-"~. c #56B9ED",
-"{. c #63DAFE",
-"]. c #7DD0FC",
-"^. c #2974A3",
-"/. c #23076B",
-"(. c #48A5D6",
-"_. c #77CFFD",
-":. c #360077",
-"<. c #2781AF",
-"[. c #316F96",
-"}. c #4A5A69",
-"|. c #250573",
-"1. c #06101B",
-"2. c #57B7EF",
-"3. c #32016F",
-"4. c #4CA8DA",
-"5. c #175FA3",
-" ",
-" ",
-" . . . . . . + + + @ @ @ @ @ @ @ # # # # # # # # # # # # ",
-" . $ $ % % % % & & & & * * * * * * * # # # # # # # # # = ",
-" . $ - ; > ; > ; , ' ' , ) ! ; ~ ) ) ; { ] ) ! - ^ / # = ",
-" . % ( _ > : : > ; ' ' ; < > < ~ ) ~ [ } | ) 1 ^ ' / # 2 3 4 ",
-" . % ( 5 > / 6 > ~ - 1 ) 5 ) 5 ) ) [ } 7 8 ) - ^ 9 / 2 3 0 a ",
-" . % ( 5 ! / ' ; ~ ! - b c ~ d _ e 0 f g 8 < ! 1 ' / 3 0 h i ",
-" . % ( j > : - ) b > > k ) b l [ 0 # m m 8 b > ! : 3 0 n o i ",
-" + % p k d < ) c q j l d > j r 0 # o s m 8 5 ) ! 3 0 # o t i ",
-" + & p u v w 5 b x u x > - [ 0 y o z A m B j ) 3 0 # C D E i ",
-" + & F u v u ~ ) u u c - G 0 y H I I s m B b J 0 # K D D E i ",
-" + & p u L x > , u v j M 0 # H I I I A m F 3 N # D D D H E O ",
-" @ & ( u L d P , v L r 0 # H z I I I A m } N y D D D D H t O ",
-" @ & Q u L k > b R S 0 # H T T I I I A U 7 # U V D D K H W O ",
-" @ & Q u R u j w S } y H z z z z X V A t Y V V D D D K H W i ",
-" @ * F v R v u Z 0 y H z T z s X D V ` V V V V U .K H H ..i ",
-" @ * { v L v Z 0 y H z T T s +.@.#.` ` V V V U +.H H H H $.i ",
-" @ * { u j [ 0 y H z z T %.+.2 B &.` V V V U +.*.7 o H H ..i ",
-" @ * p =.M 0 n H z z z %.-.;.j b >.` V ` ,.+.'.p @.*.H H ..i ",
-" @ * ( M 0 y H z z z %. .;.8 u 5 >.` V t +.).p ] @.*.H H ..i ",
-" # * !.f y ~.{.z z -.].;.] > x c >.` V +.'.p ) ! ^.*.H H ..i ",
-" # a 0 y ~.{.z z -.].;./.< ~ d ~ >.` +.'.p b b , ^.(.H H ..i ",
-" 4 f y H {.{.z X _.;.q x :.b j ) <.+.'.p c c b ! [.(.C H ..i ",
-" }.f N W %.%.%.%.A 2 |.u w x d k =.>.0 ( ] > ; < ! [.*.m m W O ",
-"1.O 7 ~.~.~.2.2.g ;._ x k k k d 3.8 &.( ' ' 1 ! > / ^.'.4.4.4.2 ",
-"] ] 2 2 8 8 8 8 8 _ :.c ) > > > > ! ( 9 : ^ ' 1 : / 6 6 2 ;.6 / ",
-" # # 5 b b 3.:.j ; > ! 1 ^ ! , > > - 1 ' 9 9 6 / / / . 5. ",
-" # # # # # # # # # # # # # @ @ @ @ @ @ @ @ + + + . . . 5. ",
-" # # # # # # = = * = * * * * & * * * % $ $ $ $ $ $ 5.5.5. ",
-" ",
-" "};
diff --git a/games/mame/man/chdman.6 b/games/mame/man/chdman.6
deleted file mode 100644
index a5eea6d5e2a1b..0000000000000
--- a/games/mame/man/chdman.6
+++ /dev/null
@@ -1,57 +0,0 @@
-.\" First parameter, NAME, should be all caps
-.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
-.\" other parameters are allowed: see man(7), man(1)
-.TH CHDMAN 6 "December 11, 2008"
-
-.\" Please adjust this date whenever revising the manpage.
-.\"
-.\" Some roff macros, for reference:
-.\" .nh disable hyphenation
-.\" .hy enable hyphenation
-.\" .ad l left justify
-.\" .ad b justify to both left and right margins
-.\" .nf disable filling
-.\" .fi enable filling
-.\" .br insert line break
-.\" .sp <n> insert n+1 empty lines
-.\" for manpage-specific macros, see man(7)
-
-.SH "NAME"
-chdman \- CHD compression frontend.
-
-.SH "SYNOPSIS"
-.B chdman
-.RI "OPTION CHDFILE [OPTIONS]"
-
-.SH "DESCRIPTION"
-MAME Compressed Hunks of Data (CHD) manager.
-
-.SH "OPTIONS"
-.IP "-info input.chd"
-.IP "-createraw inputhd.raw output.chd [inputoffs [hunksize]]"
-.IP "-createhd inputhd.raw output.chd [inputoffs [cylinders heads sectors [sectorsize [hunksize]]]]"
-.IP "-createblankhd output.chd cylinders heads sectors [sectorsize [hunksize]]"
-.IP "-createcd input.toc output.chd"
-.IP "-createav input.avi output.chd [firstframe [numframes]]"
-.IP "-copydata input.chd output.chd"
-.IP "-extract input.chd output.raw"
-.IP "-extractcd input.chd output.toc output.bin"
-.IP "-extractav input.chd output.avi [firstframe [numframes]]"
-.IP "-verify input.chd"
-.IP "-verifyfix input.chd"
-.IP "-update input.chd output.chd"
-.IP "-chomp inout.chd output.chd maxhunk"
-.IP "-merge parent.chd diff.chd output.chd"
-.IP "-diff parent.chd compare.chd diff.chd"
-.IP "-setchs inout.chd cylinders heads sectors"
-.IP "-fixavdata inout.chd"
-
-.SH "COPYRIGHT"
-Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team
-
-.SH "AUTHOR"
-Written by Nicola Salmoria and the MAME(tm) team.
-
-.sp 3
-This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>,
-for the Debian project but may be used by others.
diff --git a/games/mame/man/jedutil.6 b/games/mame/man/jedutil.6
deleted file mode 100644
index 22ab96e7f9aeb..0000000000000
--- a/games/mame/man/jedutil.6
+++ /dev/null
@@ -1,43 +0,0 @@
-.\" First parameter, NAME, should be all caps
-.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
-.\" other parameters are allowed: see man(7), man(1)
-.TH JEDUTIL 6 "December 11, 2008"
-
-.\" Please adjust this date whenever revising the manpage.
-.\"
-.\" Some roff macros, for reference:
-.\" .nh disable hyphenation
-.\" .hy enable hyphenation
-.\" .ad l left justify
-.\" .ad b justify to both left and right margins
-.\" .nf disable filling
-.\" .fi enable filling
-.\" .br insert line break
-.\" .sp <n> insert n+1 empty lines
-.\" for manpage-specific macros, see man(7)
-
-.SH "NAME"
-jedutil \- JEDEC file utilities.
-
-.SH "SYNOPSIS"
-.B jedutil
-.RI "SOURCE TARGET [OPTION]"
-
-.SH "DESCRIPTION"
-JED file converter.
