diff options
-rw-r--r-- | games/warzone2100/README | 9 | ||||
-rw-r--r-- | games/warzone2100/doinst.sh | 5 | ||||
-rw-r--r-- | games/warzone2100/slack-desc | 19 | ||||
-rw-r--r-- | games/warzone2100/warzone2100.SlackBuild | 76 | ||||
-rw-r--r-- | games/warzone2100/warzone2100.info | 8 |
5 files changed, 117 insertions, 0 deletions
diff --git a/games/warzone2100/README b/games/warzone2100/README new file mode 100644 index 0000000000000..7c695e62c52e8 --- /dev/null +++ b/games/warzone2100/README @@ -0,0 +1,9 @@ +This is an improved version of Warzone 2100, a 3D science fiction +real time strategy game developed by Pumpkin Studios and published +by Eidos Interactive in 1999. + +Warzone 2100 offers campaign, tutorial, multi-player and single-player +skirmish game modes, unit designer, unit experience system, and everything +you would expect from a modern RTS game. + +Warzone 2100 requires physfs and OpenAL (both available at SlackBuilds.org). diff --git a/games/warzone2100/doinst.sh b/games/warzone2100/doinst.sh new file mode 100644 index 0000000000000..22d4849bce4a9 --- /dev/null +++ b/games/warzone2100/doinst.sh @@ -0,0 +1,5 @@ + +if [ -x usr/bin/update-desktop-database ]; then + usr/bin/update-desktop-database usr/share/applications >/dev/null 2>&1 +fi + diff --git a/games/warzone2100/slack-desc b/games/warzone2100/slack-desc new file mode 100644 index 0000000000000..519ef5fffaabf --- /dev/null +++ b/games/warzone2100/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' +# on the right side marks the last column you can put a character in. You must +# make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':'. + + |-----handy-ruler--------------------------------------------------| +warzone2100: warzone2100 (a real-time 3D strategy game) +warzone2100: +warzone2100: This is an improved version of Warzone 2100, a 3D science fiction +warzone2100: real time strategy game developed by Pumpkin Studios and published +warzone2100: by Eidos Interactive in year 1999. +warzone2100: Warzone 2100 offers campaign, tutorial, single- and multi-player +warzone2100: skirmish game modes, unit designer, unit experience system, and +warzone2100: everything you would expect from a modern RTS game. +warzone2100: +warzone2100: Homepage: http://wz2100.net/ +warzone2100: diff --git a/games/warzone2100/warzone2100.SlackBuild b/games/warzone2100/warzone2100.SlackBuild new file mode 100644 index 0000000000000..487ccb6d4cb32 --- /dev/null +++ b/games/warzone2100/warzone2100.SlackBuild @@ -0,0 +1,76 @@ +#!/bin/sh + +# SlackBuild script for Warzone 2100 + +# Copyright 2008 Andrew "ccfreak2k" Waters +# All rights reserved. +# +# Redistribution and use of this script, with or without modification, is +# permitted provided that the following conditions are met: +# +# 1. Redistributions of this script must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED +# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +PRGNAM=warzone2100 +VERSION=${VERSION:-2.0.10} +ARCH=${ARCH:-i486} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" +fi + +rm -rf $PKG $TMP/$PRGNAM-$VERSION +mkdir -p $TMP $PKG $OUTPUT +cd $TMP || exit 1 +tar xvf $CWD/$PRGNAM-$VERSION.tar.bz2 || exit 1 +cd $PRGNAM-$VERSION || exit 1 +chown -R root:root . +chmod -R u+w,go+r-w,a-s . + +CFLAGS="$SLKCFLAGS" \ + ./configure \ + --prefix=/usr \ + --sysconfdir=/etc \ + --localstatedir=/var \ + --docdir=/usr/doc/$PRGNAM-$VERSION \ + --enable-data=yes \ + --with-distributor=Slackware \ + --build=$ARCH-slackware-linux \ + --host=$ARCH-slackware-linux + +make || exit +make install-strip DESTDIR=$PKG + +# Let's not pollute the themed icon directory +mv $PKG/usr/share/icons $PKG/usr/share/pixmaps + +# --docdir= above works :) but leaves out a few things we want... +cp COMPILE INSTALL TODO $CWD/$PRGNAM.SlackBuild $PKG/usr/doc/$PRGNAM-$VERSION +find $PKG/usr/doc/$PRGNAM-$VERSION -type f -exec chmod 644 {} \; + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz diff --git a/games/warzone2100/warzone2100.info b/games/warzone2100/warzone2100.info new file mode 100644 index 0000000000000..de078752db2cc --- /dev/null +++ b/games/warzone2100/warzone2100.info @@ -0,0 +1,8 @@ +PRGNAM="warzone2100" +VERSION="2.0.10" +HOMEPAGE="http://wz2100.net" +DOWNLOAD="http://download.gna.org/warzone/releases/2.0/warzone2100-2.0.10.tar.bz2" +MD5SUM="d27b89fde2c8017020756441bdd2a67b" +MAINTAINER="Andrew Waters" +EMAIL="ccfreak2k@gmail.com" +APPROVED="rworkman" |