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authorB. Watson <yalhcru@gmail.com>2022-03-13 16:56:58 -0400
committerB. Watson <yalhcru@gmail.com>2022-03-13 16:56:58 -0400
commit9ce7a1ee139f260dce3e502ccd770ef45e36ffbc (patch)
tree7680add450fb8ff0dfb6c334c49cfbd79d81cb5f /misc/drg2sbg
parentd1fd8c4fbc14d7d22392d520755d78b0016a560f (diff)
misc/drg2sbg: Wrap README at 72 columns.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'misc/drg2sbg')
-rw-r--r--misc/drg2sbg/README20
1 files changed, 10 insertions, 10 deletions
diff --git a/misc/drg2sbg/README b/misc/drg2sbg/README
index 4b05c19e6119..e35377f6412f 100644
--- a/misc/drg2sbg/README
+++ b/misc/drg2sbg/README
@@ -4,16 +4,16 @@ source SBaGen format.
I-Doser is a company that produces Binaural brainwaves to simulate
different states.
-The problem is that they don't provide a doser application for Linux, and
-their mp3 collection is limited, with this program you can convert the
-.drg file to an .sbg and then using SBaGen (an open source application
-that they use as main engine to generate the tones) you can convert it
-to wav and (if desired) to mp3 or similar.
+The problem is that they don't provide a doser application for
+Linux, and their mp3 collection is limited, with this program you can
+convert the .drg file to an .sbg and then using SBaGen (an open source
+application that they use as main engine to generate the tones) you
+can convert it to wav and (if desired) to mp3 or similar.
-This project will never be possible without the help of "The Unofficial
-I-Doser Blog" and their steAlth's DRG Author by konstAnt and khAttAm
-to tell the truth this is a rip off stripped version of konstAnt and
-KhAttAm steAlth's DRG Author. They did all the work with the .drg files,
-I just port some parts of it to C.
+This project will never be possible without the help of "The
+Unofficial I-Doser Blog" and their steAlth's DRG Author by konstAnt
+and khAttAm to tell the truth this is a rip off stripped version of
+konstAnt and KhAttAm steAlth's DRG Author. They did all the work with
+the .drg files, I just port some parts of it to C.
Optional dependency: sbagen (to play and/or convert sbg files to WAV)