-
-.SH "OPTIONS"
-.IP "<source.jed> <target.bin> [fuses]"
-convert JED to binary form
-.IP "<source.bin> <target.jed>"
-convert binary to JED form
-
-.SH "COPYRIGHT"
-Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team
-
-.SH "AUTHOR"
-Written by Nicola Salmoria and the MAME(tm) team.
-
-.sp 3
-This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>,
-for the Debian project but may be used by others.
diff --git a/games/mame/man/ldverify.6 b/games/mame/man/ldverify.6
deleted file mode 100644
index 591d24dde581f..0000000000000
--- a/games/mame/man/ldverify.6
+++ /dev/null
@@ -1,44 +0,0 @@
-.\" First parameter, NAME, should be all caps
-.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
-.\" other parameters are allowed: see man(7), man(1)
-.TH LDVERIFY 6 "December 11, 2008"
-
-.\" Please adjust this date whenever revising the manpage.
-.\"
-.\" Some roff macros, for reference:
-.\" .nh disable hyphenation
-.\" .hy enable hyphenation
-.\" .ad l left justify
-.\" .ad b justify to both left and right margins
-.\" .nf disable filling
-.\" .fi enable filling
-.\" .br insert line break
-.\" .sp <n> insert n+1 empty lines
-.\" for manpage-specific macros, see man(7)
-
-.SH "NAME"
-ldverify \- Laserdisc AVI/CHD verifier.
-
-.SH "SYNOPSIS"
-.B ldverify
-.RI "FILENAME"
-
-.SH "DESCRIPTION"
-Utility that checks a laserdisc's data files. Those files are stored in AVI or
-CHD format.
-
-.SH "OPTIONS"
-.IP "<avifile.avi>"
-checks the avi file.
-.IP "<chdfile.chd>"
-checks the chd file.
-
-.SH "COPYRIGHT"
-Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team
-
-.SH "AUTHOR"
-Written by Nicola Salmoria and the MAME(tm) team.
-
-.sp 3
-This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>,
-for the Debian project but may be used by others.
diff --git a/games/mame/man/mame.6 b/games/mame/man/mame.6
deleted file mode 100644
index 13241ce3de0ea..0000000000000
--- a/games/mame/man/mame.6
+++ /dev/null
@@ -1,179 +0,0 @@
-.\" First parameter, NAME, should be all caps
-.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
-.\" other parameters are allowed: see man(7), man(1)
-.TH MAME 6 "March 4, 2009"
-
-.\" Please adjust this date whenever revising the manpage.
-.\"
-.\" Some roff macros, for reference:
-.\" .nh disable hyphenation
-.\" .hy enable hyphenation
-.\" .ad l left justify
-.\" .ad b justify to both left and right margins
-.\" .nf disable filling
-.\" .fi enable filling
-.\" .br insert line break
-.\" .sp <n> insert n+1 empty lines
-.\" for manpage-specific macros, see man(7)
-
-.SH "NAME"
-mame \- Multiple Arcade Machine Emulator
-
-.SH "SYNOPSIS"
-.B mame
-.RI "[ Options ] [ ROM_name ]"
-
-.SH "DESCRIPTION"
-Multiple Arcade Machine Emulator using the Simple Direct Media Layer.
-.br
-This manual page documents sdlmame, which is a port of MAME(tm) (Multiple Arcade Machine Emulator) that uses SDL (Simple Direct Media Layer).
-.br
-.ad b
-\fBMAME\fP is an emulator: it reproduces, more or less faithfully, the behaviour of several arcade machines.
-But hardware is useless without software, so an image of the ROMs which run on that hardware is required.
-\fBSuch ROMs, like any other commercial software, are copyrighted material and it is therefore illegal to use them if you don't own the original arcade machine\fP.
-Needless to say, ROMs are not distributed together with MAME(tm).
-Distribution of MAME(tm) together with ROM images is a violation of copyright law and should be promptly reported to the authors so that appropriate legal action can be taken.
-.br
-Keep in mind that you NEED the ROM images to play a game because MAME is not a game emulator, just an arcade machine one.
-.br
-More informations on MAME(tm) available at http://mame.net/
-.br
-\fBSDLMAME\fP original sources are available at http://rbelmont.mameworld.info/
-
-.SH "OPTIONS"
-.B \-showusage
-Show a brief list of options.
-.TP
-.B \-showconfig
-Show a list of configuration options.
-.TP
-.B \-createconfig
-Create a default mame.ini file.
-.TP
-.br
-Basic Startup Options:
-.TP
-.B \-rompath \fI/path/to/rom/files/zipped\fP
-Specify path to ROMsets and hard disk images
-.TP
-.B \-samplepath \fI/path/to/samples\fP
-Specify path to samplesets
-.TP
-.B \-artpath \fI/path/to/artwork/files\fP
-Specify path to artwork files
-.TP
-.B \-ctrlrpath \fI/path/to/controller/definition\fP
-Specify path to controller definitions
-.TP
-.B \-inipath \fI/path/to/ini/file\fP
-Specify path to ini files
-.TP
-.B \-fontpath \fI/path/to/the/fonts\fP
-Specify path to font files
-.TP
-See \fB/usr/doc/sdlmame-@VERSION@/config.txt for more information
-on available options.
-
-.SH "EXAMPLE"
-.B mame
-will launch the emulator in fullscreen mode with game list detected.
-.B mame \fIgridlee\fP
-will launch the game "Gridlee" in fullscreen mode.
-.TP
-.B mame -window \fIgridlee\fP
-will launch the game "Gridlee" in a window.
-.TP
-.B mame -inipath \fI~/.mame/mame.ini\fP gridlee
-will launch the game "Gridlee" using a custom "mame.ini" file stored in the folder ".mame" of your home directory (usually "/home/yourusername/").
-.TP
-.B mame -showconfig
-will output all the mame current configuration.
-
-.SH "FILES"
-.B ~/.mame/mame.ini
-Per-user mame config files. If present, this is used instead of the system-wide
-config.
-.TP
-.B /etc/mame.ini
-System-wide config file for mame, not used if ~/.mame/mame.ini exists.
-.TP
-.B /usr/share/games/mame/
-This is the default location (set in mame.ini) where mame will look for the roms, samples,
-artwork, ctrlr, font, and cheat directories. In other words, read-only
-data. Note that these directories are initially empty when mame is
-installed (except for the font directory).
-.TP
-.B /usr/share/games/mame/roms
-ROM and CHD images. Normally ROMs are kept in zip files named after
-the games, but they may also be extracted into subdirectories named
-after the games instead. CHDs should be placed in subdirectories named
-after the games. See the MAME FAQ for more information:
-.TP
-.nh
-\fIhttp://mamedev.org/devwiki/index.php?title=Frequently_Asked_Questions\fR
-.hy
-.TP
-.B /usr/share/games/mame/artwork
-Cabinet artwork.
-.TP
-.B /usr/share/games/mame/samples
-Audio samples for games whose audio hardware isn't emulated by mame.
-You can find these at various sites on the web. One collection can be
-found at
-.nh
-.TP
-\fIhttp://www.arcadeathome.com/mamewav.phtml\fR
-.hy
-.TP
-.B /usr/share/games/mame/ctrlr
-Custom controller definitions.
-.TP
-.B /usr/share/games/mame/font
-The systemwide mame user interface font lives here, as "ui.bdf". You can replace
-the UI font by replacing this file with some other BDF font. To replace
-on a per-user basis, copy the font to ~/.mame/ui.bdf and delete ~/.mame/ui.bdc
-if it exists.
