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-rw-r--r--games/jfsw/README7
-rw-r--r--games/jfsw/fixsegfault.diff12
-rw-r--r--games/jfsw/jfsw-use-me.patch19
-rw-r--r--games/jfsw/jfsw.SlackBuild108
-rw-r--r--games/jfsw/jfsw.info16
-rw-r--r--games/jfsw/slack-desc2
6 files changed, 109 insertions, 55 deletions
diff --git a/games/jfsw/README b/games/jfsw/README
index 23ccdc457ad3b..e9b566f2a252c 100644
--- a/games/jfsw/README
+++ b/games/jfsw/README
@@ -14,7 +14,12 @@ If you have sw.grp from the full version of the game, you may also want
to install jfsw_hires_pack for some graphic enhancements (don't bother
trying if all you have is the shareware sw.grp: it segfaults on startup).
-Note #1: If you run into an issue turning left or right with the mouse,
+Optional dependencies: SDL2 and/or fluidsynth. These will be autodetected
+and used if they are installed. SDL2 provides a slightly better user
+experience (YMMV), but fluidsynth doesn't actually seem to *do* anything
+for jfsw.
+
+Note: If you run into an issue turning left or right with the mouse,
edit the config file (~/.jfsw/sw.cfg) and change MouseAnalogAxes0 to
"analog_turning" and MouseAnalogAxes1 to "analog_moving". The digital
axes should have "" values.
diff --git a/games/jfsw/fixsegfault.diff b/games/jfsw/fixsegfault.diff
new file mode 100644
index 0000000000000..9290ffef9613d
--- /dev/null
+++ b/games/jfsw/fixsegfault.diff
@@ -0,0 +1,12 @@
+diff -Naur jfsw.orig/src/menus.c jfsw/src/menus.c
+--- jfsw.orig/src/menus.c 2017-03-24 23:22:17.000000000 -0400
++++ jfsw/src/menus.c 2018-07-10 22:51:52.032019948 -0400
+@@ -2540,7 +2540,7 @@
+ CONTROL_ClearUserInput(&mnu_input);
+ CONTROL_GetUserInput(&mnu_input);
+
+- if (KB_KeyPressed(sc_Y) || KB_KeyPressed(sc_Enter) || mnu_input.button0)
++ if (KB_KeyPressed(sc_Y) || KB_KeyPressed(sc_Enter))
+ return (TRUE);
+ else
+ return (FALSE);
diff --git a/games/jfsw/jfsw-use-me.patch b/games/jfsw/jfsw-use-me.patch
deleted file mode 100644
index fac46fff2fd12..0000000000000
--- a/games/jfsw/jfsw-use-me.patch
+++ /dev/null
@@ -1,19 +0,0 @@
-diff -u -r jfsw-orig/jfbuild/src/kplib.c jfsw/jfbuild/src/kplib.c
---- jfsw-orig/jfbuild/src/kplib.c 2016-02-20 06:31:24.000000000 +0000
-+++ jfsw/jfbuild/src/kplib.c 2016-06-08 00:12:21.495980101 +0100
-@@ -181,13 +181,13 @@
- static int gslidew = 0, gslider = 0, xm, xmn[4], xr0, xr1, xplc, yplc;
- static INT_PTR nfplace;
- static int clen[320], cclen[19], bitpos, filt, xsiz, ysiz;
--static int xsizbpl, ixsiz, ixoff, iyoff, ixstp, iystp, intlac, nbpl, trnsrgb ASMNAME("trnsrgb");
-+static int xsizbpl, ixsiz, ixoff, iyoff, ixstp, iystp, intlac, nbpl, __attribute__((used)) trnsrgb ASMNAME("trnsrgb");
- static int ccind[19] = {16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15};
- static int hxbit[59][2], ibuf0[288], nbuf0[32], ibuf1[32], nbuf1[32];
- static const unsigned char *filptr;
- static unsigned char slidebuf[32768], opixbuf0[4], opixbuf1[4];
- static unsigned char pnginited = 0, olinbuf[65536] ASMNAME("olinbuf"); //WARNING:max xres is: 65536/bpp-1
--static int gotcmov = -2, abstab10[1024] ASMNAME("abstab10");
-+static int gotcmov = -2, __attribute__((used)) abstab10[1024] ASMNAME("abstab10");
-
- //Variables to speed up dynamic Huffman decoding:
- #define LOGQHUFSIZ0 9
diff --git a/games/jfsw/jfsw.SlackBuild b/games/jfsw/jfsw.SlackBuild
index 956dded9944e2..2d2fa28a3bd91 100644
--- a/games/jfsw/jfsw.SlackBuild
+++ b/games/jfsw/jfsw.SlackBuild
@@ -7,8 +7,29 @@
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
+# 20180710 bkw:
+# - updated for 20180424_8fc2d54 (latest git).
