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authorRobby Workman <rw@rlworkman.net>2010-05-11 22:27:12 +0200
committerDavid Somero <xgizzmo@slackbuilds.org>2010-05-11 22:27:12 +0200
commitc8d33d33e177d39033e5c48d2f5e3e2340858b3e (patch)
tree8834d84dc65503c9cafe9995b429fde59cd6c589 /system/wine/README
parent5a02586f3e81137c6e97a4bd74e0253c127168d6 (diff)
system/wine: Updated for version 1.0.1
Diffstat (limited to 'system/wine/README')
-rw-r--r--system/wine/README7
1 files changed, 0 insertions, 7 deletions
diff --git a/system/wine/README b/system/wine/README
index 4386905cbc296..cad86c41e5fef 100644
--- a/system/wine/README
+++ b/system/wine/README
@@ -3,12 +3,5 @@ Wine is an Open Source implementation of the Windows API on top of X and Unix.
This script includes the capability to enable/disable OpenGL acceleration:
read the script for more information.
-If you are building this on Slamd64, execute the build script as follows:
- DISTRO=slamd64 ARCH=x86_64 ./wine.SlackBuild
-
-If you build on a multicore system, add JOBS={#} to enable parallel
-compilation, as in: JOBS=4 ./wine.SlackBuild
-which starts up to 4 build jobs simultaneously.
-
While it's not strictly required, the fontforge package is strongly
recommended to be installed when building wine.