-.TP
-.B /usr/share/games/mame/cheat
-.TP
-.B /usr/share/games/mame/cheat.zip
-Cheats database. Recent versions of MAME use an XML format for the
-cheat definitions. Normally all the cheats are stored in a zip file "cheat.zip".
-The cheat/ directory is for individual XML files (e.g. if you're developing
-your own cheat for pacman, you'd put it in cheat/pacman.xml). There's no
-need to unpack the cheat.zip unless you're planning to modify it.
-Note that the old cheat.dat format is no longer supported. You can find
-an XML cheat.zip at
-.TP
-.nh
-\fIhttp://cheat.retrogames.com/forums/viewtopic.php?t=3110\fR
-.hy
-.TP
-(Note: the zip file you download from there needs to be unzipped. It
-contains a cheats.zip file; this is the one you copy to /usr/share/games/mame/cheat.zip)
-.TP
-.B ~/.mame/
-This is the default location (set in mame.ini) where mame will create its
-cfg, sta, and other writable data directories (and the files therein).
-See \fB/usr/doc/sdlmame-@VERSION@/config.txt for more information.
-
-.SH "SEE ALSO"
-MAME documentation in \fB/usr/doc/sdlmame-@VERSION@\fR
-.br
-The MAME web site at \fIhttp://mamedev.org/\fR
-
-.SH "COPYRIGHT"
-MAME(tm) - Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team
-.br
-MAME - Copyright (C) Olivier Galibert and R. Belmont.
-
-.SH "AUTHOR"
-MAME(tm) was written by Nicola Salmoria and the MAME(tm) team.
-.br
-sdlmame was written by Olivier Galibert and R. Belmont.
-.sp 3
-This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>,
-for the Debian project but may be used by others, like Ubuntu :)
-.sp 3
-This manual page has been modified by B. Watson <yalhcru@gmail.com> for SlackBuilds.org.
diff --git a/games/mame/man/mess.6 b/games/mame/man/mess.6
deleted file mode 100644
index 879fd0568ff28..0000000000000
--- a/games/mame/man/mess.6
+++ /dev/null
@@ -1,1064 +0,0 @@
-.\" -*- nroff -*-
-.\"
-.\" mess.6
-.\"
-.\" Man page created from usage and source information:
-.\" * commands: see src/emu/clifront.c clifront.h
-.\" * options: core entries, see src/emu/emuopts.c emuopts.h
-.\" SDL-specific entries, see src/osd/sdl/sdlmain.c osdsdl.h
-.\" Cesare Falco <cesare.falco@gmail.com>, March 2011
-.\"
-.\" Some text borrowed from the xmame 0.106 man page,
-.\" done by Rene Herrmann <rene.herrmann@berlin.de>, September 2000
-.\" and updated by Andrew Burton <burtona@gol.com>, July 2003
-.\"
-.\" Other info's taken from MESS Wiki as well:
-.\" http://mess.redump.net/
-.\"
-.\"
-.TH mess 6 2011-03-02 0.141 "The Multiple Emulator Super System (MESS)"
-.\"
-.\"
-.\" NAME chapter
-.SH NAME
-MESS \- The Multiple Emulator Super System
-.\"
-.\"
-.\" SYNOPSIS chapter
-.SH SYNOPSIS
-.B mess
-.RI [ options ]
-.I system
-.\"
-.\"
-.\" DESCRIPTION chapter
-.SH DESCRIPTION
-MESS documents the hardware for a wide variety of (mostly vintage) computers,
-video game consoles, and calculators through software emulation. As a nice
-side effect, MESS allows software and games for these hardware platforms
-to run on modern PCs.
-.\"
-.\"
-.\" OPTIONS chapter
-.SH OPTIONS
-.\"
-.\" *******************************************************
-.SS Core commands
-.\" *******************************************************
-.TP
-.B \-help, \-?
-Displays current MESS version and copyright notice.
-.TP
-.B \-validate, \-valid
-Performs internal validation on every driver in MESS. Run this
-before submitting changes to ensure that you haven't violated any of
-the core system rules.
-.\"
-.\" *******************************************************
-.SS Configuration commands
-.\" *******************************************************
-.TP
-.B \-createconfig, \-cc
-Creates the default 'mess.ini' file in the current directory. All the
-configuration options (not commands) described below can be permanently
-changed by editing this configuration file.
-.TP
-.B \-showconfig, \-sc
-Displays the current configuration settings.
-.TP
-.B \-showusage, \-su
-Displays a summary of all the command line options. For options that
-are not mentioned here, the short summary given by \-showusage
-is usually sufficient.
-.\"
-.\" *******************************************************
-.SS Frontend commands
-.\" *******************************************************
-All the '\-list' commands below write info to the screen.
-If you wish to write the info to a textfile instead, use redirection.
-For example,
-.B mess \-listxml > ~/messlist.xml
-writes the full list of supported systems to 'messlist.xml' in your
-home directory.
-.TP
-.B \-listxml, \-lx \fR[\fIsystem\fR|\fIwildcard\fR]
-List comprehensive details for all of the supported systems. The output
-is quite long, so it is usually better to redirect this into a file.
-The output is in XML format. By default all systems are listed; however,
-you can limit this list by specifying a driver name or wildcard.
-.TP
-.B \-listfull, \-ll \fR[\fIsystem\fR|\fIwildcard\fR]
-Displays a list of system driver names and descriptions. By default all
-systems are listed; however, you can limit this list by specifying a
-driver name or wildcard.
-.TP
-.B \-listsource, \-ls \fR[\fIsystem\fR|\fIwildcard\fR]
-Displays a list of drivers and the names of the source files their system
-drivers live in. Useful for finding which driver a system runs on in
-order to fix bugs. By default all systems are listed; however, you can
-limit this list by specifying a driver name or wildcard.
-.TP
-.B \-listclones, \-lc \fR[\fIsystem\fR|\fIwildcard\fR]
-Displays a list of clones. By default all clones are listed; however,
-you can limit this list by specifying a driver name or wildcard.
-.TP
-.B \-listbrothers, \-lb \fR[\fIsystem\fR|\fIwildcard\fR]
-Displays a list of "brothers" or other drivers from same sourcefile.
-By default all systems are listed; however, you can limit this list by
-specifying a driver name or wildcard.
-.TP
-.B \-listcrc
-Displays a full list of CRCs of all ROM images referenced by all
-drivers within MESS code.
-.TP
-.B \-listroms \fIsystem
-Displays a list of ROM images referenced by the specified system.
-.TP
-.B \-listsamples \fIsystem
-Displays a list of samples referenced by the specified system.
-.TP
-.B \-verifyroms \fR[\fIsystem\fR|\fIwildcard\fR]
-Checks for invalid or missing ROM images. By default all drivers that
-have valid ZIP files or directories in the rom path are verified;
-however, you can limit this list by specifying a driver name or
-wildcard.
-.TP
-.B \-verifysamples \fR[\fIsystem\fR|\fIwildcard\fR]
-Checks for invalid or missing samples. By default all drivers that
-have valid ZIP files or directories in the samplepath are verified;
-however, you can limit this list by specifying a driver name or wildcard.
-.TP
-.B \-romident
-Attempts to identify ROM files, if they are known to MESS, in the
-specified .zip file or directory. This command can be used to try and
-identify ROM sets taken from unknown boards. On exit, the errorlevel
-is returned as one of the following:
-.RS
-.TP
-.B 0
-all files were identified
-.TP
-.B 7
-all files were identified except for some "non\-ROM" files
-.TP
-.B 8
-some files were identified
-.TP
-.B 9
-no files were identified
-.RE
-.TP
-.B \-listdevices, \-ld
-Output the list of devices referenced by a given system or set of systems.
-.TP
-.B \-listmedia, \-lm
-Output the list of available media for the system.
-.TP
-.B \-listsoftware
-Output the list of known software for the system.
-.\"
-.\" *******************************************************
-.SS Configuration options
-.\" *******************************************************
-.TP
-.B \-[no]readconfig, \-[no]rc
-Enables or disables the reading of the config files. When enabled
-(which is the default), MESS reads the following config files in order:
-.RS
-.TP 15
-.B mess.ini
-the main configuration file
-.TP
-.IB driver .ini
-based on the source file name of the system driver
-.TP
-.IB parent .ini
-for clones only, may be called recursively
-.TP
-.IB system .ini
-note this sometimes resolves to the same of the source driver
-.P
-The settings in the later ini's override those in the earlier ini's.
-The default is ON (\-readconfig).
-.RE
-.\"
-.\" *******************************************************
-.SS Search path options
-.\" *******************************************************
-Be careful to use the path, directory and file options in
-mess.ini ONLY. Otherwise, the outcome may be unpredictable and not
-consistent across releases.
-.TP
-.B \-rompath, \-rp, \-biospath, \-bp \fIpath
-Specifies a list of paths within which to find ROM or hard disk images.
-Multiple paths can be specified by separating them with semicolons.
-The default is 'roms' (that is, a directory 'roms' in the same directory
-as the MESS executable).
-.TP
-.B \-samplepath, \-sp \fIpath
-Specifies a list of paths within which to find sample files. Multiple
-paths can be specified by separating them with semicolons. The default
-is 'samples' (that is, a directory 'samples' in the same directory as
-the MESS executable).
-.TP
-.B \-artpath, \-artwork_directory \fIpath
-Specifies a list of paths within which to find artwork files. Multiple
-paths can be specified by separating them with semicolons. The default
-is 'artwork' (that is, a directory 'artwork' in the same directory as
-the MESS executable).
-.TP
-.B \-ctrlrpath, \-ctrlr_directory \fIpath
-Specifies a list of paths within which to find controller\-specific
-configuration files. Multiple paths can be specified by separating
-them with semicolons. The default is 'ctrlr' (that is, a
-directory 'ctrlr' in the same directory as the MESS executable).
-.TP
-.B \-inipath \fIpath
-Specifies a list of paths within which to find .ini files. Multiple
-paths can be specified by separating them with semicolons. The default
-is '/etc/mess'.
-.TP
-.B \-fontpath \fIpath
-Specifies a list of paths within which to find .bdf font files. Multiple
-paths can be specified by separating them with semicolons. The default
-is '.' (that is, search in the same directory as the MESS executable).
-.TP
-.B \-cheatpath \fIpath
-Specifies a list of paths within which to find cheat files. Multiple
-paths can be specified by separating them with semicolons. The default
-is 'cheat' (that is, a directory 'cheat' in the same directory as
-the MESS executable).
-.TP
-.B \-crosshairpath \fIpath
-Specifies a list of paths within which to find crosshair files. Multiple
-paths can be specified by separating them with semicolons. The default
-is 'crosshair' (that is, a directory 'crosshair' in the same directory as
-the MESS executable). If the Crosshair is set to default in the menu,
-MESS will look for system/cross#.png and then cross#.png in the
-specified path, where # is the player number. Failing that,
-MESS will use built\-in default crosshairs.
-.TP
-.B \-hashpath \fIpath
-Specifies a list of paths within which to search for software hash files.
-Multiple paths can be specified by separating them with semicolons.
-The default is 'hash' (that is, a directory 'hash' in the same directory
-as the MESS executable).
-.\"
-.\" *******************************************************
-.SS Output Directory Options
-.\" *******************************************************
-.TP
-.B \-cfg_directory \fIpath
-Specifies a single directory where configuration files are stored.
-Configuration files store user configurable settings that are read at
-startup and written when MESS exits. The default is 'cfg' (that is,
-a directory 'cfg' in the same directory as the MESS executable). If this
-directory does not exist, it will be automatically created.
-.TP
-.B \-nvram_directory \fIpath
-Specifies a single directory where NVRAM files are stored. NVRAM files
-store the contents of EEPROM and non\-volatile RAM (NVRAM) for systems
-which used this type of hardware. This data is read at startup and
-written when MESS exits. The default is 'nvram' (that is, a
-directory 'nvram' in the same directory as the MESS executable). If this
-directory does not exist, it will be automatically created.
-.TP
-.B \-memcard_directory \fIpath
-Specifies a single directory where memory card files are stored. Memory
-card files store the contents of removable memory cards for systems which
-used this type of hardware. This data is read and written under control
-of the user via the 'Memory Card' menu in the user interface. The
-default is 'memcard' (that is, a directory 'memcard' in the same
-directory as the MESS executable). If this directory does not exist,
-it will be automatically created.
-.TP
-.B \-input_directory \fIpath
-Specifies a single directory where input recording files are stored.
-Input recordings are created via the \-record option and played back via
-the \-playback option. The default is 'inp' (that is, a directory 'inp'
-in the same directory as the MESS executable). If this directory
-does not exist, it will be automatically created.
-.TP
-.B \-state_directory \fIpath
-Specifies a single directory where save state files are stored. Save
-state files are read and written either upon user request, or when using
-the \-autosave option. The default is 'sta' (that is, a directory 'sta'
-in the same directory as the MESS executable). If this directory does
-not exist, it will be automatically created.
-.TP
-.B \-snapshot_directory \fIpath
-Specifies a single directory where screen snapshots are stored, when
-requested by the user. The default is 'snap' (that is, a directory 'snap'
-in the same directory as the MESS executable). If this directory
-does not exist, it will be automatically created.
-.TP
-.B \-diff_directory \fIpath
-Specifies a single directory where hard drive differencing files are
-stored. Hard drive differencing files store any data that is written
-back to a hard disk image, in order to preserve the original image. The
-differencing files are created at startup when a system with a hard disk
-image. The default is 'diff' (that is, a directory 'diff' in the same
-directory as the MESS executable). If this directory does not exist,
-it will be automatically created.
-.TP
-.B \-comment_directory \fIpath
-Specifies a single directory where debugger comment files are stored.
-Debugger comment files are written by the debugger when comments are
-added to the disassembly for a system. The default is 'comments' (that is,
-a directory 'comments' in the same directory as the MESS executable).
-If this directory does not exist, it will be automatically created.
-.\"
-.\" *******************************************************
-.SS State/playback options
-.\" *******************************************************
-.TP
-.B \-state \fIslot
-Immediately after starting the specified system, will cause the save
-state in the specified slot to be loaded.
-.TP
-.B \-[no]autosave
-When enabled, automatically creates a save state file when exiting MESS
-and automatically attempts to reload it when later starting MESS with
-the same system. This only works for systems that have explicitly enabled
-save state support in their driver. The default is OFF (\-noautosave).
-.TP
-.B \-playback, \-pb \fIfile
-Specifies a file from which to play back a series of system inputs. This
-feature does not work reliably for all systems, but can be used to watch
-a previously recorded system session from start to finish. In order to
-make things consistent, you should only record and playback with all
-configuration (.cfg), NVRAM (.nv), and memory card files deleted. The
-default is NULL (no playback).
-.TP
-.B \-record, \-rec \fIfile
-Specifies a file to record all input from a system session. This can be
-used to record a system session for later playback. This feature does not
-work reliably for all systems, but can be used to watch a previously
-recorded system session from start to finish. In order to make things
-consistent, you should only record and playback with all configuration
-(.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL
-(no recording).
-.TP
-.B \-snapname \fIname
-Describes how MESS should name files for snapshots.
-.I name
-is a string that provides a template that is used to generate a file name.
-Three simple substitutions are provided:
-.RS
-.TP
-.B /
-represents the path separator on any target platform (even Windows)
-.TP
-.B %g
-represents the driver name of the current system
-.TP
-.B %i
-represents an incrementing index. If omitted, then each snapshot taken
-will overwrite the previous one; otherwise, MESS will find the next
-empty value for %i and use that for a file name.
-.P
-The default is '%g/%i', which creates a separate folder for each system,
-and names the snapshots under it starting with 0000 and increasing
-from there.
-.RE
-.TP
-.B \-snapsize \fIwidth\fRx\fIheight
-Hard\-codes the size for snapshots and movie recording. By default,
-MESS will create snapshots at the system's current resolution in raw
-pixels, and will create movies at the system's starting resolution in
-raw pixels. If you specify this option, then MESS will create both
-snapshots and movies at the size specified, and will bilinear filter
-the result. Note that this size does not automatically rotate if the
-system is vertically oriented. The default is 'auto'.
-.TP
-.B \-snapview internal\fR|\fBauto\fR|\fIview
-Specifies the view to use when rendering snapshots and movies.
-.RS
-.TP 12
-.B internal
-renders a separate snapshot per screen or renders movies only of the
-first screen using the special 'internal' view.
-.TP
-.B auto
-selects the first view with all screens present
-.TP
-.I view
-select the first view whose name matches all the characters.
-For example,
-.B mame \-snapview native
-will match the "Native (15:14)" view even though it is not a perfect
-match.
-.P
-The default value is 'internal'.
-.RE
-.TP
-.B \-mngwrite \fIfile
-Writes each video frame to the given file in MNG format, producing
-an animation of the system session.
-Note that \-mngwrite only writes video frames; it does not save any audio
-data. Use \-wavwrite for that, and reassemble the audio/video using
-offline tools. The default is NULL (no recording).
-.TP
-.B \-aviwrite \fIfile
-Stream video and sound data to the given file
-in AVI format, producing an animation of the system session complete
-with sound. The default is NULL (no recording).
-.TP
-.B \-wavwrite \fIfile
-Writes the final mixer output to the given file
-in WAV format, producing an audio recording of the system session.
-The default is NULL (no recording).
-.TP
-.B \-[no]burnin
-Tracks brightness of the screen during play and at the end of
-emulation generates a PNG that can be used to simulate burn\-in
-effects on other systems. The resulting PNG is created such that the
-least\-used areas of the screen are fully white (since burned\-in areas
-are darker, all other areas of the screen must be lightened a touch).
-The intention is that this PNG can be loaded via an artwork file with
-a low alpha (e.g, 0.1\-0.2 seems to work well) and blended over the
-entire screen. The PNG files are saved in the snap directory under
-the system/burnin\-<screen.name>.png. The default is OFF (\-noburnin).
-.\"
-.\" *******************************************************
-.SS Performance options
-.\" *******************************************************
-.TP
-.B \-[no]autoframeskip, \-[no]afs
-Automatically determines the frameskip level while you're playing the
-system, adjusting it constantly in a frantic attempt to keep the system
-running at full speed. Turning this on overrides the value you have set
-for \-frameskip below. The default is OFF (\-noautoframeskip).
-.TP
-.B \-frameskip, \-fs \fIvalue
-Specifies the frameskip value (autoframeskip must be disabled). This is the
-number of frames out of every 12 to drop when running. For example, if you
-say \-frameskip 2, then MESS will display 10 out of every 12 frames. By
-skipping those frames, you may be able to get full speed in a system that
-requires more horsepower than your computer has. The default value is 0,
-which skips no frames.
-.TP
-.B \-seconds_to_run, \-str \fIvalue
-This option can be used for benchmarking and automated testing. It tells
-MESS to stop execution after a fixed number of seconds. By combining
-this with a fixed set of other command line options, you can set up a
-consistent environment for benchmarking MESS performance. In addition,
-upon exit, the \-str option will write a screenshot called final.png
-to the system's snapshot directory.
-.TP
-.B \-[no]throttle
-Configures the default thottling setting. When throttling is on, MESS
-attempts to keep the system running at the system's intended speed. When
-throttling is off, MESS runs the system as fast as it can. Note that the
-fastest speed is more often than not limited by your graphics card,
-especially for older systems. The default is ON (\-throttle).
-.TP
-.B \-[no]sleep
-Allows MESS to give time back to the system when running with \-throttle.
-This allows other programs to have some CPU time, assuming that the
-system isn't taxing 100% of your CPU resources. This option can potentially
-cause hiccups in performance if other demanding programs are running.
-The default is ON (\-sleep).
-.TP
-.B \-speed
-Controls the speed of gameplay, relative to realtime; smaller numbers are
-slower. Default is 1.00.
-.TP
-.B \-refreshspeed, \-rs
-Automatically adjusts the \-speed parameter to keep the effective refresh
-rate below that of the lowest screen refresh rate.
-.\"
-.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-.\" SDL specific
-.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-.TP
-.B \-multithreading, \-mt
-Enable multithreading; this enables rendering and blitting on a separate
-thread. The default is OFF.
-.TP
-.B \-numprocessors, \-np
-Set number of processors; this overrides the number the system reports.
-.TP
-.B \-sdlvideofps
-Show SDL video performance.
-.\"
-.\" *******************************************************
-.SS Rotation options
-.\" *******************************************************
-.TP
-.B \-[no]rotate
-Rotate the system to match its normal state (horizontal/vertical). This
-ensures that both vertically and horizontally oriented systems show up
-correctly without the need to rotate your monitor. If you want to keep
-the system displaying 'raw' on the screen the way the actual machine would
-have, turn this option off. The default is ON (\-rotate).
-.TP
-.B \-[no]ror
-.TP
-.B \-[no]rol
-Rotate the system screen to the right (clockwise) or left
-(counter\-clockwise) relative to either its normal state (if \-rotate
-is specified) or its native state (if \-norotate is specified). The
-default for both of these options is OFF (\-noror \-norol).
-.TP
-.B \-[no]autoror
-.TP
-.B \-[no]autorol
-These options are designed for use with pivoting screens that only
-pivot in a single direction. If your screen only pivots clockwise,
-use \-autorol to ensure that the system will fill the screen either
-horizontally or vertically in one of the directions you can handle.
-If your screen only pivots counter\-clockwise, use \-autoror.
-.TP
-.B \-[no]flipx
-.TP
-.B \-[no]flipy
-Flip (mirror) the system screen either horizontally (\-flipx) or
-vertically (\-flipy). The flips are applied after the \-rotate and
-\-ror/\-rol options are applied. The default for both of these options
-is OFF (\-noflipx \-noflipy).
-.\"
-.\" *******************************************************
-.SS Artwork options
-.\" *******************************************************
-.TP
-.B \-[no]artwork_crop, \-[no]artcrop
-Enable cropping of artwork to the system screen area only. This
-option can also be controlled via the Video Options menu in the user
-interface. The default is OFF (\-noartwork_crop).
-.TP
-.B \-[no]use_backdrops, \-[no]backdrop
-Enables/disables the display of backdrops. The default is ON
-(\-use_backdrops).
-.TP
-.B \-[no]use_overlays, \-[no]overlay
-Enables/disables the display of overlays. The default is ON
-(\-use_overlays).
-.TP
-.B \-[no]use_bezels, \-[no]bezel
-Enables/disables the display of bezels. The default is ON
-(\-use_bezels).
-.\"
-.\" *******************************************************
-.SS Screen options
-.\" *******************************************************
-.TP
-.B \-brightness \fIvalue
-Controls the default brightness, or black level, of the system screens.
-This option does not affect the artwork or other parts of the display.
-Using the MESS UI, you can individually set the brightness for each system
-screen; this option controls the initial value for all visible system
-screens. The standard value is 1.0. Selecting lower values (down to 0.1)
-will produce a darkened display, while selecting higher values (up to
-2.0) will give a brighter display. The default is 1.0.
-.TP
-.B \-contrast \fIvalue
-Controls the contrast, or white level, of the system screens. This option
-does not affect the artwork or other parts of the display. Using the
-MESS UI, you can individually set the contrast for each system screen;
-this option controls the initial value for all visible system screens. The
-standard value is 1.0. Selecting lower values (down to 0.1) will produce
-a dimmer display, while selecting higher values (up to 2.0) will
-give a more saturated display. The default is 1.0.
-.TP
-.B \-gamma \fIvalue
-Controls the gamma, which produces a potentially nonlinear black to
-white ramp, for the system screens. This option does not affect the
-artwork or other parts of the display. Using the MESS UI, you can
-individually set the gamma for each system screen; this option controls
-the initial value for all visible system screens. The standard value is
-1.0, which gives a linear ramp from black to white. Selecting lower
-values (down to 0.1) will increase the nonlinearity toward black,
-while selecting higher values (up to 3.0) will push the nonlinearity
-toward white. The default is 1.0.
-.TP
-.B \-pause_brightness \fIvalue
-This controls the brightness level when MESS is paused. The default
-value is 0.65.
-.\"
-.\" *******************************************************
-.SS Vector rendering options
-.\" *******************************************************
-.TP
-.B \-[no]antialias, \-[no]aa
-Enables antialiased line rendering for vector systems. The default is ON
-(\-antialias).
-.TP
-.B \-beam \fIwidth
-Sets the width of the vectors. This is a scaling factor against the
-standard vector width. A value of 1.0 will keep the default vector line
-width. Smaller values will reduce the width, and larger values will
-increase the width. The default is 1.0.
-.TP
-.B \-flicker \fIvalue
-Simulates a vector "flicker" effect, similar to a vector monitor that
-needs adjustment. This option requires a float argument in the range of
-0.00\-100.00 (0=none, 100=maximum). The default is 0.
-.\"
-.\" *******************************************************
-.SS Video options
-.\" *******************************************************
-.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-.\" SDL specific
-.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-.TP
-.B \-video soft\fR|\fBopengl\fR|\fBopengl16\fR|\fBnone
-Specifies which video subsystem to use for drawing:
-.RS
-.TP 12
-.B soft
-uses software rendering, which is slower but more compatible.
-.TP
-.B opengl
-uses OpenGL and your graphics accelerator to speed up many
-aspects of drawing MESS including compositing artwork, overlays, and
-bezels, as well as stretching the image to fit your screen.
-.TP
-.B opengl16
-uses alternate OpenGL code, which should provide faster
-output on some cards.
-.TP
-.B none
-does no drawing and is intended for CPU benchmarking.
-.P
-Default is 'soft'.
-.RE
-.TP
-.B \-[no]window, \-[no]w
-Run MESS in either full screen or a window. This is a fully\-featured window
-mode where the window resizes as necessary to track what the system does.
-And you can resize it yourself with your OS's standard window controls.
-The default is OFF (\-nowindow).
-.TP
-.B \-[no]maximize, \-[no]max
-Controls initial window size in windowed mode. If it is set on, the
-window will initially be set to the maximum supported size when you
-start MESS. If it is turned off, the window will start out at the
-smallest supported size. This option only has an effect when the
-\-window option is used. The default is ON (\-maximize).
-.TP
-.B \-keepaspect, \-ka
-Forces the correct aspect ratio. This means when you're resizing the window
-in windowed mode the actual system image will resize in discrete steps to
-maintain the proper shape of the system graphics. If you turn this off you can
-resize the window to anything you like and get funny squishing and stretching.
-The same applies for full\-screen. Default is ON (\-keepaspect).
-.TP
-.B \-unevenstretch, \-ues
-Allow non\-integer stretch factors. Video purists should stay far, far away
-from this option, while everyone else will be happy to know that it lets you
-fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
-.TP
-.B \-effect none\fR|\fIfile
-Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
-.TP
-.B \-centerh
-Center horizontally within the view area. Default is ON (\-centerh).
-.TP
-.B \-centerv
-Center vertically within the view area. Default is ON (\-centerv).
-.TP
-.B \-waitvsync
-Enable waiting for the start of VBLANK before flipping screens;
-reduces tearing effects.
-.\"
-.\" *******************************************************
-.SS Software video rendering subsystem options
-.\" *******************************************************
-.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-.\" SDL specific
-.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-All the options in this group are available only with softare video
-rendering subsystem (\-video soft).
-.TP
-.B \-prescale \fIvalue
-Scale screen rendering by this amount in software. Default is 1.
-.TP
-.B \-scalemode, \-sm none\fR|\fBasync\fR|\fByv12\fR|\fByuy2\fR\
-|\fByv12x2\fR|\fByuy2x2
-Hardware scaling mode.
-.RS
-.TP 12
-.B none
-use software rendering
-.TP
-.B async
-async overlay
-.TP
-.B yv12
-yv12 overlay
-.TP
-.B yuy2
-yuy2 overlay
-.TP
-.B yv12x2
-yv12 overlay using x2 prescaling
-.TP
-.B yuy2x2
-yuy2 overlay using x2 prescaling
-.P
-Default is 'none'.
-.RE
-.\"
-.\" *******************************************************
-.SS OpenGL video rendering subsystem options
-.\" *******************************************************
-.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-.\" SDL specific
-.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-All the options in this group are available only with OpenGL video
-rendering subsystem (\-video opengl or \-video opengl16).
-.TP
-.B \-filter, \-glfilter, \-flt
-Enable bilinear filtering on screen output. Default is ON (\-filter).
-.TP
-.B \-gl_forcepow2texture
-Force power of two textures. Default is NO.
-.TP
-.B \-gl_notexturerect
-Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off
-(set this to 0) if corruption occurs in OpenGL mode, at cost of some
-performance loss.
-.TP
-.B \-gl_vbo
-Enable OpenGL VBO, if available, for a performance increase.
-Default is ON: turn off (set this to 0) if corruption occurs.
-.TP
-.B \-gl_pbo
-Enable OpenGL PBO, if available, for a performance increase.
-Default is ON: turn off (set this to 0) if corruption occurs.
-.TP
-.B \-gl_glsl
-Enable OpenGL GLSL, if available, for a performance increase.
-.TP
-.B \-gl_glsl_filter \fIvalue
-Enable OpenGL GLSL filtering instead of FF filtering. Allowed values are
-.RS
-.TP 8
-.B 0
-plain
-.TP
-.B 1
-bilinear
-.P
-Default is 1.
-.RE
-.TP
-.BR \-glsl_shader_mame #
-Preferred custom OpenGL GLSL shader set mame bitmap, with # ranging
-from 0 to 9.
-.TP
-.BR \-glsl_shader_screen #
-Preferred custom OpenGL GLSL shader screen bitmap, with # ranging
-from 0 to 9.
-.TP
-.B \-gl_glsl_vid_attr
-Enable OpenGL GLSL handling of brightness and contrast. Better RGB system
-performance for free. Default is ON.