+# - finally fix long-standing segfault bug.
+# - document new optional deps in README.
+# - make slack-desc show runtime library deps.
+# - remove freepats from REQUIRES. I've never been able to get the
+# music to play in jfsw anyway.
+
+# When updating to the latest commit of jfsw, we gotta make sure we
+# get the correct commits of the other 3 sources (jfaudiolib, jfbuild,
+# jfmact). To do this:
+# git clone https://github.com/jonof/jfsw.git jfsw.tmp
+# cd jfsw.tmp
+# git submodule init
+# git submodule update
+# Fortunately only the .info file needs to be updated. This script
+# parses it instead of having the commit hashes hardcoded here too.
+# VERSION is duplicated as usual, but here it only serves to name the
+# package (you could build just fine with any VERSION so long as the
+# .info file is correct).
+
PRGNAM=jfsw
-VERSION=${VERSION:-20160220_54912c4}
+VERSION=${VERSION:-20180424_8fc2d54}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -41,49 +62,84 @@ fi
set -e
+# We got 4 source tarballs to extract, so create an enclosing $PRGNAM
+# dir to put them all in (for ease of cleanup, if nothing else). When
+# we're ready to build, the source will all be in $TMP/$PRGNAM/$PRGNAM.
rm -rf $PKG
-mkdir -p $TMP $PKG $OUTPUT
-cd $TMP
-for SRCNAM in \
- jfsw-54912c4964a5d68d4fd68dba1d3affcfe2062766 \
- jfaudiolib-ea5613edadcf691a4867a750546f33ef84885fbf \
- jfbuild-b129b7ee9ce468022610dc8194786c0bac1f66ef \
- jfmact-f915216973de73c42c326fdd3b1734ac12316427 \
-; do
+rm -rf $TMP/$PRGNAM
+mkdir -p $TMP/$PRGNAM $PKG $OUTPUT
+cd $TMP/$PRGNAM
+
+# 20180710 bkw: this is an unusual thing for a SlackBuild to do:
+# parse its own .info file. Done this way to avoid duplicating
+# all those full-length git hashes in both files.
+if [ ! -e "$CWD/$PRGNAM.info" ]; then
+ echo "$PRGNAM.info not found, where did it go?" 1>&2
+ exit 1
+fi
+
+# For paranoia's sake, don't actually source the entire .info file, just
+# grab the DOWNLOAD= assignment. This rather cryptic sed command means
+# "start printing lines when you hit one that starts with DOWNLOAD,
+# and exit when you hit one that ends with gz and a double-quote
+# (plus possible trailing whitespace)". Result is the multi-line DOWNLOAD
+# assigment only.
+DLFRAG="$( mktemp ./tmp.info.XXXXXX )"
+sed -n '/^DOWNLOAD/,$p;/gz" *$/q' < "$CWD/$PRGNAM.info" > $DLFRAG
+source $DLFRAG
+
+for URL in $DOWNLOAD; do
+ SRCNAM="$( basename "$URL" .tar.gz )"
PNAM=$(echo $SRCNAM | sed -e 's/-.*//')
+ [ "$PNAM" = "$PRGNAM" ] || DIRS="$TMP/$PRGNAM/$PNAM $DIRS"
rm -rf $SRCNAM $PNAM
tar xvf $CWD/$SRCNAM.tar.gz
mv $SRCNAM $PNAM
done
cd $PRGNAM
-mv \
- $TMP/jfaudiolib \
- $TMP/jfbuild \
- $TMP/jfmact \
- .
+mv $DIRS .
chown -R root:root .
find -L . \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
- -o -perm 511 \) -exec chmod 755 {} \; -o \
+ -o -perm 511 \) -exec chmod 755 {} \+ -o \
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
- -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
+ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \+
+
+# 20180711 bkw: how to trigger a known segfault:
+# <orbea> make a save game, load that save game, die while holding the
+# fire button
+# I came up with a band-aid to work around the segfault. Stops the
+# fire button from working the same as a Y keypress (or at all), in Y/N
+# prompts. Patch was sent upstream: https://github.com/jonof/jfsw/issues/14
+patch -p1 < $CWD/fixsegfault.diff
-patch -p1 < $CWD/jfsw-use-me.patch
+# 20180711 bkw: The -Wno-return-type isn't needed for gcc but does no
+# harm. Left in place in case someone wants to build this with clang
+# (add a CC=clang arg to the make command, or 'export CC=clang').
