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-rw-r--r--python/pygame/pygame.SlackBuild4
1 files changed, 2 insertions, 2 deletions
diff --git a/python/pygame/pygame.SlackBuild b/python/pygame/pygame.SlackBuild
index 90134bec346e3..e5a792a8fed6b 100644
--- a/python/pygame/pygame.SlackBuild
+++ b/python/pygame/pygame.SlackBuild
@@ -5,7 +5,7 @@
## Written by hollywoodb (hollywoodb@fastmail.fm)
# Modified by the SlackBuilds.org project
# Maintained by Bojan Popovic (bocke@slackware-srbija.org), 2014-2017
-# Contribution by B.Watson (yalhcru@gmail.com), 11 apr. 2017.
+# Contribution by B.Watson (urchlay@slackware.uk), 11 apr. 2017.
# Copyright 2017-2022 Dimitris Zlatanidis Orestiada, Greece
#
# All rights reserved.
@@ -86,7 +86,7 @@ patch -p1 < $CWD/setup.patch
# Therfore use config-settings like for Fedora.
sed -i 's;/etc/redhat-release;/etc/slackware-version;' buildconfig/config_unix.py
-# Contributed by B.Watson (yalhcru@gmail.com).
+# Contributed by B.Watson (urchlay@slackware.uk).
# Gets rid of the call to remove_old_files() during packaging.
# TLDR: Stops packaging scripts from messing with a local PyGame install.
sed -i '/^if "install"/,$d' setup.py