-.TP
-.B \-resolution, \-r
-Select the resolution to use in full\-screen mode; \-switchres must
-be enabled for this to work.
-.\"
-.\" *******************************************************
-.SS Full screen options
-.\" *******************************************************
-.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-.\" SDL specific
-.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-.TP
-.B \-[no]switchres
-Affects full screen mode only. Chooses if MESS can try to change the
-screen resolution (color depth is normally left alone) when in
-full\-screen mode. If it's off, you always get your desktop resolution
-in full\-screen mode (which can be useful for LCDs).
-.TP
-.B \-useallheads
-Split full screen image across monitors.
-.\"
-.\" *******************************************************
-.SS Sound options
-.\" *******************************************************
-.TP
-.B \-[no]sound
-Enable or disable sound altogether. The default is ON (\-sound).
-.TP
-.B \-samplerate, \-sr \fIvalue
-Sets the audio sample rate. Smaller values (e.g. 11025) cause lower
-audio quality but faster emulation speed. Higher values (e.g. 48000)
-cause higher audio quality but slower emulation speed. The default is
-48000.
-.TP
-.B \-[no]samples
-Use samples if available. The default is ON (\-samples).
-.TP
-.B \-volume, \-vol \fIvalue
-Sets the startup volume. It can later be changed with the user interface
-(see Keys section). The volume is an attenuation in dB:
-for example, '\-volume \-12' will start with \-12dB attenuation.
-The default is 0.
-.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-.\" SDL specific
-.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-.TP
-.B \-audio_latency \fIvalue
-This controls the amount of latency built into the audio streaming.
-The latency parameter controls the lower threshold. The default is 3;
-increase to reduce glitches, decrease for responsiveness.
-.\"
-.\" *******************************************************
-.SS Input options
-.\" *******************************************************
-.TP
-.B \-[no]coin_lockout, \-[no]coinlock
-Enables simulation of the "coin lockout" feature that is implemented
-on a number of arcade game PCBs. It was up to the operator whether or not
-the coin lockout outputs were actually connected to the coin
-mechanisms. If this feature is enabled, then attempts to enter a coin
-while the lockout is active will fail and will display a popup message
-in the user interface. If this feature is disabled, the coin lockout
-signal will be ignored. The default is ON (\-coin_lockout).
-.TP
-.B \-ctrlr \fIcontroller
-Enables support for special controllers. Configuration files are
-loaded from the ctrlrpath. They are in the same format as the .cfg
-files that are saved, but only control configuration data is read
-from the file. The default is NULL (no controller file).
-.TP
-.B \-[no]mouse
-Controls whether or not MESS looks for a mouse controller to use. Note
-that in many cases, lightguns are treated as mice by the operating
-system, so you may need to enable this to enable lightgun support. When
-this is enabled, you will not be able to use your mouse while running
-MESS. If you want to get control of your computer back, you will need
-to either pause MESS or quit. The default is OFF (\-nomouse).
-.TP
-.B \-[no]joystick, \-[no]joy
-Controls whether or not MESS looks for joystick/gamepad controllers.
-The default is ON (\-joystick).
-.TP
-.B \-[no]lightgun, \-[no]gun
-Controls whether or not MESS makes use of lightgun controllers.
-Note that most lightguns map to the mouse, so using \-lightgun and
-\-mouse together may produce strange results. The default is OFF
-(\-nolightgun).
-.TP
-.B \-[no]multikeyboard, \-[no]multikey
-Determines whether MESS differentiates between multiple keyboards.
-Some systems may report more than one keyboard; by default, the data
-from all of these keyboards is combined so that it looks like a single
-keyboard. Turning this option on will enable MESS to report keypresses
-on different keyboards independently. The default is OFF
-(\-nomultikeyboard).
-.TP
-.B \-[no]multimouse
-Determines whether MESS differentiates between multiple mice. Some
-systems may report more than one mouse device; by default, the data
-from all of these mice is combined so that it looks like a single
-mouse. Turning this option on will enable MESS to report mouse
-movement and button presses on different mice independently. The
-default is OFF (\-nomultimouse).
-.TP
-.B \-[no]steadykey, \-[no]steady
-Some systems require two or more buttons to be pressed at exactly the
-same time to make special moves. Due to limitations in the PC keyboard
-hardware, it can be difficult or even impossible to accomplish that
-using the standard keyboard handling. This option selects a different
-handling that makes it easier to register simultaneous button presses,
-but has the disadvantage of making controls less responsive. The
-default is OFF (\-nosteadykey).
-.TP
-.B \-[no]offscreen_reload, \-[no]reload
-Controls whether or not MESS treats a second button input from a
-lightgun as a reload signal. In this case, MESS will report the gun's
-position as (0,MAX) with the trigger held, which is equivalent to an
-offscreen reload. This is only needed for systems that required you to
-shoot offscreen to reload, and then only if your gun does not support
-off screen reloads. The default is OFF (\-nooffscreen_reload).
-.TP
-.B \-joystick_map, \-joymap \fImap
-Controls how joystick values map to digital joystick controls.
-See /usr/share/doc/mame\-common/config.txt for full details on
-joymap format.
-.TP
-.B \-joystick_deadzone, \-joy_deadzone, \-jdz \fIvalue
-If you play with an analog joystick, the center can drift a little.
-joystick_deadzone tells how far along an axis you must move before the
-axis starts to change. This option expects a float in the range of
-0.0 to 1.0. Where 0 is the center of the joystick and 1 is the outer
-limit. The default is 0.3.
-.TP
-.B \-joystick_saturation, \-joy_saturation, \-jsat \fIvalue
-If you play with an analog joystick, the ends can drift a little,
-and may not match in the +/\- directions. joystick_saturation tells how
-far along an axis movement change will be accepted before it reaches
-the maximum range. This option expects a float in the range of 0.0 to
-1.0, where 0 is the center of the joystick and 1 is the outer limit.
-The default is 0.85.
-.TP
-.B \-natural, \-nat
-Specifies whether to use a natural keyboard or not.
-.TP
-.B \-uimodekey, \-umk
-Specifies the key used to toggle between full and partial UI mode.
-.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-.\" SDL specific
-.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-.TP
-.B \-keymap
-Enable keymap for non\-QWERTY keyboards. Used in conjunction
-with \-keymap_file.
-.TP
-.B \-keymap_file \fIfile
-Specifies the full path to the keymap file to be used. A few
-keymap files are available in /usr/share/games/mame\-common/keymaps.
-.TP
-.B \-joy_idx1 \fIjoystick
-.TP
-.B \-joy_idx2 \fIjoystick
-.TP
-.B \-joy_idx3 \fIjoystick
-.TP
-.B \-joy_idx4 \fIjoystick
-.TP
-.B \-joy_idx5 \fIjoystick
-.TP
-.B \-joy_idx6 \fIjoystick
-.TP
-.B \-joy_idx7 \fIjoystick
-.TP
-.B \-joy_idx8 \fIjoystick
-With these options you can assign a joystick to a
-specific index in MESS. Even if the kernel will list the joysticks
-in a different order on the next boot, MESS will still see the joystick
-as e.g. 'Joystick 2'. Use
-.B mess \-v
-to see which joysticks are recognized. Default is AUTO.
-.TP
-.B \-sixaxis
-Use special handling for PS3 Sixaxis controllers.
-.TP
-.B \-videodriver, \-vd x11\fR|\fBdirectfb\fR|\fBauto
-SDL video driver to use; auto selects SDL default.