+
+# 20180711 bkw: JFAUDIOLIB_USE_SDLMIXER=1 doesn't work (build fail due
+# to missing driver_sdlmixer.c). Maybe someday it'll work and then we
+# can maybe hear the in-game music? (or not?)
make \
RELEASE=1 \
PREFIX=/usr/share/games/$PRGNAM \
- CFLAGS="$SLKCFLAGS" \
+ CFLAGS="$SLKCFLAGS -Wno-return-type" \
CXXFLAGS="$SLKCFLAGS"
-# no 'make install' target
+# So far, we haven't got options to disable the optional stuff, but
+# at least document what the binary package needs in its slack-desc.
BIN_NAME=sw
+SDLVER=1.2
+WITHFLUID=without
+ldd $BIN_NAME | grep -q libSDL2 && SDLVER=2.0
+ldd $BIN_NAME | grep -q libfluidsynth && WITHFLUID=with
+
+# no 'make install' target
mkdir -p $PKG/usr/games
install -s -m0755 -oroot -groot $BIN_NAME $PKG/usr/games
-cd $PKG/usr/games
- ln -s $BIN_NAME $PRGNAM
-cd -
+ln -s $BIN_NAME $PKG/usr/games/$PRGNAM
# Data directory included in package, even though we don't include data file.
# Why? Because the user might be grabbing sw.grp from a retail CD-ROM, and
@@ -98,14 +154,14 @@ mkdir -p $PKG/usr/share/applications
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-cp -a \
- GNU.TXT readme.txt releasenotes.html \
- $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a GNU.TXT readme.txt releasenotes.html $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
cat $CWD/README > $PKG/usr/doc/$PRGNAM-$VERSION/README_SBo.txt
mkdir -p $PKG/install
-cat $CWD/slack-desc > $PKG/install/slack-desc
+sed -e "s,@WITHFLUID@,$WITHFLUID," \
+ -e "s,@SDLVER@,$SDLVER, " \
+ $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
diff --git a/games/jfsw/jfsw.info b/games/jfsw/jfsw.info
index 5f3c725a893c7..986bec380b320 100644
--- a/games/jfsw/jfsw.info
+++ b/games/jfsw/jfsw.info
@@ -1,16 +1,16 @@
PRGNAM="jfsw"
-VERSION="20160220_54912c4"
+VERSION="20180424_8fc2d54"
HOMEPAGE="http://www.jonof.id.au/jfsw"
-DOWNLOAD="https://github.com/jonof/jfsw/archive/54912c4/jfsw-54912c4964a5d68d4fd68dba1d3affcfe2062766.tar.gz \
- https://github.com/jonof/jfaudiolib/archive/ea5613e/jfaudiolib-ea5613edadcf691a4867a750546f33ef84885fbf.tar.gz \
- https://github.com/jonof/jfbuild/archive/b129b7e/jfbuild-b129b7ee9ce468022610dc8194786c0bac1f66ef.tar.gz \
+DOWNLOAD="https://github.com/jonof/jfsw/archive/8fc2d54/jfsw-8fc2d549d4ad840021da40e9021c6a2b891f41c2.tar.gz \
+ https://github.com/jonof/jfaudiolib/archive/94ea357/jfaudiolib-94ea3575592fa7730e32ac8c6bc383639eafecf8.tar.gz \
+ https://github.com/jonof/jfbuild/archive/9fd9fc3/jfbuild-9fd9fc3ca880966df78249cd6d8463de26a73351.tar.gz \
https://github.com/jonof/jfmact/archive/f915216/jfmact-f915216973de73c42c326fdd3b1734ac12316427.tar.gz"
-MD5SUM="ded58dc228640fbafa8d9cfb155cd783 \
- d9429e47d88aa4b7a62ba8bfdf3d033f \
- 9fab17bb9f119be304d4a8591d5be5d1 \
+MD5SUM="def769103d62b71e05f0678a836be271 \
+ 57f8c038767447236103c75da87bdd56 \
+ 7a6a40a506f69b2f1617a142ae4e18c1 \
ad429cc636cba0c265a857c138a92a9d"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
-REQUIRES="freepats"
+REQUIRES=""
MAINTAINER="B. Watson"
EMAIL="yalhcru@gmail.com"
diff --git a/games/jfsw/slack-desc b/games/jfsw/slack-desc
index 7f466bba1c9c8..1dc31d514463c 100644
--- a/games/jfsw/slack-desc
+++ b/games/jfsw/slack-desc
@@ -12,7 +12,7 @@ jfsw: The aim of this port is to present Shadow Warrior as closely as
jfsw: possible to the original game while adding optional features to expand
jfsw: the possibilities of the game.
jfsw:
-jfsw:
+jfsw: Package built with SDL @SDLVER@ and @WITHFLUID@ fluidsynth.
jfsw:
jfsw:
jfsw: