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-rw-r--r-- | games/qzdoom/README | 7 | ||||
-rw-r--r-- | games/qzdoom/README_SBo.txt | 36 | ||||
-rw-r--r-- | games/qzdoom/doinst.sh | 3 | ||||
-rw-r--r-- | games/qzdoom/qzdoom.SlackBuild | 91 | ||||
-rw-r--r-- | games/qzdoom/qzdoom.desktop | 8 | ||||
-rw-r--r-- | games/qzdoom/qzdoom.info | 10 | ||||
-rw-r--r-- | games/qzdoom/qzdoom.png | bin | 0 -> 1618 bytes | |||
-rw-r--r-- | games/qzdoom/slack-desc | 19 |
8 files changed, 174 insertions, 0 deletions
diff --git a/games/qzdoom/README b/games/qzdoom/README new file mode 100644 index 0000000000000..23eed5a9c2907 --- /dev/null +++ b/games/qzdoom/README @@ -0,0 +1,7 @@ +qzdoom (software-rendered engine for Doom and related games) + +QZDoom is a continuation of dpJudas's truecolor software rendering, +for ZDoom, merged with and forked from GZDoom. It supports Doom, +Doom II, Heretic, Hexen, Strife, and a most other IWAD games. + +See README_SBo.txt for optional runtime dependencies. diff --git a/games/qzdoom/README_SBo.txt b/games/qzdoom/README_SBo.txt new file mode 100644 index 0000000000000..ea3125ad01717 --- /dev/null +++ b/games/qzdoom/README_SBo.txt @@ -0,0 +1,36 @@ +Game Data +--------- +qzdoom is only a game engine. To actually play the game, you'll need the +game data (IWAD file) from one or more of the supported games. These +include Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen, +and Strife. Place the .wad file(s) in /usr/share/games/doom. + +If you don't own any of the supported games, you can install one or more +of these slackbuilds.org packages to get a playable game: + +- freedoom +- doom_shareware_data +- heretic_shareware_data +- hexen_demo_data +- chexquest3 + +Music Support +------------- +To hear the in-game music, there are several options. In the game menu, +select "Options | Sound Options" and set "MIDI Device" to one of the +below: + +1. FluidSynth - Install fluidsynth and fluid-soundfont. These are runtime +dependencies (no need to rebuild qzdoom). + +2. Timidity - Install TiMidity++ and either eawpats or freepats (all +runtime dependencies), and set up /etc/timidity/timidity.cfg to use +it. This uses more CPU than FluidSynth, and may make the framerate +stutter and jerk even on high-end systems. + +3. GUS or OPL - Nothing extra required; these are software emulations +of classic soundcards from the early 1990s. They may sound "clunky" to +modern ears, but they may also bring back fond memories for long-time +Doom players. + +qzdoom also supports WildMIDI, but this is currently not available on SBo. diff --git a/games/qzdoom/doinst.sh b/games/qzdoom/doinst.sh new file mode 100644 index 0000000000000..5fb28930db0b9 --- /dev/null +++ b/games/qzdoom/doinst.sh @@ -0,0 +1,3 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi diff --git a/games/qzdoom/qzdoom.SlackBuild b/games/qzdoom/qzdoom.SlackBuild new file mode 100644 index 0000000000000..9f3c6883c7d15 --- /dev/null +++ b/games/qzdoom/qzdoom.SlackBuild @@ -0,0 +1,91 @@ +#!/bin/sh + +# Slackware build script for qzdoom + +# Written by B. Watson (yalhcru@gmail.com) + +# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. + +# Heavily based on gzdoom.SlackBuild, since gzdoom and qzdoom are synced +# up regularly. + +PRGNAM=qzdoom +VERSION=${VERSION:-2.0.0} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i586 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i586" ]; then + SLKCFLAGS="-O2 -march=i586 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-q$VERSION +tar xvf $CWD/$PRGNAM-q$VERSION.tar.gz +cd $PRGNAM-q$VERSION +chown -R root:root . +find -L . \ + \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ + -o -perm 511 \) -exec chmod 755 {} \+ -o \ + \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ + -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \+ + +SLKCFLAGS="$SLKCFLAGS -DNDEBUG -fuse-ld=gold" + +mkdir -p build +cd build + cmake \ + -DCMAKE_C_FLAGS_RELEASE:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \ + -DCMAKE_CXX_FLAGS_RELEASE:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \ + -DCMAKE_INSTALL_PREFIX=/usr \ + -DINSTALL_PATH=games \ + -DLIB_SUFFIX=${LIBDIRSUFFIX} \ + -DCMAKE_BUILD_TYPE=Release .. + make VERBOSE=1 + make install/strip DESTDIR=$PKG VERBOSE=1 +cd .. + +# no easy way to coerce the docs to go where they should, so: +mkdir -p $PKG/usr/doc/ +mv $PKG/usr/share/doc/$PRGNAM $PKG/usr/doc/$PRGNAM-$VERSION +rm -rf $PKG/usr/share/doc + +# icon is the same as gzdoom's, .desktop written by SlackBuild author. +mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps +cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop +cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png + +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/qzdoom/qzdoom.desktop b/games/qzdoom/qzdoom.desktop new file mode 100644 index 0000000000000..9974e5aa265a9 --- /dev/null +++ b/games/qzdoom/qzdoom.desktop @@ -0,0 +1,8 @@ +[Desktop Entry] +Type=Application +Name=QZDoom +GenericName=TrueColor Enhanced Doom Engine +Icon=qzdoom +Exec=/usr/games/qzdoom %F +Terminal=false +Categories=Game;ActionGame; diff --git a/games/qzdoom/qzdoom.info b/games/qzdoom/qzdoom.info new file mode 100644 index 0000000000000..8eb7e5713b899 --- /dev/null +++ b/games/qzdoom/qzdoom.info @@ -0,0 +1,10 @@ +PRGNAM="qzdoom" +VERSION="2.0.0" +HOMEPAGE="https://qzdoom.drdteam.org/" +DOWNLOAD="https://github.com/raa-eruanna/qzdoom/archive/q2.0.0/qzdoom-q2.0.0.tar.gz" +MD5SUM="a20ec50bda671aaf14af7b24295a6956" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="SDL2 OpenAL" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" diff --git a/games/qzdoom/qzdoom.png b/games/qzdoom/qzdoom.png Binary files differnew file mode 100644 index 0000000000000..013cf60890680 --- /dev/null +++ b/games/qzdoom/qzdoom.png diff --git a/games/qzdoom/slack-desc b/games/qzdoom/slack-desc new file mode 100644 index 0000000000000..f78128c5bbf76 --- /dev/null +++ b/games/qzdoom/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +qzdoom: qzdoom (software-rendered engine for Doom and related games) +qzdoom: +qzdoom: QZDoom is a continuation of dpJudas's truecolor software rendering +qzdoom: for ZDoom, merged with and forked from GZDoom. It supports Doom, +qzdoom: Doom II, Heretic, Hexen, Strife, and a most other IWAD games. +qzdoom: +qzdoom: +qzdoom: +qzdoom: +qzdoom: +qzdoom: |