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-rw-r--r-- | games/ioquake3/README | 17 | ||||
-rw-r--r-- | games/ioquake3/doinst.sh | 4 | ||||
-rw-r--r-- | games/ioquake3/ioquake3.SlackBuild | 91 | ||||
-rw-r--r-- | games/ioquake3/ioquake3.desktop | 9 | ||||
-rw-r--r-- | games/ioquake3/ioquake3.info | 12 | ||||
-rw-r--r-- | games/ioquake3/launcher.ioquake3 | 3 | ||||
-rw-r--r-- | games/ioquake3/quake3.png | bin | 0 -> 7481 bytes | |||
-rw-r--r-- | games/ioquake3/slack-desc | 19 |
8 files changed, 155 insertions, 0 deletions
diff --git a/games/ioquake3/README b/games/ioquake3/README new file mode 100644 index 0000000000000..7a5af5940de88 --- /dev/null +++ b/games/ioquake3/README @@ -0,0 +1,17 @@ +ioquake3 (An open source Quake 3 distribution) + +ioquake3 aims to build upon id Software's Quake 3 source code +release. The source code was released on August 20, 2005 under the +GPL. Since then code has been cleaned up, bugs have been fixed and +features been added. The permanent goal is to create THE open source +Quake 3 distribution upon which people base their games and projects. + +The buildscript has and option to enable support for multi-core +CPU's, to enable this feature pass SMP=YES to the scrip. + +This requires OpenAL. + +NOTE: ioquake3 is just a source code engine port. You still need the +original game files to play quake3. For us this means we need one file +from the original CD. The file you need is [cdrom]/Quake3/baseq3/pak0.pk3 +Copy this file to the /usr/share/games/quake3/baseq3 directory. diff --git a/games/ioquake3/doinst.sh b/games/ioquake3/doinst.sh new file mode 100644 index 0000000000000..392c12adb9bd3 --- /dev/null +++ b/games/ioquake3/doinst.sh @@ -0,0 +1,4 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications +fi + diff --git a/games/ioquake3/ioquake3.SlackBuild b/games/ioquake3/ioquake3.SlackBuild new file mode 100644 index 0000000000000..352506c85ccbf --- /dev/null +++ b/games/ioquake3/ioquake3.SlackBuild @@ -0,0 +1,91 @@ +#!/bin/sh + +# Slackware build script for ioquake3 + +# Written by M.Dinslage contact: daedra1980@gmail.com + +PRGNAM=ioquake3 +VERSION=r1785 +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +# Automatically determine the architecture we're building on: +# Changing this to BARCH since we want the Makefile building +# the binaries as close to the binary releases as possible. +if [ -z "$BARCH" ]; then + case "$( uname -m )" in + i?86) export BARCH=i486 ;; + arm*) export BARCH=arm ;; + # Unless $ARCH is already set, use uname -m for all other archs: + *) export BARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION.tar.gz +cd $PRGNAM + +if [ "${SMP:-NO}" = "NO" ]; then + SMPOPT="0" +else + SMPOPT="1" +fi + +chown -R root:root . +find . \ + \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ + -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ + -exec chmod 644 {} \; + +#Disable use of own CFLAGS, we will use defaults since we +#want to be as close to the binary releases as possible +#CFLAGS="$SLKCFLAGS" \ +#CXXFLAGS="$SLKCFLAGS" \ + +make release copyfiles USE_CODEC_VORBIS=1 BUILD_CLIENT_SMP=$SMPOPT COPYDIR="$PKG"/usr/share/games/quake3 || exit 1 + +# update quake3 files to newest point release (1.32) +unzip $CWD/quake3-latest-pk3s.zip +cp quake3-latest-pk3s/baseq3/*.pk3 $PKG/usr/share/games/quake3/baseq3 +cp quake3-latest-pk3s/missionpack/*.pk3 $PKG/usr/share/games/quake3/missionpack + +mkdir -p $PKG/usr/share/{applications,pixmaps} +cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop +cat $CWD/quake3.png > $PKG/usr/share/pixmaps/quake3.png + +# Add launcher +mkdir $PKG/usr/games +cat $CWD/launcher.ioquake3 > $PKG/usr/games/ioquake3 +chmod 0755 $PKG/usr/games/ioquake3 + +# For some reason the installer doesn't seem to want to copy SMP executable +# so we take care of it outselves :). Also lets change the .desktop file to +# launch the SMP version +if [ "${SMP:-NO}" = "NO" ]; then + SMP="" +else + cp $TMP/$PRGNAM/build/release-linux-*/ioquake3-smp.* $PKG/usr/share/games/quake3 + sed -i 's,ioquake3.*,ioquake3-smp.*,g' $PKG/usr/games/ioquake3 +fi + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a BUGS ChangeLog NOTTODO README TODO id-readme.txt $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n -p $OUTPUT/$PRGNAM-$VERSION-$BARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/ioquake3/ioquake3.desktop b/games/ioquake3/ioquake3.desktop new file mode 100644 index 0000000000000..33a80df266d16 --- /dev/null +++ b/games/ioquake3/ioquake3.desktop @@ -0,0 +1,9 @@ +[Desktop Entry] +Name=Quake III +GenericName=ioquake3 port of Idsoftware's Quake3 +Exec=ioquake3 +Terminal=false +Type=Application +Categories=Game;Emulator; +Icon=quake3 +StartupNotify=false diff --git a/games/ioquake3/ioquake3.info b/games/ioquake3/ioquake3.info new file mode 100644 index 0000000000000..1636196099450 --- /dev/null +++ b/games/ioquake3/ioquake3.info @@ -0,0 +1,12 @@ +PRGNAM="ioquake3" +VERSION="r1785" +HOMEPAGE="http://ioquake3.org/" +DOWNLOAD="http://webpages.charter.net/daedra1/ioquake3-r1785.tar.gz \ + http://files.dirker.org/quake3/quake3-latest-pk3s.zip" +MD5SUM="89db1a10966cd504d627de9d822159f8 \ + 308929f1a6b7068c9912c0759e3b0695" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +MAINTAINER="M.Dinslage" +EMAIL="daedra1980@gmail.com" +APPROVED="rworkman" diff --git a/games/ioquake3/launcher.ioquake3 b/games/ioquake3/launcher.ioquake3 new file mode 100644 index 0000000000000..35f700f848c5d --- /dev/null +++ b/games/ioquake3/launcher.ioquake3 @@ -0,0 +1,3 @@ +#!/bin/sh +cd /usr/share/games/quake3 +exec ./ioquake3.* diff --git a/games/ioquake3/quake3.png b/games/ioquake3/quake3.png Binary files differnew file mode 100644 index 0000000000000..c40434695d9c7 --- /dev/null +++ b/games/ioquake3/quake3.png diff --git a/games/ioquake3/slack-desc b/games/ioquake3/slack-desc new file mode 100644 index 0000000000000..90ad7e8a62486 --- /dev/null +++ b/games/ioquake3/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' +# on the right side marks the last column you can put a character in. You must +# make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':'. + + |-----handy-ruler------------------------------------------------------| +ioquake3: ioquake3 (An open source Quake 3 distribution) +ioquake3: +ioquake3: ioquake3 aims to build upon id Software's Quake 3 source code +ioquake3: release. The source code was released on August 20, 2005 under the +ioquake3: GPL. Since then code has been cleaned up, bugs have been fixed and +ioquake3: features been added. The permanent goal is to create THE open source +ioquake3: Quake 3 distribution upon which people base their games and projects. +ioquake3: +ioquake3: Home: http://ioquake3.org/ +ioquake3: +ioquake3: |