-.TP
-.B \-audiodriver, \-ad alsa\fR|\fBarts\fR|\fBauto
-SDL audio driver to use; auto selects SDL default.
-.TP
-.B \-gl_lib alsa\fR|\fBarts\fR|\fBauto
-Alternative libGL.so to use; auto selects SDL default.
-.\"
-.\" *******************************************************
-.SS Input automatic enable options
-.\" *******************************************************
-.TP
-.B \-paddle_device, \-paddle none\fR|\fBkeyboard\fR|\fBmouse\fR\
-|\fBlightgun\fR|\fBjoystick
-.TP
-.B \-adstick_device, \-adstick none\fR|\fBkeyboard\fR|\fBmouse\fR\
-|\fBlightgun\fR|\fBjoystick
-.TP
-.B \-pedal_device, \-pedal none\fR|\fBkeyboard\fR|\fBmouse\fR\
-|\fBlightgun\fR|\fBjoystick
-.TP
-.B \-dial_device, \-dial none\fR|\fBkeyboard\fR|\fBmouse\fR\
-|\fBlightgun\fR|\fBjoystick
-.TP
-.B \-trackball_device, \-trackball none\fR|\fBkeyboard\fR|\fBmouse\fR\
-|\fBlightgun\fR|\fBjoystick
-.TP
-.B \-lightgun_device none\fR|\fBkeyboard\fR|\fBmouse\fR\
-|\fBlightgun\fR|\fBjoystick
-.TP
-.B \-positional_device none\fR|\fBkeyboard\fR|\fBmouse\fR\
-|\fBlightgun\fR|\fBjoystick
-.TP
-.B \-mouse_device none\fR|\fBkeyboard\fR|\fBmouse\fR\
-|\fBlightgun\fR|\fBjoystick
-Each of these options controls auto\-enabling the mouse, or joystick
-depending on the presence of a particular class of analog
-control for a particular system. For example, if you specify the option
-\-paddle mouse, then any system that has a paddle control will automatically
-enable mouse controls just as if you had explicitly specified \-mouse.
-Note that these controls override the values of \-[no]mouse,
-\-[no]joystick, etc.
-.\"
-.\" *******************************************************
-.SS Debugging options
-.\" *******************************************************
-.TP
-.B \-[no]log
-Creates a file called error.log which contains all of the internal
-log messages generated by the MESS core and system drivers. The default
-is OFF (\-nolog).
-.TP
-.B \-[no]verbose, \-[no]v
-Displays internal diagnostic information. This information is very
-useful for debugging problems with your configuration.
-Please use the \-verbose option and include the resulting information
-when reporting bugs. The default is OFF (\-noverbose).
-.TP
-.B \-update_in_pause
-Enables updating the screen bitmap while the system is paused. This is
-useful for debuggin in some scenarios (and gets in the way in others).
-.TP
-.B \-[no]debug, \-[no]d
-Activates the integrated debugger. By default, the debugger is entered
-by pressing the tilde (~) key during emulation. It is also entered
-immediately at startup. The default is OFF (\-nodebug).
-.TP
-.B \-debugscript \fIfile
-Specifies a file that contains a list of debugger commands to execute
-immediately upon startup. The default is NULL (no commands).
-.TP
-.B \-debug_internal, \-di
-Use the internal debugger for debugging.
-.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-.\" SDL specific
-.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-.TP
-.B \-[no]oslog
-Outputs the error.log data to the system debugger. This can be used at
-the same time as \-log to output the log data to both targets as well.
-Default is OFF (\-nooslog).
-.\"
-.\" *******************************************************
-.SS UI options
-.\" *******************************************************
-.TP
-.B \-uifont
-Specify a font to use.
-.TP
-.B \-newui, \-nu
-Use the new MESS UI.
-.\"
-.\" *******************************************************
-.SS Misc options
-.\" *******************************************************
-.TP
-.B \-bios default\fR|\fIbios
-Specifies the specific BIOS to use with the current system, for
-systems that make use of a BIOS. The \-listxml output will list all of
-the possible BIOS names for a system. The default is 'default'.
-.TP
-.B \-[no]cheat, \-[no]c
-Enables the reading of the cheat database, if present, and the Cheat
-menu in the user interface. The default is OFF (\-nocheat).
-.TP
-.B \-[no]skip_gameinfo
-Forces MESS to skip displaying the system info screen. The default is OFF
-(\-noskip_gameinfo).
-.TP
-.B \-ramsize, \-ram
-Size of RAM (if supported by driver).
-.TP
-.B \-writeconfig, \-wc
-Writes configuration to
-.IB driver .ini
-on exit.
-.\"
-.\"
-.\" FILES chapter
-.SH FILES
-.TP
-.B /etc/mess/mess.ini
-Main configuration file
diff --git a/games/mame/man/romcmp.6 b/games/mame/man/romcmp.6
deleted file mode 100644
index 347c2e9a619f9..0000000000000
--- a/games/mame/man/romcmp.6
+++ /dev/null
@@ -1,41 +0,0 @@
-.\" First parameter, NAME, should be all caps
-.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
-.\" other parameters are allowed: see man(7), man(1)
-.TH ROMCMP 6 "December 11, 2008"
-
-.\" Please adjust this date whenever revising the manpage.
-.\"
-.\" Some roff macros, for reference:
-.\" .nh disable hyphenation
-.\" .hy enable hyphenation
-.\" .ad l left justify
-.\" .ad b justify to both left and right margins
-.\" .nf disable filling
-.\" .fi enable filling
-.\" .br insert line break
-.\" .sp <n> insert n+1 empty lines
-.\" for manpage-specific macros, see man(7)
-
-.SH "NAME"
-romcmp \- ROM comparison utility program.
-
-.SH "SYNOPSIS"
-.B romcmp
-.RI "[OPTION] [FOLDER|ZIPFILE] [FOLDER|ZIPFILE]"
-
-.SH "DESCRIPTION"
-Utility that checks/compare a single or set of ROMs.
-
-.SH "OPTIONS"
-.IP "-d"
-enable slower (more comprehensive) comparison.
-
-.SH "COPYRIGHT"
-Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team
-
-.SH "AUTHOR"
-Written by Nicola Salmoria and the MAME(tm) team.
-
-.sp 3
-This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>,
-for the Debian project but may be used by others.
diff --git a/games/mame/man/testkeys.6 b/games/mame/man/testkeys.6
deleted file mode 100644
index 1900c9c0a4b85..0000000000000
--- a/games/mame/man/testkeys.6
+++ /dev/null
@@ -1,37 +0,0 @@
-.\" First parameter, NAME, should be all caps
-.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
-.\" other parameters are allowed: see man(7), man(1)
-.TH TESTKEYS 6 "December 11, 2008"
-
-.\" Please adjust this date whenever revising the manpage.
-.\"
-.\" Some roff macros, for reference:
-.\" .nh disable hyphenation
-.\" .hy enable hyphenation
-.\" .ad l left justify
-.\" .ad b justify to both left and right margins
-.\" .nf disable filling
-.\" .fi enable filling
-.\" .br insert line break
-.\" .sp <n> insert n+1 empty lines
-.\" for manpage-specific macros, see man(7)
-
-.SH "NAME"
-testkeys \- Code identifier for key pressed.
-
-.SH "SYNOPSIS"
-.B testkeys
-.RI ""
-
-.SH "DESCRIPTION"
-Utility that returns the code of the key being pressed or released.
-
-.SH "COPYRIGHT"
-Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team
-
-.SH "AUTHOR"
-Written by Nicola Salmoria and the MAME(tm) team.
-
-.sp 3
-This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>,
-for the Debian project but may be used by others.